Marvel Unlimited
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.

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Marvel Unlimited
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.

Show me how to get started.
Marvel Unlimited
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Marvel Unlimited

Create your own Super hero or Super villain. Save the universe or conquer it. The choice is yours in Marvel Unlimited.
 
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Combo System Skill EmptyWed Jul 08, 2015 1:11 am by Amen

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The Daily Bugle

Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Combo System Skill

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Mischief

Mischief


Posts : 161
Join date : 2012-05-30

Combo System Skill Empty
PostSubject: Combo System Skill   Combo System Skill EmptySun Aug 19, 2012 6:52 pm

    —Skill Name: "Satonaka Steak" Combo System
    —Skill Specialty: Physical Prowess/Projection
    —Skill Rank: C
    —Skill Description:
    Mockingbird's fighting style consist of a combo system making attacks performed in rapid succession, more successful. The combo system is very simple, always starting off with a light attack, and followed swiftly my a medium, then heavy attack. These attacks are classified by the amount of damage and knock back they give, and when used in rapid succession, come out within a second behind each other for a combo. In other words, when the first light attack hits, the two blows come in right behind it for a combo on the staggered opponent. Light attacks are classified as something as simple as a simple quick jab, light kick, etc that doesn't do much damage but can cause an opponent to stagger slightly from either surprise or impact. A medium attack is classified as something abit heavy, and abit more commitment behind it. Something like a hook punch, knee, elbow to the nose, etc. It has potential to cause hindering injury when striking a vulnerable area. The end of this three hit combo is usually a heavy attack. These are the blows that can knock an opponent down and cause serious injury. Examples of these are a powerful headbutt to the temple that can daze them, crushing uppercut to the draw or rib-cage to cause some damage and knock them off their feet or even a kidney shot kick. After the heavy blow, the opponent is usually knocked back a few feet so the combo can not be continued. This is likely to change at higher ranks. Any abilities used with this skill will automatically be labeled as a heavy attack at C rank.


This skill will be replacing my Creative Mind D rank skill

    —Name: The Unorthodox Mantis Flock
    —Specialty: Physical Prowess
    —Rank: C
    —Description:
    A style taught to Echo by the Order of the Black Rose and altered to his liking. During his disappearance, he had trained with various Assassins from the order, and over the years he became an intermediate fighter when it came to hand to hand combat. His specific style focuses on strafes around an epicenter (opponent) and attacking with kicks, stomps, hand stabs, and closed knuckle blows. The basis this style came from was the Gouken "Iron Fist" style from the old times. After some time with the style himself, the boy added in his own unorthodoxness to the mix. Mockingbird adds in a series of well placed twirls and flawless body movements, making it hard to follow him as he closes distance to initiate the direct hand to hand combat. His agility (another skill he has) plays a hand in his flawless movements.


Replacing

The C rank Mantis Flock

    —Name: Agility Prone
    —Specialty: Physical Prowess
    —Rank: C
    —Description:
    Echo is an agile boy, being able to jump and swing without worry of failing to catch himself. This also allows him to move with precision, enabling wall running, fast climbing, and sliding movements without stopping. Mocking can now flip and control his body in midair completely. He even displays catlike balance, being able to move across tightropes or similar thin areas, with extreme precision and ease.


Replacing my Agility move skill at D rank
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Ford Perfect

Ford Perfect


Posts : 284
Join date : 2012-05-29
Age : 26

Combo System Skill Empty
PostSubject: Re: Combo System Skill   Combo System Skill EmptySun Aug 19, 2012 9:39 pm

I'd say that you're good to go with these. Train away.
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