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| | Mischief Playtime Hour Abilities | |
| | Author | Message |
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Mischief
Posts : 161 Join date : 2012-05-30
| Subject: Mischief Playtime Hour Abilities Mon Jun 04, 2012 11:59 pm | |
| Name: Cloaking Barrier Rank: C+ Power: Sorcery Description: Mischief has Loki's ability to create barriers around his person that can protect him from outside harm. The barrier takes a green hue and covers his body in what appears to be a bubble [spreads out to 10m and can be formed atmost 10m away] or green aura outline. The barrier protects the user from attacks beneath its rank and can only be held for three posts total. After the barrier is brought down, the user must wait three whole posts before being able to use it once again. The barrier itself will come from out of the user's body, making it practically instant when initializing. The barrier has a dual purpose of trapping those within it, if someone is unlucky to be tricked into entering one.
Name: Cloak Rank: C+ Power: Sorcery Description: An ability used by Loki to sneak the Ice Giants in and out of Asgard unnoticed. Creating a sensory dead zone, with himself being the center piece, anyone within the 10 meter radius zone will be coated and protected from certain sensory. At C rank, the zone masks the minds and bodies of the users from Telepath and Esper sensory that are below Mischief's rank. Those that are the same rank will need to force their way through the dull spot, caused by the zone, which will take a total of two posts before being able to pierce through and affect/locate those within. As the move ranks up, so does the senses blocked out.
Name: Dance of Life Rank: C Power: Sorcery Description: Mischief has the ability to bring inanimate objects to life to serve him. However, there is a limit to this, and the limits become more broad as he grows in strength. At C rank, he can only control two objects at once. These objects must be some form of plant life, or a statue. Nothing abstract and without definite shape. After bringing them alive, they act on their own, without his further intervention, for five posts before returning to what they were before. The cool down for this ability is also five posts before it may be used again.
Name: Lo'kech Rank: C Power: Sorcery Description: Mischief can mystically imbue objects or beings with specific but temporary powers. These magical effects remain only for as long as he maintains the spell that created them, forcing him to focus solely on powering the being which inturn, stops him from using Sorcery until the spell is broken. At C rank, he can only imbue C rank sub powers to an object or person that is currently on the Branching power list. He can't do this to himself, and it can only be one of the branching abilities on the list.
Name: Illusionist Rank: C Power: Sorcery Description: Mischief can create clones of himself that have no physical substance. They are simply created for appearance, but can speak to others aswell. He can only create three at C rank, and they can only be formed and controlled at a distance of 35 meters. Any further away, and they will disperse themselves.
Name: Telekinesis Rank: C+ Power: Sorcery Description: Being a telekinetic, Loki can influence the movement of objects and people with his mind, and as such, this power proves to be devastating and chaotic in nature. This ability has been passed down to Mischief in his stead. Using this ability, Mischief can fling NPCs aside with ease, and stop projectiles/weaponry his rank and below. PCs can not be thrown, but can be pushed back 10 meters if Mischief thrusts his hand in their direction and they fail to dodge in time. The repulsion used to knock back an NPC moves at 45mph. The largest weight Mischief can move with his mind is 400lbs.
Flight: C - 200mph - low flight 3/4's slower than a speedster who runs 50mph Telekinesis: Only 1 object/person at a time
http://marvel.wikia.com/Loki_Laufeyson_%28Earth-616%29Refer to app to know I can only take abilities from Loki himself. All abilities above are listed under Sorcery in one way, or has been seen being used by Loki aswell.
Last edited by Xsay on Tue Jun 05, 2012 12:35 am; edited 2 times in total | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Mischief Playtime Hour Abilities Tue Jun 05, 2012 12:17 am | |
| - Quote :
- Name: Cloaking Barrier
Rank: C - S Power: Sorcery Description: Mischief has Loki's ability to create barriers around his person that can protect him from outside harm. The barrier takes a green hue and covers his body in what appears to be a bubble [spreads out to 10m and can be formed atmost 10m away] or green aura outline. When someone is within this barrier, it covers their scent, movement, mind and overall presence. Almost as though they have disappeared entirely, unless someone has direct eye contact with them. [If the tracker is below the user's rank, the barrier will protect the user from being detected by them with a sensory means. If the user is the same rank as the person tracking, the tracker will take an extra post locating them. If the tracker is above the user's rank, then they will be able to track them like usual] It is said this is the blessing Loki used to sneak the Ice Giants in and out of Asgard without the people knowing. The barrier protects the user from attacks beneath its rank and can only be held for three posts total. After the barrier is brought down, the user must wait three whole posts before being able to use it once again. The barrier itself will come from out of the user's body, making it practically instant when initializing. The barrier has a dual purpose of trapping those within it, if someone is unlucky to be tricked into entering one.
Too multi-functional for C-rank. It needs to maybe start with one or two of these maskings and take on more as it ranks up. It's also multi-functional in it's usage it needs to evolve, The exception would be if this is a temporary plot character and you don't plan on keeping him like Mr. Love was. - Quote :
- Name: Telekinesis
Rank: C+ Power: Sorcery Description: Being a telekinetic, Loki can influence the movement of objects and people with his mind, and as such, this power proves to be devastating and chaotic in nature. This ability has been passed down to Mischief in his stead. Using this ability, Mischief can fling NPCs aside with ease, and stop projectiles/weaponry his rank and below. PCs can not be thrown, but can be pushed back 10 meters if Mischief thrusts his hand in their direction and they fail to dodge in time. The repulsion used to knock back an NPC moves at 45mph. You have speed here I need a weight limit can he hurl a car with it or smaller objects? | |
| | | Mischief
Posts : 161 Join date : 2012-05-30
| Subject: Re: Mischief Playtime Hour Abilities Tue Jun 05, 2012 12:35 am | |
| Fixed and nah. I don't want Plot buffs. That's whack. I'd prefer to do evil on my own terms. | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Mischief Playtime Hour Abilities Tue Jun 05, 2012 12:41 am | |
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| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Mischief Playtime Hour Abilities Fri Jun 08, 2012 12:13 am | |
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| | | Mischief
Posts : 161 Join date : 2012-05-30
| Subject: Re: Mischief Playtime Hour Abilities Sun Jun 17, 2012 4:24 pm | |
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| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: Mischief Playtime Hour Abilities Sun Jun 17, 2012 4:33 pm | |
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