HonoraryOrange
Posts : 3 Join date : 2012-12-18
| Subject: Samael - [Complete] Mon Dec 24, 2012 4:16 am | |
| Please see the updated version for the up to date character bio.Samael"This one," said Metatron, addressing Moses, "is Samael, who takes the soul away from man."
The Biography
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Birth Name: Samael Smith Aliases: None currently Gender: Male Age: 22 Birth Date: 2/14/1990 Class: The Blessed/The Damned Appearance: Samael stands an even 6' tall. He is slightly broad in the shoulders and fills out his clothes like someone used to playing sports all their life and is toned rather than bulky. He tends to stand confidently though his eyes generally have a slight sense of uncertainty and he tends not to maintain eye contact with people. His clothing runs the gamut of standard casual wear and he is often found in t-shirts, flannels or basic button-ups and jeans though occasionally he might be found in a sport’s jersey if one of his favorite teams are playing or a nice suit. When ‘out’ for the night (hunting for sinners), he tends to favor a somewhat gothic style that hints Catholic.
Personality: The dichotomy of Samael’s heritage reflects itself in his personality. He often fights feelings, thoughts and compulsions that he considers sinful and this manifests itself by making him seem quiet and reserved at times, though with a bit of a temper at times. Sometimes he can forget things for a while and let loose just like one of the guys, but it usually isn’t long before he reigns himself in. He is a hero and an anti-hero in one, struggling to do good and distance himself from his father and mother as much as he can, all while fearing the things his father might do to him and those around him out of spite. Sometimes his darker side comes out and he can’t help himself. Usually this happens when he witnesses particularly heinous acts and he takes it upon himself to make them right.
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The Capability
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Rank: C
Specialties:
—Main Specialty: Projection —Sub Specialty: Witty
Powers:
—Main Power: Telepathy –the ability to communicate information from one mind to another by extrasensory means. This can range from the traditional reading of minds to the implanting of thoughts into the minds of others. The distance for a telepath's influence to exist depends greatly and varies according to the ability of the wielder. Telepathy could also allow the user to induce addiction, or project thought-wave "static" into the minds of those who try to invade their own or another's mind. Advanced telepaths could possibly exercise a large multitude of abilities branching from a high skill in their own. Persuasion, Dream Manipulation, Astral Projection, Possession, Induced Hallucinations and Psionic Attack are all examples of what a skilled telepath could be capable of doing with their ability. —Main Power: Telekinesis - the ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. It is the ability to move objects or apply force with the mind or simply generate a field of force to protect or immobilize. With training a skilled telekinetic could move objects they are aware of easily enough, true fine control requires seeing the object or absolutely knowing it's there. Rank increases maximum weight moved, fine control ability, and maximum number of objects controllable. —Main Power: Demon Physiology – The user has the genetic heritage of Demons, giving them access to a wide range of powers including the possibility of transforming into a demon in addition to the ability of learning various demonic powers (http://powerlisting.wikia.com/wiki/Demonic_Physiology).
—Sub Power:(Leave Blank Until B-Level) —Sub Power:(Leave Blank Until A-Level)
Abilities:(1 Free C-Level ability at Creation per power) Telekinesis:
- Spoiler:
—Name: Castigate —Rank: C-S —Power: Telekinesis —Description: The power to punish the sinful and the wicked. To make them pay. Simply put, however, this is the power to strike or simply apply force with the user’s Telekinesis. For ranks C-S the user can apply 2000lbs per level, and handle 3/5/10/30 objects or strikes at a time. This ability can move objects, or strikes foes with pure telekinetic force as if hit with appropriate strength. This ability, when used to strike, can have various effects. Samael likes to make the wicked feel as if a flail is striking them, breaking bones and/or causing the skin to break, or simply like a cat o nine tails is tearing at their flesh with each strike.
—Name: Telekinetic Flight (Devil’s Flight) —Rank: C-S —Power: Telekinesis —Description: Simply put, this is the power to use Telekinesis to move yourself. Speeds and weights for carrying things follow standard sub power limitations based on rank (200mph/400/800/1900)
—Name: Defensive Shielding (Devil’s Armor) —Rank: C-S —Power: Telekinesis —Description: This allows the user to set up a sort of automatic protective shield around themselves. Physical matter that would attempt to strike Samael are instead repelled (towards the attacker with some concentration) or swept away in a telekinetic vortex with a force equal to Samael’s normal Telekinetic force and easily affects anything of equal or lower rank. In short, this ability let's the user apply his current Telekinetic strength against things attempting to hit him (2000lbs/3500/6000/8000). The highest the velocity the harder it is to reflect and instead may just be pushed to the side. At C rank the user can turn back thrown objects, at B rank they can turn back objects thrown by speedsters or superstrengters, at A rank they can reflect bullets and the like and at S rank they can redirect attacks towards entirely different targets. Higher rank attacks obviously can get through though their force would be appropriately reduced. As part of a main power, this ability can be easily maintained and it has no effect on any actions the user himself performs. Protection level against attacks based on main telekinetic force ability level. This power can only affect the user.
—Name: Telekinetic Force Field (Devil’s Protection) —Rank: C-S —Power: Telekinesis —Description: This power allows the user to erect powerful force fields. These fields can either protect those behind/inside them from physical or energy attacks, or can be used to encase or entrap others. They can be created within line of sight and moved about/reshaped/resized with a little effort from the user. The shields protect both ways, though to somebody with the right Skills it might be possible to learn to make the shield work only one way. Protection level against attacks based on main telekinetic force ability level. This power can cover a (hemi)sphere of 10' diameter at C level, 25' at B, 50' at A and 100' at S. At C rank - while maintaining a shield like this, the user is unable to perform other telekinetic feats and must remain stationary if they with to use other powers. At B rank the user no longer needs to remain stationary to use other powers but still cannot use other telekinetic abilities while this shield is up. At A rank they can use any abilities they wish while maintaining this shield.
—Name: Spatial Sense (Devil’s Sense) —Rank: C-S —Power: Telekinesis —Description: This allows the users to sense physical objects around them. In short, the user can perceive anything around them in a 360’ arc. Sensitivity and range increase based on level, 20 meters per level. At C rank the user can sense general shape, and by A level the user can perceive fine details. At S levels the user could read a book from the imprint of its lettering.
Telepathy:
- Spoiler:
—Name: Confession (Psychic compulsions) —Rank: C-S —Power: Telepathy —Description: With this ability the user is able to force their target to confess their sins. Really it is much more than that though – this is the standard ability of Telepathy of someone forcing their will upon another. For Samael, it works by making a statement or command and forcing the subject to believe it or obey it. These thoughts may be delivered purely mentally or through voice. This power can force a subject to confess their sins (obviously), believe something to be true (“You owe me $50, remember?”) or simply obey the user (“Hand over your weapon”). Since they are results of Samael’s psyche forcing itself on his subject, commands are obeyed in spirit rather than exactly verbatim (“Give me your knife” does not result in said knife being throw at him). Additionally the more details provided the easier and better the command may take hold (“You remember me – we went to school together and had Calculus together” works far better than “We’re old friends, yo” – though even this would work on a weak willed goon). Subjects are not generally aware of the compulsions unless completely out of character for them. The higher the ability’s rank the harder this ability is to resist. It affects those of equal or lesser rank easily, while those of higher rank can resist. Number of simultaneous subjects follows standard main power limitations.
—Name: Mental Intrusion (Devil’s Insight) —Rank: C-S —Power: Telepathy —Description: This allows the user to enter the mind of others and accomplish various tasks such as talking to them (and listening to them), reading general thoughts, or rifling through memories. Surface thoughts are easy and nearly instantaneous to read, while deeper thoughts take longer to sort through. This can be used on anyone in range of his telepathy (based on rank).
—Name: Mental Rewrite (Devil’s Refinement) —Rank: C-S —Power: Telepathy —Description: This is the ability of a telepath to enter the mind of another in order to rewrite such things as memories or even personality. They can add things, modify things, or simply remove them. Removing them is a very quick process and works almost instantly on anyone already under the user’s telepathic sway (Effectively tied down physically or mentally through other powers). As usual it works on those of equal rank or lower rank easily, those of higher rank can resist though they might not realize what is happening without proper training. Rewriting memories takes 3 posts (-1 per rank) and adding new memories takes 5 posts (-1 per rank). Personality aspect changes follow the same rules. SPECIAL NOTE: This power is unable to alter the personality or fundamental background of a player character without the user’s consent OR unless the circumstances are such that the other character would effectively be at the user’s mercy to kill off. This power is meant for NPC use or agreed upon roleplay between PCs.
—Name: Opponent Prediction (Devil’s Prophecy) —Rank: C-S —Power: Telepathy —Description: This ability allows the user to partially slip into an opponent’s mind and see their actions before they actually make them. This allows him to react before (or at the same time) his opponent even begins to move which can give him quite an advantage in combat. Even if he can’t catch his opponent he can always at least defend. In effect, this works like having superhuman reflexes against people trying to attack him - the difference being it is slightly more effective than normal against living beings and doesn't work at all vs machines or similar. Additionally the user still suffers from human limitations in regards to movement and reaction times. The user only sees the action in the opponents head a split second before they make it unless the opponent is considering his course of action for a long period.
—Name: Telepathic Invisibility (Devil’s Concealment) —Rank: C-S —Power: Telepathy —Description: This ability allows the user to make others around them believe that they don’t actually exist. For all intents and purposes the person simply isn't there to nearby onlookers. It works on all senses and complete obscures the subject from anything affected by telepathy, though obviously it does not work on electronic devices. Just like any other sort of invisibility, this power will hide the subject from everyone in the vicinity. They will unconsciously go around the person and even ignore things that the user does, such as opening a door (as long as things are done without drawing much attention to them or wouldn't be out of place – slipping out of a house door is different than opening a secure castle gate). This ability can also be extended to nearby allies based on rank (range/max number of subjects).
—Name: Telepathic Illusions (Devil’s Delusion) —Rank: C-S —Power: Telepathy —Description: With this ability the user can create illusions that exist solely within the mind of those affected (standard Telepathy main power range/target numbers apply). These illusions work on all senses and even feel solid as long as the creator is actively maintaining them though obviously they can’t move things (without Telekinesis’s help that is). They can even create illusionary wounds on the subject which can cause distraction, pain or even unconsciousness though the effects fade after a while depending on the power level (3 posts per level). A target reduced to unconsciousness will remain unconscious until awoken or naturally rested, however.
—Name: Mental Fortification (Devil’s Bastion) —Rank: C-S —Power: Telepathy —Description: This is effectively armor for the mind. It affects the user only, and is on at all times. It represents the strength of will and training to resist mental manipulations. It allows the user to resist powers of equal or lesser rank that would affect their mind, emotions, or general willpower and even includes keeping control of oneself through force of will in the case of other attacks like vomiting gas or intense pain. In effect this allows the user to delay *(mained) mental attacks of equal rank for up to 4 posts and defends fully against lower abilities.
—Name: Psi-bolts (Devil’s Dart) —Rank: C-S —Power: Telepathy —Description: With this power the user can fire bolts of pure mental energy at their opponents. These bolts appear as a slight shimmer in the air to the casual observer and fly as fast a bullet. The damage they cause can be quite painful and intense, draining their target's will with their damage. A single bolt is enough to knock your average person unconscious, and those strong of will or with proper training or shielding won't be quite so effected. Targets damaged by this attack appear drained and weak, rings under their eyes, sunken features, like they hadn't had sleep in days - and they feel the same.
Demon Physiology
- Spoiler:
—Name: Focused Healing —Rank: C-S (C) —Power: Demon Physiology —Description: A demon's blood can be used for many things, one of which is healing. By concentrating, the user can use their own blood to close and heal wounds or even regenerate limbs. At C rank this ability can regenerate small/normal wounds near instantly, at B rank it can regenerate an entire limb, at A rank it can regenerate multiple limbs at once and at S rank the user can recover quickly from anything except instantly lethal wounds (Decapitation, full incineration/disintigration, etc). This power can be used on other people with effects of one rank lower and the blood must be applied by Samael by hand to the wounded area(s). This can take time and cause the target to be slightly woozy.
—Name: Shadow Beast —Rank: C-S (C) —Power: Darkforce Manipulation via Belial's Tooth —Description: Description:The power to bring one's shadow to life to fight for them. The shadow of the user is a living creature of the DarkForce realm that serves the user and is an independent entity. The Shadow evolves and grows with the user but remains incorporeal and may operate independently. At C-rank the shadow may only use DarkForce powers and it's main priority is the defense though it can attack via force of will. For each rank above C-rank the user produces an extra shadow. If not attacking it constantly pulls shadows/Darkness from around the area(15yards per rank) to act as an auto defense for the user at. The power of the shadows defensive and offensive capabilities are based on level of the ability. The shadow is just that a shadow and are a DarkForce manifestation of the user's subconscious made tangible. Thus it cannot be effected by anything on the material plane other than what may effect a normal shadow(in the aspect of mentality or pain) other than complete darkness(It still can operate in complete darkness though is extremely weakened by light such as lightning or fire)
Skills:
—Name: Devil’s Tongue —Specialty: Projection of Telepathy —Rank: D —Description: Samael has the ability to speak (and understand) fluently in whatever language the person he is concentrating on most expects.
—Name: Devil’s Cunning —Specialty: Witty —Rank: D —Description: Samael is quite adept with words when he needs to be, either being sly or intimidating. This skill reflects his way with words, one aspect of which is making it easier for him to implant suggestions without getting caught.
—Name:(Leave Blank Until A-Level) —Specialty: —Rank: —Description:
Weapons/Devices: Item Name: Belial's Tooth Item Rank: C+ Item Description: A relatively plain looking crucifix that always seems slightly oily Patent: n/a Item Image: Item Power: Darkforce Manipulation - Darkforce is the name given to a negative energy drawn from a dimension near our own. Some mutants can tap into this energy naturally, while others may learn to call it up magically. Like other negative energies, Darkforce is easy to learn but hard to control. Those who can access Darkforce typically summon the dark matter of the Darkforce dimension. It appears in this dimension as darkness, but with varying consistencies. A weak field of Darkforce looks like a dark mist or shadow and can become camouflage, intimidation, or a smokescreen. A medium field behaves like a thick liquid and can impede or encase an opponent. A strong field, for most purposes, acts like a solid that can form shapes or carry things. Umbrakenesis is the most basic of the Darkforce powers being the ability to use dark force energy to extinguish visible light and surround oneself or others in darkness and shadow. One with this power could or surround foes in pitch black space making all light in that area stifled and the person unable to see around them. One with this ability can physically control a shadow by creating them where they should not exist or simply moving them.
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The Background
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History: As so many stories begin… Samael never knew his father. His mother was a nun who had left the convent after she had gotten pregnant with him and she never talked about his father except to try to convince him that his father was a ‘good man’. Though when she was angry, and perhaps when she began to lose her sense of self, Samael learned the truth – his father wasn’t good at all, but rather was a wicked, wicked man and Samael was a wicked, wicked boy. Or at least, that’s what she said. She was never really entirely sane after she left the convent, or maybe even before. She was beyond strict. Prayer several times daily. The Bible memorized early on as the true word of God. It only got worse when his powers manifested early on in his childhood, far younger than a mutant would even. People would do what he wanted. Things would move on their own. It was enough for his mother to believe him possessed. She tried to have him exorcised, though it never worked. Finally, however, Samael wised up and just learned to control it all. After being completely introverted for his early teen years, Samael finally came into his own. On his way home late one evening, he happened upon a man attempting to rape a woman in an alley. Samael forced the man to confess all of his major sins, punishing him along the way, and then sent him off with orders to turn himself into the police. Ever since then, Samael saw himself as a priest of the dark. Finding sin where it dwells and bringing it to the light. Of course, who is to say what is really sinful? (The answer, obviously, is ‘Samael’.)
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Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Samael - [Complete] Mon Dec 24, 2012 10:12 pm | |
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