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A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Nightmare Genesis Abilities

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Synergy




Posts : 55
Join date : 2012-05-29

Nightmare Genesis Abilities Empty
PostSubject: Nightmare Genesis Abilities   Nightmare Genesis Abilities EmptyThu May 31, 2012 3:08 am

Code:
[b]Name:[/b]Partial Nightmare Manifestation
—[b]Rank:[/b] C
—[b]Power:[/b] Nightmare Genesis
—[b]Description:[/b] Unlike most of 13's nightmare spawning abilities, this one does not create a permanent construct. It instead creates a single nightmarish feature within the rank-based Nightmare Genesis range which performs a single attack before fading away. Rather than unleashing a nightmare, it is as if 13 allows a "glimpse" into his own horrid reality.

The feature in question can exert the strength of an average C-rank character, and can be damaged/destroyed while it exists (which is only for a few seconds). Like most nightmares, they are particularly susceptible to energy attacks. The feature must also originate from something solid and stationary; they cannot be spawned in thin air, or attached to an opponent or ally.

This ability does not count against the number of nightmares 13 can control, but can only be utilized once every two posts due to its taxing nature. It does not, however, require a full post of concentration to carry out; just long enough to manifest the feature and direct it to attack.

—[b]Name:[/b]Spawn Nightmare Swarm
—[b]Rank:[/b] C
—[b]Power:[/b] Nightmare Genesis
—[b]Description:[/b] By concentrating for a full post (during which the nightmare in question must be described manifesting), 13 can draw forth a swarm of small nightmares to plague his opponents. The creatures in question are largely identical; they can be the size of large insects if they fly, or large rats if they crawl the ground. The ability creates 100 of the former and 50 of the latter, but the swarm itself counts as only one nightmare for the purposes of 13’s limitations on control. Due to their swarming nature, simply picking them off one at a time is extremely ineffective, though even a normal human could kill one with a single blow. Some sort of area effect power will usually do the trick, and the swarm is extremely vulnerable to energy attacks. Super-speed attacks could also dispatch the swarm before a target was overwhelmed. The swarm must maintain a degree of cohesion, and cannot spread out more than a 3 meter radius without becoming ineffective.

The swarm represents a death by paper cuts scenario. Individually, they are quite harmless, but in numbers they can inflicts dozens or hundreds of bites or stings. These wounds are mildly irritating as well, like a mosquito bite.

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