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Create your own Super hero or Super villain. Save the universe or conquer it. The choice is yours in Marvel Unlimited.
 
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The Daily Bugle

Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 クリムゾン || Humanities Dragon

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Ford Perfect

Ford Perfect


Posts : 284
Join date : 2012-05-29
Age : 26

クリムゾン || Humanities Dragon Empty
PostSubject: クリムゾン || Humanities Dragon   クリムゾン || Humanities Dragon EmptyFri Sep 21, 2012 10:41 pm

クリムゾン || Humanities Dragon Griffith___Berserk_by_Stiluz
Aramylis, Sigfried
"IN Xanadu did Kubla Khan
A stately pleasure-dome decree:
Where Alph, the sacred river, ran
Through caverns measureless to man
Down to a sunless sea.
So twice five miles of fertile ground
With walls and towers were girdled round:
And there were gardens bright with sinuous rills
Where blossom'd many an incense-bearing tree;
And here were forests ancient as the hills,
Enfolding sunny spots of greenery,"



The Biography


Birth Name: Aramylis, Sigfried
Aliases: Humanities Dragon
Gender: Male
Age: 16
Birth Date: 4th November
Class: Human

Appearance:




Personality:

    Aramilyis suffers unto a very contradictory personality for someone destined to rule- in his option anyway. He’s both prone to corruption and emotional instability, yet his resilience and determination are the very things that seem to define his actions. This very determination can easily be mistaken for arrogance and -frequently is- an increasingly obvious superiority complex, however the male only does this out of his core beliefs which are truly benevolent. Growing up relying primarily on his own physical prowess has made him a bit insensitive and cold hearted when it comes to serious issues and sensitivities that various groups may have. He’s not afraid to be incredibly blunt with a person, crack jokes at funerals or even insult those who seem to be praising him, his most passionate hobby however, is to find a different ethnic group to ridicule each day. This personality of his makes Aramlyis seem to be an enormous, ‘dick’ for lack of any better word. Alas, this is just his outside personality. Like every other person, the onion of a mask he wears is near infinitely thick. Few have ever gotten a sensitive remark from Armaylis, and even fewer have received thanks from him. Now this may seem insensitive and rude, but Aramylis doesn’t believe in giving people free gratitude. One must earn respect and attribution, rather than be given it out of pity or simple existence. Thus even a simple comment such as “Good job” can hold immense value to whoever receives it.

    While he is an enormous prick with a skyscraper sized ego and the superiority complex of a God, Aramylis does also have some flaws in his seemingly perfect personality. At times, he can be incredibly lazy and carefree, to the point that many begin to question whether or not he’s a suitable Shinobi. However, all doubts are usually thrown away when Aramylis speaks. His voice has an earthquake like effect, garnering everyone’s attention in mere instance, and separating the weak willed from the strong spirited. Not only is his voice powerful enough to get into the head of a man without even using a Genjutsu, but the simple way in which he talks is a clear sign of leadership. Never doubting a thing, always optimistically looking forward, providing hope with no light, and lying through his teeth so well that under Genjutsu, even the most experienced would have trouble doubting his tales. This inspirational voice is perfect for two things. Negotiating deals with his men-in-arms, and working his way out of whatever trouble he is currently in.

    Many may wonder why Aramylis has such a difficult complex; and the answer is actually very simple. At a young age he learned his own version of the ‘meaning of life’. He is a strong believer of the “Will to Power” philosophy, and the idea that our world is separated into two groups of people -the antithesis of the "Will of Fire". Those who are born to lead, and those who are born to follow. Aramylis took this belief a step further, and rationalised that he was the only true leader. He was the only one who could bring the world of Shinobi into a lasting peace, and that everyone around him was simply a tool for manipulation, or an obstacle he simply had to overcome. While this is an incredibly selfish belief, it has miraculously guided him through the journeys of his life. Being an incredibly logical thinker, and relying solely on his own abilities, has given him the determination to work hard and become the person that he is today. And while this core belief is still implanted deeply into his personality, it is not something that is ever revealed to the public, nor does he ever have a tendency to preach about his ideas. He is a logical man after all, he knows very well that sharing this information with others would only give him a more arrogant appearance.

    This may just seem like an excuse for his behaviour, however there is one other factor to add to the equation. His actual intelligence. Many in the ninja world tend to look at things from a black, white grey and everything in between perspective. This is common in virtually all cases. It is what starts wars, and why the peace treaties last for only a short while. However, Aramylis prides himself on being a man who sees only grey. No one is purely innocent and no one is purely guilty.
    He realises the differences between cultures, understands what causes conflicts, and knows that nothing is ever just black and white. Many intelligent men have figured this out for themselves, but what distinguishes Aramylis from the rest is his thought process and personal experience. Since he entered his teens, Aramylis has been a massive book worm. Always reading new books the came out, studying up on information his ancestors wrote about, and having the insatiable craving to learn more and more. What actually inspired his lust for knowledge is unimportant, but what is important is what he did with this lust. Always reading books and overflowing his mind with information has pretty much blockaded away any sentimental and emotional values he had. It is not that he chooses to be an asshole, but rather, he has no choice. He never listens to his emotions, never acknowledges instinct, and always thinks things through before doing it. This however, does not mean he disregards instinct. Quite the opposite infact, he chose to hone it, to make it into something that he wished it to be, make it increasingly adept at acknowledging the presence of felonies in his thought processes and beliefs.

    However, Aramyliss is not at all a serious man. He may have serious emotional issues, and many strict codes of conduct, but he never acts this way. Around anyone for that matter. It is simply not the man he is. His ego and optimism are what contribute to his carefree and luxurious lifestyle. By having plentiful amounts of self determination, he simply has nothing to fear. Now, that’s not saying he has no fears. He does have those, but his only materialistic fear is that of insects. He does not even fear death, for he understands life is about accomplishing what one can while they are around, nostalgia over death is just another sign of weakness which he cannot behold. Now these other fears of his, are more revolved around him not finishing the task he has been given. This isn’t a shallow idea such as forgetting to sign a few peace treaties. No, this is on a fundamental level. Aramylis’s greatest fear is that he won’t have enough time to accomplish his lifetime goals, and is the only thing that ever keeps him up at night. His insatiable fear of insects hardly comes close to paralleling this fear, even though he does go a bit psycho at the sight of bugs.
    Unfortunately for the bugs, this isn't the, run away screaming psycho, it's more or less the fetish kind of psycho. Aburame's hold a certain kind of attraction to the male.

    Now Aramylis, is a very adventurous soul. Even since he was little, he loved travelling. . He is not at all a workaholic. In fact, Aramylis devotes his weekends to simply partying, hooking up with girls, or attending local festivals just to have some fun. The man is so easygoing though, that he doesn’t even take serious threats, seriously- intimidation is also likely to fail. Many of his peers tend to hype up a situation beyond reasonable proportions, however Aramylis is quick to notice these troublesome exaggerations, and is often times the first to call them out on their ignorance. He enjoys explaining philosophy, science and even politics to those who wish to listen. His social life is also ever expanding. One of his personas has managed to build up a reputation of being a playboy, sleeping with women on a regular basis and sneaking into brothels late at night. Aramylis is a man with many outlooks on life, very few ever seeming too grim.

    Aramylis typically to actually seems to have a soft side for, well, cute things. Whether it be adorably shaped pastries, cute animals or small people, he will simply fall in metaphorical love with them. When it comes to people, this weakness becomes even more evident. His captivation of adorable things makes him incredibly trusting of these very things, and could easily lead to his demise should an adorable assassin come and attempt to kill him. Even though he simply can’t say no to such things, he does have a brain. After only five or six backstabs will he finally realize the malicious intentions of this cute artifact. Since Aramylis views malicious intentions to be very un-cute, the infatuation is usually lost, and the male has no remorse getting back at the foe.

    As for his actual fighting personality, it’s not very different from his usual personality. When in combat with any regular foe, he’ll remain carefree and usually toy with his enemy, not really having any attempt to kill them. In fact, whenever he measures someone to be weaker than him, his main strategy is to simply ‘wait it out’. He knows that the enemy would have far more to prove, and would therefore try harder. Using a bit of psychology and manipulative words, Aramylis usually attempts to force the enemy into overexerting by simply playing defensive and annoying. However, things become very different when he acknowledges a credible foe. The carefree attitude may show itself at the beginning, primarily to judge his enemy’s capabilities, however once their skillset is confirmed to be dangerous, he switches over to a more heartless set of tactics. His fighting style is incredibly bloody, though not in a literal sense. He’s just incredibly twisted mentally. He loves watching his enemies slowly suffer at his own hands, and will draw out a battle for as long as possible, simply to soak in their agony. Even when losing, Aramyliss will never try to simply win a fight. Instead, he will continue to torture his victims using all possible variables from within the environment.





The Capability


Rank: C

Specialties:

    Main Specialty: Physical Prowess
    Sub Specialty: Projection


Powers:

    Main Power: Magic||School: Sympathy*
    Sub Specialty: -

    *Sympathy is a system of energy manipulation that requires extreme skill and concentration. Sympathy requires a user to create a sympathetic link between two objects. What is done to one object will affect the other. For example, if a sympathist creates a sympathetic link between two coins, he may move both coins equal distances by exerting force on only one. The coin that is not directly acted on by the sympathist will move with the same force and direction as the coin acted on by the sympathist. With such a sympathetic link, however, moving one of the coins will weigh as much as moving both of the coins. However, sympathy is not perfect, and some energy is always lost. Therefore, to move both coins, the symphathist will have to use more force then it would usally take to move two coins.The transfer of energy between sympathetically bound objects is not limited only to motion, however.
    The energy for these actions can either be taken from the sympathist's body or from a nearby energy source (usually a fire). The sympathetic link between two objects can either be strong or weak, depending on the similarity between the two objects. The weaker the link, the more energy goes to waste in performing any action. The strength of the sympathetic link depends upon similarities in shape, size and material. For living objects, strength can be increased by using a portion of the body (e.g., hair, blood).



Abilities:


    Name: Sympathetic Connection [Novice]
    Rank: C+
    Power: Sympathy
    Description: By delving their mind into the fabrications of the world, the user can produce a binding effect between two items. The severity of this bind is dependant upon the similarity of the object, with even the smallest differences producing holes in the pipe that constitutes the binding. A perfect copy of the bound objects would naturally produce a perfect link, with one unit of energy being transferred without any loss. Compounding differences further reduce the effectiveness of the link, and more effort is required to achieve the work required. As such, there are a series of doctrines that constitute this ability, the first of these having already been discussed. The Principle of Consanguinity: A piece of a thing can represent the whole of a thing, one slice of steel taken from a larger frame can be used to effect the whole, at the price of a perfect sympathetic connection. The Law of Conservation: Energy cannot be destroyed nor created. Despite the title of 'magic' these series of arts are not the exception to the rule of the universe, and are in fact the bones of the flesh that modern physicists chew at. The use of this ability requires the user to have three things arranged in their mind. A energy source, a transfer link and a target. The degree of mastery over this ability has one last additional effect, as it limits the number of bindings that can be made simultaneously. At the lowest standard of complexity, a series of five bindings can be made at once. If bindings are doubled up, they can reduce the lost energy from a imperfect sympathetic link by half each time, while they will never rectify the situation, they can make it significantly more usable.



    Name:
    Rank:
    Power:
    Description:



    Name:
    Rank:
    Power:
    Description:



    Name:
    Rank:
    Power:
    Description:





Skills:

    Name: Child Protection Act V.1
    Specialty: Leadership
    Rank: C
    Description: Children are considered slightly, maybe in heavily sacrosanct in most societies that practise the protection of children. Due to this trait of most civilised cultures around the world, they are all to eager to protect their livelihood. The leaders of tomorrow.
    Shame that it can be capitalised on all to easily. With his international features and generally effeminate/girly/childish features, the user of this speciality can pull the public to assist him, either against a foe, to mobilise the police forces, to influence general opinion, or to serve as a suitable distraction with a few well placed cries of words that are controversial in their own right.
    Of course, this only affects NPC's, and is heavily dependant on location. For example, a room full of paedophiles isn't going to jump onto the user's boat for no reason at all...right?



    Name: Leading With A Carrot V.1
    Specialty: Leadership
    Rank: C
    Description: Despite the youthful age of the possessor of this characteristic, they are naturally attuned to the way the world works, and the imagination and creativity of youth flows through them in vast quantities and at a rapid rate. With this skill under their belt, the user has a natural inclination to create, brilliant, often crazy plans that generally involve, sneakiness, and a lack of adult seriousness for them to work. The statistically effect of this plan is a 10% increase in base effectively of their own skills while following the plan to the letter. The actual field of increase depends on the technique itself. A projectile based skill will have it's range increased by 10%. A more physically based subject will find their base, strength, speed, or whatever skills or abilities that they use will be increased by 10%.
    The general picture has been painted.


Name: Boom In My Step V.1
Specialty: Weaponry Explosives
Rank: D
Description: Having shared that age old fascination with explosives that all humans also take note of at some point in their lives, the user of this speciality has gone one step further, having experimented with several different formula's over the years. This trait allows (s)he to create powerful explosives from remarkably simple materials. No additional effects as of yet.

Name: Nothing Rocks Me V.1
Specialty: Weaponry Explosives
Rank: D
Description: Having become accustomed to explosions and the like, small scale interruptions such as the sound of his own attacks going off have become almost restful to the boy, who can now concentrate on his target without suffering from distractions. The level of explosions he can adapt to is equal to the highest trained rank of this speciality. This does not negate any damage taken from explosions or loud noises, simply that the user of the skill can think through them.


    Name:(Leave blank until A-Level)
    Specialty:
    Rank:
    Description:



Weapons/Devices:

    Name: HTC One S
    Appearance: http://i-cdn.phonearena.com/images/articles/65409-image/HTC-One-S-Final.jpg
    Rank: D
    Description: The One S is 0.31 inches (7.9 mm) at its thinnest point. The phone uses an aluminium uni body shell, and a light-blue to dark-blue gradient anodised finish. The micro arc oxidised finish makes the body five times stronger than the bare aluminium, thought the finish can be chipped reasonably easily. The phone has a power/lock button and a 3.5 mm headphone jack at the top, a volume rocker on the upper right side, and a MHL/Micro USB port on the upper left. Three capacitive buttons (back, home, and task switcher) are located on the front of the phone, below the display. There are two speakers, one on the front (serving as the earpiece) and one on the back. A two-color (amber and green) notification LED sits under the earpiece grille.
    The main camera has an eight megapixel, backside-illuminated sensor, an f/2.0 autofocus lens, and a single LED flash with five brightness levels. The camera can also record 1080p video at 30 frames per second. The camera uses a special image processing chip, and allows for faster start-up and focus times (0.7 and 0.2 seconds respectively). HTC's custom camera software, ImageSense, includes multiple modes, including HDR, panorama, and burst modes, and also allows still photos to be taken while also recording video.
    The One S uses a Qualcomm Snapdragon S4 MSM8260A SoC (system on chip) which includes a 1.5 GHz dual-core Krait CPU and an Adreno 225 GPU, as well as an integrated HSPA+ modem, GPS/GLONASS module, Wi-Fi b/g/n radio, Bluetooth, and FM radio. The One S also features a standard array of sensors, including an accelerometer, proximity sensor, and ambient light sensor. The phone provides 1 GB of RAM and 16 GB of built-in storage.
    The One S is powered by an integrated (non-user-replaceable) 1,650 mAh battery. HTC claims up to 10.5 hours of talk time and 13.2 days of stand-by time.
    There are a few apps placed within the One S, the most prominent being Iris, a personal assistant application for Android. The application uses natural language processing to answer questions based on user voice request. Iris currently supports Call, Text, Contact Lookup, and Web Search actions including playing videos, looking for: lyrics, movies reviews, recipes, news, weather, places and others.
    The second most used being Aldiko, an e-book reader application for the Android operating system. It supports the EPUB format for digital publications and incorporates facilities for browsing online catalogs on thousands of books (including thousands of free public domain work) and downloading them directly into the user's personal library. The application features a bookshelf-like user interface that lets user navigate their collection of eBooks. It also provides a customizable reading experience through configurable font and background color, font size and type, margin size, display brightness, page turn mode, etc. Additionally, the application allows users to import their own books to read them on the go.
    The third is Instagram, a free photo-sharing program and social network.
    The service allows users to take a photo, apply a digital filter to it, and then share it with other Instagram users they are connected to on the social network as well as on a variety of social networking services.
    There is a variety of music on the device, ranging in a wide selection of genres, from artists such as Owl City, Simon and Garfunkle, Harry Belafonte, The Beatles, Johnny Cash and many more. There at a rough estimate, 350 songs at present on the device.
    Origin: A present from his parents.
    Note: Credit goes to Wikipedia.



    Name: Butterfly Knife[Bailsong]
    Appearance: -
    Rank: D
    Description: The Balisong, also known as a butterfly knife, fan knife is a folding pocket knife with two handles counter-rotating around the tang such that, when closed, the blade is concealed within grooves in the handles. In the hands of a trained user, the knife blade can be brought to bear quickly using one hand. Manipulations, called "flipping" or "fanning", are performed for art or amusement.
    Balisongs are useful for situations where it is inconvenient to use both hands to open a knife. For example, a worker who is using a single hand to hold on to something as protection against falling will not wish to use that hand to open a knife. In such a situation it is useful to have a knife that can be opened with either hand.
    Origin:Stolen from one Weapons Stockpile or another.



The Background


History:
Unlike many others within this world, the story of Kaku is by and large, an unimpressive one. He has a happy family. He goes to school with kids his own age. He plays board games and enjoys sports. Having a particular fascination for badminton but never being physical gifted enough to play it at a high enough level as he would of liked. But this is out of order, to reassert this vital aspect of the world, it is necessary to begin at the top of the page.
His birth went by without complications, in hindsight at least. At the time, the doctors believed him to have suffered some internal injuries from the unusually long labour. Pumping his system full of drugs to keep him alive, Kaku suffered a slight overdose from their enthusiastic medical treatment. He has now developed a slight immunity to most anti-biotics, causing him to be slightly more slower to recover from illness then others. This had a large effect on his parents, who were relucant to allow him to take many risks as a child, and to explore the world around him as many other children of the age were allowed to do. This has slightly contributed to his lack of sporting ability. Lack of experience. Not that it was likely he'd ever have been terribly good to begin with.
But it was this series of events that caused the young boy to experiment, to become fascinated with the presence of books and that which the mind envisions. He has never truly known when he became aware of the ability to shift his body between locations almost instantaneously. At first he was only aware that distances became shorter, that he could jump to almost obscenely high places, it wasn't until he finally slipped up in his day to day life while crossing the road by himself. He slipped and fell, and as one might expect, was promptly run over. Or at least the after-image of him was, as the young boy slipped away into a location he had not seen in many years. An old tree house, something that he could call his own.
And from that day onwards, Kaku travelled around, using this skill to bypass restrictions such as time, money and adult supervision. And throughout continued use, they have expanded since they first awakened, now able to transport heavier materials, the young boy has settled within his mind the determination of the occupants of his mind:
To rule the world. And everything beyond it. Nothing else shall suffice.



Last edited by Ford Perfect on Sat Jan 19, 2013 1:13 am; edited 14 times in total
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K-9

K-9


Posts : 78
Join date : 2012-09-18
Age : 29

クリムゾン || Humanities Dragon Empty
PostSubject: Re: クリムゾン || Humanities Dragon   クリムゾン || Humanities Dragon EmptyWed Sep 26, 2012 8:25 pm

Interesting app but if you're not done you need a "WIP" sign.
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