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| | Red Sphere of Mars [Mission] | |
| | Author | Message |
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The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Red Sphere of Mars [Mission] Wed Aug 08, 2012 3:19 pm | |
| It was a long way away, but reaching the Volcano only took a few minutes for the Fastest Chick Alive. Ms. Flash was there, and in the flesh, wearing her usual costume. Hearing the rumors of these so called spheres had piqued her interest. She figured she'd collect them to keep them out of the hands of the people who didn't deserve such power, IF the power was real. If a villain were to get their hands on it, they could wish to me immortal. Unkillable. The thoughts were liberated from her mind, as she reached the non lava hot zone interest to the volcano. Even if she was a speedster, she knew how hot it would be in there. Luckily for her, it should literally take a second to dash in there, grab the sphere, and dash out. One simple motion without stops or the chance of getting screwed over. Leaning forward, the young woman would press forward and shot off at 1000 mph. Lower than half speed to be able to keep control. Moving through the cavern, she'd run towards the center of the volcanic abyss. The heat wasn't effecting her thanks to the speed she was going, and the speedster aura around her body, which was good. However, breathing in the environment and not choking on the fumes would be the hard part. As she reached the center area of the volcano, she'd run up the stone pathways using her enhanced perception to scan the area. Taking in the information and registering it through her super charged brain, she shot off towards where she saw a glisten of light where the red sphere would be located. Taking in the account of force she had behind her, she'd continue to run and attempt to reach out to grab the sphere while still in motion, before shoot down the opposite path to try to head for the exit. However, anything could have happened through this moment to interrupt her plan. - Abilities:
Name: Superhuman Speed Rank: B+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Increased Perception Rank: C Power: Super Speed Description: Tara possesses the ability to alter her perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. She can do this so quickly as to have it happen invisibly to the normal human eye. She can strike a single opponent multiple times in a second or multiple opponents two or three times in a second. She can disarm or jam any number of opponents weapons before they are even aware of her movement [if she sneaks up on them] and can hurl small projectiles at speeds that match her own.
Name: Supercharged Brain Activity Rank: C Power: Super Speed Description: Tara's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and her ability to perform normal feats at increased speeds has allowed her to move sandbags to cover a beach or search an entire area for something as small as a paper clip. Tara can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds. Those attempting to read her mind will have a difficult time, as the thoughts and memories run through it at overdrive. This does not mean she is immune. If her rank is the same as the Telepath, it will take an extra minute [post] to sort through the chaos in her brain and effect it. If her rank is below the Telepath, it'll be no problem to read it and effect it. If it is above the Telepath's it could take up to two minutes [posts] to get clear information and effect it. For each rank above the Telepath, the more minutes [posts]. Add one minute [post] with each letter rank above.
Name: Speedster Aura Rank: B+ Power: Super Speed Description: People who are propelled by high speed can survive the harsh conditions associated with mach speeds. If say a user must rescue an individual from a burning building these individuals will be protected while within an aura. Tara's aura is specifically an orange light and protects her from friction and small debris [small rocks - objects] at C rank. Allows her to strike durable forms of matter such as brick walls and steel at B rank without breaking bones. Allows her to appear like a speeding bullet at A rank, and shred through anything that is concussive [sharp piercing objects and attacks will pierce the aura. Only durable forms of matter such as walls and people will be tore through], tearing through it with pure speed. Those she carries while running can also be surrounded in this aura if she wills it.
Name: Pep to her Step Rank: C Power: Super Speed Description: Moving at Super Speeds is already abnormal, and the friction that's gathered is just as abnormal. The friction beneath her feet is more potent, allowing her to run on sticky surfaces without the threat of slipping. This includes Water, Ice, Etc and she must be going half her total speed or below, or she will still be suspectable to slipping.
—Name: Mad Dash v.2 —Specialty: Physical Prowess —Rank: B —Description: Gives the user a 20% boost to current base speed.
—Name: Dash Master —Specialty: Physical Prowess —Rank: B —Description: The user is in tune with speed and can therefore deal with other fast objects/people that are atleast 20% above her current speed level or below with ease.
—Name: Flash Step —Specialty: Hunter —Rank: C —Description: Tara has the ability to sneak up on people using her ability. This can give her the element of surprise when dealing with multiple opponents. She can lose the trail of anyone who can't follow her speed with ease [Someone who can see her moving clearly by either being atleast 300mph slower than her own speed or having an Enhanced Vision/Reflex Main or Sub Power]
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Red Sphere of Mars [Mission] Fri Aug 10, 2012 9:04 pm | |
| It was then that the sphere would begin to glow. The subtle glow would give a warm feeling that caressed the hand gently. It was not hot at all but Tara more than likely could tell that the sphere was calling something. It was acting out as a beacon to something powerful. It was then that a large black mass that would appear like a black mist would appear within the area. "I am the guardian of the red sphere and you shall have to prove that you are worthy." It was then that the mist would gather blocking the exit and form a woman that looked very similar to Tara. Though the woman was of african american decent and of course the eye color and hair were different. Yet the cheek bones, height, weight , and stature were all the same. Standing roughly 20ft away the woman would dash at Tara unloading a flurry of powerful blows. Each one was dealt with precision aiming at critical areas such as the throat, the kidney, the bridge of the nose and the temple. The hands moved so swiftly it appeared as if the woman had four arms. Surprisingly or maybe not so surprisingly the atmosphere had no effect against the counterpart. She could breathe and move naturally not having to worry about her surrounding area. Though a playful smile did cross her face growing more arrogant with each blow. If no counter measures were made then the blonde speedster would be in big trouble. stuffs - Spoiler:
Name: Superhuman Speed Rank: B+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Increased Perception Rank: C Power: Super Speed Description: Tara possesses the ability to alter her perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. She can do this so quickly as to have it happen invisibly to the normal human eye. She can strike a single opponent multiple times in a second or multiple opponents two or three times in a second. She can disarm or jam any number of opponents weapons before they are even aware of her movement [if she sneaks up on them] and can hurl small projectiles at speeds that match her own.
Name: Supercharged Brain Activity Rank: C Power: Super Speed Description: Tara's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and her ability to perform normal feats at increased speeds has allowed her to move sandbags to cover a beach or search an entire area for something as small as a paper clip. Tara can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds. Those attempting to read her mind will have a difficult time, as the thoughts and memories run through it at overdrive. This does not mean she is immune. If her rank is the same as the Telepath, it will take an extra minute [post] to sort through the chaos in her brain and effect it. If her rank is below the Telepath, it'll be no problem to read it and effect it. If it is above the Telepath's it could take up to two minutes [posts] to get clear information and effect it. For each rank above the Telepath, the more minutes [posts]. Add one minute [post] with each letter rank above.
Name: Speedster Aura Rank: B+ Power: Super Speed Description: People who are propelled by high speed can survive the harsh conditions associated with mach speeds. If say a user must rescue an individual from a burning building these individuals will be protected while within an aura. Tara's aura is specifically an orange light and protects her from friction and small debris [small rocks - objects] at C rank. Allows her to strike durable forms of matter such as brick walls and steel at B rank without breaking bones. Allows her to appear like a speeding bullet at A rank, and shred through anything that is concussive [sharp piercing objects and attacks will pierce the aura. Only durable forms of matter such as walls and people will be tore through], tearing through it with pure speed. Those she carries while running can also be surrounded in this aura if she wills it.
Name: Infinite Mass Strike Rank: C+ Power: Super Speed Description: By traveling at great speeds, the user can acquire the relativistic mass of such speed to land blows which can hit with tremendous force. Depending on the max speed the user is running will determine just how strong this attack will become. When dealing with obstacles, the user can use this ability to rip through brick [steel at atleast B rank] and other forms of durable matter.
Name: Pep to her Step Rank: C Power: Super Speed Description: Moving at Super Speeds is already abnormal, and the friction that's gathered is just as abnormal. The friction beneath her feet is more potent, allowing her to run on sticky surfaces without the threat of slipping. This includes Water, Ice, Etc and she must be going half her total speed or below, or she will still be suspectable to slipping.
—Name: Mad Dash v.2 —Specialty: Physical Prowess —Rank: B —Description: Gives the user a 20% boost to current base speed.
—Name: Dash Master —Specialty: Physical Prowess —Rank: B —Description: The user is in tune with speed and can therefore deal with other fast objects/people that are atleast 20% above her current speed level or below with ease.
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| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Red Sphere of Mars [Mission] Fri Aug 10, 2012 11:34 pm | |
| Tara's attention was on the sphere, as it seemed to radiate around her. What exactly was it doing? This didn't stop her forward momentum, but she was quite curious. This curiosity would turn to cautiousness as the exit was blocked by a woman that looked similar to the speedster herself. There were some major differences, but the similarities that were there were definitively uncanny. Whatever, Ms. Flash would circumvent her to get to the exit. Surely that wo-..Her thoughts were cut off when the woman shot forward with speed that rivaled her own. This caused the speedster to panic as the two forces came towards each other at high speeds. Thanks to not going her full speed, Tara had enough control to make a sharp right turn at the last second, sending her projection straight into the rival speedster and allowing her to run off the stone path and onto a narrow stone path that curved up towards the wall. It was weak, so someone would need to be running faster than the human eye across the path. If they weren't, the stone path would immediately give way and cause the person on them to fall into the lava. Meanwhile, her speedster aura would shoot towards the woman, at 1000mph, as she went for her first punch, engulfing the rival speedster into the golden aura and igniting her in flames. This was a surprise, last second attack, so she'd need to think of a way to anticipate the sudden attack, and pull back not only her speed, but momentum she put in her attack. Tara would run up the narrow path way, stopping on a pillar 13 meters to the right that was sturdy enough to stand on. She simply looked at the woman to see what her next move would be, using her enhanced perception to keep a mark on her during the strange battle. This was...exciting. This was the first woman....No, first person who ever could move like she could. - Abilities:
Name: Speedster Aura : Friction Transfer Rank: C Power: Super Speed Description: After running atleast 300mph, friction is gathered on the speedster aura surrounding Tara's body. If she rams, or makes contact with a person or object, they will suffer from immediate burns, igniting their clothes in fierce flames which could threaten to engulf their whole body. Burns are 2nd degree.
Name: Speedster Aura Projection Rank: C+ Power: Speed Conduit Description: Stopping suddenly, Tara can send her speed force aura forward in her place to collide with an opponent. The aura has no physical form at C rank, is as solid as stone at B rank, and steel at A. The speedster aura shoots off at her previous speed, and travels 15 meters before dispersing.
Name: Pit Stop Rank: C Power: Super Speed Description: The user is so experienced with their speed that they can stop on a dime without much effort. However, if the user is running more than half their total speed, they will not be able to stop without atleast skidding. Anything below, they can stop right then and there, and on the dime.
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Red Sphere of Mars [Mission] Sat Aug 11, 2012 12:30 am | |
| A clever maneuver by her opponent gave her little time to offer a counter measure it was then that time seemed to slow down and differing variables for dodging the construct were offered to her. This came from the fact that the construct was not Tara herself but an extension. The accelerated probability kicked in right on time as a black path would be given to her. Like Tara she did not run with her full speed and was able to stop on the drop of a dime. With the help of the accelerated probability she was able to give a swift spin off it was not intended to drill but rather to dance her body around the obstacle that came her way. The dodge was tight yet successful though an after image would be left to confuse her opponent even if a milisecond that was tons of time for a speedster. However if Tara paid attention carefully she would notice that her counterpart kept spinning creating a tornado like effect. The shards of glass made from the volcano, ash, and rocky debris were all sent Tara's way. The point was to push her backwards constantly. She needed to set her feet in order to utilize her speed in movement and with a strong wind like force carrying her backwards she had no foundation. Stuffs - Spoiler:
Name: Supercharged Brain Activity Rank: C Power: Super Speed Description: Tara's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and her ability to perform normal feats at increased speeds has allowed her to move sandbags to cover a beach or search an entire area for something as small as a paper clip. Tara can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds. Those attempting to read her mind will have a difficult time, as the thoughts and memories run through it at overdrive. This does not mean she is immune. If her rank is the same as the Telepath, it will take an extra minute [post] to sort through the chaos in her brain and effect it. If her rank is below the Telepath, it'll be no problem to read it and effect it. If it is above the Telepath's it could take up to two minutes [posts] to get clear information and effect it. For each rank above the Telepath, the more minutes [posts]. Add one minute [post] with each letter rank above.
Name: Pit Stop Rank: C Power: Super Speed Description: The user is so experienced with their speed that they can stop on a dime without much effort. However, if the user is running more than half their total speed, they will not be able to stop without atleast skidding. Anything below, they can stop right then and there, and on the dime.
Name: Accelerated Probability Rank: C Power: Accelerated Probability Description: When focusing [eye sight] on a single object/projectile from an opponent, Ms. Flash can predict the path they will take precisely, allowing her to dodge with ease. The outcomes she sees only goes up to five seconds, giving her a brief look on the trajectory of the object before it is unleashed, allowing her to perform a flawless dodge. Once finding the best point of action to take, she can utilize her super speed to follow through for the best results in a dodge or counter attack. This does not read the opponent themselves, but does read anything they may be using as a projectile or extension of themselves [such as a pole or blade]. This means punches and kicks, and frontal normal hand to hand based attacks will not be predicted and the user will have to rely on their own abilities to deal with them. An Example - Seeing the trajectory of a bullet before it reaches its target. This works on one object/projectile at a time.
Name: Cyclone Spinning Rank: B+ Power: Super Speed Description: The user can spin like a tornado or run in a circular motion for both offensive and defensive purposes. If running/spinning clockwise, the tornado made will blow people into the air and off their feet. If running/spinning counter clockwise, the user will create a vortex that sucks people towards it, and can suffocate people who are within it. At C rank, the user can only create small vortexes and tornadoes with single limbs. The winds blow at only 40mph. At B rank the user can now run around an opponent and create cyclones. The user must run a radius of atmost 25 feet around an opponent or target for effects to occur. The winds will be 70mph and will lift them 15 ft in the air before launching them 10 feet away. When creating a vortex, if an opponent is stuck within it for four posts straight they will pass out from lack of air [if they don't take special precautions]. At A rank the winds are up to 100mph and will lift an opponent 30 ft in the air before launching them 20 feet away. If caught in the vortex, an opponent would need to escape before three posts or they will pass out from lack of air [if they don't take special precautions]. The user can now spin their own body and create a cyclone around themself for the same results. At S rank the winds are up to 150mph and will lift an opponent 50 ft in the air before launching them 35 feet away. If they are caught in a vortex, they will need to escape before the end of the second post straight [if they don't take special precautions], or they will pass out from lack of oxygen.
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| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Red Sphere of Mars [Mission] Sat Aug 11, 2012 1:13 am | |
| Oh great, this was just great. Apparently this speedster had more to her than met the eye. As she began to spin and cause the intense winds, Tara would stagger herself and center her weight to keep her footing. Using energy constructs, she'd run off the pillar to the right and tilt the pathway on an angle so she'd be running on it without the potential of flying off. Keeping her vision on the opponent, she'd see the different types of debris coming her way. The speedster aura protected her from the rocks but the glass was another story. That was okay, however. With her enhanced perception and accelerated probability, she'd be able to catch the glass and fire it back at speeds faster than sound. Flash made sure to run around the girl the opposite way she was spinning, keeping her 20 feet in the center. This caused a bigger tornado to form around her with enough power to lift her from the ground. Something she attempted to do to Miss Flash. It would be much easier doing it this way, than trying to spin oneself and lift someone who was more than twelve meters away. Ms. Flash would have made sure to keep two glass shards from the ones she had caught and fired back at the opponent. So if her speed rival was forcefully lifted from the ground, she'd fire both shards into her at 600mph, attempted to take out her legs for good. - Abilities:
Name: Cyclone Spinning Rank: B+ Power: Super Speed Description: The user can spin like a tornado or run in a circular motion for both offensive and defensive purposes. If running/spinning clockwise, the tornado made will blow people into the air and off their feet. If running/spinning counter clockwise, the user will create a vortex that sucks people towards it, and can suffocate people who are within it. At C rank, the user can only create small vortexes and tornadoes with single limbs. The winds blow at only 40mph. At B rank the user can now run around an opponent and create cyclones. The user must run a radius of atmost 25 feet around an opponent or target for effects to occur. The winds will be 70mph and will lift them 15 ft in the air before launching them 10 feet away. When creating a vortex, if an opponent is stuck within it for four posts straight they will pass out from lack of air [if they don't take special precautions]. At A rank the winds are up to 100mph and will lift an opponent 30 ft in the air before launching them 20 feet away. If caught in the vortex, an opponent would need to escape before three posts or they will pass out from lack of air [if they don't take special precautions]. The user can now spin their own body and create a cyclone around themself for the same results. At S rank the winds are up to 150mph and will lift an opponent 50 ft in the air before launching them 35 feet away. If they are caught in a vortex, they will need to escape before the end of the second post straight [if they don't take special precautions], or they will pass out from lack of oxygen.
Name: Accelerated Probability Rank: C Power: Accelerated Probability Description: When focusing [eye sight] on a single object/projectile from an opponent, Ms. Flash can predict the path they will take precisely, allowing her to dodge with ease. The outcomes she sees only goes up to five seconds, giving her a brief look on the trajectory of the object before it is unleashed, allowing her to perform a flawless dodge. Once finding the best point of action to take, she can utilize her super speed to follow through for the best results in a dodge or counter attack. This does not read the opponent themselves, but does read anything they may be using as a projectile or extension of themselves [such as a pole or blade]. This means punches and kicks, and frontal normal hand to hand based attacks will not be predicted and the user will have to rely on their own abilities to deal with them. An Example - Seeing the trajectory of a bullet before it reaches its target. This works on one object/projectile at a time.
Name: Speedster Aura Rank: B+ Power: Super Speed Description: People who are propelled by high speed can survive the harsh conditions associated with mach speeds. If say a user must rescue an individual from a burning building these individuals will be protected while within an aura. Tara's aura is specifically an orange light and protects her from friction and small debris [small rocks - objects] at C rank. Allows her to strike durable forms of matter such as brick walls and steel at B rank without breaking bones. Allows her to appear like a speeding bullet at A rank, and shred through anything that is concussive [sharp piercing objects and attacks will pierce the aura. Only durable forms of matter such as walls and people will be tore through], tearing through it with pure speed. Those she carries while running can also be surrounded in this aura if she wills it.
Name: Speed Force Energy Constructs Rank: C Power: Speed Conduit Description: Tara can create pure gold energy constructs that can take any shape, as long as its human sized [6 feet long/wide] These constructs are intangible at C rank, but become tangible when Tara makes physical contact with them. They are only tangible for her and no one else. She can use these constructs to make pathways to run on, or simple energy forms of maps, people, etc. that can't be interacted with by anyone else, but can be used for visuals. These constructs can only be formed 15 meters from her body.
Name: Increased Perception Rank: C Power: Super Speed Description: Tara possesses the ability to alter her perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. She can do this so quickly as to have it happen invisibly to the normal human eye. She can strike a single opponent multiple times in a second or multiple opponents two or three times in a second. She can disarm or jam any number of opponents weapons before they are even aware of her movement [if she sneaks up on them] and can hurl small projectiles at speeds that match her own.
Name: Supercharged Brain Activity Rank: C Power: Super Speed Description: Tara's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and her ability to perform normal feats at increased speeds has allowed her to move sandbags to cover a beach or search an entire area for something as small as a paper clip. Tara can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds. Those attempting to read her mind will have a difficult time, as the thoughts and memories run through it at overdrive. This does not mean she is immune. If her rank is the same as the Telepath, it will take an extra minute [post] to sort through the chaos in her brain and effect it. If her rank is below the Telepath, it'll be no problem to read it and effect it. If it is above the Telepath's it could take up to two minutes [posts] to get clear information and effect it. For each rank above the Telepath, the more minutes [posts]. Add one minute [post] with each letter rank above.
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| | | Ford Perfect
Posts : 284 Join date : 2012-05-29 Age : 26
| Subject: Re: Red Sphere of Mars [Mission] Sat Aug 11, 2012 2:09 am | |
| Like many people nowadays, South had his ear to the ground, keeping tabs on the various rumours that occasionally popped in and out of existence. Radio Channels that only those with the right intel knew the route towards tuning. And it was on one of these channels that South had picked up on the mention of a ANOTHER orb. Considering what the last one had done to him, he was wary of approaching it. However, there was a reason he had been sent after it, and maybe the wisdom of his elusive commander was still in effect, and he would be correct in thinking that he should attempt to retrieve it. Shrugging to himself, South set about finding a way to it's rough location, a task that didn't prove particularly difficult. It had been considering how he was to get to the island that was troublesome, eventually coming upon the solution of partaking in the activity popularly known as Sky-Diving. It took a little while to rustle up the right funds for the trip, but once it was in process it didn't take him long to make it within a rough 5 kilometre radius, unfortunately they were apparently going to go out further, circle around and make a few loops upwards. South couldn't allow them to parachute over the mainland, so instead did the logical thing and performed a brief takeover of the vessel, which involved rendering the majority of the crew unconscious, before taking control of the small vessel. He then proceeded to pilot it above the island, and then opened the door, and promptly leapt out. Unfortunately, the plan would soon stall and make it's way down to the island below, crashing in a puddle of lava, igniting the fuel in the engine which resulted in a Hollywood fireball, South was presently drifting down on what appeared to be a large sheet of plastic, the popular term for it being 'parachute'. There were probably names for it in other languages, but English being the only one known to South, he didn't feel like looking for any more lingual overviews of his situation. Henceforth, he began to make his way towards the place where some twisted being would have placed the Orb: the centre of the volcano. - Spoiler:
Skill Name:Zodiac Blessing Skill Specialty:Plot Event Skill Skill Rank:N/A Skill Description:The user does not need food or water,water, or sleep to sustain them. They do not go through the process of aging and cannot die from natural disease or illness. They will never get sick nor will their body ever naturally fail them. Supernatural effects and death by outside forces still apply. They still can die from getting shot,stabbed, blew up etc this only effects natural dangers. Any supernatural effects and powers other than those that cause natural harm to happen(i. induced heart attack or the sort) still effect the user.
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Red Sphere of Mars [Mission] Sat Aug 11, 2012 4:21 pm | |
| Tara's counterpart had built up quite a bit of wind force by the time the first volley of glass was thrown at her. This sent it off it's course, however when she saw the other woman creating a cyclone of her own she knew it wasn't good. She had to do something before the woman built up to much. She would use her constructs to create counterweights on her ankles so she would not be lifted from the ground. This also would stabilize her from the dizziness which set in. This was done very quickly as with anything she did. As the second volley of glass came her way she knew that still being dizzy it would be hard to dodge. So she would cause a very fast vibration in her body to occur at the last moment. The glass would then phase right through her. Upon stabilizing much of her dizziness had subsided but she knew that when Tara stopped the same effects would set in for her. Giving the guardian a small advantage. It was then that a black aura(similar to Tara's gold one) would cause a speed dead zone. She made sure that she did so while her opponent was still running so the surprising drop in speed would cause her to decelerate prematurely and fumble over if she was not careful. Without the help of her super speed her body would have a hard time reacting as fast. This would be compounded by the set in dizziness of constantly running in a circle. Unfortunately the speed loss would effect her two so the counterweights would be deactivated (if they did not dissipate themselves) and a normal stride would cover the 20ft before a straight jab was thrown at the woman's head/face(depending on if she fell or not). If aimed at the face it was send to the bridge of the nose if at the back of the head it was placed right where the spine connected to the skull. In the corner another mass of darkness would appear. The being was a woman dressed in gold with a spear and shield in hand. She would smile as she ran out and towards another intruder that the sphere had sensed. Strong steps would be heard as she grew closer waiting to see who her victim would be. She ran until she laid eyes upon him. "Turn around now and I will not be forced to take your meaningless life boy". However it was clear that she hoped he did not heed her warning. Stuffs - Spoiler:
everything used at B-rank Name: Increased Perception Rank: C Power: Super Speed Description: Tara possesses the ability to alter her perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. She can do this so quickly as to have it happen invisibly to the normal human eye. She can strike a single opponent multiple times in a second or multiple opponents two or three times in a second. She can disarm or jam any number of opponents weapons before they are even aware of her movement [if she sneaks up on them] and can hurl small projectiles at speeds that match her own.
Name: Supercharged Brain Activity Rank: C Power: Super Speed Description: Tara's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and her ability to perform normal feats at increased speeds has allowed her to move sandbags to cover a beach or search an entire area for something as small as a paper clip. Tara can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds. Those attempting to read her mind will have a difficult time, as the thoughts and memories run through it at overdrive. This does not mean she is immune. If her rank is the same as the Telepath, it will take an extra minute [post] to sort through the chaos in her brain and effect it. If her rank is below the Telepath, it'll be no problem to read it and effect it. If it is above the Telepath's it could take up to two minutes [posts] to get clear information and effect it. For each rank above the Telepath, the more minutes [posts]. Add one minute [post] with each letter rank above.
Name: Speed Force Energy Constructs Rank: C Power: Speed Conduit Description: Tara can create pure gold energy constructs that can take any shape, as long as its human sized [6 feet long/wide] These constructs are intangible at C rank, but become tangible when Tara makes physical contact with them. They are only tangible for her and no one else. She can use these constructs to make pathways to run on, or simple energy forms of maps, people, etc. that can't be interacted with by anyone else, but can be used for visuals. These constructs can only be formed 15 meters from her body.
Name: Vibration Rank: B+ Power: Super Speed Description: This speedster can move her body at super-speed on the molecular level causing their entire body to vibrate in place. At C rank the vibration is very basic, allowing her to create friction so hot that it can cause first degree burns on the skin, if someone is currently making contact with her. This ability also enables her to slip her molecules between the molecules of external matter allowing her to phase through solid objects at higher ranks. B rank she can go intangible for 2 seconds and loses her super speed for the 2 posts after the initial post of intangibility. A rank for 4 seconds and her total speed is reduced by 3/4 for two posts until regaining her original speed. S rank for 6 seconds and will have a speed reduction of 2/4 for two posts before reclaiming her original speed. When going intangible it puts extreme strain on her body, only giving her those few seconds of being able to use it. If she goes tangible while passing through something, she could permanently injure or kill herself.
Name: Speed Dead Zone Rank: B Power: Speed Conduit Description: Releasing a fury of golden sparks through the area [15 meter radius], and making the area begin to slow down. Any super speedsters, even the user, within this area will have no access to their Super Speed abilities. They will be just as fast as normal people, and will need to rely on their other abilities until they get out of the radius of the Speed Dead Zone. The user is also in the same boat as them when using this move. She can only use this for three posts before it fades away. After that, she must wait 5 posts before being able to use it again.
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| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Red Sphere of Mars [Mission] Sat Aug 11, 2012 4:45 pm | |
| Man this fight was becoming troublesome by the second! The dizziness from running in a circle was much less than someone spinning in a circle at high speeds, so Ms. Flash still had control. However, to her dismay, the woman unleashed a speed dead zone similar to her own, causing the sudden decrease in speed to make Tara trip onto her energy construct and slide. Using her energy constructs, seeing how it wasn't classified as super speed, she'd direct it to use her momentum to slide down and to the exit that was 10 meters away from the rival who was still on the middle platform. Sliding to her feet, and out the radius of the speed dead zone, she'd prepare herself. With the speed zone being activated, Flash would be able to land far before the dark skinned woman could run across the pathway and beat her already momentum enhanced slide down the energy construct. Even if the woman decided to run over her own energy construct to cut the distance, she had a ways to go. This meant she wouldn't be able to get there fast enough to punch Ms. Flash in the face like originally intended. If successful, Ms. Flash would land and began to gather projectiles at accelerated speeds after sliding the orb into her glove securely, firing them all at the opponent at seemingly the same time. Now Ms. Flash wasn't a dumb one. Everything she was able to do could be done by this female, so she believed the woman had the same abilities as her. If that was true, that meant she could only get an accelerated probability boost if she focused on one item at a time. With her super speed gone thanks to the vibration she used, she'd be just a normal woman attempting to dodge these attacks. Each glass shard was thrown at more than 500mph, and rapidly behind each other like a shotgun burst, scattering across the entire platform and being focused directly on the woman. Without super speed, she would surely end up as swiss cheese. Even if she tried to run, Ms. Flash's aim and eyes were faster, and could continue follow and throw the needed projectiles to finish this fight once and for all. Without her powers she wasn't agile, at all...She didn't have the physical prowess to dodge such an attack, so if the speedster really was her double, that would be her downfall. - Abilities:
Check previous post for abilities. I did nothing new. Speedster Aura, Energy Constructs, Super Speed, Brain Activity etc.
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| | | Ford Perfect
Posts : 284 Join date : 2012-05-29 Age : 26
| Subject: Re: Red Sphere of Mars [Mission] Sun Aug 12, 2012 9:14 pm | |
| So he had been stopped. That was to be expected. In his previous experience with these orbs, they had a series of tests that would usually create a challenging experience, perhaps depending on the person? South lacked the personal experience to really have any thoughts on the matter, the only ones coming to him were the presence of the imposing female in front of him, her spear shining in the murky atmosphere. Gold really did stand out when placed in contrast with the black walls and red light of the place. South didn't say anything to the order of recognising her presence, for as soon as he had began speaking, he had charged at her, his entire body moving full pelt towards her location. One might consider this a dumb tactic, perhaps stupid. But there was one thing that had yet to be take into consideration. The fact that South was not unarmed. Or more precisely, he did have some rudimentary protection against the main obvious attack method. Her spear. A jab, thrust, or any other name given to the process of transferring some kinetic energy to the blade mounted onto of a pole in the hopes that it would deal cringing damage. However, if it became entangled in say, the entrails of an opponent, they could suddenly be left without a means of attack. South supposed that the shield might double as a bashing item, but the parachute was also capable of providing some padding from any such blows. And so speaking, as he tumbled forward, gathering up the the high density cloth and plastic as he moved forward at a fairly high rate of locomotion, South would cover the ground between them reasonably quickly. As he was already within one of the tunnels sloping downwards, his next action gave some credence to his rational. Instead of using the parachute as protection, he hurled it forwards, generating a distraction of sorts. With the female being lower then him as it was, South merely had to jump upwards, the parachute obscuring his motions, the ruslting of the plastic plenty noise to disguise the lack of footsteps on the Earth. As he leapt overhead, he proceeded to attempt to take a kick at the head of his foe, the unexpected blow hopefully catching her unexpected. And then, he would disconnect the parachute from his body, and continued to run into the depths of the volcano. - Spoiler:
—Name: Passive Adaptations: Speed —Specialty: Physical Prowess —Rank: C —Description: Being one who is truly connected to his body, South has made, small almost unnoticeable changes to his body structure, in this instance he has changed his body type and muscle structure so he can run more effectively, giving him a 10% boost in Speed then others of his rank.
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Red Sphere of Mars [Mission] Mon Aug 13, 2012 4:15 pm | |
| The ebony woman ran to punch her adversary and it was then that she slid using her constructs. Constructs weren't super speed not where they? It was only common sense that once the woman was out of the speed dead zone she would be a sitting duck. So she changed her course, the slide was fast but at that speed friction had to be taken into account and thus she had a little time to react. Using pillar like constructs to strike the ground from the bottom of the feet the Dark skinned ebony was shot into the air. The plan was to create a platform at high altitude so that she would not be so vulnerable however on her way up a shard of glass clipped her foot opening her boots and slicing her moderately. In anger the ebony woman would explode into Darkness and would begin to reform. A winged man with a suit and mask would appear from the miasma. "Gabriel..... I think I will use his body now" The woman watched the man not yet identified as South and his movements. When he launched the parachute to obscure her vision a brow was raised but she used her pole arm to bat it slightly to the side so it would not ensnare her. However she would not dodge the kick that struck her....well she did not not need to. The kick didn't even move her and being aware of her abilities and that his close quarters strike would have little effect. As his blow committed to striking her it gave her the opening to deliver a powerful shield bash before he could pull back his leg fully. That was unless he had super speed or reflexes. The shield hitting his leg would merely throw him off balance if she connected and she was an average person but given her super strength if she connected he would probably have a broken leg and spiral out of control once he hit the ground. Though she hoped he had more fight in him than that. Stuff used against Tara - Spoiler:
Just used energy constructs
Stuff used against South - Spoiler:
—Name: Super Strength —Rank: C-S (Currently C Rank) —Power: Super Strength —Description: Any character gifted with Super Strength has the natural ability to interact with objects that many normal humans would not be able to, because of the objects weight. Like any individual, they too increase in their strength. C - 2,000lbs B - 3,500lbs A - 6,000lbs S - 8,000lbs
—Name: Supernatural Invulnerability —Rank: C-S (Currently C Rank) —Power: Invulnerability —Description: Alethia's body is much denser than normal human beings. Combine that with the flesh and blood from the God of the Underworld and you have a body that can take god like amounts of punishment. At C Rank, physical impacts with large objects such as cars and building will do no long term damage to Alethia while also being very resistant to bullets(Several .50 Cals shots can take her down), and metal weapons. At B rank., she becomes resistant to most explosives man made and supernatural. At A rank, most man made objects can not harm her. At S rank, she can handle the conditions of space and most supernatural weapons will most likely not harm her. Because she is a God, she can not be harmed by any poison of equal rank.
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| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Red Sphere of Mars [Mission] Mon Aug 13, 2012 6:26 pm | |
| As the rival seemingly exploded into thin air, and became darkness, Tara had two options here. To sit and wait for her to possibly reform, like she did in the beginning of the fight to arrive, or take off for a head start. The answer was obvious, the girl took off at 1500mph right out of the volcano as the black substance came back together. She made sure to land infront of the exit just because of this. If things got bad, she would be able to dash right out. Things were bad, and so she shot right out the volcano and into freedom without waiting for that cloud to form. If you had speed, you were to use it right? Anyway she had what she was looking for. During her exit, she ran the opposite way the newcomer had arrived, and where the plane had crashed, luckily avoiding the newcomer was coming in from the other side. Ms. Flash would hit the water almost immediately, using her enhanced speed to run on top of it and continue her mad dash to freedom. She made sure to take quick swivels of the head during all this to make sure she wasn't blinded sided by the opponent if she had a way of catching up to her, even with the head start. "This sphere totally has some sort of mystical power. Maybe the rumors aren't just rumors, but actually a fact. If that's the case, I need to gather them as fast as possible. If they fall in the hands of the wrong people, the world may be forced into an early Armageddon." Tara would continue her steady pace, and if she met no resistance, would be gone in a flash. [possible exit unless chased] - Spoiler:
—Name: Flash Step —Specialty: Hunter —Rank: C —Description: Tara has the ability to sneak up on people using her ability. This can give her the element of surprise when dealing with multiple opponents. She can lose the trail of anyone who can't follow her speed with ease [Someone who can see her moving clearly by either being atleast 300mph slower than her own speed or having an Enhanced Vision/Reflex Main or Sub Power]
Super Speed - Speedster Aura - Perception - Brain - etc
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| | | Ford Perfect
Posts : 284 Join date : 2012-05-29 Age : 26
| Subject: Re: Red Sphere of Mars [Mission] Wed Aug 15, 2012 6:31 pm | |
| When you kick someone in the head, you generally expect them to flinch, take a step or two backwards. React to the shock a bit. But she didn't, which was perhaps the only indication of warning the fellow got when the force that can lift just under a ton collides with your foot of a certain area, you tend to see a couple of things happen. For one, the few fractures running through his leg bone were due to the spread out nature of the force of the stride. If he had been grounded, there would have been increased damage again. As it was, his path of motion was redirected to a wall, of which he comically spun into. Amusingly, this incident prevented him from releasing himself from the parachute, an incident of which that would lead to some a massive reduction of damage for South as it flared up, taking some of the force out of the collision with the wall. It also just happened to flared up in the face of the as of yet, still unidentified female. And rush into her, using her own degree of strength to pull her along. While there was a possiblity she might be fast enough to cut herself a way through it, the sudden nature of the expansion (and her hopeful ignorance of modern utilities and the laws of physics) would prove too great and she too would be slammed into the wall. It was, after all, a nearly ridiculous amount of force placed in it. And for South, he now had a distinct advantage. For when she had slapped his leg with the shield, it forced into play a role of his powers that were distinctly designed to allow himself some freedom in situations such as this. To absorb unsafe limits of kinetic energy. So halfway into the process of slamming into the wall, South's body exploded, it's biomass converting to a new form, of which dozens of thousands of organic slides of cloth poured forth. These ribbons slithered forth in a manner not unlike a snake. In this form, he was distinctly unhampered by the presence of broken bones, even if the damage was carried over. The female would now likely need to disentangle herself from the parachute, and then track something that was moving reasonably fast, in the smog of the volcano. It would be another dynamic to the fight perhaps. The direction of South's slithering? The centre of the volcano. He had a feeling that this place was more in favour of her skill set then his own. - Spoiler:
—Name: Reactive Adaptation; Blunt —Rank: C-S[C] —Power: Evolution —Description: Seeing as his body posses no natural weapon of it's own, it must grow to ensure the continued survival of it's owner. As soon as the visual cortex perceives a weapon that it classifies as 'blunt' it takes an immediate evolutionary response to deal with the threat. Knowing the having armour is not it's preferred method of protection, it immediately removes the armour in question, leaving South naked to the world. Filled with the instinctive knowledge of his bodies movement pattern, South can operate just as effectively in this new form as he can without it. However, what is most useful about this shape is that he can dissolve his limbs into animated cloth like organic material, allowing him to avoid the concussive force of nearly every impact that he may happen across. The downside to such a strong ability is the gradual process it takes. A topic by topic count must be involved and a written record of any concussive or blunt force impacts, all of which the collective experience adds up to. The first incident is no response to it. The second time, the change over occurs during the impact. The third occurrence demonstrates full change-over before the incident. By the forth incident, it can be done at will and reversed at will.
—Name: Passive Adaptations: Speed —Specialty: Physical Prowess —Rank: C —Description: Being one who is truly connected to his body, South has made, small almost unnoticeable changes to his body structure, in this instance he has changed his body type and muscle structure so he can run more effectively, giving him a 10% boost in Speed then others of his rank.
Name: Probability Manipulation: Rabbit's Foot Rank: C-S[C] Power: Probability Manipulation Description: This effect allows South to manipulate probability around him in a specific area and direction. That is the future in particular, this allows South to increase the probability of any plan or strategy succeeding. The form this takes is to remove the passive bonuses that this ability can be applied to via the use of common sense. Skills or abilities that confer advantages such as 'stealth' are negated. The range of this negation is one rank below the highest trained rank of this ability.
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Red Sphere of Mars [Mission] Thu Aug 16, 2012 3:40 pm | |
| The woman made a mad dash for the exit but sphere was a beacon. It send a signal to the guardian so as he reformed the lady had covered a lot of ground. Using the orb as scrying tool he was able to lock on to the woman's position. The orb acting as a third eye the Gabriel look alike would use light speed teleportation to intercept the woman appearing in front of her. A grin across his face she would have one more task to complete before she would leave with the orb. Being about 15ft away from the woman. Without any warning a large stream of light energy would pour from his eyes with incredible mass. This was done so she would have a harder time dodging at mid proximity. The blast was nearly 50 meters and the teleportation to attack was a smooth transition giving no pause or indication in between. She would now have a real fight on her hands. The man has minimized his damage drastically by a chain of circumstances. Something that the woman was curious about but as of yet could not be thought of as being more than a freakish coincidence. However the woman was a trained warrior so as the man went flying into the wall she had already decided to seize the opening and impale him with her spear. So her weapon was already at a capable position when the chute opening on her. More or less by instinct and and surprise she performed a lunging action that pierced a hole through it. Though through her own miscalculation the parachute was provided with great force which soon collided with her the hole in the rather fragile material gave her what she needed as her superior strength would use it to grasp with her hands and literally tear the fabric in half before she could get fully wrapped into it. This would allow her to catch a glimpse of the man's new form before he took off. He was quite fast and his little distraction gave him a few seconds on her. She had no super speed abilities however super strength didn't just mean lower body using her leg muscles she was able to make powerful bounds that gave her a swifter way of travel. She was also able to collide her body through many of the interior walls being able to produce shortcuts until she gained on him. Stuff used on Tara - Spoiler:
—Name: Photoportation (Light Speed Teleportation) —Rank: C+(used at B-rank) —Power: Light Manipulation —Description: The user can teleport via photons/light. He can become photons and teleport anywhere that he can see. He cannot teleport anywhere he does not know of at this point and cannot teleport into someone to cause damage to them either. He disappears in a flash of light and reappears in a flash of light and as he does so anything that would be where he appears is pushed aside without harm. Gabe can teleport up to 100/200/300/400lbs by rank from C-S with him as well.
Name: Light beam Rank: C+ Power: Light Manipulation Description: The user of this ability can create and project beams composed of photon that are capable of piercing most anything they come in contact with and have explosive properties. The user can control the intensity of their beam for harmless or deadly burning effects. The beam shoots up to 50meters and can be shot from the eyes, fingers, hands, or foot. They travel at the speed of light but cannot be sustained in a steady stream. Only one can be shot at a time and the origin of the beam glows before use.
Same stuff used for South | |
| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Red Sphere of Mars [Mission] Thu Aug 16, 2012 4:36 pm | |
| As the woman dashed forward with the sphere in her possession, she believed the close was clear. Oh how wrong she was. In a feint bright light, the man she met in Europe would appear before her only fifteen feet away. Apparently he was her opponent now, but he seemed to underestimate her current speed and his current distance. Already running at 1500mph, closing the gap that was 15ft wouldn't even take as long as half a second. That small moment it took for his eyes to glow before firing the blast was all she needed to do a desperation dash right into him. From the point of view of another, there would be a bright flash of light between his ray escaping as she smashed into him with her glowing speed aura. The initial blast would come out to pierce her right shoulder as the rest of her mass would collide with him at the exact same time, making a trade between blows. If they did actually collide, that meant both of them would have sustained injury. However, if the light manipulator pulled back, that meant his ray would have been pulled back with him, allowing her to continue her sprint to freedom. However, if the two did collide, the bright light and energy from the collision would be blinding. The woman's force behind her speed at enough power to literally burst through the being, while the ray would have shot clean through her shoulder. After the collision, she would have went flying and skidding across the waves. Her head was spinning so fast that she believed she would vomit not only once but twice, but luckily she would be able to remedy this by catching herself with her energy construct. Her wound would begin to bleed, and she'd grasp it with her hand. Her green eyes were narrowed as she looked around for the opponent and if he was still alive through that collision. "..D-damn it. This..hurts." This was the first time Tara actually felt real pain, and it hurt like hell.. "..T-this is just great. Land is about six miles away..No going back now." - Abilities:
Name: Infinite Mass Strike Rank: B+ Power: Super Speed Description: By traveling at great speeds, the user can acquire the relativistic mass of such speed to land blows which can hit with tremendous force. Depending on the max speed the user is running will determine just how strong this attack will become. When dealing with obstacles, the user can use this ability to rip through brick [steel at atleast B rank] and other forms of durable matter.
Name: Accelerated Probability [Used to move body so the shoulder was the first point hit] Rank: C Power: Accelerated Probability Description: When focusing [eye sight] on a single object/projectile from an opponent, Ms. Flash can predict the path they will take precisely, allowing her to dodge with ease. The outcomes she sees only goes up to five seconds, giving her a brief look on the trajectory of the object before it is unleashed, allowing her to perform a flawless dodge. Once finding the best point of action to take, she can utilize her super speed to follow through for the best results in a dodge or counter attack. This does not read the opponent themselves, but does read anything they may be using as a projectile or extension of themselves [such as a pole or blade]. This means punches and kicks, and frontal normal hand to hand based attacks will not be predicted and the user will have to rely on their own abilities to deal with them. An Example - Seeing the trajectory of a bullet before it reaches its target. This works on one object/projectile at a time.
Name: Durability Rank: C Power: Super Speed Description: Having super speed involves the user having a super toned body. Tara is abnormally more durable than the next guy. At C rank, physical blunt damage is less effective. She can be sent through brick walls, knocked in the head with blunt objects, etc, and will not break bones. However, she will still have bruises and bleeding. Her body is just tone enough to absorb most of the damage if there is any.
Name: Speedster Aura : Friction Transfer Rank: C Power: Super Speed Description: After running atleast 300mph, friction is gathered on the speedster aura surrounding Tara's body. If she rams, or makes contact with a person or object, they will suffer from immediate burns, igniting their clothes in fierce flames which could threaten to engulf their whole body. Burns are 2nd degree.
[Plus Everything else from before]
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| | | Ford Perfect
Posts : 284 Join date : 2012-05-29 Age : 26
| Subject: Re: Red Sphere of Mars [Mission] Thu Aug 16, 2012 8:27 pm | |
| South's process forwards was hounded by the sound of thundering wrath. A fury that would probably rip him to pieces if given the opportunity. And while there was some feeling of panic is this form, it allowed him to maintain a slight lead, but as it was a temporary one. Nonetheless, South had bought himself a small window of opportunity to plan, and plan he did as he slithered along the contours of the etched pathway. What to do, which option to take? Eventually it came down to a straight on encounter, using the jumps of the women to his own advantage. Suddenly pausing in it's path, the large pile of bandages paused in it's path, and rolled over, exposing the side that it had been sliding on to the air, and hence effectively camouflaging itself. The grime and dirt of the volcano had been smeared all over it's underbelly neatly hid it from view. Unaided view at that, the women might posses a enhanced optic prowess, in which case his ploy would be easily exposed. But if this went about the right way, the following would occur: As she leap upwards again, and reached the peak of her jump, the cloth-like material known simple as South would have been coiled like a spring, in the same fashion a snake of a similar creature. Only possessing a slight warning, that of displacement of air, it would still probably take her by surprise as the material launched itself skyward, it's aim relatively simple. Some of the stalactites that hung from the ceiling, portions of lava that had dripped downwards as their viscosity increased until it stopped their motion entirely. That and the legs of the female. Despite the fact that the material possessed muscles of a sort, it had been proved several times that she was excessively strong, physically powerful to the point that fighting her was a very unintelligent move indeed. Fighting her point blank it any case. So the first point of contact would be the base of one of these inverted spires, the approximately half of his body wrapping around this base. The second half would tied itself around each of the ankles, but not each typing them together. This act would quickly turn her jump into a swinging motion, which abruptly ended almost at the same moment it had began flinging her onwards and outwards, into the central cavern at which point there was a significant chance she would fall into one of the lava pools, as they accounted for nearly half the area within the area. If it didn't go as planned, suffice to say that South had prepared one of it's powers to account for that eventuality so that he would take minimal damage. - Spoiler:
—Name: Reactive Adaptation; Blunt —Rank: C-S[C] —Power: Evolution —Description: Seeing as his body posses no natural weapon of it's own, it must grow to ensure the continued survival of it's owner. As soon as the visual cortex perceives a weapon that it classifies as 'blunt' it takes an immediate evolutionary response to deal with the threat. Knowing the having armour is not it's preferred method of protection, it immediately removes the armour in question, leaving South naked to the world. Filled with the instinctive knowledge of his bodies movement pattern, South can operate just as effectively in this new form as he can without it. However, what is most useful about this shape is that he can dissolve his limbs into animated cloth like organic material, allowing him to avoid the concussive force of nearly every impact that he may happen across. The downside to such a strong ability is the gradual process it takes. A topic by topic count must be involved and a written record of any concussive or blunt force impacts, all of which the collective experience adds up to. The first incident is no response to it. The second time, the change over occurs during the impact. The third occurrence demonstrates full change-over before the incident. By the forth incident, it can be done at will and reversed at will.
Name: Probability Manipulation: Hand-to-Hand Rank: C[C-S] Power: Probability Manipulation Description: Being slightly unprotected from the more harsher elements, whatever luck that South possess can be twisted to protect him from oncoming hand-to-hand strikes, or melee combat, whatever one might wish to call it, South can twist the probability of being struck by such blows so that he can avoid all, if not most of the punishment from these strikes. Depending on the rank of the ability or skill he is defending against when compared to his own rank is important. If the rank of the person or ability South is using this against is greater then the highest trained rank, it won't work against them.
Name: Probability Manipulation: Rabbit's Foot Rank: C-S[C] Power: Probability Manipulation Description: This effect allows South to manipulate probability around him in a specific area and direction. That is the future in particular, this allows South to increase the probability of any plan or strategy succeeding. The form this takes is to remove the passive bonuses that this ability can be applied to via the use of common sense. Skills or abilities that confer advantages such as 'stealth' are negated. The range of this negation is one rank below the highest trained rank of this ability.
—Name: Passive Adaptations: Speed —Specialty: Physical Prowess —Rank: C —Description: Being one who is truly connected to his body, South has made, small almost unnoticeable changes to his body structure, in this instance he has changed his body type and muscle structure so he can run more effectively, giving him a 10% boost in Speed then others of his rank.
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Red Sphere of Mars [Mission] Fri Aug 17, 2012 2:43 pm | |
| Both guardian apparitions would seemingly be wounded around the same time and would seemingly burst into the black mist at the same time. A voice would then be heard to the both of them in a hellish scream. YOU WILL NOT LEAVE!!!!! It was then that the volcano began to shake and a colossal eruption was inevitable. The guardian was now desperate but more dangerous as lava filled the area. The water outside of it would begin to boil and steam and geysers would spontaneously shoot from below. The temperature and smoke would soon reach dangerous levels as the guardian was preparing to give his last performance and he would make it good....... | |
| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Red Sphere of Mars [Mission] Sat Aug 18, 2012 8:48 am | |
| "I think..that's my cue..to get out of here." The young woman kept pressure on her shoulder as her energy construct shot up away from the boiling water and towards the clouds above. Picking herself up, she'd dash off, running far above the dangers below, and back towards the states at mach speeds.
[Attempted Exit] | |
| | | Ford Perfect
Posts : 284 Join date : 2012-05-29 Age : 26
| Subject: Re: Red Sphere of Mars [Mission] Sun Aug 19, 2012 7:53 am | |
| Deciding that following the path of his victim into the room filled with the pools of lava wasn't the best choice, South proceeded to make his way towards the exit, his added speeding proving invaluable as he swung from his resting place to the floor, and away. His new form also proved useful, as the bandages did not require the presence of air to function, the organic ribbons seemingly being impartial to such requirements of life. With this said, South would then proceed to flee the volcano and any possible repercussions of his actions within it's walls. All of his mental and metaphysical energies were focused on allowing him a safe exit. [Tryin' Fo' Exit] - Spoiler:
—Name: Reactive Adaptation; Blunt —Rank: C-S[C] —Power: Evolution —Description: Seeing as his body posses no natural weapon of it's own, it must grow to ensure the continued survival of it's owner. As soon as the visual cortex perceives a weapon that it classifies as 'blunt' it takes an immediate evolutionary response to deal with the threat. Knowing the having armour is not it's preferred method of protection, it immediately removes the armour in question, leaving South naked to the world. Filled with the instinctive knowledge of his bodies movement pattern, South can operate just as effectively in this new form as he can without it. However, what is most useful about this shape is that he can dissolve his limbs into animated cloth like organic material, allowing him to avoid the concussive force of nearly every impact that he may happen across. The downside to such a strong ability is the gradual process it takes. A topic by topic count must be involved and a written record of any concussive or blunt force impacts, all of which the collective experience adds up to. The first incident is no response to it. The second time, the change over occurs during the impact. The third occurrence demonstrates full change-over before the incident. By the forth incident, it can be done at will and reversed at will.
Name: Probability Manipulation: Hand-to-Hand Rank: C[C-S] Power: Probability Manipulation Description: Being slightly unprotected from the more harsher elements, whatever luck that South possess can be twisted to protect him from oncoming hand-to-hand strikes, or melee combat, whatever one might wish to call it, South can twist the probability of being struck by such blows so that he can avoid all, if not most of the punishment from these strikes. Depending on the rank of the ability or skill he is defending against when compared to his own rank is important. If the rank of the person or ability South is using this against is greater then the highest trained rank, it won't work against them.
Name: Probability Manipulation: Rabbit's Foot Rank: C-S[C] Power: Probability Manipulation Description: This effect allows South to manipulate probability around him in a specific area and direction. That is the future in particular, this allows South to increase the probability of any plan or strategy succeeding. The form this takes is to remove the passive bonuses that this ability can be applied to via the use of common sense. Skills or abilities that confer advantages such as 'stealth' are negated. The range of this negation is one rank below the highest trained rank of this ability.
—Name: Passive Adaptations: Speed —Specialty: Physical Prowess —Rank: C —Description: Being one who is truly connected to his body, South has made, small almost unnoticeable changes to his body structure, in this instance he has changed his body type and muscle structure so he can run more effectively, giving him a 10% boost in Speed then others of his rank.
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| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Red Sphere of Mars [Mission] Sun Aug 26, 2012 2:25 pm | |
| Escaping the hell hole, Tara would make her way back to San Francisco with the Red Sphere secured. Making it into her home, she fell on the couch and calmed herself. Without her super speed being focused on anything else, she began to heal the injuries done to her shoulder at an accelerated rate. During this, her eyes simply stared at the red sphere and the secrets it held. - Abilities:
Name: Fast Healing Rank: C+ -24 Power: Super Speed Description: Accelerating her healing factor, Tara can heal from any injuries without prematurely aging. However, this is very limited and medical treatment is still recommended. It takes a full post to heal, but the user must not be using their super speed for anything but healing.
C - Light Wounds B - Bruises and Internal Injury
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