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| Chirping in the Night [Ultimate Universe Mission Topic] | |
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The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Chirping in the Night [Ultimate Universe Mission Topic] Sat Oct 06, 2012 8:57 pm | |
| https://marvelunlimited.forumotion.com/t1211-chirping-in-the-night-mission-for-fawn#5736https://marvelunlimited.forumotion.com/t1194-alternate-universe-characters - Info on Ultimate Jesteria [Larah] The masked woman, wearing her usually black bat outfit, was armed with all her weaponry, ready for the mission at hand. Infront of her was a Mr. Lane. He sat behind what appeared to be a bullet proof desk, with his hands folded over his lap and a smug smile on his face. Larah narrowed her eyes behind her mask. Protecting the scum she sought to put behind bars was more than annoying. The room they were in had only one door for an entrance, and a large glass window to look out into the night time sky. They were on the fourth floor of the building. The man's desk was positioned to look towards the building, and it sat a few meters away from the wall behind it. On the right side of the room was the door that would be used as an entrance and exit. There were only two guards standing outside it with basic handguns. They were trained, but it was nothing special at all. Not at all. An Assassin like cricket could kill them both before they pulled the trigger. Larah would keep a hand by her side, with an expressionless face, as she stared Lane in the eyes. "Just to be sure, I may have to keep you alive, but I don't like you. After this is done, I'll be sure to find a way to put you behind bars myself." The man scoffed and laughed at the brooding female. He knew she couldn't touch him without evidence. Evidence she didn't have..But she had ways to make people squeal when she got them in her mitts. It was only a matter of time. Backing towards the dark corner of the room, the woman would hide from sight as if she was waiting for the target to arrive. It was going to be a troublesome night. | |
| | | Abel
Posts : 122 Join date : 2012-09-09
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sat Oct 06, 2012 10:37 pm | |
| The Cricket himself was standing on a building east of the one they were residing in. He looked down at it and began to laugh. "You think you can hide from me? Just know that your dead!" He whispered under his breath in excitement as he jumped up and down warming up for what was going to be his big pay day. The Cricket began to step back as he looked down at the building Mr. Lane and his body guards were residing in. He then began to run forward and he leaped, as if he was really a cricket. He soared through the air, homing in on the building. As soon as he approached the building, he put his leg out and kicked right through the brick wall through the third floor. He was standing in the building, dusting off his pants as he snickered. "I'm coming for you." He whispered, on the floor right under Mr. Lane, Larah, and his thugs. - Spoiler:
Rapid Physical Combat - Users of this ability are able to fight at incredible speed. They could strike their opponent in rapid succession that it could possibly kill them instantly. Their attacks would possibily deliver stronger attacks than a normal humans due to the gaining kinetic energy produced through the speed of each hit. Cricket can hit an opponent a matter of five times in just a mere second.
Peak Human Reflexes - User can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and react instantaneously to what others take more time to react to. When dodging bullets the user is actually dodging the aiming of the gun, and not the bullet itself. If the attack is point blank range, such as five feet away, and they don't dodge the aim fast enough, the bullet will still surely hit.
Power Kicking - The user possesses incredible strength in their legs, allowing them to run, jump, and kick at a superhuman level. Their fighting style will be incredibly swift due to the level of strength output being exerted on the user's legs which will allow them to tire and outmatch their opponents. Cricket could potentially kick straight through a brick wall with little worry of injury on his part.
Multi Hit Strike - User is able to launch a single attack that hits its target multiple times. This could be a punch that hits the target ten times despite only throwing one punch. In Cricket's case, one kick can have the impact of three separate kicks hitting the target at once.
Peak Human Speed - Cricket can maneuver at 30 mph. This goes for total body movement.
Peak Human Agility - One can go from one motion to another effortlessly. One with this ability can effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Cricket Dash - User can perform a burst of speed that allows the user to move so fast it appears as if they have teleported, many users can sustain only short dashes. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on. Could be difficult to use, for the movement would be so fast they cannot be seen. For the movement would be so fast all one would be unable to see anything of the world except one big blur. This can only be used once with a three post cool down, and only allows Cricket to dash ten meters instantly. This move, however, has negative affects on the child's body, which doesn't allow him to attack while using the dash. It is merely to create distance or close distance between an opponent and himself.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sat Oct 06, 2012 10:59 pm | |
| The woman hiding in the dark corner of the room would tilt her head. Her ear twitched as she heard what appeared to be some kind of blast, or something similar, that occurred below the room she was on. Thanks to the circumstance, it was pretty clear that this child Assassin had just made his arrival. Not too subtle. Not too subtle at all. Walking out the shadows, the woman would have a hand on the sheath of her blade that was placed horizontally across her lower back. "Seems like we have some company now. If you want to live through this, Lane, you will trust me. Keep your mouth shut and stay quiet." The Black Bat would slam her fist on the light switch in the room, causing everything to go dark. Not even the night time sky, or the feint illumination from the window, would be able to show enough of the room to where pinpointing someone would be an easy task. However, she came prepared. Lowering the goggles on her head, she'd switch on the heat vision to allow some sort of sight in the darkness. She got a mark on each person in the room. Now all she needed to do was wait for the last. After all, the bait was with her. Just for safety precaution, Lane himself would stay on guard. Hoisting himself onto the edge his desk to stay off the ground. He heard rumors about this kid from many. How he was fast. Nimble. Dangerous. It almost made the man chuckle. He didn't fear death, but he was interested to see the situation at hand. It was a rare sight to see two Assassins going at it in your own back yard. - stuff:
Skill Name: Enhanced Hearing Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Being trained by Assassins, Jesteria's senses are abnormal and controlled at will. Because of this she adapted to hearing things better. At C-rank the user can hear a pen drop from 3 blocks over. At B-Rank he can hear a pen drop 5 blocks over. At A-Rank it becomes 8 blocks and at S-Rank it becomes 10 blocks in distance.
Item Name: Infra-red Goggles Item Rank: C Item Description: Small black goggles that can be strapped over the head and turned on to reveal infrared. Their regular appearance is a suped up masquerade mask for a custom touch. Patent: (If you or someone else has this item patented) Item Image: Item Power: Allows one to track body heat
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sat Oct 06, 2012 11:48 pm | |
| So yes, There was this guy named Red Arrow whom was assigned on some mission to protect this fellow named Mr.Lane. Damn Red Arrow hated that guy he wanted him in jail so bad that man was crooked as can be but he knew how to evade certain situations until now. See he garnished some unwanted attention now he is being subjected to something more severe then usual in the form of death threats that should be taken more serious then normal. By now you should assume Red Arrow was in the building but that would be a bad assumption considering Red Arrow was on the building directly across from this specific room where he saw a female standing guard of Lane... Wait "Larah?" Red Arrow thought to himself trying to figure out why Larah was on this mission. Maybe her employers thought the same thing S.H.I.E.L.D thought, Which was protect Lane then take him in for questioning then make some of his boys testify against him.. But that was just an idea. While staring at Lane and Larah and those idiots called guards Red Arrow would miss the man going into the building but damn sure heard it as the wall was almost completely removed as the brat kicked it in. With that happening Red Arrow noticed the lights cut off in Larah's room calling for Red to finally launch his attack at the range he knew best. Long range. But you already knew that. This entire time he was kneeling down on one knee in perfect stance but his bow which was in his left hand like always had no arrow being shot out of it but quickly changed when Red Arrow quickly and swiftly pulled out one arrow specifically which was used as his means for trapping someone in somewhere. Within a seconds time Red Arrow would have already pulled back his bow's pulley system string releasing the arrow which contained tear gas and he was aiming at the door in the room which the culprit broke in through. Considering the door was still closed and not much smoke came from the breaking of the wall Red Arrow had clear visuals on his target and knew the probably wouldn't be opened in time for the kid to get out more or less because he was occupied dusting off his pants at this very moment. And at this range? Which was probably 42 yards apart in distance Red Arrow was damn sure not missing this shot. Or well hopefully. But the arrow was moving rather fast probably right pass the boy whom had his backside faced towards Red Arrow - Spoiler:
Skill Name: Quick Draw Skill Specialty: Weapon Expert, Physical Prowess Skill Rank: C Skill Description: Because of his preferred weapon style of fighting Arrow is good at drawing his weapons faster then the average wielder giving him the edge over most. —Name: Marksmen Eye —Specialty: Weapons Expert —Rank: C —Description: Because of his practice with long ranged weapons Donnille was alble ot learn and get precise aim and accuracy on his target as long as they are in viewing distance. His viewing range is about that of 50Ft where he is at his peak performance. At 300FT he extremely skilled and at 800Ft he can still make an average shot. —Name: Long Ranged Combat —Specialty: Weapon Expert —Rank: C —Description: Because of his extensive background in weaponry Donnille uses what he has learned about modern day guns and bow and arrows to use them in his favor —Name: Electric Red bow and arrows —Appearance: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red. The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. oh yes each arrow is 32" —Description: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red . The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. —Origin: A gift left mysteriously by someone... Item Name: Tear Gas Arrows Item Rank: C-S Item Description: A standard Trick arrow with a cylinder head but with a white glow on top. Patent: N/A Item Image: My ava Item Power: By firing off this specific arrow Red Arrow aims to stick the arrow on a wall or land it on the floor which in then will allow the arrow to release tear gas in a 6meter radius per arrow fired. This came from the extraction of onions and a stimulent to heighten effects of chemical substances thus creating the tear gas. When the gas is released the people in contact with it must get the fumes in their eyes before being effected. This leaves them disoriented. The effects last until the smoke is cleared or the person has made their way clear from it. At C-Rank the arrows shoot at 90 FPS, At B-rank its 130 FPS, At A-Rank its 200 FPS and at S-rank its 370 FPS. The optimal range is 170Yards with the maximum being 180. Range: Rank | Optimal Range (yards) | Maximum Range (yards) | C | 80 | 100 | B | 115 | 130 | A | 175 | 200 | S | 250 | 300 |
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| | | Abel
Posts : 122 Join date : 2012-09-09
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 12:46 am | |
| The Cricket knew he had alerted everyone that he was there, but he was in the mood for having fun so he was gonna play with his prey before pouncing right in on him. He preformed his technique, the Cricket Dash, to instantly get out of the building, and outside on top of a building top exactly level with what was left of the third floor. He saw an arrow leaking tear gas from far away and looked around to see another person. "He has this whole place covered huh? Well, this is going to be some fun." He said under his breath as he simply looked at the archer until he did another move to see what exactly he had up his sleeve. | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 1:36 am | |
| With the room being so dark, Jesteria's eyes were focused towards the windows. It was but a second, but a flash of a heat signature shot by her view point, heading towards the building rooftop parallel to her own let slightly less elevated. Telling by the size, it was a small figure..Perhaps the target of the mission. The one named Cricket. He seemed to be looking towards another location, away from her own. "I see the target..I hope you have a get away car, Lane. This is your chance to get out. Head towards the back exit and get out of here. I'll end this little brat now." The masked woman would press off the wall and head towards the window. Pulling out her gun in her right hand, and holding her blade's hilt in her left, she would launch herself through the window. Having higher elevation, she would be coming down from above, towards the one who was named Cricket. Taking advantage of her marksmanship, and the ability to sense the trajectory of projectiles, she would fire two bullets down at the target. Both bullets would be aimed precisely at the boy's left and right leg. This was to take his attention, as the woman rolled into a landing so she didn't injure herself from the jump and fall. Successful or not, she would land more than ten meters away from the boy on a moving roll, just incase he attempted to attack her during her descent. Luckily the distance from the fourth floor window to the building rooftop across away wasn't large enough to cause her to break any bones with the right landing. As this occurred, Lane and his men would head towards the door, taking the stair case on the opposite side of the building to run down towards the parking garage. They were ready to get the hell out of the building. Though..Lane was more or less jogging, not running full sprint. With that smile of his, he looked as if he was having the time of his life. Back on the rooftop, Larah would have her stance staggered as she watched the boy with keen eyes. Maybe if she got him talking, or spoke alittle bit, it'd keep his mind off his target. "Crazy night to be trying to kill a scumbag, you know? You look alittle young too be playing games this late." She was currently fifteen meters away from the boy, with her gun down by her side and in its holster. Her other hand still on the hilt of her blade, ready to be used. - Spoiler:
—Name: Old Faithful Glock —Appearance: A basic 9mm handgun with a black handle. On the barrel is the words old faithful. —Description: The gun shoots .50 cal bullets and holds a clip of 12. —Origin: Given to Larah after her training with the Assassins.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Skill Name: Body Language Analysis Skill Specialty: Witty - Weapon's Expert Skill Rank: C Skill Description: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell.
Skill Name: Don't Hold Me Back Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Being born using mass amounts of weaponry, and keeping them on her body, Jesteria is skilled in maneuvering while carrying a large amount of weapons on her person. They do not slow down, nor hinder her movements in the least, allowing her to move swiftly, and still attack brutally, in perfect unison.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 12:55 pm | |
| Hrm. This kid looked as if he were to make a good opponent. He seemed rather agile compared to other people whom Red Arrow has faced in this past but his boss was aware of this because they were watching. They were always watching.. But yes no more of that. More on the now and less on the other. With the swift movements allowing the boy to go from point A to point B in this case from the 3rd floor to the roof Red Arrow quickly pulled up another arrow which was not the same as the previous one. This specific arrow had a black neon glow glow around its trick arrow cylinder head. Coming out the fourth floor window from that very dark room happened to be Larah. As Red Arrow used his domino mask to see the heat signatures of everyone in that room he saw Lane and his men fleeing the scene while Larah was on her move following after the assailant whom as mentioned before was going to be a problem. Swift movements and agile precision released the arrow from the bow and shot right into the wall of the building holding itself in place which allowed Red Arrow and his tools the chance to swing on across by putting his bow around the string and simply going across. Once near the other end he'd detach and kick off the wall getting in a few steps before he'd connect his right hand to the roof and pulled himself upwards flipping over the barricade or whatever you people called it. Once there he'd detach his quiver and drop his bow from his left hand reaching to his right hand side he'd pull off his bo staff which was still in its small form with his left hand he'd pull out his revolver which he'd wield forward as the bo was behind it in terms of hand formation. At this very moment Red Arrow was 10 meters south of Larah and 10 meters east of Cricket. "Hey Black Bat funny seeing you here." with a smile on his face as his domino mask examined the area. - Spoiler:
Item Name: Cable Arrows Item Rank: C-S Item Description: A standard Trick arrow with a cylinder head but with a black glow on top. Patent: N/A Item Image: My ava Item Power: When fired off Red Arrow can use this cable coming from the arrow to retract to roofs or down to lower ground in a safe non dangerous manner. At C-Rank the arrows shoot at 90 FPS, At B-rank its 130 FPS, At A-Rank its 200 FPS and at S-rank its 370 FPS. The optimal range is 170Yards with the maximum being 180. Range: Rank | Optimal Range (yards) | Maximum Range (yards) | C | 80 | 100 | B | 115 | 130 | A | 175 | 200 | S | 250 | 300 | Item Name: Colt Anaconda Item Rank: C Item Description: A steel gun with a wooden colored handle. Patent: N/A Item Image: Nope. Item Power: The colt anaconda is a staple gun for that of professional gun slingers which allows them to shoot 8 round clips without a jam. Fires off 44.M special bullets. Can only use 2 clips per topic. Item Name: Special Domino mask Item Rank: C-S Item Description: A black domino mask with cybernetics built in. Patent: N/A Item Image: Look at ava Item Power: By using his domino mask Red Arrow is able to see in many different visions. Mainly thermal, Heat , and night vision and also to keep track of his tracers. To activate their different modes Red Arrow must blink for 3 seconds to change the vision type. By activating these visions they enable Red Arrow to see for the max radius of 40 meters ahead of his already good vision. Another good use of the mask is shielding his eyes from gases such as tear gas and regular gases in general. —Name: Electric Red bow and arrows —Appearance: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red. The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. oh yes each arrow is 32" —Description: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red . The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. —Origin: A gift left mysteriously by someone... —Name: Red Phantom —Appearance: Here —Description: A regular red motorcycle which clocks out at 83MPH. —Origin: Just a random motorcycle Item Name: Electrical Collapsible Bo Staff Item Rank: C Item Description: At first it looks like the size of a TV remote which is about 6 inches or better. Then when the middle of it is clicked the bo expands into a full on bo staff. Once in complete bo form the user has the option to slide that same button up to turn on an electric function which came from the same mechanics as a taser to the bo an electrical charge. Wen the button is slid back down Arrow deactivates the electricity. Patent: N/A Item Image: Its Silver Item Power: A staff with electrical abilities. Skill Name: Enhanced Agility/Acrobatics Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Because of his training Arrow has become adapt in getting in and out of situations that cause for extreme skill in such. These include climbing and scaling buildings, Running on walls and or general acrobatics. —Name: Free Running —Specialty: Physical Prowess —Rank: C —Description: By using his physical dominance Donnille is able to jump crawl climb and roll over certain objects normal humans cant. He even does this in a agile way making himself look different. —Name: Long Ranged Combat —Specialty: Weapon Expert —Rank: C —Description: Because of his extensive background in weaponry Donnille uses what he has learned about modern day guns and bow and arrows to use them in his favor —Name: Marksmen Eye —Specialty: Weapons Expert —Rank: C —Description: Because of his practice with long ranged weapons Donnille was alble ot learn and get precise aim and accuracy on his target as long as they are in viewing distance. His viewing range is about that of 50Ft where he is at his peak performance. At 300FT he extremely skilled and at 800Ft he can still make an average shot. Skill Name: Quick Draw Skill Specialty: Weapon Expert, Physical Prowess Skill Rank: C Skill Description: Because of his preferred weapon style of fighting Arrow is good at drawing his weapons faster then the average wielder giving him the edge over most.
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| | | Abel
Posts : 122 Join date : 2012-09-09
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 1:42 pm | |
| The Cricket looked up to see someone exiting through the window. She appeared armed so he instantly ran away from the aiming of her gun and avoided the fired bullets that were sent toward him. He had saw the other archer was coming down on a wire but he wasn't really worried about either of the two as long as he could take out Mr. Lane. But these two were in his way and he knew he would have to kill them too in order to take out Mr. Lane. "Why do you stand in my way? If he is a scum bag why are you trying to protect him? We both know he doesn't deserve to live." He siad, with a smirk on his face making sure to keep both of them in sight and also Mr. Lane in his perhiphal vision. - Spoiler:
Rapid Physical Combat - Users of this ability are able to fight at incredible speed. They could strike their opponent in rapid succession that it could possibly kill them instantly. Their attacks would possibily deliver stronger attacks than a normal humans due to the gaining kinetic energy produced through the speed of each hit. Cricket can hit an opponent a matter of five times in just a mere second.
Peak Human Reflexes - User can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and react instantaneously to what others take more time to react to. When dodging bullets the user is actually dodging the aiming of the gun, and not the bullet itself. If the attack is point blank range, such as five feet away, and they don't dodge the aim fast enough, the bullet will still surely hit.
Power Kicking - The user possesses incredible strength in their legs, allowing them to run, jump, and kick at a superhuman level. Their fighting style will be incredibly swift due to the level of strength output being exerted on the user's legs which will allow them to tire and outmatch their opponents. Cricket could potentially kick straight through a brick wall with little worry of injury on his part.
Multi Hit Strike - User is able to launch a single attack that hits its target multiple times. This could be a punch that hits the target ten times despite only throwing one punch. In Cricket's case, one kick can have the impact of three separate kicks hitting the target at once.
Peak Human Speed - Cricket can maneuver at 30 mph. This goes for total body movement.
Peak Human Agility - One can go from one motion to another effortlessly. One with this ability can effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Cricket Dash - User can perform a burst of speed that allows the user to move so fast it appears as if they have teleported, many users can sustain only short dashes. In most cases the user is able to maneuver at the high speeds accurately and does not cause any shock or disturbance to the surface they stop on. Could be difficult to use, for the movement would be so fast they cannot be seen. For the movement would be so fast all one would be unable to see anything of the world except one big blur. This can only be used once with a three post cool down, and only allows Cricket to dash ten meters instantly. This move, however, has negative affects on the child's body, which doesn't allow him to attack while using the dash. It is merely to create distance or close distance between an opponent and himself.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 4:22 pm | |
| "Quiet Arrow. This isn't the time for your sarcastic behavior. Shouldn't you be in America kissing SHIELD's tail like usual?" The woman would unsheath her blade, holding it in her left hand with a backhanded grip. The heat seeking goggles were still firmly placed over her eyes, as she was focused on the boy infront of her. The child spoke, yet she kept a stern face showing no emotion. "He may be a scumbag, but there are better ways to bring justice than senseless killing in the dead of night." Ironic words coming from the woman who was trained by Assassins herself. However, her stalling seemed to have worked, as Lane's men were finally reaching the bottom floor where the parking garage was located. Now it was time to act. Using quick hands, the black bat would throw five smoke pellets down between her, and the Cricket. They were thrown precisely in the center of them, and when they released their smoke, it would spread out to a radius of fifteen meters, engulfing both the boy and the woman, in a plume of black smoke. With this done, visibility was a low. Well it would be for the child. With the heat vision goggles, she could see his figure as though nothing was blocking the way. With this plume of smoke blocking vision, the woman would shoot forward in a low to the ground dash. With blade in one hand, she'd quick draw with her right, and fire web shots precisely at the boy's left and right leg. Even if he were to move, she'd make sure to follow the said movement using her particular skills, and would move her aiming to correspond with the movement to still be aimed precisely at his legs. And with him not being able to see where she was aiming, thanks to the cloud. Well, it would be a difficult situation for most. If these two globs of webs were to hit their mark, the boy's legs would be bound together to restrict not only lower body movement, but it would give her enough time to make her next move following right behind it. - stuff:
Item Name: Smoke Pellets x6 Item Rank: C Item Description: Small round balls that release smoke once hitting a surface or squeezed. Patent: - Item Image: Item Power: Smoke from each pellet spreads out into a radius of 3 meters. The smoke it releases is black and can cause coughing and irritation to the throat. Smoke lasts for three posts.
—Name: Bane —Appearance: A Katana with a black 5 inch hilt and a blade that stretches for 3.5 feet —Description: A Katana made of pure steel. It is a prototype for a frequency blade in development, and is being test ran by Larah herself. —Origin: A Katana given to Larah by the Band of Assassins during her departure.
Item Name: Adhesive Fluid Shooter Item Rank: C Item Description: Dual small dials worn on the wrists of the user. Can release a sticky goop of webbing that has strong adhesive qualities. Patent: (If you or someone else has this item patented) Item Image:
Item Power:
Fires an adhesive white fluid that resembles webbing, used to distract opponents or seal openings. Once making contact with air for more than a second, the liquid becomes a very sticky adhesive that constricts onto a surface once it latches on. If it were to get onto someone's face, it would successfully latch onto them, cutting off visibility and even air, unless forcefully removed. The best method of removal is burning or freezing and breaking off, as physical pulling only causes the adhesive materials to tighten even more. The webbing fired has two different settings. Glob and String. String is used to make complex traps, such as trip lines, or other various methods. Glob shoots a three foot in diameter web that can wrap an opponent if hitting them. Each dial holds five usuable webs at C rank. More vials may be held at higher ranks. Fluids shoot out at 65 mph and are accurate within thirty meters. Created using Gadgetry skill.
Skill Name: Body Language Analysis Skill Specialty: Witty - Weapon's Expert Skill Rank: C Skill Description: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Combat Perception Skill Specialty: Weapon's Expert//Physical Prowess Skill Rank: C Skill Description: With this ability the user is able to instantly understand an opponent's method of thinking and fighting after watching their style and form of combat (Must be her rank or lower and must be fighting with them for atleast 2 posts). Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.
—Name: Art of the Assassin —Specialty: Physical Prowess / Weapons Expert —Rank: C —Description: Scourge specializes in a custom Martial Arts style created by the Band of Assassins. It involves the user having a very aggressive approach, using both weaponry and hand to hand combat as one. It involves quick strikes into an even quicker retreat, baiting the opponent for an opening to finish them quick and precisely.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Limb for Limb Skill Specialty: Physical Skill Rank: C Skill Description: Being trained by Assassins has made Jesteria a well trained body language reader. When in combat, she focuses on the points that may give an opponent's attack away. This can be the eyes, or simply body movements such as bringing back a fist or leg. It gives her a good idea on what limb is attacking, and where, thanks to the opponent's eyes. The eyes section of this skill does not work on an opponent that has a martial arts or skill that involves the eyes not being involved in combat.
Skill Name: Reflex Girl Skill Specialty: Physical Skill Rank: C Skill Description: Jesteria's reflexes are abit more intune than the next guy. Her reflexes are so intune that almost at a drop of a dime, she moves with precision. If someone were to accidently drop something, she'd catch it way before it reached the ground. If she were to be tripped, or knocked down, she would recover on reflex and instinct immediately. Whatever the human eye can see, she can respond to on a dime. Her reflexes are 10% higher than others.
Skill Name: From the Pocket Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled with firing a precise shot, even from the waist. She doesn't need to be aiming specifically at an opponent to hit them, giving her a quick element of surprise when she needs to put a bullet in someone waiting for her to aim towards them for a dodge.
Skill Name: Quick Draw Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled at equipping and pocketing her weapons in a blink of an eye. This allows her to become a one woman army, unleashing an onslaught of weapons one behind the other when in the midst of combat or to just show off.
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 5:18 pm | |
| Ya know the more Red Arrow stayed here playing hero the more he was bored. I mean yes he worked for S.H.I.E.L.D and yes he was soon to be running shit but damn. Being a field agent is no fun. Like seriously who the hell wants to do all of this work for no reason? Protecting crooked people from justice made no sense. Personally Red Arrow wanted to let this motherfucker die. But no he couldn't do that. His boss would have his head amongst other things. Some more then subtle words escaped Larah's mouth which caused Red to speak some words under his breathe such as "Remind me to apply water to that burn later.." After saying that he'd notice the little brat asked why we protected Lane and the only answer Red Arrow could give him was "We have a law system.. It isn't the best. But sadly its going to work this time around." those words came out with a serious nature as he watched Larah burst into action being her usual self on the prowl. Smoke bombs would be released into the air which caused Red Arrow to blink his eyes for a total of three seconds allowing his heat tracking to kick in and he noticed that little fellow and Larah whom was still putting in work. She'd slide on the ground releasing two shots which shot out some form of webbing aimed at the boy's feet which caused Red Arrow to speak under his breathe once more "The lower you slide the higher i JUMP!" which caused him to jump over Larah and come down with a strike with his bo which was now fully extended and now emitting electricity coming down on the targets left shoulder. - Spoiler:
Item Name: Electrical Collapsible Bo Staff Item Rank: C Item Description: At first it looks like the size of a TV remote which is about 6 inches or better. Then when the middle of it is clicked the bo expands into a full on bo staff. Once in complete bo form the user has the option to slide that same button up to turn on an electric function which came from the same mechanics as a taser to the bo an electrical charge. Wen the button is slid back down Arrow deactivates the electricity. Patent: N/A Item Image: Its Silver Item Power: A staff with electrical abilities.
Skill Name: Enhanced Agility/Acrobatics Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Because of his training Arrow has become adapt in getting in and out of situations that cause for extreme skill in such. These include climbing and scaling buildings, Running on walls and or general acrobatics.
Item Name: Special Domino mask Item Rank: C-S Item Description: A black domino mask with cybernetics built in. Patent: N/A Item Image: Look at ava Item Power: By using his domino mask Red Arrow is able to see in many different visions. Mainly thermal, Heat , and night vision and also to keep track of his tracers. To activate their different modes Red Arrow must blink for 3 seconds to change the vision type. By activating these visions they enable Red Arrow to see for the max radius of 40 meters ahead of his already good vision. Another good use of the mask is shielding his eyes from gases such as tear gas and regular gases in general.
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| | | Abel
Posts : 122 Join date : 2012-09-09
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 5:36 pm | |
| "I'm pretty sure he would do the same. He doesn't deserve life. So, I took the job. It pays well, and I can flush that shit out of this world. So, don't get in the way of me and my money or I will kill you too." He said, looking to the side to see a ledge. As soon as she threw down the smoke bombs he hopped over the ledge off the building. He jumped down on top of balconies and climbed down from each own using them as cover for any type of aerial fire they would use while he fled from them. He was looking at the building his target and his guards were at, and was going to straight there but decided to shake up his opponents first and simply waited for what ever action they would come up with. - Spoiler:
Peak Human Reflexes - User can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and react instantaneously to what others take more time to react to. When dodging bullets the user is actually dodging the aiming of the gun, and not the bullet itself. If the attack is point blank range, such as five feet away, and they don't dodge the aim fast enough, the bullet will still surely hit.
Peak Human Agility - One can go from one motion to another effortlessly. One with this ability can effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Peak Human Speed - Cricket can maneuver at 30 mph. This goes for total body movement.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 7:50 pm | |
| Her body language analysis and limb for limb skills came in handy at times like this. She noticed the distinct moment the boy turned to look at the ledge before moving. Those few seconds gave away where he was going, and vaguely gave her a good idea on what he was about to do. So as the smoke bombs did come down, she would quick draw her grappling gun and fire it into a sign post that hung off the side of the building. This would immediately reel her in, and towards the boy who was hopping down the ledge trying to escape. Firing two web shots now down towards his estimated point of landing, these two strings of webbing would come down, and instead trying to get just his legs, it would look to cocoon his whole body like a spider would its prey. Thanks to the speedy grappling hook, she was now ahead of him on the buildings, so on a total grand scale of things, Cricket would be between both her and the arrow. His options of running were getting more and more limited. The webbing she fired, she would make sure to aim towards him as he was in midair. She knew if his feet were on the ground he'd have an easier time moving about to dodge it. So if he was in midair, he lost a certain amount on control. And with the webbing striking him before he was anywhere near an obstruct, or the ground, would give her even more of a hopeful view of the situation. But just to be sure.. "Arrow! You got any stun arrows?! My webbing is conductive! Make yourself useful and give him a jolt!" If all went well, the boy would land in a small cocoon of adhesive webbing ready to be fried. The woman herself would be latched onto the side of the metal sign, holding onto her grappling gun while watching the scene. Lane and his men would be getting in the car at this moment, taking off out of the backside of the building, away from the three fighters and ready to pull out of the area. - Stuff:
Item Name: Gas Powered - Magnetic Grappling Gun Item Rank: C Item Description: Golden Laced Grappling hook with rubber handle for grip. Comes with a spool of over 300 meters wire with a magnetic hook at the end for a sturdy grip onto obstructs. Patent: (If you or someone else has this item patented) Item Image: Item Power: Can hold up to 600lbs, and can be used to traverse wide gaps, high obstacles, or used in combat to pull enemies closer. The hook shoots out at the speed of 80mph and works on powerful clockworks to reel in once pressing a button on the side.
Skill Name: Quick Draw Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled at equipping and pocketing her weapons in a blink of an eye. This allows her to become a one woman army, unleashing an onslaught of weapons one behind the other when in the midst of combat or to just show off.
Skill Name: From the Pocket Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled with firing a precise shot, even from the waist. She doesn't need to be aiming specifically at an opponent to hit them, giving her a quick element of surprise when she needs to put a bullet in someone waiting for her to aim towards them for a dodge.
Skill Name: Reflex Girl Skill Specialty: Physical Skill Rank: C Skill Description: Jesteria's reflexes are abit more intune than the next guy. Her reflexes are so intune that almost at a drop of a dime, she moves with precision. If someone were to accidently drop something, she'd catch it way before it reached the ground. If she were to be tripped, or knocked down, she would recover on reflex and instinct immediately. Whatever the human eye can see, she can respond to on a dime. Her reflexes are 10% higher than others.
Skill Name: Limb for Limb Skill Specialty: Physical Skill Rank: C Skill Description: Being trained by Assassins has made Jesteria a well trained body language reader. When in combat, she focuses on the points that may give an opponent's attack away. This can be the eyes, or simply body movements such as bringing back a fist or leg. It gives her a good idea on what limb is attacking, and where, thanks to the opponent's eyes. The eyes section of this skill does not work on an opponent that has a martial arts or skill that involves the eyes not being involved in combat.
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Body Language Analysis Skill Specialty: Witty - Weapon's Expert Skill Rank: C Skill Description: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Item Name: Adhesive Fluid Shooter Item Rank: C Item Description: Dual small dials worn on the wrists of the user. Can release a sticky goop of webbing that has strong adhesive qualities. Patent: (If you or someone else has this item patented) Item Image:
Item Power:
Fires an adhesive white fluid that resembles webbing, used to distract opponents or seal openings. Once making contact with air for more than a second, the liquid becomes a very sticky adhesive that constricts onto a surface once it latches on. If it were to get onto someone's face, it would successfully latch onto them, cutting off visibility and even air, unless forcefully removed. The best method of removal is burning or freezing and breaking off, as physical pulling only causes the adhesive materials to tighten even more. The webbing fired has two different settings. Glob and String. String is used to make complex traps, such as trip lines, or other various methods. Glob shoots a three foot in diameter web that can wrap an opponent if hitting them. Each dial holds five usuable webs at C rank. More vials may be held at higher ranks. Fluids shoot out at 65 mph and are accurate within thirty meters. Created using Gadgetry skill.
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 8:51 pm | |
| What to do what to do.. Out of all the tools Red Arrow had he wasn't exactly sure as what to do with this Cricket fellow. He didn't like being flashy but today may be that day. Where he needed to be flashy in order to get shit done. But knowing him he'd get himself in trouble with the President again which was never any fun. But yes the kid was fast and so was Larah because the second he started moving she moved along with him and used a grappling hook. Wow that was typical Larah use some fancy looking shit to upstage Arrow in a foreign country. This was like the tenth time she has done that this year alone. Red Arrow now whom was behind Larah and the Cricket brat found himself in last place once again until he used his revolver to shoot a water pipe or something causing it to fall straight. As for Red Arrow he'd be putting his quiver on his back and grabbed his bow putting it around his arm backwards as he jumped turning his bo staff tiny again and placing his gun away grabbing onto the broken water pipe and quickly gliding down with his elastic gloves which didn't really give him much friction considering their soft underpadding. Once down there Red would hear the voice of Larah whom was doing something. She asked Red if he had any stun arrows.. Which he didn't. After that thing he did at Patriot's birthday party he wasn't allowed to have those kind of arrows anymore. Quickly he'd look at his bo staff and look at the kid known as Cricket. IF he were indeed stuff Red Arrow would stab the bo staff into the cocoon electrifying it but if he didn't get captured in this situation Red Arrow would lead above him and come down with an electrified bo strike. - Spoiler:
Skill Name: Enhanced Agility/Acrobatics Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Because of his training Arrow has become adapt in getting in and out of situations that cause for extreme skill in such. These include climbing and scaling buildings, Running on walls and or general acrobatics.
Skill Name: Quick Draw Skill Specialty: Weapon Expert, Physical Prowess Skill Rank: C Skill Description: Because of his preferred weapon style of fighting Arrow is good at drawing his weapons faster then the average wielder giving him the edge over most.
—Name: Close Quarter Combat —Specialty: Weapon Expert —Rank: C —Description: Everything Donnille has learned about using swords and daggers comes into play when he uses them with great skill in combat or in every day life.
—Name: General Tactics —Specialty: Leadership —Rank: C —Description: By using his vast knowledge in the field of tactics Donnille would come up with a plan before acting out on missions.
Item Name: Electrical Collapsible Bo Staff Item Rank: C Item Description: At first it looks like the size of a TV remote which is about 6 inches or better. Then when the middle of it is clicked the bo expands into a full on bo staff. Once in complete bo form the user has the option to slide that same button up to turn on an electric function which came from the same mechanics as a taser to the bo an electrical charge. Wen the button is slid back down Arrow deactivates the electricity. Patent: N/A Item Image: Its Silver Item Power: A staff with electrical abilities.
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| | | Abel
Posts : 122 Join date : 2012-09-09
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 9:54 pm | |
| Cricket while descending down the building look up and saw the web shots come down toward him. He smirked and by pure reaction placed his feet on the building he was falling next to and put his feet against it. He then used the strength of his legs and forced himself from it away from the building and her web shots. He flipped and landed on top of a car hood. He saw the other guy descended toward him and attempt to strike him with a bo staff. With a smirk he preformed a back flip out the way of the staff and onto the sidewalk. He looked at a parking meter stuck in the side walk by the car and his male opponent and sent a kick at it. The force of his kick would send the parking meter straight toward his opponent at a high speed and since their distance isn't too close this would be tough to dodge. | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 10:20 pm | |
| - Jesteria wrote:
- She knew if his feet were on the ground he'd have an easier time moving about to dodge it. So if he was in midair, he lost a certain amount on control. And with the webbing striking him before he was anywhere near an obstruct, or the ground, would give her even more of a hopeful view of the situation.
- Cricket wrote:
- He smirked and by pure reaction placed his feet on the building he was falling next to and put his feet against it. He then used the strength of his legs and forced himself from it away from the building and her web shots.
Obstruct = Anything that a deter something's flow or path. This, being a wall in this case. Thus, the dodge wouldn't have worked because the wall wouldn't be in range to kick off of as it wasn't near the target when the web was to strike. Thus, the female fired the attack, and the boy looked as though he was attempting to kick back towards the wall he was nowhere near. If he could extend his limbs, perhaps it would have worked. Honestly, he could have possibly twirled his body to perhaps dodge. But instead, he went to kick towards something that was neither liable or viable. Thus, the webs would hit their mark and string the boy up in their adhesive embrace. When he hit the ground, he would have been covered in the material, and any struggling he would try would lead to the webbing tightening more and more around his body and giving not an ounce of movement. It went to the point of suffocating him. And if Arrow was to continue his attack with the electrical Bo staff, the electric current would shoot through the webbing and give the kid a shock to his system. The brooding woman dressed like a bat would slide down from the sign and flip to the ground with a soft thud. Placing her fist against her hips, she'd walk over to the cocooned Assassin. "So, is SHIELD going to take this guy or what? I'm not sure the Chinese officials will be able to hold him over night. He's a slippery one, as we've both just seen here. And if he was truly trained by the Assassins, then their cage won't hold him." The tan skinned teen would lift a hand and pinch her chin between her index and thumb. "Lane seems to have gotten away aswell. He's probably heading to one of his underground bunkers. Though this could be seen as a victory, I feel disgusted I helped such a man." Her eyes stayed focused on the target on the ground, while addressing the one named arrow. | |
| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 10:56 pm | |
| Oh hey look at that. Larah's attack actually worked. She was like going PEW PEW PEW. With those web things and they actually worked. Red was indeed pleased by this. But yes Arrow did indeed stab the bo into the cocoon causing an electric shock that would have Cricket out for a really long time and the cocoon seemingly burned away along with the damage done to Cricket whom fell to the ground obviously knocked out with smoke coming from his body. With that Larah started speaking as she made her way down to the crime scene. She wanted to know what would happen with Cricket as she knew normal means wouldn't hold him nor would they do any good. Red would only respond with what he knew "Well yes we are taking him in to our new Helicarrier while he awaits trial and placement into some damn prison in the 4th dimension which I have yet to see sadly." with that done and said Red would whistle signalling the arrival of a S.H.I.E.L.D copter and agents swarming from it putting Cricket in handcuffs hauling him off away back to America but before that happened one operative whispered in Red's ear as Larah spoke. When she finished Red would speak "Thank you, Murray.. Larah I've gotten word that Lane is on his way to Rio De Jeneiro. Meet you there" before grabbing a rope hanging from one specific copter which was red, Arrow signaled a farewell salute to Larah before vanishing into the skies. Exit - Spoiler:
Item Name: Electrical Collapsible Bo Staff Item Rank: C Item Description: At first it looks like the size of a TV remote which is about 6 inches or better. Then when the middle of it is clicked the bo expands into a full on bo staff. Once in complete bo form the user has the option to slide that same button up to turn on an electric function which came from the same mechanics as a taser to the bo an electrical charge. Wen the button is slid back down Arrow deactivates the electricity. Patent: N/A Item Image: Its Silver Item Power: A staff with electrical abilities.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Chirping in the Night [Ultimate Universe Mission Topic] Sun Oct 07, 2012 11:09 pm | |
| "This was nothing. I'm fine on my own." The moment the helicarrier and suits started rolling up, Larah wouldn't stick around to talk nor see what was going on. Instead she fired her grappling hook to an opposite building and took off like a dark shadow in the night sky. Landing on the building rooftop, she'd make her exit, leaving nothing in her wake. There was one thing Larah wasn't a fan of, and didn't entirely trust. And that would be the suits. Or the government, in this term. [exit] - Spoiler:
Used grappling hook
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