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Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.

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The Daily Bugle

Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Self Molecular Manip abilities

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Keita
Humans
Humans
Keita


Posts : 319
Join date : 2012-05-23

Self Molecular Manip abilities Empty
PostSubject: Self Molecular Manip abilities   Self Molecular Manip abilities EmptyFri Jul 13, 2012 1:48 am


    Name: Bone Manipulation
    Rank: C+
    Power: Self-Molecular Manipulation
    Description: The user can control their bones, shaping them differently, forming more bone material, forging weapons out of them, can change their density, and use their bones for just about anything. The bones can be sharpened and made to be more durable, even shot out of the body at high velocity, acting as bullets. The bones can be made more dense, making them as hard and durable as steel. This means that they can take a large beating before breaking. When shooting bones out of the body, the bone can travel at 140 mph, and can travel accurately up to 50 meters. Bones, while still being attached to the body and controllable, can only stretch out 5 meters at C ranked.



    Name: Muscle Manipulation
    Rank: C+
    Power: Self-Molecular Manipulation
    Description: The user can control their muscles, making more to increase muscle mass, making them more dense to prevent damage and making the user much stronger, and they can prevent the muscles from being locked, such as if someone used a taser or poison to prevent the muscles from moving. The strength that the user can gain is being able to lift 1000 more lbs than normal.



    Name: Nerve Manipulation
    Rank: C+
    Power: Self-Molecular Manipulation
    Description: The user has complete control over their nerves, being able to react to something as fast as possible, and increasing their mental output by increasing the speed of the nerves. They can also shut off pain receptors and other such nerve endings, allowing pain tolerance. They can also fix nerves and prevent them from being shut off due to electricity or some sort of poison. This makes the user move 50 mph faster, and allows them to keep up mentally with their own speed.



    Name: Blood Manipulation
    Rank: C+
    Power: Self-Molecular Manipulation
    Description: The user has complete control over their blood, and can multiply it, cut themselves and use it as weapons, and can make it as sharp as glass. The blood can only be controlled 5 meters away from the body, but if used as a projectile, the blood can travel up to 20 meters. This ability can stop blood loss, but it doesn't prevent damage whatsoever.



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Lone Star

Lone Star


Posts : 345
Join date : 2012-06-04

Self Molecular Manip abilities Empty
PostSubject: Re: Self Molecular Manip abilities   Self Molecular Manip abilities EmptyFri Jul 13, 2012 2:47 am

Approved.
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Keita
Humans
Humans
Keita


Posts : 319
Join date : 2012-05-23

Self Molecular Manip abilities Empty
PostSubject: Re: Self Molecular Manip abilities   Self Molecular Manip abilities EmptySat Jul 14, 2012 7:57 pm

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The Superior Spider

The Superior Spider


Posts : 1147
Join date : 2012-05-23

Self Molecular Manip abilities Empty
PostSubject: Re: Self Molecular Manip abilities   Self Molecular Manip abilities EmptySat Jul 14, 2012 11:52 pm

approved
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