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The Daily Bugle |
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Senator Hines has revealed how mutants will be handled: Sentinels.
A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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| | abilities done | |
| | Author | Message |
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Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: abilities done Tue Jun 12, 2012 5:38 pm | |
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Name:Emotional Amplifying Rank:C-S Power:Telepathy Description:he power to augment, amplify and strengthen the emotions of others to above human standards. The user can augment the emotions of others. Any emotion could be augmented. For example, a rational fear could be augmented until the person was so terrified he or she couldn't move, and sadness and grief could be augmented until it drove the victim mad. The user can also effect others' control over their actions and abilities by overcoming their abilities. It differs from normal emotional manipulation in that the emotion must already exist however it can drive the emotions beyond normal human levels(as emotional manipulation can only operate in what the opposition is mentally capable of).
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Name: The Black ooze Rank:C-S Power:Darkforce Description:The user summons a black ooze from the darkforce realm. Only a few drops can be summoned into the Earth realm however it has the ability to multiply itself in water. The ooze is a very sticky adhesive that can bind someone in place unless they have some form of superhuman strength and then it can slow them down 10%. The main ability of this goo is that it can slowly feed off the bravery of the user as sustenance creating fear within the victim. This cannot effect PC's body directly.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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Name: Telekinetic Defense Rank:C-S Power: Telekinesis Description:The user can basically control the motion and direction of an object. User cause stagnant and unmoving objects to travel in a controlled direction, regardless of the users physical strength or speed. In short, this is a more advanced and powerful version of Telekinetic Force. Moving objects too can be redirected, essentially creating a "Ultimate Defense" that prevents any physical energy or matter from coming into contact with the user by using the telekinetic force in a swirling vortex type motion around them or a strong repulsive effect. Using the telekinesis as a surrounding AoE effect. Weight is based on telekinetic force. This has a range of 30ft per rank. No other telekinetic abilities may be used during this process. This can be used on items the abilities level and lower.
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Name: Telekinetic Crush Rank:C-S Power: Telekinesis Description:The power to create enough force with the mind objects to crush or deform them. The weight is measured by the user's telekinetic force surrounding an object and then constricting to crush it. This has a range of 30 yards per rank. As stated this may only work on objects(and NPC's) not playable characters.
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Name:Spacial Sensing Rank:C-S Power:Telekinesis Description:The user can create an area of low level telekinetic force. The force is not enough to move or shift objects but enough to sense the movements within the area. The level of of concentration is minimal given the rudimentary amount of force spread through out the area. Because of this the ability stays active unless the user is in a critical or unconscious state. The range on this ability is 40/60/75/100 yards at levels A-S.
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Name: Psycho Scream Rank: C-S Power:Telekinesis/Telepathy Description:User can emit psychic waves that can be picked up as an alarm or signal to those who have natural intelligence. Those who are sensitive to psionics or possessing psychic powers can hear this scream at greater distances. However if a sensitive is at close proximity they can be deafened and it can cause great pain even causing the brain to bleed out. The range that those without any form of sensitivity can hear this is 70 yards per rank those who are sensitive this is instead 70 miles per rank +10 miles per rank of the opposition. Being within 50 yards of the scream will effect all other sensitives but the user.
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Name: Neuro-Manipulation Rank: C-S Power:Telepathy Description:The power to harness the synapses and nervous energies in the brain for a variety of purposes. This includes bolstering his brains capacity for short periods of time sending it into hyper drive. When this is done the user has immense memory and other mental capacities, allowing thinking on various different levels at once and while multitasking. User can immediately conceive complex formulas and models, possible results and other factors on speed comparable to super-computers as well as recall everything they have experienced, connecting and comparing known facts, etc. They can also do the opposing to victims upon contact shutting down brain functions completely. The user can perform this for 3 posts per rank(does not have to be consecutive) before a cool down for 3 posts is issued. The opposing effect also lasts for 3 posts per rank.
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Name: Power of Fear Rank: C-S Power: DarkForce/Telepathy Description: The user can draw on fear using it as a medium for his telepathic abilities. He can use fear in order to weaken mental barriers and access the mind more easily of his opponents(by 50% per rank). This also allows him to absorb and feed off of his own fear to bolster his mental powers 30% per rank of the opposing inducement. This ability itself does not cause fear the fear has to already be in existence in order for the ability to take effect. Range coincides with whatever telepathis or Darkforce ability the accompanies.
| Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs [/list]
| Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs [/list]
| Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs [/list]
| Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs [/list]
| Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs [/list]
| Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs [/list]
Name:Tactile Telekinesis Rank:C-S Power:Telekinesis Description:A layer of telekinetic energy surrounds the user that is invisible to the eye. It absorbs impact up to the power of telekinetic force( TK Force strength vs opposing strength). If the telekinetic energy is stronger than it nullifies the physical blows done to it if not then it reduces the damage subtracting it's power from that of the blow. This has to be activated. Cool down is 3 posts at C rank, 2 at B rank and 1 at A-rank.
Last edited by Nameless on Wed Jul 18, 2012 5:05 pm; edited 4 times in total | | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: abilities done Wed Jul 18, 2012 4:12 pm | |
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| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: abilities done Wed Jul 18, 2012 4:47 pm | |
| Emotional Manipulation the only thing I need to say about this is the suicide part. The grief emotion and such is fine, but the commit suicide part needs to be toned down to NPCs. Forcing a PC to commit suicide through just one small regret they could have had in the past is abit too much. Also what's the range from the opponent for this to be effective?
The Black Ooze, how long does it last on the opponent's body to cause the slow down. Also what do you mean feed on bravery?
For your telekinetic force, mention abit of concentration needed to make the movement. Having it as a sub, there needs to be some weakness behind it besides just not being able to move more things. So mention complete concentration for it to be effective. Also the projectile or energy you're deflecting must be the same rank or below of your force atleast.
For telekinetic defense, as this is active, you can't use your other telekinetic abilities as its such a powerful ability and under a sub category. So as long as this shield is up, your mind is focused on it more than anything else. It's pretty much like lady luck from MGS. If this defense is broken, or you lose the concentration to maintain it, is there a cool down before you can just bring it right back up? If so, 3 posts.
For telekinetic crush, does this work on NPCs and PCs at the same time?
Auto Defense with a Sub power telekinesis seems like a No - Go. Keep it concentration you to maintain the body barrier around you. You can keep it up, following your own ranking chart, but if something disorients you, the shield should come down. And when it is forcefully brought down, what's the cool down before it comes back up? 3 posts would be fine.
Everything else is fine. | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: abilities done Wed Jul 18, 2012 5:03 pm | |
| That was more of a description of the state it put you in not the actual power of it but edited maam.
The ooze itself does not slow you down it is an adhesive so you being stuck in it slows you down.
Well it is the amount of items, the overall strength, Subs can''t branch or achieve S-rank but edited all the same.
edited
Just items and NPC's
edited | |
| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: abilities done Wed Jul 18, 2012 5:21 pm | |
| Alright for Neuro I just have one question before the final approve. Physical contact with their head to shut their brain down, right? | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: abilities done Wed Jul 18, 2012 5:37 pm | |
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| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: abilities done Wed Jul 18, 2012 6:39 pm | |
| Approved. Just needed to be sure | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: abilities done Sat Jul 21, 2012 7:40 pm | |
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| | | JD
Posts : 50 Join date : 2012-07-11
| Subject: Re: abilities done Sat Jul 21, 2012 8:32 pm | |
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