Nol
Posts : 135 Join date : 2012-06-01
| Subject: Nol, The Mythic One Fri Aug 17, 2012 5:16 pm | |
| Nol I look forward to breaking you.
The Biography
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Birth Name: Nol Aliases: The Mythic One Gender: Male Age: 18 Birth Date: Unknown Class: Otherworldly
Appearance:
- Spoiler:
Nol appears as a young man, perhaps in his late teens or early twenties, with a lean, muscular build, as well as standing at five feet, eleven inches tall. He has a slightly tanned complexion, making him look sort of like cream, instead of purely white. Starting from the top, his hair is cut short, with the sides combed backwards, while the top of the hiar is simply messy. The bangs of the white hair simply lay on his forehead in unruly tufts. His eyes are grey, and although most would assume greay is the color of boring or dread, they seem to be full of life. His eyes overall have a calm look of determination and confidence in them. His eyebrows are slightly thin, and stick to his eye socket quite neatly outlining the top of his eyes. He wears small bandages, one on his right cheek, and another above his left eye brow. He has a bit of chin stubble, not enough to show color, other than black. His chin is rather squared, showing manliness. His arms and shoulders are very toned, with his arms being slightly buffer than his bosy type would let on, and there are scars on them. One scar is on each bicep, and another one is on the shoulders. His hands and knuckles are calloused, much like you would find on a person who fought all their life.
His chest is wide, and very toned, as you can see the outline of most of the muscles that you don't actually see on most others. He has a large set of scars on his chest, that appears to be from a large set of claws, from some sort of giant monster. His abdomen is equally toned, and although not as prominent as his other muscles, they are slill slightly visible. He has powerful legs, them being slightly larger than his body type would suggest, even though they are toned. Nol wears a hooded cape, which appears to be a dark red sweaat shirt, with the arms and one side cut off, as the jacket strings are still hanging out. He wears mma style gloves, with square looking knuckles, and the cuffs going to the start of the forearm, covering the wrist completely. He almost never wears a shirt, but if he has to to get into somewhere, he will throw on a random white shirt. He wears a set of brown pants, that seems fairly normal, although they usually have some cuts and such. He wears combat bandages on his shins as well. He wears large bright red combat boots that has his pants tucked in.
Personality: Nol is the calm, confident type, and although he usually refrains from yelling, there are times when he simply shouts things. He has great confidence in himself, and this shows in his own way, as no matter how he is feeling, he will have an arrogant looking smirk on his face most times. This is of course if he isn't shocked, or expressing some other brief emotion, before coming back to the smirk. He got in the habit of doing this to annoy opponents more than anything. He has almost no memories where he wasn't fighting, so when he has down time or is trying to "hang out" with people, he is usually very awkward about it, simply because he doesn't know how to act around those that don't want to beat the hell out of him. He is also sometimes rather snarky, hitting little quips or jokes about those around him, simply taking jabs at them. This is usually not conveyed in a harsh way, but he simply likes to see how people react. He is also obsessed with competition and fighting, whether it is in actual battle, or something such as finishing a meal first and beating others around him. He is also fairly smart, and analyzes situations before heading into them. He is usually the one that is reactive, as he won't fight unless the other person starts it, or it is predetermined, such as a tournament or some such.
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The Capability
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Rank: C
Specialties:
—Main Specialty: Physical Prowess —Sub Specialty: Weapon Expert
Powers:
- Spoiler:
—Main Power: Enhanced Combat —Main Power: Carbon Manipulation - The user can never use this ability on a PC directly, such as controlling the carbon on/in them, unless the user places it on them from another source. Also, only the carbon within the user, and very high carbon based materials can be manipulated. Examples of this would be ash, coal, and diamonds. The user can collect raw carbon from non organic material, however. —Main Power: Chi Manipulation - The user can manipulate physical energy within the body, called chi. This can be used to make energy blasts, empower strikes, increase physical capabilities, along with other abilities one can think of when controlling a type of energy. The chi can even be transferred into other people, either strengthening them, weakening them, or providing a type of supplementary effect based off the chi user. —Sub Power: Combat Empowerment - Users are capable of boosting their strengths every time they battle, the more the user fights, the stronger they become. This includes their natural abilities such as speed or strength and even supernatural abilities and skills. —Main Power:(Leave Blank Until B-Level) —Sub Power:(Leave Blank Until A-Level) —Sub Power:(Leave Blank Until A-Level)
Abilities: —Name: Combat First Stem - Taisabaki —Rank: D —Power: Enhanced Combat —Description: One of the basic principles of combat, is learning how to properly manage your body movement in a controlled and explicit manner, to allow you to perform and properly execute techniques. This allows the user a refined body movement, not only giving them the appearance of knowing what they are doing, but allows them to know how to move their bodies in harsh outside conditions or with outside factors playing a huge role, such as executing a technique while dodging or moving through outside dangers.
Name: System Restore Rank: C+ Power: Chi Manipulation Description: Chi, being physical energy, can be used to fix ailments of the physical. This doesn't mean something such as general damage, but ailments of the body and spirit. This allows the user to remove supplemental effects on themselves or others. This includes paralysis, locks in the mind, or even if another super power was sapping them of their attributes. This simply resets the body, mind, and spirit, allowing the user to remove negative effects from themselves or others they have physical contact with.
Name: Chi Sense Rank: C+ Power: Chi Manipulation Description: The user can extend their chi in a large area around themselves, and sense all the things within it. This field can not be seen by normal eyes, and they must have some sort of energy sight to see it. Any person within the field can be gauged, meaning the user can sense how powerful they are. The user can also "see" inside of the field, even if they are blinded. This gives the user a 360 degree field of vision. This field is 30 meters at C ranked.
—Name: Super Armor —Rank: C+ —Power: Carbon Manipulation —Description: The user uses the carbon in their own body, and covers themselves in a type of carbon armor. The carbon is extremely dense, but at lower ranks, not quite as structured as pure carbon. The armor takes a full post to cover the entire body, and is pitch black. The armor can take 2 abilities it's rank, and an indefinite amount of weaponry attacks it's rank. This does, however, slow down the user by 25%.
Name: Combat First Stem - Ashi Sabaki Rank: D Power: Enhanced Combat Description: A basic principle of combat, studying and understanding foot movement. This allows the user to know exactly how to move their feet to allow them to move the exact distance they want. This would prevent someone from going too far forward or too far backwards when engaging or defending against an opponent. This is also the same with all directions, as well as when sliding the foot or actually lifting the foot off the ground would be more beneficial in the movement. In jumping, this also allows the user's feet to land exactly where and how the user wishes.
Name: Combat First Stem - Kamai Rank: D Power: Enhanced Combat Description: A basic principle of combat, is posture. This allows the user to almost instantly retain any information on postures and stances for different styles, and how to stay in the exact same position for extended periods of time. Whether this be normal posture, such as back straight, arms to the side, or the hundreds of different postures when one is defending ones self. This allows the user to always have a perfect posture, to guard, parry, or strike an opponent fluently. This minimizes the openings in the guard of the user using proper posture.
Name: Combat First Stem - Maai Rank: D Power: Enhanced Combat Description: A basic principle of martial art, is judging distance. This allows the user to not only keep track of distance between him and his target, but allows them to know not only what techniques would reach the target at different distances, and also which techniques would be best suited for the distance between him and his opponent. This is also used to understand the angle of attacks, always knowing which techniques or strikes will hit at which angle, so that the attack doesn't fail, even if the distance between them is correct.
Name: Combat First Stem - Kuzushi Rank: D Power: Enhanced Combat Description: A basic principle of martial art, disrupting your opponent's stance or center of balance. This allows the user to study an opponent, and determine where their center of balance is, and know which techniques or strike would disrupt them. Whether this actually be a physical strike, or if it is simply a feint or movement that makes them shift their center or make a mistake in their posture. This allows for easier exploitation of an opponent's guard and stance.
Name: Combat First Stem - Tsukuri Rank: D Power: Enhanced Combat Description: A basic principle of martial art, entering ability. This allows the user to know exactly how to get within the perfect distance of an opponent to execute a strike, technique, or to guard against an opponent. This eliminates wasted movement, allowing flawless execution of their move. This can be anything from moving into arm length for an arm strike, or lowering their body and twisting for a hip throw. Regardless, there is no wasted movement.
Name: Momentum Rank: C+ Power: Combat Empowerment Description: Every post that the user is in a combat situation, they gain a 10 mph speed increase. This increase applies to all movement, including running and body movements. The combat situation begins if the user attacks someone, or is attacked.
Name: Second Combat Stem: Chi Blocking Rank: C+ Power: Enhanced Combat Description: This is an ability to mention a broad system of combat principles known as a Martial Arts Style. The style is fairly simple, while it can allow the user to make subsequent abilities utilizing it. Styles grant a small passive benefit, rewards to the body for learning the style, so to speak. This style grants the user a 20 mph increase in all movement and speed, while they gain 10 mph extra when striking, only for their hands/arms. This style allows the user to be aware of all the pressure points in the body, and what striking each one would do. This style can cause function loss in limbs, and can even temporarily shut off super powers at later ranks. This allows the user to make subsequent abilities for the style. Only abilities of this style's rank or below can be used, meaning the user must upgrade this style before making higher ranked abilities(this is for this style's abilities only).
Name: Second Combat Stem: Boxing Rank: C+ Power: Enhanced Combat Description: This is an ability to mention a broad system of combat principles known as a Martial Arts Style. The style is fairly simple, while it can allow the user to make subsequent abilities utilizing it. Styles grant a small passive benefit, rewards to the body for learning the style, so to speak. This style grants the user a 30 mph speed increase to the hands and arms only, while the arms get stronger, able to punch through stone. This style is all about the arms and punching, and focuses on dodging attacks aimed at the body to counter attack with the arms. This allows the user to make subsequent abilities for the style. Only abilities of this style's rank or below can be used, meaning the user must upgrade this style before making higher ranked abilities(this is for this style's abilities only).
Name: Second Combat Stem: Wing Chun Rank: C+ Power: Enhanced Combat Description: This is an ability to mention a broad system of combat principles known as a Martial Arts Style. The style is fairly simple, while it can allow the user to make subsequent abilities utilizing it. Styles grant a small passive benefit, rewards to the body for learning the style, so to speak. This style grants the user much quicker reflexes, able to perceive the world almost as if in slow motion, able to perceive things and opponents that are up to 50 mph faster than the user. This allows the user to perceive incoming attacks and defend against them. This style is about counter attacking, waiting for an opponent to make a mistake and exploit it. This allows the user to make subsequent abilities to counter attack and cause internal damage. This style focuses a lot on being un committed, meaning if an attack fails, they can quickly attack and defend, leaving little to no time to be counter attacked. This allows the user to make subsequent abilities for the style. Only abilities of this style's rank or below can be used, meaning the user must upgrade this style before making higher ranked abilities(this is for this style's abilities only).
Name: Second Combat Stem: Jeet Kune Do Rank: C+ Power: Enhanced Combat Description: This is an ability to mention a broad system of combat principles known as a Martial Arts Style. The style is fairly simple, while it can allow the user to make subsequent abilities utilizing it. Styles grant a small passive benefit, rewards to the body for learning the style, so to speak. This style grants the user a 30 mph movement speed increase. This style is about attacking the opponent with extreme speed, just as they are about to attack, intercepting the attack. This allows the user to make subsequent abilities for the style. This style allows the user to study their opponent for 3 posts, and figure out their body movements, allowing a vague perception of how they will move if they start their attack or defense. Only abilities of this style's rank or below can be used, meaning the user must upgrade this style before making higher ranked abilities(this is for this style's abilities only).
Name: Second Combat Stem: Wrestling Rank: C+ Power: Enhanced Combat Description: This is an ability to mention a broad system of combat principles known as a Martial Arts Style. The style is fairly simple, while it can allow the user to make subsequent abilities utilizing it. Styles grant a small passive benefit, rewards to the body for learning the style, so to speak. This style grants the user a 600 lb increase in strength, as well as an iron grip, able to hold onto things even if they are extremely slick. This style is all about grappling, grabbing the opponent, preventing movement, and either putting intense strain and pain on joints using submissions, or simple slamming them into things, like your knee or the ground. This allows the user to make subsequent abilities for the style. This style can allow the user to grab people and smash them into things, and is very good against grabbing people out of the air, should they be flying. Only abilities of this style's rank or below can be used, meaning the user must upgrade this style before making higher ranked abilities(this is for this style's abilities only).
Name: Second Combat Stem: Xingyiquan Rank: C+ Power: Enhanced Combat Description: This is an ability to mention a broad system of combat principles known as a Martial Arts Style. The style is fairly simple, while it can allow the user to make subsequent abilities utilizing it. Styles grant a small passive benefit, rewards to the body for learning the style, so to speak. This style grants the user a huge boost of power when attacking, allowing them to cause 25% more physical damage to whatever they hit. This style is all about generating massive amount of power into very quick and short range movements, meaning while at close range, this style is devastating, but falls short short-mid or mid range. This allows the user to make subsequent abilities for the style. When used by itself, the style can allow the user to perform basic punching attacks with speed and ease. Only abilities of this style's rank or below can be used, meaning the user must upgrade this style before making higher ranked abilities(this is for this style's abilities only).
Skills:
—Name: Combos —Specialty: Physical Prowess —Rank: C+ —Description: The user knows how to freely string together a multitude of techniques together, and formulate which ones will connect after another. This allows them to make abilities that have a much higher chance of hitting their mark if preceded by the proper ability. This also gives the user an almost photographic memory of all the abilities and styles they learned, allowing them to pull up the info in their mind instantly when they need it. This memory only deals with combat.
Name: Hakkeshou Rank: C+ Power: Chi Manipulation/Enhanced Combat Description: A Mystical Martial Arts style crafted by incorporating the power of chi into the Chi Blocking Martial Style. This style is based on the Ba Gua, a circle with different principles and symbols defining the elements. The style encompasses circular movements, able to "set up" a mystical circle seen only by the practitioner. The circle is 10 meters in diameter, and increases by 10 at each rank. While along the outer edges of the circle, with the opponent in the middle, the user can see the chi flow of the opponent/s, and slightly predict their next movement by reading their chi. The user can set up this circle once every 3 posts, and this gets rid of the previous circle. This style also allows the user deadly offensive capabilities. A simple touch to the opponent is all that's needed, as the user will force their chi into the opponent's body, which can disable body parts, shut off super powers to the affected area, and even cause internal damage. Chi can easily flow through heavy clothing and armor, which is the true strength of the style. The user can shut off powers for 3 posts each rank, from a simple touch, and only to the body part effected. If the user strikes an arm, then the opponent will no longer be able to use powers through that arm(such as strength or speed, energy blasts, etc) for 3 posts each rank. The internal damage caused is very precise, but it causes the rank in damage internally to wherever struck, if that is the intention.
Flaw Name: Path of the Asura Flaw Type: Lost Something I Needed Flaw Description: The user has gouged out his eyes in turn for amazing power. This is something that is only applicable to Nol's particular race of beings in his world, and as such removing the eyesight is permanent and can not be counter acted, such as a flaw states. The user is completely blind, and simply can not use their eyes. Using other senses to paint a visual in his head is another matter entirely.
Weapons/Devices:(2 D-Level weapons if you have weaponry spec if not you start with none)
—Name: Bloody Knuckles —Appearance: Red MMA style fighting gloves on the user's hands. —Rank: D —Description: Simple gloves that have had the padding taken out of the knuckles to prevent serious injury to the opponent. These have been replaced with metal studs, giving more power to the punches and hand strikes.
—Name: Combat Knife —Appearance: A simply combat knife, with a black gripped handle, and a 10 inch long blade. —Rank: D —Description: A sharp iron knife that is used for slicing.
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The Background
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History: To truly appreciate Nol's birth, one must think, of their own definition of pure fear. Some think of spiders, or dying perhaps, but no. Fear is not embodied by something as simple as something you are afraid of, it is embodied in the unknown. Nol was born into fear, as he was born into blood, and darkness. The pitch black room was the only safe haven, as outside were demons, and the only light that one could see, were made by the fires of hell, and the lava within the void. Nol was one of the incredibly special children, that were born into the depths of a place that was worse than the underworld. A place where the citizens would love to truly die and go to Hell itself. A plane of existence known only as Naraka. A mystical plane, where only your nightmares exist, and you are forced to fight them, to no avail, before succumbing to them and dying, only to wake up in the same place, next to your own corpse, and you must do it again, perhaps the nightmare has changed, as you grow accustomed to the same old ones. Nol was one of the rarest breeds, as children usually didn't survive, the plane literally attempting to suck their souls away before it fully anchors to the body.
Instead, it seemed that the soul anchored, however, the mother didn't survive. From a very young age, all Nol knew was fighting and death. From fighting his father, to being killed and reborn, to fighting the demons that plagued the lands, to fighting off the encroaching void that threatened to revert his state of being into nothingness, Nol knew only fighting. This would easily drive people mad, but it didn't drive him into anything, as he was basically born insane. As he grew, so did his lust for battle, and eventually, he learned something. He had an entirely different mindset in a world of nightmares, and eventually withstood the nightmares themselves, being able to transcend. He was no longer plagued, and soon, the plane would expel him. His soul was strong enough to change the plane itself, and upset the balance, so he was simply cast off into the void, and eventually landed in dimension that housed Earth. The light burned, as it was 100 times brighter than the light he was born and raised in, but soon he got used to it. He took around a year to get in tuned with this world, becoming more of a raider and theif, as he lost a lot of his power that he had from the other plane. It seemed he would need to start over, and he was fine with that.
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Last edited by Nol on Sat Aug 18, 2012 4:49 pm; edited 2 times in total | |
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