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Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Mystical Aerokinetic Abilities

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Fox

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PostSubject: Mystical Aerokinetic Abilities   Sun Sep 23, 2012 11:25 am



    Name: Flight
    Rank: C
    Power: Aerokinesis
    Description: Manipulating the air around him, Sonny is able to lift himself into the air with his mind and use this for flight. Sonny can use this to fly up to 150 mph. This ability appears as normal flight.




    Name: Wind Manipulation
    Rank: D
    Power: Aerokinesis
    Description: Sonny is able to mildly manipulate the wind, changing the direction and speed of it over a radius of 1 mile. He can change the wind to stop, change direction, or speed up. The maximum speed he can change the wind to is 10 mph.




    Name: Increased Lung Capacity
    Rank: D
    Power: Aerokinesis
    Description: Manipulating the density and elements of the air, Sonny is able to increase his intake of oxygen. This can be used to hold up to two hours worth of oxygen that would normally be needed.



    Name: Wind Barrier
    Rank: C
    Power: Aerokinesis
    Description: A large 6x6 foot invisible barrier is created in front of Sonny using a large amount of wind funnels. Anything physical object that passes through the barrier will be simultaneously pulled at in multiple directions, causing it to be suspended in the air if weighing 100 pounds or less and is durable enough to withstand the pulling. If it isn't durable enough, it will be pulled apart or tear. The amount of objects that can be held is unlimited as long as they don't exceed the space of the barrier or the weight limit of 100 pounds. The strongest material that will be ripped up by this ability is wood.

    Anyone with enhanced durability can withstand this ability, but anyone without will have tears created in the skin if a limb is caught in the barrier. It will also be a bit difficult for somebody to pull a limb out of the barrier. There is 100 pounds of force keeping the object in the barrier. The barrier will stay up until Sonny takes it down or it is broken.




    Name: Air Spheres
    Rank: C
    Power: Aerokinesis
    Description: Sonny is able to condense air into spheres of air that become highly volatile. The spheres implode large amounts of dense air when coming in contact with a physical object, then explode outward. They pull vicious wind in all directions, and then explode with great force. The spheres have become so dense to the point that they are visible, appearing as a grey sphere with many streaks going in all directions. Sonny is able to send these out at about 35 mph. At their top speed of 35 mph Sonny may only curve them slightly, about as much as a baseball player curves a baseball. If he uses them at speeds 20 mph and lower, he can actively control their direction and then speed them up to top speed if he wishes. If he speeds them up from a slower speed, he will be unable to slow them down or change their direction at all, including curving them. These have been strong enough to tear steel on the impact of the explosion.


    The implosion will violently bring in all objects at a speed of 20 mph within a within a 3 foot radius into it as long as the objects weigh less than 4 pounds. They will then encircle the sphere until it explodes.

    About 1 second after contact the sphere will then explode, sending out all objects in seperate directions. Usually dirt and pure air act as the main projectiles, however bullets and other light objects can be picked up. The actual impact of the explosion only reaches about 2 feet in radius, but the projectiles have a range of about 20 feet. Air stops being effective at 3 feet, but is able to leave many cuts at that distance. Dirt and other objects with the weight and size of dirt particles will stop being effective at about 10 feet, but large amounts are very dangerous at up to 5 feet. It can leave small cuts at a range of 5-10 feet. Other projectiles have a range of 20 feet, having full effectiveness the whole range.

    The limit of these works in a sort of slot function. Each post can only recharge one slot. Meaning that one could be fired per post, or that two could be fired every 2 posts. Each recharge will take place at the end of the post.
    Example:
    Post 1- Two fired.
    Post 2 - One recharges.
    Post 3- One fired. One recharges.
    Post 4 - One fired. One recharges.
    Post 5- None fired. Two available next post.




    Name: Dullness Manipulation
    Rank: C
    Power: Mystical Arts
    Description: Sonny is able to use this ability as a reverse to his Sharpness Manipulation. Using the same concept as the other ability, Sonny can turn sharp weapons into bludgeons or make things awkward to hold onto. If Sonny has his hands within 8 inches of the target, he can form a blunt edge around it. The energy used to form this ability is extremely awkward to hold onto, feeling as if an unknown force was repelling their hand from it. This can be used to turn knives practically useless, and form 'barriers' around handles to hinder the opponent from handling their weapon properly.
    Sonny can only form barriers around the handle if the opponent isn't holding onto it at the time. He can still form barriers around the blade, however. This does not change the actual dullness of the weapon; it only creates a very small barrier around the weapon that is dull on its own. The barrier is seemingly impossible to break without shattering the weapon, as it is too small to be precisely broken. It only extends about 1 mm from the weapon. An energy attack ranked C or higher will be able to destroy the aura.




    Name: Mystic Aura
    Rank: C
    Power: Mystic Arts
    Description: The user has been spiritually linked to the Mystic Arts, giving him an aura of pure mystical energy. This aura is capable of protecting the user from attacks that aren't physical in nature. He is only capable of blocking D rank attacks with this aura currently. Those who are able to sense aura will be able to see a white energy coming from the user.


Last edited by Agent Orange on Sun Sep 23, 2012 3:00 pm; edited 2 times in total
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Nol

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PostSubject: Re: Mystical Aerokinetic Abilities   Sun Sep 23, 2012 2:33 pm

Name: Wind Barrier - There must be a limit on the amount of objects that can be pulled, and the max weight of said object. Also, just give a maximum material it can rip apart (wood strength sounds good)

Name: Air Spheres - how large is the implosion/explosion? Also, can you manipulate these at 35mph? Or are they simply linear projectiles, like bullets? Since they are aoe projectiles, they need a range and a number of how many you can shoot per post, or perhaps have a cooldown time before making more.

Name: Dullness Manipulation - Simply say that C ranked things that destroy energy would destroy the aura.

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Fox

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PostSubject: Re: Mystical Aerokinetic Abilities   Sun Sep 23, 2012 3:01 pm

Fixed
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The Superior Spider

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PostSubject: Re: Mystical Aerokinetic Abilities   Sun Sep 23, 2012 5:04 pm

approved
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Sean Collin

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PostSubject: Re: Mystical Aerokinetic Abilities   Fri Sep 28, 2012 11:17 pm

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Sean Collin

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PostSubject: Re: Mystical Aerokinetic Abilities   Sun Sep 30, 2012 3:16 pm

Enhanced Lung Capacity, Wind Barrier, Air Spheres, and Dullness Manipulation trained

http://marvelunlimited.forumotion.com/t1142-a-windy-day-training#5365
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