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The Daily Bugle |
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Senator Hines has revealed how mutants will be handled: Sentinels.
A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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| | More Abilities! | |
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Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: More Abilities! Sun Jul 15, 2012 7:37 pm | |
| Name: Hypnotic Eyes Rank: C+ Power: Vampirism Description: Powerful vampires have the ability to hypnotize others, controlling them slightly for a certain use. This ability uses the user's eyes, and while the ability is in use, the victim can not draw their eyes away from the user's. The user can suggest for them to do something through eye contact alone, and the victim will find it almost impossible not to do it. The victim can still move around and such, but they will be forced to do the action. The victim will resist if the suggestion would cause harm to themselves or their allies, and the power will also be cut off if something interrupts eye contact. Mental abilities meant to break or block mental techniques can also break the ability. Can not be used on the same target for 2 posts.
Name: Enhanced Charisma Rank: C+ Power: Vampirism Description: Powerful vampires have an incredible charm to them, and are very convincing in their words. They seem to attract the opposite sex with ease, as well as make the same sex envious, but at the same time awed by them. The user has a natural ability to charm people, meaning he can usually talk his way out of or into certain situations if he wants to. He seems to give off a sense of confidence, and it seems that people will naturally be drawn to him in a good way.
Name: Vampiric Conversion Rank: C+ Power: Vampirism Description: Vampires can choose, when they bite someone, to spread their powers to others. The powers are a much weakened version of the user's own vampiric powers, and the new vampire must train the abilities if they want them. Not being natural born vampires means that they are limited in the abilities they can get. NPCs effected by the conversion have lesser minds, and easily succumb to the will of the original vampire, meaning that they can be controlled by him and follow his every command. The victim instantly gains a weakness to the sun, with direct sunlight greatly harming their body, and prolonged exposure(3 posts) or intense sunlight will destroy their body. The list of vampiric abilities are as follows: Enhanced Strength (no more than 500 lbs) Enhanced Speed (no more than 25 mph) Enhanced Regeneration (half the rank's branch value) Enhanced Reflexes Blood Drinking Night Vision
Name: Enhanced Immune System Rank: C+ Power: Self Molecular Manip Description: With complete control over ones self, the user can boost their immune system to frightening levels, allowing them to get over poisons quicker than usual. This means that once he has experienced a poison's effect on his body, or if he has a sample of the poison, then he can become immune to the poison with only one experience with it. This also prevents him from becoming sick and the like. Even protects against STDs.
Name: Bodily Cleanse Rank: C+ Power: Self Molecular Manip Description: With complete control over ones self, the user can detect any foreign substance in their body, and then cause their bodies to expel it. This can also be used if someone tried to install something into the user's body, and it will simply expel it. This means that if they are infected with a disease or poison, they can simply excrete the harmful substance from their body.
Name: Body Mod ~ Devouring Maw Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, can cause a large demonic dog mouth to appear from their stomach, and devour something biological that is in front of them. The substance is then chewed into mush, which is then stored for later. The mouth is complete with powerful crushing and sharp teeth, and is able to bite through stone and dent metal with ease.
Name: Body Mod ~ Third Eye of Shiva Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, can cause a third, vertical eye to open up on their forehead. This eye is connected directly into the advanced synapses of the brain, so it can not see normally. This eye can only see the electrical signals all living beings give out, and is able to see through 15 meters of solid object, or regular sight range normally. Alone, this is simply a jumble of electrical signals, but can be over layed on top of the user's normal vision, allowing them to see the electrical impulses. This ability was copied from a shark.
Name: Body Mod ~ Gill Filter Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, can cause a filter made of hair and a membrane, which filters out any airborne pathogens that might try to enter their nose or mouth. This only allows air in, meaning it acts much like a gas mask. This also functions as an underwater re-breather, meaning the user can breathe underwater as well. This is only effective against C ranked poisons and such other airborne things.
Name: Body Mod ~ Eye Shield Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, has made a layer of film over their eyes, which allows them to see clearly in water, prevents things from getting into their eyes, and can even protect against blinding flashes, as it will turn a very dark color in response, until the bright light is gone, in which it will give him back full vision.
Name: Bio-Chemistry ~ Anesthetic Gas Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, can manipulate and change the chemicals in their body into poisons, antidotes, and other formulas, and then secrete them. This ability will cause either a liquid to excrete out of wherever the user wants, or it can excrete as a mist from the user's pores. The liquid, when it touches the skin or is inhaled, will quickly numb whatever it touches, dulling not only any feeling, but also makes it more difficult to control what it touches. The numbing lasts for 4 posts before the feeling returns. Has a radius of 5 meters.
Name: Bio-Chemistry ~ Tear Gas Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, can manipulate and change the chemicals in their body into poisons, antidotes, and other formulas, and then secrete them. This ability will cause either a liquid to excrete out of wherever the user wants, or it can excrete as a mist from the user's pores. The liquid resembles tear gas, as if it gets in the eyes, nose, or throat, it will cause intense burning, swelling, and discomfort. This lasts until the victim has a chance to wash out the effected areas. Has a radius of 5 meters.
Name: Bio-Chemistry ~ Nerve Gas Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, can manipulate and change the chemicals in their body into poisons, antidotes, and other formulas, and then secrete them. This ability will cause either a liquid to excrete out of wherever the user wants, or it can excrete as a mist from the user's pores. The liquid, when it is inhaled or injected, causes paralysis. After two posts, it becomes slightly harder to control one's extremities, like fingers or toes. After 4 posts, the limbs become much harder to control, as well as breathing becomes slightly more difficult. After 6 posts, there is full body paralysis for the rest of the topic. This paralysis effects the nerves, meaning non mental super powers will be disabled as well.
Name: Body Mod ~ Injection Stinger Rank: C+ Power: Self Molecular Manip Description: The user, with complete control over their body, can cause a stinger like protrusion to come out of their body. This stinger is like a syringe, being very thin, able to pierce through natural armor and the like. The stinger can inject any of the user's bodily fluid into the victim, or can be used to take a blood or tissue sample of the victim. This is especially useful when the user wishes to inject a body poison into the victim.
Last edited by Keita on Mon Jul 16, 2012 11:42 am; edited 1 time in total | |
| | | Revel
Posts : 78 Join date : 2012-06-23 Age : 34
| Subject: Re: More Abilities! Mon Jul 16, 2012 8:46 am | |
| Name: Hypnotic Eyes - can the target still move of their free will or do they wait and don't do anything until you tell them to? How many times per topic can you use this? Can the target try to resist through telepathic means to counter this?
Name: Enhanced Charisma - Can you clear up the last sentence a bit, it get's a bit jumbled up and makes it hard to understand what you are trying to say.
Other than those, It all looks good to me Brah.
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| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: More Abilities! Mon Jul 16, 2012 11:42 am | |
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| | | Revel
Posts : 78 Join date : 2012-06-23 Age : 34
| Subject: Re: More Abilities! Mon Jul 16, 2012 11:56 am | |
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| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: More Abilities! Fri Jul 27, 2012 6:04 pm | |
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| | | Gabriel
Posts : 101 Join date : 2012-06-28 Location : Kuwait
| Subject: Re: More Abilities! Fri Jul 27, 2012 6:18 pm | |
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| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: More Abilities! Tue Jul 31, 2012 1:36 pm | |
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: More Abilities! Wed Aug 01, 2012 8:39 am | |
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