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A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Grimshaw Moorison [Human - SHIELD]

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Keita
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PostSubject: Grimshaw Moorison [Human - SHIELD]   Sat Sep 22, 2012 12:37 am



Grimshaw
I am the mad scientist, Grimshaw!


The Biography


Birth Name: Grimshaw Moorison
Aliases: Grim
Gender: Male
Age: 18
Birth Date: Oct 4th
Class: Human

Appearance: Grimshaw is a very strong looking young man, and he is fairly tall, standing at about five feet, ten inches tall. His body is rather thin, but still built as though he was destined to be an athlete. He looks very far away from his actual persona as a genius scientist. He has fairly tanned skin, and his body is very toned, as you can see he works out a lot, or at least it appears that way. His eyes are a deep purple color, and appear to be very lively. His hair is a chocolate brown color, and seems to grow wildly out of his head, making him appear almost feral in nature, but upon closer inspection, you can see that each hair on his head is meticulously placed in a certain manner, so that he appears that way, simply to those around him. His eyes are very sinister looking, as they are at the perfectly slanted angle, so that he simply looks like a threat. As you look like his body, you can see a slender neck, although it leads into slightly broad shoulders, as well as his chest. All of his muscles are defined, but have no popping veins, which are the usual signs of steroid usage, nor does he have any other symptoms of using steroids. His arms are fairly thin, but highly defined, his muscles clearly visible through most of his clothing. His legs are larger than one would assume from his body type, but they are the most defined part of his body. His hands and feet aren't calloused at all, hinting at not very much physical activity. His entire body seems to lie about it's own intentions.

Science/Usual Outfit: When there is work to be done, Grimshaw wears a sleeveless lightweight undershirt, that is a very light grey in color. He also wears any number of solid and bland colored boxers for under wear as well. Over that, he wears a long flowing lab coat that is sterile white in color, with several pockets on the inside, and the outside. The breast pocket on the right side of the coat has several different color pens sticking out of it, and then an indentation, which is because of a small sticky note pad. He wears a black leather belt, which hold up his comfortable tan slacks.

Battle/Serious Outfit: When he wants to be serious, or needs to do some field work for SHIELD, he wears a much more intimidating outfit. He wears a black short sleeved body hugging shirt, made of a lightweight breathable material. Over that, he wears a black coat that seems to be made of a suede type material that shines in the sunlight. The coat is accented with royal type designs, such as the bishop symbol and a mid chest border, which is gold colored. He then wears pressed dress pants in a deep black color, made of the same lightweight material, so that they are flexible and breathable. To accent this outfit, a dark purple cape with a dark red inside and gold border is worn around the neck. It is loosely tied, so that it can hold when he is doing acrobatics, but if someone were to grab it, it would snap off.

Personality: Grimshaw is a very cool and calm individual, and always seems to know the right thing to say in whatever situation. He is, in short, a genius of extremely high caliber, having an incredible IQ and memory skills. He comes off as confident, rather than arrogant about his own abilities. He is very humble when it comes down to his own skill, always taking any praise with a grain of salt, and saying things like 'I wasn't THAT good' or 'I should have done this'. He is constantly striving for self-improvement, knowing that there is always going to be someone stronger than he is, or smarter, faster, etc, and he knows that there are supers out there that dwarf anything he is trying to do. He is attempting to put the more arrogant or evil super beings in their place, down on the same level. He wants to show that a human can stand tow to toe with the best supers due to their ingenuity and spirit. He doesn't dislike all supers, as he doesn't discriminate for the most part. He simply enjoys showing them their place once in a while, and even though he was just accepted by SHIELD for his mind, he is going to keep his cool and his morals, no matter what. He enjoys fights, whether it is watching one in progress, or simply being in one. His analytical skills are amazing, so he finds it to be the best way to get to know someone on a deeper level than simply the psychology analysis, or whatever it is that most professionals try to do.

 
The Capability
   

Rank: C

Specialties:

  • Main Specialty: Professor: Genetics
  • Sub Specialty: Techno Savvy
  • Sub Specialty: Witty



Skills:

  • Name: Peak Human Intelligence
    Specialty: Professor
    Rank: C+
    Description: The user is extremely intelligent, but not quite to superhuman levels. The user's mind acts almost like a computer, able to store and recall a vast amount of knowledge in an instant, perform complex calculations regarding math and science in mere moments, and even learn things in a few days, where it would take normal humans years to do so. As the user's rank increases, their speed and access to unused parts of their brain is increased exponentially.

  • Name: Peak Human Reflexes
    Specialty: Professor
    Rank: C+
    Description: The user has superb human reflexes because of their enhanced mind. This allows them to compensate for their lack of bodily speed if they aren't physically trained. They can catch an arrow midflight, stand a larger chance against super fast foes than normal, and dodge gunfire by processing where they need to be using their mind.

  • Name: Spy Network
    Specialty: Witty
    Rank: C+
    Description: The user has a network of spies and informants that work for him, and allow him to get a lot of information sent to his lab at Shield. This allows him to get specific info about things that are public knowledge, such as a super human fight in an area with a lot of people. This can also be used to gather info on specific things around the area the user is in on super humans, should they not be very sneaky.

  • Name: Machine Optimization
    Specialty: Techno Savvy/Professor
    Rank: C+
    Description: The user can create advanced machines dealing with Genetics, able to analyze and manipulate the DNA and RNA within one's body. This allows the user to create new materials and machines once analyzing people or even himself.  

  • Skill Name: Surgeon's Expertise
    Skill Specialty: Professor
    Skill Rank: C
    Skill Description: This skill covers the knowledge and practice of operating on someone, to fix their body. This usually involves cutting them open, and then fixing whatever is wrong with them. This is mostly for moderate to heavy wounds and damage to the body, and can even possibly save someone who would die otherwise by patching them up in emergencies. This covers the extensive knowledge of the human body, as well as how to fix it, and of course the skills required. The user can reattach limbs at this rank, but must write out a word count in their post that is equal to the person who they are attaching the limb to(e.g. C ranked person is 500 words).

  • Name: Genetics Knowledge
    Specialty: Professor
    Rank: D
    Description: The user has advanced knowledge about Genetics, DNA and RNA. This allows the user to study and deduce things simply by getting a sample of their dna(hair, skin, blood, etc).

  • Name: Energy Knowledge
    Specialty: Techno Savvy
    Rank: D
    Description: The user has a superb knowledge of different natural energies(electricity, kinetic, etc), and know how to control them, should there be a source or a surge. This also allows the user to fix problems which are related to power surges, as he knows how to shut off power as well.



Weapons/Devices:


  • Item Name: Lazarus Chamber
    Item Rank: C+
    Item Description: A large metal and glass tube, the glass covering the frontal 1/3rd of the machine, while the metal is in the back. The tube is hooked up to a machine, but can be detached and wheeled around for transport. The machine is a large computer module with buttons, knobs, and levers.
    Patent: N/A
    Item Image: N/A
    Item Power: This item is used to keep someone in a state of regenerative stasis. Stepping into the machine will cause a water soup of blue chemicals to fill the machine, and sedate the person inside. Once inside, the machine will take a map of the person, down to the dna, and then whenever the user becomes damaged, or even ages their body past that point, the machine will repair their dna and their body to the point that was mapped originally. This can heal wounds after battles, but only things non fatal, and the machine can't count for entirely lost limbs at C ranked. This will also keep a person in their prime, should they step into it at that point. If the machine is used to heal wounds in a topic, then it will take 2-5 posts to heal, depending on the severity of the wounds. Simple cuts and bruises over the body would be on the lower end, while large gashes and internal bleeding would be on the high end.
  • Item Name: Lazarus Chamber
    Item Rank: C+
    Item Description: A large metal and glass tube, the glass covering the frontal 1/3rd of the machine, while the metal is in the back. The tube is hooked up to a machine, but can be detached and wheeled around for transport. The machine is a large computer module with buttons, knobs, and levers.
    Patent: N/A
    Item Image: N/A
    Item Power: This item is used to keep someone in a state of regenerative stasis. Stepping into the machine will cause a water soup of blue chemicals to fill the machine, and sedate the person inside. Once inside, the machine will take a map of the person, down to the dna, and then whenever the user becomes damaged, or even ages their body past that point, the machine will repair their dna and their body to the point that was mapped originally. This can heal wounds after battles, but only things non fatal, and the machine can't count for entirely lost limbs at C ranked. This will also keep a person in their prime, should they step into it at that point. If the machine is used to heal wounds in a topic, then it will take 2-5 posts to heal, depending on the severity of the wounds. Simple cuts and bruises over the body would be on the lower end, while large gashes and internal bleeding would be on the high end.  
  • Item Name: LM - Mutagen Scanner
    Item Rank: C+
    Item Description: A large microchip that is installed in the Lazarus Chamber, to increase it's effectiveness and give it a new ability.
    Patent: N/A
    Item Image: N/A
    Item Power: The Mutagen Scanner Module is added to the machine to scan for any particular Genetic Anomalies when when cross referenced with a human's DNA. The user can then study that information and deduce any and all powers the person who is in the machine has, and much of their capabilities at their current level. This module is specifically designed for Mutants, and will not work to scan anyone other than a mutant. Also displays information on whether or not the person inside the Chamber is or is not a mutant. Only works if the one in the chamber is equal or lower ranked than this module.
  • Item Name: LM - ExtraT Scanner
    Item Rank: C+
    Item Description: A large microchip that is installed in the Lazarus Chamber, to increase it's effectiveness and give it a new ability.
    Patent: N/A
    Item Image: N/A
    Item Power: The Mutagen Scanner Module is added to the machine to scan for any particular Genetic Anomalies when when cross referenced with a human's DNA. The user can then study that information and deduce any and all powers the person who is in the machine has, and much of their capabilities at their current level. This module is specifically designed for Otherworldly Beings, and will not work to scan anyone other than an Otherworldly. Also displays information on whether or not the person inside the Chamber is or is not an Otherworldly. Only works if the one in the chamber is equal or lower ranked than this module.
  • Item Name: LM - Ether Scanner
    Item Rank: C+
    Item Description: A large microchip that is installed in the Lazarus Chamber, to increase it's effectiveness and give it a new ability.
    Patent: N/A
    Item Image: N/A
    Item Power: The Mutagen Scanner Module is added to the machine to scan for any particular Genetic Anomalies when when cross referenced with a human's DNA. The user can then study that information and deduce any and all powers the person who is in the machine has, and much of their capabilities at their current level. This module is specifically designed for Deity Touched Beings, and will not work to scan anyone other than a Deity Touched. Also displays information on whether or not the person inside the Chamber is or is not a Deity Touched. Only works if the one in the chamber is equal or lower ranked than this module.

    Item Name: LM - Anomaly Scanner
    Item Rank: C+
    Item Description: A large microchip that is installed in the Lazarus Chamber, to increase it's effectiveness and give it a new ability.
    Patent: N/A
    Item Image: N/A
    Item Power: The Mutagen Scanner Module is added to the machine to scan for any particular Genetic Anomalies when when cross referenced with a human's DNA. The user can then study that information and deduce any and all powers the person who is in the machine has, and much of their capabilities at their current level. This module is specifically designed for Experiments, and will not work to scan anyone other than an Experiment. Also displays information on whether or not the person inside the Chamber is or is not an Experiment. Only works if the one in the chamber is equal or lower ranked than this module.

    Item Name: LM - Genetic Extractor
    Item Rank: C
    Item Description: A large microchip that is installed in the Lazarus Chamber, to increase it's effectiveness and give it a new ability.
    Patent: N/A
    Item Image: N/A
    Item Power: The Genetic Extractor Module is added to the machine to extract the actual genetic code of the person who is inside of it, allowing the user to study the code in a much finer detail. They can then use this information to make things utilizing the genetic code, such as new machines and new materials.
  • Item Name: Air Jet Syringe
    Item Rank: D
    Item Description: A small glass vial that can be held and even concealed in the palm of the hand. One end is sealed off with a metal tip.
    Patent: N/A
    Item Image: N/A
    Item Power: The item can quickly inject a small amount of water into a subject using a blast of air, and then the reverse pressure pulls in a sample of blood. All it takes is a split second of contact pressure for this to occur.
  • Item Name: Blow Dart Gun
    Item Rank: D
    Item Description: A 2 foot long tube of metal, which appears to be bamboo. The tube is collapsible to fit within half a foot. Patent: N/A
    Item Image: N/A
    Item Power: A simple tube that can fire darts into a target at 10 feet accurately. This weapon comes with 5 darts. These darts simply hurt, but can be tipped with poisons or sedatives later.
  • Item Name: Amplio Machine
    Item Rank: C+
    Item Description: A large machine that is circular in design, that looks simply like a complicated tube of metal. On the inside, there are a large amount of scanners, cameras, and other devices within, as well as the bottom being a nice flat cushion for comfort.
    Patent: N/A
    Item Image:
    Spoiler:
     
    Item Power: This is an all purpose item, that helps the user with a number of functions. This allows the user to sedate and operate on people inside the chamber, with all of the cleaning, prepping, and other things being automated, while the actual operation must be either programmed by the user, or controlled by them directly. This machine will allow the user to make adjustments to the Genetic material of the one inside of it, and allow augmentations and gene splicing. These things must be made separately as other items for the machine.




The Background
   

History: Growing up, Grimshaw didn't really have hands on parents, because they were savvy business people, and were busy co-running a company that got too big too fast, as soon as Grimshaw was born. His parents chose that name, as they were Polish immigrants that were making a great living in America, and decided a name that meant power and darkness. Something sort of symbolism that dictated that they wouldn't have enough time for him. Growing up like this, he had plenty of time to teach himself several things, including how to condition his body and how to learn things quickly. It was revealed, after a short time, that he was indeed a genius, as they couldn't even place his IQ on a scale, because it was far too high. He completed his college doctorate in the field of genetics by the time he was sixteen, and this caught the attention of several people. Once he started making inventions and cures to some of the stronger diseases, he was immediately taken in by some SHIELD agents, and offered a job studying and working on certain things related to super beings. Taking this as simply a new challenge, and a great opportunity to improve himself and finally put the humans on the level of the super beings. He accepted the job, but then some sort of craziness went down with some cosmic energy phoenix, so his acceptance into the program was halted due to the Shield leaders constantly getting shifted out for several different reasons. Once the situation calmed down, he contacted the agent, and he was set up, and accepted into the Shield program at the young age of 18.  



Last edited by Keita on Sat Apr 12, 2014 11:20 pm; edited 1 time in total
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PostSubject: Re: Grimshaw Moorison [Human - SHIELD]   Sat Sep 22, 2012 1:44 am

Any poison will be a separate item

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