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| | Training Apparatus [Shadow Training] | |
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The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Training Apparatus [Shadow Training] Fri Oct 12, 2012 11:52 pm | |
| The training room was once again empty like usual. Well, except for a specific woman who was currently using the punching bag. One would think she was relieving stress by the amount of blows she threw into the cheap material. She even went so far to send a few kicks into the bag, before finally spinning off her back heel and thrusting her elbow into it. Once making contact, the bag would swing back violently before heading towards her. The black hared woman would grasp the bag and hold it steady. "Not so fun when it doesn't hit back." She spoke in her usual calm tone. Jessica wasn't the type to get riled up after all. This personality of hers was fabricated this way. | |
| | | Shadow Walker
Posts : 74 Join date : 2012-10-02
| Subject: Re: Training Apparatus [Shadow Training] Fri Oct 12, 2012 11:57 pm | |
| Shadow had his sword in its sheath slung over his shoulders, and a peice of paper in his hand. He wanted to test some things out before heading out into the field and hunting and protecting people. "Take a left at the armory..." he read to himself, he entered the training room and look around. SHIELD could have done better but i assume it was enough. He looked over to a girl who was beating the living snot out of a punching bag "Hey ma'am this the training room? I'm here to get some practice in if you want to spar" he said from behind her, she was about 20 meters out from him. He walked to the center of the room and dropped his sword, picking up a wooden practice one "Eh, it will do i guess right?" he gave a sly, witty, smile to her. | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 12:05 am | |
| Jessica looked over her right shoulder at the figure that appeared in the room. Though her eyes were covered, thanks to her raven locks, she could infact see the odd looking male. "I've never seen you around here. I feel like I should be making "fresh meat" jokes when regarding you." The woman in red would turn around, placing a hand on her hip. Her red top had a high collar that raised above her chin, yet set easily beneath her ear lobes. Her keen black eyes stayed focused on the male. "If you're looking for a spar, I can spare a few minutes on you." Those were the only words said, as she stood confidently on the other side of the training room. | |
| | | Shadow Walker
Posts : 74 Join date : 2012-10-02
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 12:14 am | |
| Shadow heard her comment about being fresh meat, he just smiled again at her "Ah make those jokes all you want cause its true" he said with another sly smile. He twirled the wooden sword around a little bit and then faced her, his hip bent backwards slightly, his right hand with the wooden sword had the tip of it facing down, and his left hand in the same position. "If you're looking for a spar, I can spare a few minutes on you." once more he smiled in his ready-to-fight stance. "Well then! Shall we dance?" he said with a smile, he would wait for his opponent to make the first move. - thought id just get this out of the way hah:
Link: https://marvelunlimited.forumotion.com/t1270-more-abilities-for-shadow-done[20:42:29] Shadow Walker : Mah abilities, im waiting for someone to go and wreck them completely so i do purchase em [20:42:48] Shadow Walker : After that sure .-. [20:43:11] @ Sterling : I am feeling so overly lazy on mod work today for whatever reason v.v [20:43:28] Shadow Walker : Lol okay ill spar you without them [20:43:47] @ Sterling : Feel free to use them in our spar, approved or not [20:43:50] Xekiest has been disconnected on Fri Oct 12, 2012 8:43 pm (session timeout) [20:43:50] @ Sterling : I dun care lol
- Abilities being used:
Name: Enhanced Reflexes x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu powers give him inhuman reflexes to do the impossible such as catching flies in midair, dodging complex attacks, catching falling objects a mere few centimeters before they hit the ground, and react to anything and everything quicker then most would take to react. If a falling glass was about to hit the floor, he could catch it before it hits the ground. As long as he can see it, Shadow can react to it
Name: Super Speed x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu Physiology gives him super human speed, to most excluding those without a power to slow down time or enhanced reflexes he would appear like a blur. Shadow's limbs also move faster along making attacks faster then what normal attacks are. Depending on rank Shadow can run at 50/180/380/480 mph appearing as a blur or a flash step type of technique to most
Name: Enhanced Swordsmanship Rank: C-S Power: Tengu Physiology Description: Tengu's are masters of the sword, Shadow is no exception, Users are able to demonstrate a natural aptitude for the ways of the sword. The user is able to wield a sword with great proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimate large objects or areas, cut through hard materials such as steel, and even hold back their strength to deal damage to their foes without killing them. Depending on skill with the blade Shadow can, cut through wood/deflect bullets/cut through steel/cut through anything
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 12:26 am | |
| "You're such a gentlemen! Ladies first, I take it?" The woman spoke in a sarcastic tone, as she began to walk towards the man. She was strapped waist to toe in weaponry, but she didn't have any in her actual hands. That's what made her so dangerous to encounter. It was hard to predict what she was going to do exactly, because she didn't give any signs on what she was going to do. The woman, named Jessica, was an enigma in herself. Instead of doing the cliche charge in for an attack, she simply walked forward and closed the gap between them to ten meters instead of twenty. Close to her left was a weight set, while the right had punching bags lined up and ready for use. However, her eyes never left her opponent, almost as though she was looking straight through him. Suddenly, she would slowly reach behind her back with her left hand, while keeping the right ready. She had stopped closing the distance at this time, almost as if she was right in the perfect position for a certain..attack. | |
| | | Shadow Walker
Posts : 74 Join date : 2012-10-02
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 12:55 am | |
| Shadow smiled at the woman who announced herself as Jessica. "Lovely name, you may refer to me as Shadow, or just that guy" he said with another sly smile. The woman was almost nigh impossible to read, her movements were strange and sporadic but that didn't phase Shadow one bit. He moved in slowly until it came to only seven meters apart. As soon as her left hand appeared moving down her back, he would make a full charge but something to keep everyone busy, he rushed forward in a blur of speed until in a mere few milliseconds the seven meter gap turned into 4 meters, as soon as that was done eh used his flash step technique to move off at an angle to the right of her, as soon as he was behind her, he turned and swung his wooden sword down to her ankles as a low blow form of attack. he kept his eyes closely on her the entire time of the maneuver, he wanted to make sure he would still be able to counter attack anything she threw at him. He just wanted to see what she was capable of.. then he realized something.. wasn't this the person he was supposed to be protecting? No matter he was already committed to hit attack pattern and ready to pull back for another strike if need be. - Abilities being used:
Name: Enhanced Reflexes x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu powers give him inhuman reflexes to do the impossible such as catching flies in midair, dodging complex attacks, catching falling objects a mere few centimeters before they hit the ground, and react to anything and everything quicker then most would take to react. If a falling glass was about to hit the floor, he could catch it before it hits the ground. As long as he can see it, Shadow can react to it
Name: Super Speed x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu Physiology gives him super human speed, to most excluding those without a power to slow down time or enhanced reflexes he would appear like a blur. Shadow's limbs also move faster along making attacks faster then what normal attacks are. Depending on rank Shadow can run at 50/180/380/480 mph appearing as a blur or a flash step type of technique to most
Name: Enhanced Swordsmanship Rank: C-S Power: Tengu Physiology Description: The Tengu blood allows Shadow to instantly go from point A to B without filling the space in between, The ability leaves behind a trail of multiple Shadows but can disappear as quick as a flash, Shadow can only teleport to places he can see, but cannot teleport through walls without seeing whats on the other side. or depending on mastery of the skill he can teleport 5/10/15/20 meters in any direction of him, Also depending on skill with the technique he can teleport up to 100/200/500/1,000 lbs of anything he so desires.
Name: Flash Step Rank: C-S Power: Tengu Physiology Description: The Tengu blood allows Shadow to instantly go from point A to B without filling the space in between, The ability leaves behind a trail of multiple Shadows but can disappear as quick as a flash, Shadow can teleport to places he can see, such as paintings, movies, or photos. or depending on mastery of the skill he can teleport 5/10/15/20 meters in any direction of him, Also depending on skill with the technique he can teleport up to 100/200/500/1,000 lbs of anything he so desires.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 1:16 am | |
| "Bingo!" The woman thought to herself, as the opponent took the bait and came in for an attack. His movements were fast, but luckily for her, her reflexes were fast enough to follow. And with her body language analysis, and enhanced vision, she could see his body movements in perfect clarity as he made his assault. With her hand already behind her back, she would let him follow through with his movements like she couldn't follow him. However, this was just a feint. A mere ploy on his haste to charge in. And as he shot pass her, she would have already subtly fired a web shot directly in his face, from the odd angle she had her hand behind her back. Luckily for her enhanced dexterity and jester of all trade skills, this was easily accomplished. So as he was turning to send this piece of wood down into her legs, he would have been greeted with a large glob of webbing right in his face at point blank range. She wasted no time to take this opportunity to send a jumping round house kick directly into his left temple with enough power to send him flying back into the weight set. With the webbing taking his attention, hit or miss, her follow up attack to jump over his own and deliver a blow to the head would have been an immediate follow up. She made sure to keep her guard up however, as the battle was just getting started. - skills:
Item Name: Adhesive Fluid Shooter Item Rank: C Item Description: Dual small dials worn on the wrists of the user. Can release a sticky goop of webbing that has strong adhesive qualities. Patent: (If you or someone else has this item patented) Item Image:
Item Power:
Fires an adhesive white fluid that resembles webbing, used to distract opponents or seal openings. Once making contact with air for more than a second, the liquid becomes a very sticky adhesive that constricts onto a surface once it latches on. If it were to get onto someone's face, it would successfully latch onto them, cutting off visibility and even air, unless forcefully removed. The best method of removal is burning or freezing and breaking off, as physical pulling only causes the adhesive materials to tighten even more. The webbing fired has two different settings. Glob and String. String is used to make complex traps, such as trip lines, or other various methods. Glob shoots a three foot in diameter web that can wrap an opponent if hitting them. Each dial holds five usuable webs at C rank. More vials may be held at higher ranks. Fluids shoot out at 65 mph and are accurate within thirty meters. Created using Gadgetry skill.
Skill Name: Enhanced Dexterity Skill Specialty: Physical Prowess Skill Rank: C Skill Description: The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility. Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly. Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions.
Skill Name: Counter Skill Specialty: Physical Prowess Skill Rank: C Skill Description: User with this skill can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them. The stronger the opponent, the more effective this skill becomes. This simply comes down to using their own momentum, or redirecting their blow, to force them to cause self harm while attacking with ones own attack.
Skill Name: Enhanced Vision Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Users have eyes enhanced to see with amazing clarity, distance, or color. User can perceive things in a more detailed manner. In battle users can see incoming attacks and quickly find a way to dodge said attacks. This only comes into play when the user focuses. When focusing, one could see clearly for about 100 yards.
Skill Name: Quick Draw Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled at equipping and pocketing her weapons in a blink of an eye. This allows her to become a one woman army, unleashing an onslaught of weapons one behind the other when in the midst of combat or to just show off.
Skill Name: Aim Dodging Skill Specialty: Weapon's Expert - Physical Prowess Skill Rank: C Skill Description: The user can avoid linear attacks such as bullets and lasers by simply positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do. Does not work on point blank fast moving attacks.
Skill Name: From the Pocket Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled with firing a precise shot, even from the waist. She doesn't need to be aiming specifically at an opponent to hit them, giving her a quick element of surprise when she needs to put a bullet in someone waiting for her to aim towards them for a dodge.
Skill Name: Feint Fighter Skill Specialty: Weapons/Physical Prowess Skill Rank: C Skill Description: A style to compliment her Assassin Martial Arts, this allows Jesteria to bait blocks/dodges, making it appear as though she is about to attack, and suddenly topples the block/dodge with her real attack. This works on people her rank and below, and especially works on people who watch the opponent's body to attempt to predict their moves.
Skill Name: Unpredictable Madness Skill Specialty: N/A Skill Rank: D Skill Description: Being insane, attempting to read Jesteria and predict what her next move is, is nearly impossible. Only a hunter that matches her rank or above has any hope of predicting what her next move MAY be.
Skill Name: Limb for Limb Skill Specialty: Physical Skill Rank: C Skill Description: Being trained by Assassins has made Jesteria a well trained body language reader. When in combat, she focuses on the points that may give an opponent's attack away. This can be the eyes, or simply body movements such as bringing back a fist or leg. It gives her a good idea on what limb is attacking, and where, thanks to the opponent's eyes. The eyes section of this skill does not work on an opponent that has a martial arts or skill that involves the eyes not being involved in combat.
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this.
Skill Name: Enhanced Reflex v.2 Skill Specialty: Physical Prowess Skill Rank: B Skill Description: Jesteria's reflexes are abit more intune than the next guy. Her reflexes are so intune that almost at a drop of a dime, she moves with precision. If someone were to accidently drop something, she'd catch it way before it reached the ground. If she were to be tripped, or knocked down, she would recover on reflex and instinct immediately. Whatever the human eye can see, she can respond to on a dime. Now, she can even react to things that appear like a blur to the human eye. An example of this is being able to shoot the wings off a fly. Her reflexes are 20% higher than others her rank.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Combat Perception Skill Specialty: Weapon's Expert//Physical Prowess Skill Rank: C Skill Description: With this ability the user is able to instantly understand an opponent's method of thinking and fighting after watching their style and form of combat (Must be her rank or lower and must be fighting with them for atleast 2 posts). Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
Skill Name: Don't Hold Me Back Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Being born using mass amounts of weaponry, and keeping them on her body, Jesteria is skilled in maneuvering while carrying a large amount of weapons on her person. They do not slow down, nor hinder her movements in the least, allowing her to move swiftly, and still attack brutally, in perfect unison.
Skill Name: Ridiculous MMA Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Using all her styles [Jesteria's Fisticuffs 101 & 102, Boxing Mistress, Feint Fighter, Art of the Assassin, Killer Submission, etc] she can mix them into a whacky MMA style that becomes a bastardized mix of all their principles and strengths. Those who analyze styles will have a hard time pinpointing what this one does exactly, unless they have a skill higher ranked than the user. Duplicating it also becomes impossible unless they have each style mastered that is used within it.
Skill Name: Body Language Analysis Skill Specialty: Witty - Weapon's Expert Skill Rank: C Skill Description: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
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| | | Shadow Walker
Posts : 74 Join date : 2012-10-02
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 1:55 am | |
| The unexpected happened when she turned around and shot at him with a strange web like substance, but Shadow was a trained swordsman and warrior, he had the skill to counter this, after all, swordsmen are all taught that parrying is your best friend. Raising his sword at in angle he created a half guard that covered a diagonal space and more probable of defending any follow up attacks, Simultaneously his bird like claws would rip the webbing away allowing him to see and breath again. At his current speed he would be able to lift the sword faster then her counter and given the current situation as well as there abilities the wooden sword would have parried the women's kick and his strength would use its contact to slingshot the leg in air to throw it off course. - Abilities being used:
Name: Enhanced Reflexes x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu powers give him inhuman reflexes to do the impossible such as catching flies in midair, dodging complex attacks, catching falling objects a mere few centimeters before they hit the ground, and react to anything and everything quicker then most would take to react. If a falling glass was about to hit the floor, he could catch it before it hits the ground. As long as he can see it, Shadow can react to it
Name: Super Speed x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu Physiology gives him super human speed, to most excluding those without a power to slow down time or enhanced reflexes he would appear like a blur. Shadow's limbs also move faster along making attacks faster then what normal attacks are. Depending on rank Shadow can run at 50/180/380/480 mph appearing as a blur or a flash step type of technique to most
Name: Enhanced Swordsmanship Rank: C-S Power: Tengu Physiology Description: The Tengu blood allows Shadow to instantly go from point A to B without filling the space in between, The ability leaves behind a trail of multiple Shadows but can disappear as quick as a flash, Shadow can only teleport to places he can see, but cannot teleport through walls without seeing whats on the other side. or depending on mastery of the skill he can teleport 5/10/15/20 meters in any direction of him, Also depending on skill with the technique he can teleport up to 100/200/500/1,000 lbs of anything he so desires.
Name: Claw Retraction Rank: C Power: Tengu Physiology Description: Shadow make look normal but he is still a Tengu a bird spirit, birds have claws. Shadow can retract from his hands and feet up sharp nails that can easily tear human flesh and rip through two inch steel. Each nail is 7 centimeters long and can break to an attack one rank above, but regenerate over the course of several minutes (4 posts).
—Name: Super Strength —Rank: C-S —Power: Tengu Physiology —Description: Tengu Physiology gives him the strength of one hundred men, when in melee combat at C rank he can lift up to 1,000 pounds, at B rank he can lift 2,000 pounds, at A rank he can lift 3,000 pounds, and finally at S rank he can lift 4,000 pounds worth of.. whatever he is lifting.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 2:18 am | |
| The opponent went to parry her attack and would hit her leg. With him so focused on pressing her leg off its flight path, it would work but would only speed up her momentum for her to follow through with her other leg. As she was sling shotted off course, her opposite knee would have came in immediately to slam directly into his nose. She used his own strength to power her own counter attack. The forward momentum was still enough to send her flying up, and as she did her knee would have drug up his face from the nose. Using her skills in flowmotion with her agility and speed, she would perform this all in one single motion not giving him enough time to retract his previous commitment when it came to parrying her attack. With a knee to the nose, and the extra torque she had behind her blows, the opponent would be dazed if it hit. And in these few seconds of being dazed, she bent her body at the waist, while in the air, and extended a hand down to his head. In this hand was her joy buzzer, and on contact a crucial jolt of electricity would have shot through the man's body with enough juice to cause him to crumple over in pain. If successful, she would have held onto his head, to pull herself down and get him in a sleeper hold from behind to close the pathways where he could breathe, and draw him into a premature slumber while he recuperated from the shock. If the shock missed, she would have twirled her body so she was in an appropriate position to prepare herself for his next move, while keeping her hand slightly extended out and ready to make contact if he attempted to move in for another attack. She could understand how he fought now, thanks to her combat perception. His advantage of speed was already being analyzed and removed at this current moment. - Spoiler:
Item Name: Joy Buzzer Item Rank: C Item Description: A small coin sized white buzzer worn on the palm of the hand. Patent: (If you or someone else has this item patented) Item Image: - Item Power: The buzzer acts like a taser and uses small coin batteries to power it. One batter gives one shock that sends the shockee's body into a spasm before making them crumple over in pain for an entire post. Once using it, she needs to replace the batter with another coin, with a simple open up, and replacing the dead coin with a new one. She only carries two extra coin batteries on her person at a time.
Skill Name: Counter Skill Specialty: Physical Prowess Skill Rank: C Skill Description: User with this skill can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them. The stronger the opponent, the more effective this skill becomes. This simply comes down to using their own momentum, or redirecting their blow, to force them to cause self harm while attacking with ones own attack.
Skill Name: Flowmotion Skill Specialty: Physical Prowess / Weapon's Expert Skill Rank: C Skill Description: The user can fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash, swing around lampposts and grind along rails and battle enemies with speed and style. Fighting multiple enemies without being blindsided is a breeze when using such a skill.
Skill Name: No such thing as a pulled punch Skill Specialty: Physical Skill Rank: C Skill Description: Jesteria's blows are precise and hold extra torque when making contact. This makes her blows more painful, and abit stronger than others her own rank. Even those with a durable body her rank will feel half damage instead of no damage, if she strikes them with a clean blow. Those who have no sort of protection will have the wind knocked out of them, or be dazed, if hit with a direct strike from the female assassin.
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this.
Skill Name: Enhanced Reflex v.2 Skill Specialty: Physical Prowess Skill Rank: B Skill Description: Jesteria's reflexes are abit more intune than the next guy. Her reflexes are so intune that almost at a drop of a dime, she moves with precision. If someone were to accidently drop something, she'd catch it way before it reached the ground. If she were to be tripped, or knocked down, she would recover on reflex and instinct immediately. Whatever the human eye can see, she can respond to on a dime. Now, she can even react to things that appear like a blur to the human eye. An example of this is being able to shoot the wings off a fly. Her reflexes are 20% higher than others her rank.
Skill Name: Combat Perception Skill Specialty: Weapon's Expert//Physical Prowess Skill Rank: C Skill Description: With this ability the user is able to instantly understand an opponent's method of thinking and fighting after watching their style and form of combat (Must be her rank or lower and must be fighting with them for atleast 2 posts). Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
Skill Name: Body Language Analysis Skill Specialty: Witty - Weapon's Expert Skill Rank: C Skill Description: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Skill Name: Killer Submission Skill Specialty: Physical Prowess/Weapon's Expert Skill Rank: C Skill Description: Jesteria has a grip much stronger than someone her own size. Once she gets a hold onto someone, she can bind them like a snake does its prey. She uses this for various submissions, and no matter how much they struggle, the more they move the tighter the bind becomes.
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| | | Shadow Walker
Posts : 74 Join date : 2012-10-02
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 2:51 am | |
| Shadow smiled, the knee was coming streaking right for his face, he knew she used his own strength to his advantage. However Shadow's hand was still close to his face after he ripped the webbing off, he jolted his arm forward and caught her knee before it could make contact with his face the force of the knee kick had cause him to skid back a couple of meters, and with his claws still present it would have dug into her flesh, and with his sword he would catch her hand before she could slap on a mysterious device to him. "Gotcha.." he thought to himself, he would immediately pull her downwards using his strength to slam her directly into the floor, which would have been enough to knock the wind out of her leaving her defenseless for several minutes, after which he would jump back 5 meters to make sure another attack wasn't coming for him. - Abilities being used:
Name: Enhanced Reflexes x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu powers give him inhuman reflexes to do the impossible such as catching flies in midair, dodging complex attacks, catching falling objects a mere few centimeters before they hit the ground, and react to anything and everything quicker then most would take to react. If a falling glass was about to hit the floor, he could catch it before it hits the ground. As long as he can see it, Shadow can react to it
Name: Super Speed x2 Rank: C-S Power: Tengu Physiology Description: Shadow's Tengu Physiology gives him super human speed, to most excluding those without a power to slow down time or enhanced reflexes he would appear like a blur. Shadow's limbs also move faster along making attacks faster then what normal attacks are. Depending on rank Shadow can run at 50/180/380/480 mph appearing as a blur or a flash step type of technique to most
Name: Enhanced Swordsmanship Rank: C-S Power: Tengu Physiology Description: Tengu's are masters of the sword, Shadow is no exception, Users are able to demonstrate a natural aptitude for the ways of the sword. The user is able to wield a sword with great proficiency in speed, power, and skill, allowing them to perform feats such as stopping and deflecting bullets, decimate large objects or areas, cut through hard materials such as steel, and even hold back their strength to deal damage to their foes without killing them. Depending on skill with the blade Shadow can, cut through wood at C rank, at B rank he can cut through steel, at A rank he can deflect bullets, and at S rank he can cut right through energy blasts.
Name: Claw Retraction Rank: C Power: Tengu Physiology Description: Shadow make look normal but he is still a Tengu a bird spirit, birds have claws. Shadow can retract from his hands and feet up sharp nails that can easily tear human flesh and rip through two inch steel. Each nail is 7 centimeters long and can break to an attack one rank above, but regenerate over the course of several minutes (4 posts).
—Name: Super Strength —Rank: C-S —Power: Tengu Physiology —Description: Tengu Physiology gives him the strength of one hundred men, when in melee combat at C rank he can lift up to 1,000 pounds, at B rank he can lift 2,000 pounds, at A rank he can lift 3,000 pounds, and finally at S rank he can lift 4,000 pounds worth of.. whatever he is lifting.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 3:16 am | |
| Oh how he tried to use the same abilities repeatedly. If he was versatile, perhaps her combat perception wouldn't have been able to analyze his entire fighting style in those few rounds of action. Him having her knee did nothing but guarantee contact between them, as her hand came down with speed. He tried to use his swordsmanship to parry her move..again..but this would prove fruitless. Using her aim dodging, marksmanship, body language analysis, combat perception, weapon's knowledge, enhanced reflexes, increased dexterity, limb for limb, enhanced preparedness, enhanced dexterity, enhanced vision, and last but not least, boxing mistress which allows her to take an attack and dish it out twice the speed it was before. Her attack would shoot right pass the predictable movement of the man's parry and would nail him right on the neck. With her knee in his grip, his other hand was already occupied, and the speed of the attack would have been instant seeing how they were so close now. He would have thought his block would have been sufficient, but he made the mistake of using the same attacks over and over again, which allowed the woman to not only learn his fighting style, but bypass his defense at the right moment. And in that mere second of shooting straight pass his block, she would have hit him with the joy buzzer to send his body into a complete frenzy. If this occurred, she would have ripped her knee back from him as though it was nothing. She knew how to turn off her pain receptors when it came time to, so his nails wouldn't do anything to hinder her. Not to mention she was durable enough to absorb his little grab. During his time of being stunned, she would have spun around, grasping his neck and putting him into a sleeper hold like she wanted to previously. One way or another, this man would be going to sleep. If he was supposed to be her guard, he would need to learn to train more, and lose the predictability. Because with it, he would be useless. - Spoiler:
Skill Name: Aim Dodging Skill Specialty: Weapon's Expert - Physical Prowess Skill Rank: C Skill Description: The user can avoid linear attacks such as bullets and lasers by simply positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do. Does not work on point blank fast moving attacks.
Skill Name: Boxing Mistress Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria is well off fighting in closed quarters thanks to her past training. Like a boxer, she can send out a flurry of different punches and strikes, one after the other rapidly, while moving her body to take/dodge a blow at the same time dish it out at twice the speed as before.
Skill Name: Enhanced Vision Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Users have eyes enhanced to see with amazing clarity, distance, or color. User can perceive things in a more detailed manner. In battle users can see incoming attacks and quickly find a way to dodge said attacks. This only comes into play when the user focuses. When focusing, one could see clearly for about 100 yards.
Skill Name: Enhanced Dexterity Skill Specialty: Physical Prowess Skill Rank: C Skill Description: The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility. Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly. Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions.
Skill Name: Counter Skill Specialty: Physical Prowess Skill Rank: C Skill Description: User with this skill can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them. The stronger the opponent, the more effective this skill becomes. This simply comes down to using their own momentum, or redirecting their blow, to force them to cause self harm while attacking with ones own attack.
Skill Name: Enhanced Preparedness AKA Metagame Skill Specialty: Witty Skill Rank: C Skill Description: The user possesses the ability to be aware of how to prevent certain possibilities or scenarios that other people would not consider. This is useful in defeating enemies, since the user would be aware of the enemy's powers or abilities. Calls for Jesteria to know what she's getting herself into before hand. Meaning she must know her opponent, their abilities, their possible applications. This can also come to understanding ones environment aswell.
Skill Name: Feint Fighter Skill Specialty: Weapons/Physical Prowess Skill Rank: C Skill Description: A style to compliment her Assassin Martial Arts, this allows Jesteria to bait blocks/dodges, making it appear as though she is about to attack, and suddenly topples the block/dodge with her real attack. This works on people her rank and below, and especially works on people who watch the opponent's body to attempt to predict their moves.
Skill Name: Unpredictable Madness Skill Specialty: N/A Skill Rank: D Skill Description: Being insane, attempting to read Jesteria and predict what her next move is, is nearly impossible. Only a hunter that matches her rank or above has any hope of predicting what her next move MAY be.
Skill Name: Limb for Limb Skill Specialty: Physical Skill Rank: C Skill Description: Being trained by Assassins has made Jesteria a well trained body language reader. When in combat, she focuses on the points that may give an opponent's attack away. This can be the eyes, or simply body movements such as bringing back a fist or leg. It gives her a good idea on what limb is attacking, and where, thanks to the opponent's eyes. The eyes section of this skill does not work on an opponent that has a martial arts or skill that involves the eyes not being involved in combat.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this.
Skill Name: Enhanced Reflex v.2 Skill Specialty: Physical Prowess Skill Rank: B Skill Description: Jesteria's reflexes are abit more intune than the next guy. Her reflexes are so intune that almost at a drop of a dime, she moves with precision. If someone were to accidently drop something, she'd catch it way before it reached the ground. If she were to be tripped, or knocked down, she would recover on reflex and instinct immediately. Whatever the human eye can see, she can respond to on a dime. Now, she can even react to things that appear like a blur to the human eye. An example of this is being able to shoot the wings off a fly. Her reflexes are 20% higher than others her rank.
—Name: Art of the Assassin —Specialty: Physical Prowess / Weapons Expert —Rank: C —Description: Scourge specializes in a custom Martial Arts style created by the Band of Assassins. It involves the user having a very aggressive approach, using both weaponry and hand to hand combat as one. It involves quick strikes into an even quicker retreat, baiting the opponent for an opening to finish them quick and precisely.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Combat Perception Skill Specialty: Weapon's Expert//Physical Prowess Skill Rank: C Skill Description: With this ability the user is able to instantly understand an opponent's method of thinking and fighting after watching their style and form of combat (Must be her rank or lower and must be fighting with them for atleast 2 posts). Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.
Skill Name: Dull Pain Skill Specialty: Physical Prowess Skill Rank: C Skill Description: During years of training with the Assassins, Jesteria has gone through brutal training and missions. The pain receptors are dulled in her body, and she can virtually turn off any natural (injury) pain to get the mission done. However, this won't stop her from dying, it just ignores the pain.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Weapon's Knowledge Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: If Jesteria sees a weapon her own rank or below clearly, she can figure out how it's used, and what it's used for. She can also figure out the kind of condition it is in, and the basic stats on it aswell. This allows her to pick up weapons on the fly, and use new ones even in the midst of combat.
Skill Name: Killer Submission Skill Specialty: Physical Prowess/Weapon's Expert Skill Rank: C Skill Description: Jesteria has a grip much stronger than someone her own size. Once she gets a hold onto someone, she can bind them like a snake does its prey. She uses this for various submissions, and no matter how much they struggle, the more they move the tighter the bind becomes.
Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
Skill Name: Ridiculous MMA Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Using all her styles [Jesteria's Fisticuffs 101 & 102, Boxing Mistress, Feint Fighter, Art of the Assassin, Killer Submission, etc] she can mix them into a whacky MMA style that becomes a bastardized mix of all their principles and strengths. Those who analyze styles will have a hard time pinpointing what this one does exactly, unless they have a skill higher ranked than the user. Duplicating it also becomes impossible unless they have each style mastered that is used within it.
Skill Name: Body Language Analysis Skill Specialty: Witty - Weapon's Expert Skill Rank: C Skill Description: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Item Name: Joy Buzzer Item Rank: C Item Description: A small coin sized white buzzer worn on the palm of the hand. Patent: (If you or someone else has this item patented) Item Image: - Item Power: The buzzer acts like a taser and uses small coin batteries to power it. One batter gives one shock that sends the shockee's body into a spasm before making them crumple over in pain for an entire post. Once using it, she needs to replace the batter with another coin, with a simple open up, and replacing the dead coin with a new one. She only carries two extra coin batteries on her person at a time.
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| | | Shadow Walker
Posts : 74 Join date : 2012-10-02
| Subject: Re: Training Apparatus [Shadow Training] Sat Oct 13, 2012 3:48 am | |
| Shadow felt the electrical shock course through his body, his entire body shot into a frenzy, hopefully that would somehow effect her given his claws were skill deep inside her flesh to the point of the tip of his fingers touching her knee. After that he felt her put him into a choking grip, even though he was getting choked to death he smiled, "Damn.. respectable.. Haven't fought.. Any human like her" he thought to himself, his enhanced lung capacity would keep him breathing long enough to escape this situation, and his durability technique would keep her from trying any cheap shots while choking him he could just need to outlast the crazy shock coursing across his body - Abilities being used:
Name: Claw Retraction Rank: C Power: Tengu Physiology Description: Shadow make look normal but he is still a Tengu a bird spirit, birds have claws. Shadow can retract from his hands and feet up sharp nails that can easily tear human flesh and rip through two inch steel. Each nail is 7 centimeters long and can break to an attack one rank above, but regenerate over the course of several minutes (4 posts).
—Name: Invulnerability —Rank: C-S —Power: One-Man Army —Description: Shadow becomes a living, breathing, witty one-liner, rock. punches and kicks bounce off of him like kids in a bouncy house. At C rank Shadow can withstand moderate bludgeoning and melee, at B rank Shadow can withstand Small arms fire, at A rank Shadow can withstand larger caliber rounds and heavy bludgeoning damage, and finally at S rank Shadow can withstand energy blasts taking half damage.
Name: No Air Needed Rank: C-S Power: Tengu Physiology Description: The Tengu Physiology refrains Shadow from needing air to breath for a limited time, while he doesn't have unlimited air it can still save him in the nick of time, at C rank he survive in places with no air such as underwater, space, or an area with no oxygen for two posts, at B rank he can survive for three posts, A rank 4 posts, and at S rank 5 Posts
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Sun Oct 14, 2012 12:39 pm | |
| The fact he wasn't choking while he was paralyzed tipped her off that perhaps he wasn't exactly human. This meant he probably didn't need air. So straddling him on the ground, because getting tased in the neck made people fall over if they didn't have some sort of defense against electric shocks, she would begin to unleash a flurry of blows to the head back to back to back, using her boxing mistress skill. Her blows were alot heavier than someone of her same size. And with her fun house gloves on, it would only take a clean hit to the temple to knock someone out. Durability or not, this man's wasn't strong enough to take these kind of blows. And by the time the shock wore off, she would have already hit him with three blows straight to the temple in rapid succession. Enough to knock him out unless he had a skill, or ability that let him keep going, even when hit with knockout blows. With the man's blood on her hands, thanks to the fun house gloves, she would still have one ready to hit him one more time, if he really did have a skill to keep going. His claws that were already in her knee would have hurt a regular human. But with her dull sense of pain and her accelerated healing, it wasn't anything she couldn't handle. She just made sure her knee was pressed down into his hand, so he couldn't move it anymore. "Are we done now?" She asked, even though it was possible the man was still conscious. Him digging into her knee cap made her annoyed and irritated in one sitting. She hadn't decided to pierce his body with any attacks, yet he took the liberty of doing it to her? If this was Jesteria, and not Jessica, she would have taken the liberty of putting a bullet in his head as an official end to this training session. "I'm going to return the favor of your knee stab, I hope you know. If you dish it out, you better be able to take it. Spilling blood in a spar..I attempted to choke you out but apparently you have other ideas. As in stabbing me in the knee. If I couldn't heal like I can now, this could be a serious injury." Her voice was still calm, but her eyes were narrowed. She was serious about returning the favor. - skills:
Skill Name: Peak Human Healing Skill Specialty: Physical Prowess Skill Rank: C Skill Description: The user's natural healing capability is at the highest limits of human potential. Their white blood cells fight off microbes, infections, dieseases, disorders, wounds etc. Additionally, their healing time would not be similar as a superhuman; cuts and wounds would be healed in minutes, small broken bones (hand - fingers etc) would be healed hours and severed limbs would be healed in days (doesn't mean regrow limb obv. The wound will close). Large gashes and injuries will take days to heal.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this.
Skill Name: Boxing Mistress Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria is well off fighting in closed quarters thanks to her past training. Like a boxer, she can send out a flurry of different punches and strikes, one after the other rapidly, while moving her body to take/dodge a blow at the same time dish it out at twice the speed as before.
Item Name: Fun House Gloves Item Rank: C Item Description: Red and Black diamond insignia forearm high gloves worn on the hands with spikes on the knuckles and blades on the side. Patent: (If you or someone else has this item patented) Item Image:
Item Power: The steel encrusted spikes and blade double Jesteria's piercing power, allowing her to do more damage than she has ever before.
Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
Skill Name: Dull Pain Skill Specialty: Physical Prowess Skill Rank: C Skill Description: During years of training with the Assassins, Jesteria has gone through brutal training and missions. The pain receptors are dulled in her body, and she can virtually turn off any natural (injury) pain to get the mission done. However, this won't stop her from dying, it just ignores the pain.
Skill Name: No such thing as a pulled punch Skill Specialty: Physical Skill Rank: C Skill Description: Jesteria's blows are precise and hold extra torque when making contact. This makes her blows more painful, and abit stronger than others her own rank. Even those with a durable body her rank will feel half damage instead of no damage, if she strikes them with a clean blow. Those who have no sort of protection will have the wind knocked out of them, or be dazed, if hit with a direct strike from the female assassin.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Tue Oct 16, 2012 6:47 pm | |
| [I need this training done now, but I'll have Keita just heal you to full health even though you stabbed me in a training session.]
Jessica would beat the opponent until he was unconscious. With this done, she'd forcefully pull his fingers out and remove the claw from her flesh. If there was one thing she hated, it was flesh wounds and the time needed to heal them completely. Using the side of her fun house glove, she'd stab the blade into his own knee, only cutting the flesh, just to return the favor. It would go more than three inches in. "I'm not a girl who enjoys the act of vengeance, but I do hate those who mess with my figure." Standing up from the opponent, she'd rip a section of his clothes off and wrap it around her knee where he stabbed into her. The SHIELD medical team would run into the room, tending to her, and putting him onto a stretcher where they'd make sure he was comfortable. The medical team began to wrap her knee after putting disinfectant and the needed materials for a clean healing. Jessica simply sat on the weight set and watched with narrowed eyes. She was slightly annoyed from this training session, and something in the deep corners of her mind was slowly ticking. Like it wanted to come out and ravage the source of this annoyance. "Get him out of my sight."
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| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: Training Apparatus [Shadow Training] Tue Oct 16, 2012 7:46 pm | |
| Grimshaw was working like a mad man on his new machine he had been building. It was incredible, a machine fully capable of being a personal surgeon, as he had also been studying on how to operate on people as well, it was a good chance for him to make a machine. He loved being a crazy inventor as he was, and making all sorts of bits and pieces that he would be able to use to help people, but more importantly, to gather information at an incredibly fast pace. as he was working on his project, it seemed he needed a bit more materials, a final piece to his technological puzzle, and it seemed the piece was in storage, after calling through the tech department and inventory specialists of course. As he walked out of his office and room, he quickly made his way to the storage room. A happy go lucky bouncy jog was how he would get there, and it almost appeared as though he was skipping towards his destination. He was so happy that he had nearly limitless resources to develop all of his machines, as long as Shield would get some sort of use out of it, and of course they would, they were made by him after all. After reaching the room, he would grab the small microchip from the man, and then open the envelope it was held in. He would pour the envelope onto his gloved had, and then hold the piece up to the light to inspect it thoroughly. As he figured, it was a perfect match for his machine, so he quickly skipped back to his office, and then installed it, it only took a few minutes for him to do so. As he finished that, he went out to get a drink, and saw a few members of the medical team run towards the training facility they had. Curious as he usually was, Grimshaw quickly followed them, making sure to tuck the envelope into his coat pocket, before catching up to the rest of the medical staff. As they made it to the room, there was a girl who had been injured, as her leg was bleeding, and another person, on the floor and knocked out, Grimshaw quickly looked around. There were multiple knives, so it was obviously a sword fight gone bad perhaps, and as the medical team treated the woman and put the man on the stretcher, Grimshaw looked towards the woman with a wide grin on his face. "Well well, I can guess who won, hahaha. Who goes all out on something so beautiful?" Grimshaw showed general concern on his face, before making his way over to the woman, and then lightly grabbing her glove that had a very nice blade on/in it. "Wow, this weapon is magnificent." Upon further inspection, it didn't seem like the weapon took any damage, and a sigh of relief escaped Grimshaw's lips. "I'm glad he didn't hurt you." Grimshaw was talking to the weapon, not the woman, and then he looked towards the woman. "You're okay too right? Yah, yur good, the medical team is looking after you." Grimshaw would release her hand and then follow the people with the stretcher. "Take him to my office, my machine can fix him up in a quick moment. I just finished it you know, and I've tested it a few times, and it's really working well now." The medical team knew of Grimshaw's modesty when it came to some of his better works of art they called machines, and they took this as the machine was working perfectly and didn't need anything. As they walked down the hallway, Grimshaw sped up slightly and and was running along side the stretcher, looking at the man and checking his pulse. He was simply knocked out, but was bleeding, so Grimshaw motioned the medical team to put something on it. As they applied pressure to the wound and got him into Grimshaw's office, it seemed that he was going to be perfectly fine. They got him in the machine, and as Grimshaw looked him over, the machine was fixing him, and you could see a bunch of light and engines whir, as the medical team watched on the screen. It was much like a video game in the fact that it would notify him when something was bleeding more or less, etc. As Grimshaw was operating on him, it was fairly simple to close the wounds with some stitches, and it seemed he was going to be fine as soon as he woke up. The machine would continue applying a very cold pressure plate onto the bruises and such, to make sure he was back to normal completely. After that was done, the man was picked up, and then placed into the machine that would read his genetic code, and then make sure that he could be healed to perfect health again, so he could go ahead and train continuously, and get beaten up as much as he would like, and be healed completely in a few hours. After Grimshaw was complete with that, the medical staff left the man in his had, as the machine was cleaning itself. The door closed, making an air tight seal from the outside, and then a combination of boiling hot water and bleach was used to super clean the inside of the machine, and then drain out and dilute, so the bleach can be used again. Grimshaw then went to the computer, and started analyzing the man's genetic code, making sure what it was, and as the code printed out onto the screen, slowly but surely. Grimshaw then sat back into his chair, awaiting the brain wave patterns of the man in the machine to change. Once that happened, it was going to be simply to let him out and explain what happened, if the woman was there and wanted him to know that she had beaten the hell out of him and then Grimshaw healed him. [exit] - Spoiler:
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Last edited by Keita on Tue Oct 16, 2012 9:24 pm; edited 1 time in total | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Training Apparatus [Shadow Training] Tue Oct 16, 2012 9:20 pm | |
| As the man reached for her glove, Jessica would pull her arm away while narrowing her eyes towards the strange man. However, her facial expression was still one of complete indifference, and almost calm. "It's not polite to touch a woman without warning. Who knows where your hands have been." As the strange man finally left, Jessica Sterling only watched. A slight smirk came over her face, as she shook her head. "Whatever." With that said, she'd get up on her feet and begin to make her way to the exit. Healing for the next several days was going to be annoying, but it did give her time to get the remaining materials ready for her new weapons. She would need to factor in training and building. How swell. -Exit- | |
| | | Shadow Walker
Posts : 74 Join date : 2012-10-02
| Subject: Re: Training Apparatus [Shadow Training] Tue Oct 23, 2012 3:57 pm | |
| Shadow awoke from his almost seemingly unending sleep to find his knee scarred. Why did she go to such extreme levels? I thought aeveryone in the world trained as ruthless and hard as Nameless did... he whispered to himself. He shrugged stood up and picked up his sword and walked out of the room "That is the only human i will respect for sure.." he said to himself smiling.
-Exit- | |
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