Marvel Unlimited
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Marvel Unlimited
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.

Show me how to get started.
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Marvel Unlimited

Create your own Super hero or Super villain. Save the universe or conquer it. The choice is yours in Marvel Unlimited.
 
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» Thou shall not steal
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» Cu Sith($1,500,000)
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» Weapon Modifications($300)
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» Classic Ranged Weapons($300)
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» Melee Weapons($250)
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The Daily Bugle

Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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PostSubject: Nameless Abilities complete   Nameless Abilities complete EmptySun Sep 02, 2012 3:05 am



    Name:Vampiric Burst
    Rank:C+(Training at B-rank)
    Power:Hybrid physiology
    Description: Nameless has the ability to disperse his body into a horde of monstrous looking bats. At any time these bats may come together to make his complete form. Scattering into a large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part. At C-rank the user can break into 20 bats that must stay within 5 feet of each other. If 15 of the 45 bats are killed then if forces the user into their original form. At B-rank there are 100 bats and 30 must die for nameless to be reverted. At A-rank there are 500 and 100 must be killed and at S-rank 1000 bats and 400 must be killed. After C-rank separation is B-rank 15 ft, A-rank 30ft and S-rank no limitations.




    Name:Wall Crawling
    Rank:C+(Training at B-rank)
    Power:Hybrid Physiology
    Description: The user can climb walls and stay unto ceilings. The user does not deny gravity, but has mutative "tarsi" or microscopic hooks on their volar (palm of hand) and plantar (sole of foot) skin allowing them latch unto structures (like an insect). Some users can disperse energy from their body into the surface allowing them to walk, run, or crawl on the walls. User can move at ¼ there total speed per rank when wall crawling.




    Name:Survivability
    Rank:C+(Training at B-rank)
    Power:Hybrid Physiology
    Description:The user can survive the harshest conditions. At C-rank the user cannot die from lack of food, water, or oxygen (does not need to breathe at all). At B-rank the user may not be affected from extreme heat, cold, and diseases (they can still be effected by fire or frozen however and if diseases are from an ability or weapon they are immune up to equal rank). Users physical needs are greatly reduced or completely removed. These needs include sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. User is also able to stay unmoving without normal effects this would have. At A rank the user is immune to poisons of equal and lower rank (those who specialize in poisons using an equal rank ability will trump this and the user will only have a resistance lessening the effects by half). At S-rank all the previous ranks apply to an S-rank status.





    Name:Heightened Smell
    Rank:C+(Training at B-rank)
    Power:Hybrid Physiology
    Description: Users can detect specific persons, objects, substances or even places, locate their origin and track with nothing but their nose. Some may even be able to detect lying, sicknesses or tumors by which hormones/smells they excrete. The user does have the ability to shut this off. Range of smell is 40 yards per rank.




    Name:Heightened Hearing
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description: Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. Users ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city. The user can hear a pin drop 70 yards per rank. If focusing for an entire post the user can increase this by 10% per post focused up to 200%. The user can shut this down and also has the ability to focus hearing to certain area, or filter out everything but the wanted sound. His hearing is acute to the point that he can hear infra-sounds which are below the normal hearing range; since infra-sounds are produced by several natural forces the user is able to sense natural disasters (earthquakes, volcanoes, etc.). Several machines produce these voices as well, so user could hear when they start malfunctioning. He can also hear ultrasounds which are above the normal hearing range. These are mostly produced by animals, which gives notable edge for a hunter.




    Name:Night Vision
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description: One can see a dark atmosphere or environment as though it were well-lit. Nameless can perceive deactivated photons as visible light, allowing perfect vision in a dark environment. This works in darkness of equal and lower rank and all natural darkness.




    Name:Hunters Speed
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.




    Name:Hunters Speed
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.




    Name:Hunters Speed
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.




    Name:Hunters Speed
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.




    Name:Hunters Speed
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.




    Name:Hunters Reflexes
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.




    Name:Hunters Reflexes
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.




    Name:Hunters Reflexes
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.




    Name:Hunters Reflexes
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.




    Name:Hunters Reflexes
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.




    Name:Hunters Reflexes
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.




    Name:Claw Retraction
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:The user can project razor-sharp claws from their fingertips for offensive purposes. These claws are underlayed with keratin and have a reinforced bone structure that is superior to that of the rest of the body. They can grow up to six inches and have a natural neuro toxin that weakens physical capabilities by 25% per rank. Though the range is extremely limited these claws are strong enough to pierce objects of equal rank. User can retract their claws at will, this also applies to Nameless's fangs.




    Name:Leaps and bounds
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:Users can reach frighteningly tall heights and cover long distances. Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is "Flying". The user can jump 20/50/120/400 ft per rank. These numbers gain a 50% increase if the user has a running start. Nameless can also fall from these heights(provided he lands on his feet) without injury(base+running start).




    Name:Predators Persistence
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:The user's physical durability (ability to endure/resist damage) is considerably higher than an "average" member of their particular species. The power in which one is highly resistant to all forms of external physical damage. Withstand moderate bludgeoning and melee at C-rank, Withstand Small arms fire at B-rank,Withstand larger caliber rounds and heavy bludgeoning damage at A-rank,Withstand energy blasts taking half damage at S-rank.




    Name:Bite
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:The user can bite with extremely strong (sometimes unhinging) jaws and teeth. Allows the jaws to clamp onto nearly any subject or target, and able to resist deterioration. Users is capable of resisting hits to the jaw with little to no damage as their jaws are for biting extremely tough surfaces. The users biting power is tied to their strength plus 500lbs per rank and can hold on to what they are biting even if damaged. The jaws are extremely strong going up in one level of durability(jawd only while biting).




    Name:The curse
    Rank: B+
    Power: Hybrid Physiology
    Description:Nameless being the genesis of both the Warewolf and Vampire species has the ability to create both. In order to create a vampire the user must bite the victim and abstain from killing them. The victim with literally die for three days(rl time) before they come back a transitioning vampire. After which they have 3 days (rl time) to feed on a PC or die permanently. When a vampire is created and they are Otherworldly or deity touched they must substitute a main power for vampirism or take the 4 flaws(Sunlight Bane, Uninvited guest Bane,Recharge blood must feed 2x per topic, and holy bane) to take Vampirism as another main power. Any other class can only choose the the second option. They would be considered 1st generation vampires and any vampire created thereafter would receive another flaw on top of the 4 the 1st generation has. For instance a second generation vampire would have Sunlight Bane, Uninvited guest Bane,Recharge blood must feed 2x per topic, holy bane in addition to Running water bane or some other flaw that relates to vampires. Third generation another flaw would be added for a total of six, 4th generation 7 flaws and so on. The user can create Lycanthropes as well but it must be on a full moon or when in wolf form(which can be declared 3x out of the month(rl time) and must be stated within the users first three posts if not stated by another poster. The process is different with creating Lycans in that there is no feeding process they change immediately. However the flaw system works the same except the flaws relate to werewolves(Silver Bane, Fire Bane, Deformed ability flaw on full moons, when around wolfesbane, or angered and transormation flaw)after a warewolf transforms they must rest for 2 days (rl time). The generations work the same as well as every generation after the 1st must take on another flaw.(For Lycanthropes it takes a 10k topic done by themselves to be able to transform at will and not wait on the full moon. Though the full moon will still force a change. Any vampire or Lycan created by Nameless is under a sire bond. They cannot attack Nameless directly, if Nameless dies they die, and he can locate them at anytime no matter the distance.




    Name:Limited Shapeshifting
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:The user’s genetic and cellular structure instantaneously rearranges according to mental input from the user. At C-rank minor details can be changed such as eye color, hair color, or the user's voice. At B-rank the user can transform within the same species ,gender, and 1ft taller or shorter. At A-rank it is the same except it is expanded to 3ft. At S-rank the user can change genders at will.




    Name:Psy Vampirism
    Rank: C+(Training at B-rank)
    Power: Hybrid Physiology
    Description:Being a Psy Vampire Nameless can absorb psionic energy from thought-waves and convert it into sustenance to fuel his power and body. Though Nameless craves blood(no benefits to blood just plot) he feeds off psychic waves. There are 3 ways in which he can extract these waves. One is he can extract them through the blood, the other placing the hand over the head, lastly is being exposed to psychic waves directly. The user gains +200lbs of strength and +40mph for each post psychic waves are drained at any rank. However the user can only drain waves up to their rank if exposed directly. If being drained directly via contact a a non psychic being can last 5 posts of continuous draining before dying. At 3 posts they are mentally exhausted and unable to use any mental powers/abilities or skills. If a being is psychic they can last 6 posts with an additional 2 per rank. At 60% drainage they cannot use mental skills or powers/abilities.
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PostSubject: Re: Nameless Abilities complete   Nameless Abilities complete EmptyTue Sep 04, 2012 1:40 am

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PostSubject: Re: Nameless Abilities complete   Nameless Abilities complete EmptyTue Sep 04, 2012 12:56 pm

Bump again
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Mr.Red

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Posts : 91
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PostSubject: Re: Nameless Abilities complete   Nameless Abilities complete EmptyTue Sep 04, 2012 5:09 pm

Stamped. Have fun Klaus.
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PostSubject: Re: Nameless Abilities complete   Nameless Abilities complete EmptySat Sep 08, 2012 12:06 am

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PostSubject: Re: Nameless Abilities complete   Nameless Abilities complete EmptySat Sep 08, 2012 2:08 pm

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Mr.Red

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PostSubject: Re: Nameless Abilities complete   Nameless Abilities complete EmptySat Sep 08, 2012 2:28 pm

Moved
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