Item Name:Nameless Alloy
Item Rank:A
Item Description: An ebony non magnetic metal with a greenish tint that is naturally polished and light in weight.
Patent: Nameless
Item Image:
Item Power:
Neutralizes or slows down the healing process-The primary property of the Nameless alloy is that it can slow down or neutralize the healing factor all together. The way this works is that the metal leaves tiny grains in the skin that act as a pathogen. These microscopic grains chemical make up places the cells around the wound in a state of regression. Those with an extremely strong immune system(Main in Spontaneous regeneration) can heal a wound caused by this metal at equal rank in one post yet it takes a toll on their immune system causing them to have to focus completely on healing and no other task for that post even if the area is removed. For ranks below that main in healing it is an added +2 posts in addition to the focus rule the entirety of the posts. Those who sub a form of healing It takes +3 posts of concentrated healing (nothing else can be done)at the same rank and an additional +2 posts each rank below. The metal wounds cannot be healed by branched healing.
Accelerated Wound Festering- The metals grains act as a pathogen due to it's chemical make up. After a single post the metal particles dissolve within wounds causing this pathogen to spread rapidly. It is extremely hard to fight the infection. Medical items of it's rank can suspend pathogen from spreading for 3 posts, anything less will have no effect, and a greater healing tool or ability can heal it with no problem. A wound caused by this metal will fester quickly(1 post) it will then begin to become pus filled and ooze a green liquid. The infection will begin to spread 50% wound size per target post. Flesh infected becomes rotted and dead. Cutting off the dead flesh can stop it from spreading. If this metal is melted and combined with aloe to form a paste it can neutralize the festering effects.
Immune System corruption-The chemical pathogens of the metal tricks the body into thinking that the body has gotten hit with a terrible disease. What makes this so dangerous is that the pathogen fluctuates within the blood stream from one extreme to the next never allowing the body adjust and fight it. This sends the immune system into overload and leaves the body feeling weak and unable to fight other injuries properly. Every post including the initial post of the wound the target looses 10% of their speed and strength and a post is added before they can heal OTHER wounds each time they heal. Any additional wounds added by the metal adds an additional 10% (they do stack) and another post. Those who main in Spontaneous regen/Healing of the same rank are reduced to 5% and no posts added in healing other wounds.