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The Daily Bugle |
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Senator Hines has revealed how mutants will be handled: Sentinels.
A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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| | On foreign grounds | |
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The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: On foreign grounds Wed Sep 12, 2012 11:14 pm | |
| Tokyo, Japan was a lovely place, when it wasn't being ransacked by natural disasters of course. The night time sky was littered with stars, but one couldn't see it down on street view, simply because the blaring lights of the city. Jesteria, the Clown Queen of Crime, decided to take her star gazing to the rooftops. Standing on the edge of what appeared to be a business building, the pale clown would be eating a candy bar while staring up at the stars. Sliding back from the ceiling, she pressed her back against a metal air duct that was large enough to fit her small body, if she wished on entering the current building she stood upon. Tapping her foot onto the ground below her, she'd toss her candy bar into the air duct and listen to exactly how far it'd fall. That'd give her a good estimate of how long she'd need to shimmy through the vents if she planned on breaking into this building this lovely night. Pinching her chin between her thumb and index finger, the face painted female would scrunch her nose in curiosity. She was preparing to jump right in.. | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Fri Sep 14, 2012 12:25 am | |
| "To be a clown you surely do take your job seriously" Came a voice from the darkness. His Chile had done her job whether she was aware of it or not. His sire bond with her little womanly fling had lead the Nameless one straight to Jesteria. Though he would not reveal that information at this present time. "You know who sent me and why I am here. Let us not stand on ceremony, Jesteria." He stated as he walked from the shadows and he pulled his jacket off letting it hit the floor revealing his all black suspenders,shirt and slacks. Hand would pull the bottom of each glove on his hand to make sure it was snug. He would run his hands across the rims of his shades and rub the dust away. "Shall we?" | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: On foreign grounds Fri Sep 14, 2012 1:17 am | |
| "Job?! Surely you Jest!" The woman turned towards the origin of the voice, raising her gun and pointing it straight to the man's head. "I've only been in Asia for a week and the Order is already breathing down my skirt. How thorough of you all." The Jester raised a brow at the man's attire, and spun her firearm on a finger before sliding it back within its holster. "Shall we? Oh this sounds like a dance! I would have so gotten dressed up if I knew you'd be asking to accompany you to the ball, my Prince Charming! Heeheh! You know, most girls do think it's attractive for the male to make the first move. However, you'll notice I'm not like most girls." In a blink of an eye, the Clown would slam two pellets down to the ground, releasing a cloud of smoke that would spread out to six meters in each direction, and mask her entirely. In these few seconds, she slipped into the ventilation shaft and slid right out in seconds; kicking through a filter, and landing in a room of the office building. The room itself seemed to be only twenty meters in cubic feet. It seemed to be a small office for a company, as many cubicles were set up, and covered the entire room, creating what appeared to be a maze. Not stopping to wait, she'd slide behind the furthest cubicle to the right, facing the wall, and would use it as cover for her body. Keeping a hand on the hilt of her blade, and the other on the handle of her glock, she'd await the man to follow her into the room. Perhaps an ambush through smoke and mirrors? There were many variables to take in. Her eyes darted across the room taking in various details and devising a plan to deal with her assailant. - stuff:
Item Name: Smoke Pellets x6 Item Rank: C Item Description: Small round balls that release smoke once hitting a surface or squeezed. Patent: - Item Image: Item Power: Smoke from each pellet spreads out into a radius of 3 meters. The smoke it releases is black and can cause coughing and irritation to the throat. Smoke lasts for three posts.
Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
Skill Name: Quick Draw Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled at equipping and pocketing her weapons in a blink of an eye. This allows her to become a one woman army, unleashing an onslaught of weapons one behind the other when in the midst of combat or to just show off.
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Sat Sep 15, 2012 3:30 pm | |
| "I value your persistence" He stated as the woman slammed the pellets down. His own orbs would be thrown to the ground sucking in the smoke in the area. However her movements were swift as she had already entered the shaft and began to slide down. The only thing Nameless managed to see were her hands. He knew better than to follow her. Using his psychic power he would get a layout of the building and pinpoint her location within it by hitch hiking her senses. The shaft was not the only way to get to the office as instead he opted to take the side of the building. Crawling on the side much like a spider would in a quick yet silent motion. He would come just above(about a foot) the window of the small office and four black orbs would be formed(out of the windows view). Suddenly they would crash through the window and detonate after a 3 second delay. Given the small area of the office the blast radius would be hard to dodge. The Nameless one being the creator of the orbs had the insight on how much time he himself had to get the hell out of dodge. Thus he would merely disengage from the wall and fly as far away from the blast. His suit covering his body to protect him from any debris that came his way. Items - Spoiler:
Item Name:Suction Orbs Item Rank:B Item Description: Black golf ball sized orbs with a pale grey button. Patent: N/A Item Image: N/A Item Power: Upon hitting a button a 1.5 countdown starts. When time has elapsed the orbs will open a small compartments and activate very strong vacuums within it's mechanism which suck in gases and impurities in the air(small particles and grains). The compartments contain air purifiers which cleanses toxins and impurities which are sucked in and frees up space. The orbs can cleanse 15 yards per post and only strong enough to cleanse impurities of the items rank and below. Suctions lasts 4 user posts. 10 orbs usable.
Abilities and Skills - Spoiler:
All at B-rank
Name:Wall Crawling Rank:C+(Training at B-rank) Power:Hybrid Physiology Description: The user can climb walls and stay unto ceilings. The user does not deny gravity, but has mutative "tarsi" or microscopic hooks on their volar (palm of hand) and plantar (sole of foot) skin allowing them latch unto structures (like an insect). Some users can disperse energy from their body into the surface allowing them to walk, run, or crawl on the walls. User can move at ¼ there total speed per rank when wall crawling.
Name:Hunters Speed(X4) Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.
Name:Hunters Reflexes(x4) Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Art of the Assassin Rank:B+ Power:Intuitive Ninjutsu Description:The power to possess expertise in stealth. The user possesses incredible skill in stealth tactics, enabling them to easily slip in and out of areas undetected. The user can’t be tracked down. Fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. Military call people like these 'Ghosts' because they leave no physical traces behind them, at least none to clearly define a man was there. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals. At B-rank Sound made could only be detected by a heightened sense that matches this abilities rank or is higher. At A-rank this takes on the prior and works the same against scrying and supernatural means of detection(if one has a main power that focuses on detection the user can be detected if the ranks are even). Users can silently takeout enemies quickly and effectively without alerting other targets or civilians and carefully pick off each target allowing for a smooth mission and a quick and easy escape.. Appearing to be off the grid unless and actual visual was given or the ability was outranked.
Name:Explosive DarkForce Constructs Rank:C-S Power: Darkforce Description:The user can create and launch explosive Darkforce constructs that have various yields, ranging from small explosions to near-nuclear blasts(At S-Rank). These constructs are composed of the zero/Negative Darkforce energy and upon impact or the user's discretion (the user may choose) the construct will explode with darkforce energy. At C-rank the explosion is roughly 20 yards, at B-rank this is amplified to 40 yards, At A-rank this increases to 100 yards and at S-rank it can easily level a city block. Explosions can be controlled to deliver a more compact yet potent result.
Name:Telepathic Scrying Rank:C-S Power:Telepathy Description: The power to perceive through other beings' senses. User can "hitch-hike" other beings' senses and experience what happens as they were them. The user can use 1 sense per rank C and above. The user when peering through the eyes has remote view of sorts. All other senses can be switched and swapped between user and opposition. This only works one way as the user can only look through the eyes of another being or hear what another being hears etc. Unless user has some ability to control the being they are using, they have no control where it goes and what it looks at. Beings who have sensory the user does not understand or recognized cannot be used unless it stimulates one of the basics 5. The range is of the initial link is within eye sight after that it is 75 yards per level at C and B. Has an infinite range after initial link is made at A-S level. The opposition is not aware of the scrying during the process.
Name:DarkForce Flight(x2) Rank:C-S Power:DarkForce Description:By generating a invisible, intangible portal into the dimension in the contour of his body, he balanced its attractive force upon him against that of Earth’s gravity without passing through the portal. In order to increase its counterbalance with gravity and wind resistance, he angles the portal more steeply as he accelerates so that the attractive force does not leave his center of gravity (and his moment of inertia) behind as it draws him long.(Taken from the Darkforce Flight that Laynia Petrovna Aka Darkstar uses) C - 200mph B - 400mph A - 800mph S - 1,600mph
—Name: Living DarkForce Suit —Specialty: Projection —Rank: C-Level —Description: Nameless wears a living, sentient Darkforce-based symbiote suit made from his own body(not an item just a construct of his DarkForce powers). The suit feeds from the DarkForce in Nameless's body and is able to shapeshift into a cape, spikes, and chains, vines,claws, regular clothing etc. The DarkForce is all part of an organism that is bonded to his central nervous system; because of this connection he can mentally manipulate the suit to perform shapeshifting feats as he would independently or the suit can perform them instinctively. Thus the benefit of him wearing it is that it covers him in all angles being able to react on it's own. At B-rank and above the user can form living entities from the suit that can be used as a medium for his abilities to extend range or exert touch based attacks at 2 "living" entities every rank above C.(Extension of Darkforce Constructs)
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: On foreign grounds Sat Sep 15, 2012 3:58 pm | |
| The shattering window would cause the Ex-Assassin to move suddenly, and flawlessly. With her heightened reflexes, she played safety first, instead of risking a confrontation that could end badly. Since she was already on the far right of the room, she'd throw herself towards the wooden door on the wall parallel to her cover. On the count of the second second, she was already hurling herself into the next room, rolling off her shoulder and diving behind a metal file cabinet larger than her body simply for cover. Though, she wouldn't be able to get behind the file cabinet in time, so the sudden explosion in the room over would send a shockwave hard enough to send her flying through the wall amonsgt the rubble. Thanks to the materials used in office buildings and the wiring that is usually running through the walls, the material wasn't as hard as brick, and thus absorbed some of the impact damage. Her own durability came into play here, but that didn't remove the fact that she was bruised from the impact. Apparently this man wished to play hardball. These were the moments where her playful personality subsided and was replaced by the killer. Removing her gun from her holster, she would shoot the fire alarm over head, causing the sprinklers to begin to fall and lace the building. This also started a loud alarm that would continue to blare throughout the building making hearing, and high concentration, fall to a minimum. Seeing how the opponent's weapons came from the window, it was safe to say he was originally outside. Taking in the calculations on where they landed from a simple trajectory prediction, she had a good 3D figure on where it exactly came from. Well not exactly, but the area was very clear. Pointing her gun towards the window, she'd let the water wash off her face paint, revealing the Assassin behind the guise. With her free hand, she'd release three more smoke pellets within the room, masking it in a thick smoke that'd spread out to 9 meters in every direction. She stayed close to the ground, ready to move behind any sort of cover, as her gun remained holstered. Slowly she would lower her masquerade mask to switch on the heat vision..It was going to be an interesting night. - Skills:
Skill Name: Don't Hold Me Back Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Being born using mass amounts of weaponry, and keeping them on her body, Jesteria is skilled in maneuvering while carrying a large amount of weapons on her person. They do not slow down, nor hinder her movements in the least, allowing her to move swiftly, and still attack brutally, in perfect unison.
Skill Name: Ridiculous MMA Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Using all her styles [Jesteria's Fisticuffs 101 & 102, Boxing Mistress, Feint Fighter, Art of the Assassin, Killer Submission, etc] she can mix them into a whacky MMA style that becomes a bastardized mix of all their principles and strengths. Those who analyze styles will have a hard time pinpointing what this one does exactly, unless they have a skill higher ranked than the user. Duplicating it also becomes impossible unless they have each style mastered that is used within it.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Dull Pain Skill Specialty: Physical Prowess Skill Rank: C Skill Description: During years of training with the Assassins, Jesteria has gone through brutal training and missions. The pain receptors are dulled in her body, and she can virtually turn off any natural (injury) pain to get the mission done. However, this won't stop her from dying, it just ignores the pain.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Armor Piercing Precision Skill Specialty: Weaponry Skill Rank: C Skill Description: Jesteria is so fluent with her firearms that she can pinpoint an area on an opponent and fire a shot that will do more damage than normal. For shields or durable skin that block things their own rank, the bullet will do half damage, but still injure them. Instead of going through them like before, it will actually become embedded in their body slightly. If it is shot in a vulnerable area such as the eyes, mouth, or temple, the bullet will pierce through completely.
Skill Name: Reflex Girl Skill Specialty: Physical Skill Rank: C Skill Description: Jesteria's reflexes are abit more intune than the next guy. Her reflexes are so intune that almost at a drop of a dime, she moves with precision. If someone were to accidently drop something, she'd catch it way before it reached the ground. If she were to be tripped, or knocked down, she would recover on reflex and instinct immediately. Whatever the human eye can see, she can respond to on a dime. Her reflexes are 10% higher than others.
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Enhanced Endurance Skill Specialty: Physical Prowess Skill Rank: C-A Skill Description: In the profession she is in Jesteria learned how to use stamina in a way that suits her better. At C-Rank she can run of that as a professional marathon runner without tiring. She can run on empty for 3 days at B-rank and at A-Rank her body becomes strong enough to work properly after a week of no sleep.
Skill Name: Enhanced Hearing Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Being trained by Assassins, Jesteria's senses are abnormal and controlled at will. Because of this she adapted to hearing things better. At C-rank the user can hear a pen drop from 3 blocks over. At B-Rank he can hear a pen drop 5 blocks over. At A-Rank it becomes 8 blocks and at S-Rank it becomes 10 blocks in distance.
Skill Name: Combat Perception Skill Specialty: Weapon's Expert//Physical Prowess Skill Rank: C Skill Description: With this ability the user is able to instantly understand an opponent's method of thinking and fighting after watching their style and form of combat (Must be her rank or lower and must be fighting with them for atleast 2 posts). Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.
Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
- weapons:
Item Name: Infra-red Goggles Item Rank: C Item Description: Small black goggles that can be strapped over the head and turned on to reveal infrared. Their regular appearance is a suped up masquerade mask for a custom touch. Patent: (If you or someone else has this item patented) Item Image: Item Power: Allows one to track body heat
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Sat Sep 15, 2012 4:54 pm | |
| Landing on the roof of the building nearby he had an angled vantage point to the window(or what once was the window) he had tossed his projectiles through. Nameless would smile as the alarms caused a slight disruption in his concentration but nothing he could not handle."Smart girl" However now he would try a different approach. He would take out his extended clip from his Glock magazine and flick out 9 rounds with his thumb. He would grip them loosely in his hand as the computer monitors in the building would come on that were not messed up by the water. The Alarm system he left on however but enabled the sprinkler function turning the water off. The monitors would show Nameless's face as a still picture with no background as his voice blared through the speakers. "Lets not play games here. Before the Order sent it's scrubs only to let you know we could still find you...to test you and make sure your skills had not swayed. This however is not a test.....and I am no scrub....If you do not come willingly you will be dragged out and we will break you. Mind...body...and spirit...." The orbs that were threw in the office did not only break the window but also blew out a large chunk in the wall to the outside. This helped spread and ventilate some of the thick smoke she caused to come up. So he would move his hands allowing him to see through the security cameras in place. Shuffling the rounds in his hands again he threw them at the opening in the wall. Normally this would be futile but guided by telepathic force they would be pushed into the room. The security cameras could see just enough of the area for him to individually cause the bullets to comb the room at different angles faster than what they would have if they were actually shot. He would repeat the process again and again until the room she had previously been in and the the room over were swarming with bullets combing the area high and low at great speed and force. Stuff Used - Spoiler:
All at B-rank Item Name:Chrome and black Glock 18 Nameless Variant (x2) Item Rank:B Item Description: Another compensated variant was also produced, known as the Glock 18C. It has a keyhole opening cut into the forward portion of the slide, not unlike the opening on the Glock long-slide models, although the Glock 18 has a standard-length slide. The keyhole opening provides an area to allow the four, progressively-larger (from back to front) compensator cuts machined into the barrel to vent the propellant gases upwards, affording more control over the rapid-firing machine pistol. The compensator cuts start about halfway back on the top of the barrel. The two rear cuts are narrower than the two front cuts. The slide is also hollowed, or dished-out, in a rectangular pattern between the rear of the ejection port and the rear sight. The rate of fire in fully automatic mode is approximately 1,100–1,200 rounds per minute. Most of the other characteristics are equivalent to the Glock 17, although the slide, frame, and certain fire-control parts of the Glock 18 are not interchangeable with other Glock models. This model is Chrome and black Patent: (If you or someone else has this item patented) Item Image: N/A Item Power: (What the Item does) The Glock 18 is a selective fire variant of the Glock 17, developed at the request of the Austrian counter-terrorist unit EKO Cobra. This machine pistol-class firearm has a lever-type fire-control selector switch, installed on the serrated portion of the rear left side of the slide. With the selector lever in the bottom position, the pistol will shoot fully-automatic, and with the selector lever in the top position, the pistol will fire semi-automatically. The firearm is typically used with an extended 33-round capacity magazine, although other magazines from the Glock 17 will also function, with available capacities of 10, 17, or 19 rounds. Early Glock 18 models were ported to reduce muzzle rise during automatic fire. The Nameless variant has built in suppression, a semi automatic function, and an extended 25 round clip.
Name:Machinopathy Rank:B+ Power:Technopathy Description:The power to intercept, generate, and interpret electronic, digital, and radio transmissions and signals with one's mind. This extends to sensing and patching into radio and transmission frequencies to raging proportions and power-levels. The user can "see" electromagnetic wavelengths and they have the ability to intercept communications and encrypted messages with their minds, send an electronic message without interface, and can easily read messages from remote distances without accessing any standard source of communication. The user is in essence a living wireless hub. Can communicate over voicemail, texts, emails, instant message, beepers, and even high level users can alter live video dialogue or subtitle, as well as video-games or patch themselves into phone calls. That way the users can pedict a target's movements. Works at 30 yards at C-rank, 90 yards at B-rank, 2 miles at A-rank, same continent at S-rank.
Name:Computer Interface Rank:C+(Training at B-rank) Power:Technopathy Description:The power to create a personal digital interface and manipulate the data via physical interactions with the computer hologram. This can be done with actual components or via energy construct projection. Users of this ability can create a digital archive in their surrounding allowing them to create a portable interface out of thin air. The sophistication is limited by the abilities rank(the interface is the same as the natural interface of it's rank).
Name:Telekinetic Force(x 13) Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: On foreign grounds Sat Sep 15, 2012 5:35 pm | |
| The moment she heard his voice booming throughout the room, she recognized just how compromised her positioning was. Instead of waiting for his speech to end and sitting idly by, she would use this monologue to expedite an answer to her current predicament. As he spoke, she would take a chair beside her, and throw it through the opposite window (on the other side of the building away from the opponent) and would jump out immediately behind it as the cameras were entering the room. Being a Japanese built building, its design was very odd, as it had a slope of windows that went on for about thirty meters. The moment the woman hit the slope, she slid down but made sure to keep awareness at the maximum. Looking further down, she saw the area where the chair had landed, which caused the glass to shatter. Shifting her body, she would slip into this opening and fall into the room. Rolling off her shoulders so she wouldn't damage herself, she'd use this forward momentum to launch herself over a counter. This seemed to be some sort of lobby for the office. Or a waiting room. It wasn't entirely clear, but she wouldn't wait to analyze the room completely. Instead, she'd slide into a hallway, staying low to the ground, as she dashed towards the front doors with her gun still drawn. This enemy wasn't human, and that was for sure. She didn't think the Assassins would stoop so low as to send a freak after her. On her way down, she heard something about bringing her in? Hah! In a coffin or not at all! Live and world laughs with you. Die, and you laugh alone! Their little game was sure to attract attention, so as she ran, she made sure to drop smoke bombs throughout the hallway to mask her movements. These were much more powerful than the last, and were ignited off a slash against her belt. Soon the entire hallway was filled with this dark smog, as she slid to the ground and kicked open a ventilation shaft. Crawling in, she'd begin to shimmy to reach her freedom. Just ahead of her was the light to the end of the tunnel. The streets outside the building that was turned into a horror house. - Stuff:
Previous Skills used Item Name: Homemade Smoke Bomb x3 Item Rank: C Item Description: Small clayish pellets that can be plastered onto items and objects. They can also be thrown. Must be ignited to be used. Patent: (If you or someone else has this item patented) Item Image: https://2img.net/r/ihimg/photo/my-images/530/p2110094ug1.jpg/sr=1Item Power: Releases a steady source of smoke that blankets 8 meter area with a dense smoke. This smoke lasts for 2 posts before dispersing amongst the wind. Ammonium nitrate is a dangerous explosive found in a surprising number of household items, including cold packs and fertilizer. This video demonstrates a relatively safe application of this chemicals powers, the construction of a homemade smoke bomb. In this case, the ammonium nitrate comes from cold packs, and is first dissolved in water in a bucket and then absorbed into a newspaper, which forms the body of the bomb. The massive amount of smoke produced is very impressive relative to other smoke-bomb-making techniques. Carries 3
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Sun Sep 16, 2012 1:11 am | |
| Nameless again accessed the alarm and turned the blaring noise off after the bullets were thrown. Nameless tuned in closely to the sounds coming from the building. There were no screams or even sighs...no indications that the woman had been hit. However he did hear her shuffling and then metal ringing. It was the same as when she slid down the first time. Using the wifi signal he quickly got a layout of the building and the shaft that would exit the area to make an escape. He knew she would be close to getting out by now so he decided to turn up the heat a bit. The building was old but they still had an automated thermostat controlled by the network. So he decided to turn the heat to it's maximum setting of 100 degrees. This meant that the shaft would be almost twice that not to mention the metal. He would already begin flight to where she would come out at hoping to meet her there. Stuff Used - Spoiler:
All at B-rank
Name:Machinopathy Rank:B+ Power:Technopathy Description:The power to intercept, generate, and interpret electronic, digital, and radio transmissions and signals with one's mind. This extends to sensing and patching into radio and transmission frequencies to raging proportions and power-levels. The user can "see" electromagnetic wavelengths and they have the ability to intercept communications and encrypted messages with their minds, send an electronic message without interface, and can easily read messages from remote distances without accessing any standard source of communication. The user is in essence a living wireless hub. Can communicate over voicemail, texts, emails, instant message, beepers, and even high level users can alter live video dialogue or subtitle, as well as video-games or patch themselves into phone calls. That way the users can pedict a target's movements. Works at 30 yards at C-rank, 90 yards at B-rank, 2 miles at A-rank, same continent at S-rank.
Name:Computer Interface Rank:C+(Training at B-rank) Power:Technopathy Description:The power to create a personal digital interface and manipulate the data via physical interactions with the computer hologram. This can be done with actual components or via energy construct projection. Users of this ability can create a digital archive in their surrounding allowing them to create a portable interface out of thin air. The sophistication is limited by the abilities rank(the interface is the same as the natural interface of it's rank).
Name:Heightened Hearing Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. Users ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city. The user can hear a pin drop 70 yards per rank. If focusing for an entire post the user can increase this by 10% per post focused up to 200%. The user can shut this down and also has the ability to focus hearing to certain area, or filter out everything but the wanted sound. His hearing is acute to the point that he can hear infra-sounds which are below the normal hearing range; since infra-sounds are produced by several natural forces the user is able to sense natural disasters (earthquakes, volcanoes, etc.). Several machines produce these voices as well, so user could hear when they start malfunctioning. He can also hear ultrasounds which are above the normal hearing range. These are mostly produced by animals, which gives notable edge for a hunter.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: On foreign grounds Sun Sep 16, 2012 6:03 pm | |
| The ventilation shafts would begin to heat up, but using her shimming and dull pain attributes, she could make it through the hellish shaft before serious injuries were taken. Bursting out into the alley way on the side of the building, she'd hear the cutting of the air as if someone was currently gliding towards her location. Immediately shifting her gun to the location of the sound, she'd fire two shots. One aimed towards the individual's left shoulder, and the next to the right leg. "I wasn't aware that the Order was lacking on members these days. Bringing in a freak would be hardly acceptable in my time! Guess they had a change of management recently? Hahahah!" She took off into a sprint using various dumpsters and trashcans as cover. "So tell me. Why would they take a sudden interest in me after so long? I was suspected I was the dirty little smudge on their shirt they wanted to hide. Guess that's changed aswell, huh?"- Stuff:
Skill Name: Armor Piercing Precision Skill Specialty: Weaponry Skill Rank: C Skill Description: Jesteria is so fluent with her firearms that she can pinpoint an area on an opponent and fire a shot that will do more damage than normal. For shields or durable skin that block things their own rank, the bullet will do half damage, but still injure them. Instead of going through them like before, it will actually become embedded in their body slightly. If it is shot in a vulnerable area such as the eyes, mouth, or temple, the bullet will pierce through completely.
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Enhanced Endurance Skill Specialty: Physical Prowess Skill Rank: C-A Skill Description: In the profession she is in Jesteria learned how to use stamina in a way that suits her better. At C-Rank she can run of that as a professional marathon runner without tiring. She can run on empty for 3 days at B-rank and at A-Rank her body becomes strong enough to work properly after a week of no sleep.
Skill Name: Enhanced Hearing Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Being trained by Assassins, Jesteria's senses are abnormal and controlled at will. Because of this she adapted to hearing things better. At C-rank the user can hear a pen drop from 3 blocks over. At B-Rank he can hear a pen drop 5 blocks over. At A-Rank it becomes 8 blocks and at S-Rank it becomes 10 blocks in distance.
—Name: Weapons Training [Firearms] —Specialty: Weapons Expert —Rank: D —Description: Scourge is trained with using basic firearms, such as handguns. Her aim is slightly over average, being able to accurately shoot even while moving or jogging. Never in an all out sprint.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Dull Pain Skill Specialty: Physical Prowess Skill Rank: C Skill Description: During years of training with the Assassins, Jesteria has gone through brutal training and missions. The pain receptors are dulled in her body, and she can virtually turn off any natural (injury) pain to get the mission done. However, this won't stop her from dying, it just ignores the pain.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
Skill Name: Don't Hold Me Back Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Being born using mass amounts of weaponry, and keeping them on her body, Jesteria is skilled in maneuvering while carrying a large amount of weapons on her person. They do not slow down, nor hinder her movements in the least, allowing her to move swiftly, and still attack brutally, in perfect unison.
—Name: Old Faithful Glock —Appearance: A basic 9mm handgun with a black handle. On the barrel is the words old faithful. —Description: The gun shoots .50 cal bullets and holds a clip of 12. —Origin: Given to Larah after her training with the Assassins.
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Sun Sep 16, 2012 7:11 pm | |
| Nameless knew he was approaching her and it was safe to say he would meet some hostility. As he began to descend apparently the woman had already made it out. She was a tough little cookie. As unexpected as it was...the shot she took at him was not so much. Her firing position was random and to most what she did would have caught them off guard yet Nameless was composed of a dozen or more souls who had the same rattled mind as she did and thus she was easier to predict to him. With a swift movement of his hands two rifts would open swallowing the bullet and it would come out through another set of rifts at the same set speed and velocity 3 inches behind the clown woman's left calf and the other at a downwards angle at her gun hand. However on instinct the shadows that surrounded him veiled him like a cocoon though still transparent in nature. His suit had also hardened and expanded slightly. Though they would immediately drop after the threat was gone if all was successful. " A woman who is clinically insane, paints her face like a clown, and screws the dead is calling me a freak? What is the world coming too?" He would say no matter what the outcome. "As for your question....lets just say The Order has changed it's direction. I do ask that you reconsider my offer and you shall be reinstated to your full rank and privileges and you excommunication will be swept under the rug. Or you can risk being hunted by more like me....provided they will be far less handsome but you get my point." Abilities and Skills - Spoiler:
All B-rank Suit listed above
Name:Dark Mind Rank:C+ Power:Dark Force/Telepathy Description:Nameless being from the darkest pits of hell and the chaotic Dark Force realms for thousands of years has learned to embrace madness and become unpredictable in his thoughts and actions. This has also given him insight on the darkest and most corrupt minds being able to understand those who are deranged, evil, and unpredictable. The user possesses a completely unpredictable nature and can understand those chaotic and unpredictable of the same rank and lower.
Name:Supercomputer Mentality Rank:C+(Training at B-rank) Power:Technopathy/Telepathy Description:The power to be precise with numbers and view the world as a numerical system or matrix of numbers. The user has the ability to solve, measure, and calculate problems trough numbers without using mathematical operations, but through pure intuition. One can tell how many bullets there is inside a gun and how many have been shot, also the measurements of areas or coordinates without having data of it or any information.One can use this to solve problems,puzzles or riddles and can enhance one's accuracy to be precise and always hit the target. Advanced users can even tell the numbers of stars in a galaxy or atoms in a certain body and always tell the right time including hour,minutes, seconds and milliseconds with the slightest thought as their mind acts like a search engine. Precision is based on rank, at C-rank the user can calculate distance and time, at B-rank distance, time, speed, and momentum, At A-rank all mathematical equations can be analyzed .
Name:Hunters Reflexes x6 Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Shadow Beast Rank:C-S Power:DarkForce Description:The power to bring one's shadow to life to fight for them. The shadow of the user is a living creature of the DarkForce realm that serves the user and is an independent entity. The Shadow evolves and grows with the user but remains incorporeal and may operate independently. At C-rank the shadow may only use DarkForce powers and it's main priority is the defense though it can attack via force of will. For each rank above C-rank the user produces an extra shadow. If not attacking it constantly pulls shadows from around the area(15yards per rank) to act as an auto defense for the user at. The power of the shadows defensive and offensive capabilities are based on level of the ability. The shadow is just that a shadow and are a DarkForce manifestation of the user's subconscious. Thus it cannot be effected by anything on the material plane other than what may effect a normal shadow other than complete darkness(It still can operate in complete darkness though is extremely weakened by light such as lightning or fire).
Name:Flowing water refraction Rank:B Power:Intuitive Ninjutsu Description:The power in which one can control limbs and digits with sheer adroitness.The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility.Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly.Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions. This is to be perfectly aware, familiar, and in control of one’s body motions. When this ability is used the user has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. User is able to perfectly balance on any object, no matter how narrow or unstable it may be. One can go from one motion to another effortlessly. One with this ability can effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Name:Darkforce Displacement Rank:C-S Power:DarkForce Description: The user displaces projectile attacks against his person by opening small apertures into the Darkforce dimension. By connecting the two adjacent doorways the user can actually cause the objects to go through one portal entering the dark force real and come out of the other end continuing the same path and velocity as the original projectile. At C-rank only one portal no bigger than the user himself can be created. At B-rank the user may create up to 3 at one time. At A-Rank the user can create 6 of these and at S-rank they can create up to 12. Living organisms cannot pass through these portals until A-rank and above. The portals can only be made where the eyes can see.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: On foreign grounds Mon Sep 17, 2012 1:27 pm | |
| Seeing how the gun was ducking and using various cover through her dash, such as trashcans and dumpsters lining the walls, she was never in the same spot for more than a second. Lucky for her, as the man created a rift in an attempt at turning her weapons against her, three inches behind her leg, she was still in motion to get behind that second trashcan. With her enhanced movements and subtle motions, it was by chance, but the bullet would skim her boot instead of hitting the flesh. This was the reason people were to aim slightly infront of the target, instead of on or behind them, as the chance of hitting was drastically changed. Especially when aiming for such a small target as herself. Now the one above her was a problem. Since she was shifting behind cover, the bullet from above would hit her on the forearm causing a wince of pain. On her forearms she wore her fun house gloves which also offered protection from the blunt of the blow. It'd be a flesh wound, and still hurt like hell for someone not initiated. "Son of a bitch!" The initial force of the bullet made her hit the wall with blood running down her arm. "Aww you know that much about me? I didn't know I had a stalker. That's cute. I take it you were the one that sent that woman who tried to bite me? And now you ask this deranged clown to rejoin the Assassins that cast her out. Give me a reason for it. Why would you suddenly wish to bring me back into the Order? Especially after shooting me in the fucking arm!" The Jesteria would grasp her arm, applying pressure to the wound to cut off excess blood leaving her body. Annoying to her, her fun house glove was now being blood soaked aswell. | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Tue Sep 18, 2012 4:10 pm | |
| "Well unless I am mistaken you subconsciously you wanted to be found. You damn near took over a city....wounded several local and Federal agents etc etc.....If you were trying to hide or be subtle then you did a piss poor job. The Initiated don't just abandon our cause. It is insteeled in us to attain balance no matter how far away from the Order you try to distance yourself. But f*ck loyalty lets be frank here, you are an asset to the Order. We have spent resources training you, molding you, and you know many of our secrets. So the choice is quite simple...close friend or loose end." He stated as a staff appeared in his hand made of Darkforce material that would extend to her location. The staff was so that she could grasp it and lift herself from the wall. | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: On foreign grounds Tue Sep 18, 2012 9:26 pm | |
| "Correction. I didn't damn near take over a city. I did, and destroyed it a week later. HAHAHA!" The girl gave a deranged laugh at the man's comment, while continuing to apply pressure to her arm. Reaching down to her sock, she'd rip the upper layer to get a strand of cloth. Wrapping it around her arm, she'd tie the wound and spit to the side. Instead of taking the staff, she'd narrow her eyes at the man. "As long as I get to do what I want, I have no problem working with the Order again. So save me the torture of more threats, and take me back to my old home. I don't plan on bleeding out in the middle of this alley." Keeping her gun in hand, just incase the man would try something, she'd await for him to lead the way. After all, she needed to make sure the wound on her arm didn't turn into something serious. It needed to be treated. Luckily the bullet wasn't lodge in there to where poisoning could end up as a problem later on. | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Thu Sep 20, 2012 4:06 pm | |
| "Yea...anywho we have alot to do in a small span of time. " With that said the staff disappeared and he would smile as a black portal would open. Slow steps would guide him inside as it would linger just long enough for her to enter. The portal crackled and seemed a bit unstable yet the Nameless one had entered without hesitation. It was true however they had a lot of work to do a master plan that Nameless had cooked up and it would get started very soon. Though first they had to prepare and finally balance would be restored. Once the woman entered the portal would be closed if she didn't he left a two minute window for it to auto close.
exit | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: On foreign grounds Thu Sep 20, 2012 4:09 pm | |
| She looked at the portal for a few seconds, hesitating to take it. With one final breath, she'd walk through, still on guard on what might happen.
-exit- | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: On foreign grounds Sat Sep 22, 2012 2:56 pm | |
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