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| JESsica STERling [Update] | |
| | Author | Message |
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The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: JESsica STERling [Update] Fri Sep 21, 2012 7:10 pm | |
| JesteriaI have no motives. I just want to watch the world burn.
The Biography
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Birth Name: Larah Sa'l Ghar Aliases: "Jesteria" - "Merry Andrew" - "Jessica Sterling" Gender: Female Age: Presumed 25 Birth Date: November 23 Class: Human with Issues
Appearance:
- Out of Costume:
Larah weighs 126 pounds and stands at the height of 5'3. Though this would be a disadvantage to many, it compliments her role as an assassin of the night. Being trained by assassins for the majority of her life has had positive expressions for her body. Though small and appearing fragile, Larah is toned to the bone and very fit. When in combat or not, her maniacal smile is always present unless EXTREMELY upset. Even covered in the blood of her enemies, her psychotic self can be seen by the pearly whites of her large smile. Her skin is a milky tan complexion, as she holds some Brazilian and other unknown races. Her hair is also midnight black just like her eyes. When it comes to attire, it various from different garbs, but they all have the similarity of being loose on her body, similar to Bruce Lee's clothing style. This may be a secret nod towards her favorite martial artist.
- Jesteria:
Another outfit Larah wears when playing her "Jesteria" persona. Being criminally insane has brought about different sides to her personality, and with her troubled past and "Smile to make things go away." mentality, she uses this outfit much more than her usual outfit. Looking exactly like a clown, she wears face paint and a red wig. Her top is a red tank top with black shorts and red boots. Around her waist is a red and black utility belt that fits loose and holds various weapons and every day items.
- Jessica Sterling:
Jessica Sterling dresses usually with a black tight bottom, and a signature red unbuttoned vest on top. She wears black heels aswell. Her facial expressions are usually indifferent, as she seems to have difficulty showing emotion to others. This personality of Larah's isn't aware of her other personalities whatsoever. This can be seen as Larah's sexier side. This persona is almost used as much as the maniacal clown.
Personality:
A deranged sociopathic assassin that wants to see nothing but the world burn. This describes Larah completely. In no means is she sane, or even capable of showing sanity. She kills because she can. She can not be bought, negotiated with, or bullied. When her eyes are set on something, she will do it with the utmost efficiency. Whether this is training or her own morals is unknown. However, she is a fan of theatrics and will constantly test others to see just how 'sane' they really are. Her main goal is to bring people down to her own level to where she can use them for her own purposes. Those purposes usually involve slaughter for sport. The woman has been crazy enough to purposely break prisoners out of jail simply to cause mayhem for a city's officers and kill them off one by one, as they attempted to handle the chaos she had caused. Her reason for doing this? There was none. She was an agent of chaos attempting to spread it even more. When the announcement of Supers and heroes began to sprout, she saw them nothing more than sport. In the end, they'd burn down with the people they wished to protect. When playing the role of her Jesteria persona, she has a bad habit of using her victims own blood and guts to draw a crooked maniacal grin on their face, and her face aswell. Her reason for doing this is usually related to a story that changes each time she tells it. If the story is the real reason she does it, or if it really is a sick fetish she enjoys, is unknown.
When it comes to pet peeves, Jesteria will kill anyone who tries to control or order her around. When it comes to enemies, she does enjoy torture when the time calls for it. She thinks guns are too fast, and blades make death nice and slow. However, she will use anything at her disposal. Larah, the original personality, is more stern and harsh on others. This personality is the Assassin personality. She believes in a kill or be killed world. Finally, the third main personality is Jessica Sterling, a personality fabricated to work in the guise as a government official. This personality is very indifferent. It isn't aware of the alternate personalities in its head, and is very superficial when it comes to most situations. It also finds it difficult to communicate in others, as feelings are something hard to share for whatever reason. Though Jessica is a loner, she does find comfort in the arms of others.
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The Capability
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Rank: B
Specialties:
—Main Specialty: Weapons Expert —Sub Specialty: Physical Prowess —Sub Specialty: Witty
Skills:
- Skill Tree:
Skill Name: Quick Draw Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled at equipping and pocketing her weapons in a blink of an eye. This allows her to become a one woman army, unleashing an onslaught of weapons one behind the other when in the midst of combat or to just show off. Skill Name: Aim Dodging Skill Specialty: Weapon's Expert - Physical Prowess Skill Rank: C Skill Description: The user can avoid linear attacks such as bullets and lasers by simply positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do. Does not work on point blank fast moving attacks. Skill Name: From the Pocket Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled with firing a precise shot, even from the waist. She doesn't need to be aiming specifically at an opponent to hit them, giving her a quick element of surprise when she needs to put a bullet in someone waiting for her to aim towards them for a dodge. Skill Name: Little Ms. Liar Skill Specialty: Witty Skill Rank: C Skill Description: Jesteria can lie her way out of a situation using her silver tongue to her advantage. She can be so convincing that even people who saw her commit a crime will second guess themselves after she lies and says she had no part in it. Works on NPCs and Playable characters who do not have a lie detector trait.
Skill Name: Boxing Mistress Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria is well off fighting in closed quarters thanks to her past training. Like a boxer, she can send out a flurry of different punches and strikes, one after the other rapidly, while moving her body to take/dodge a blow at the same time dish it out at twice the speed as before. Skill Name: Enhanced Vision Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Users have eyes enhanced to see with amazing clarity, distance, or color. User can perceive things in a more detailed manner. In battle users can see incoming attacks and quickly find a way to dodge said attacks. This only comes into play when the user focuses. When focusing, one could see clearly for about 100 yards. Skill Name: Peak Human Healing Skill Specialty: Physical Prowess Skill Rank: C Skill Description: The user's natural healing capability is at the highest limits of human potential. Their white blood cells fight off microbes, infections, dieseases, disorders, wounds etc. Additionally, their healing time would not be similar as a superhuman; cuts and wounds would be healed in minutes, small broken bones (hand - fingers etc) would be healed hours and severed limbs would be healed in days (doesn't mean regrow limb obv. The wound will close). Large gashes and injuries will take days to heal. Skill Name: Peak Human Longevity Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Because users are at peak human condition, they're capable of aging slower than normal members of their species due to having extremely healthy cells. One could be in their fifties and still appear to be in the prime of their youth. Skill Name: Indomitable Will Skill Specialty: N/A Skill Rank: C Skill Description: The user has unnaturally strong and powerful willpower, enabling them to resist all forms of temptation including Subordination Manipulation , Telepathy, Mind Control, and Subliminal Seduction. Through their will, the user can face great physical pain and psychological trauma. Jesteria, after being put through abuse for the majority of her young life, was forced to develop and unbreakable will to deal with it. Can block off hindering methods that can be subsided with their will, their rank and below. When dealing with those who main telepathy/etc, the user is only immune to relevant methods that are below their current rank. Skill Name: Divided Mind Skill Specialty: Witty Skill Rank: C Skill Description: The user is subjected to multiple personalities, which can be evoked at variable times. Some personas may be passive or aggressive, some may have different special abilities and powers. The separate identity inhabiting the user's hosting body is attributed as a specific symbiote. In most cases this identity can exist for an extensive period of time in which the user may have no prior knowledge of the identity's existence. It is apparent that while these personas all look out for the original, a factor may present to have intents of over-writing and taking over as the original identity. In Jesteria's case, she has multiple personalities yet two stand dominate. Her Assassin side, Larah Sa'l Ghar, and her Manic side, Jesteria. She can voluntary and involuntarily switch this off, and remove a personality from the equation to hide information if need be. This can help if someone is attempting to read her with an interrogation trait. Those who read minds will only have a single post delay before being able to find what they're looking for. Only effective to people her rank and below. Skill Name: Enhanced Dexterity Skill Specialty: Physical Prowess Skill Rank: C Skill Description: The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility. Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly. Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions. Skill Name: Counter Skill Specialty: Physical Prowess Skill Rank: C Skill Description: User with this skill can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them. The stronger the opponent, the more effective this skill becomes. This simply comes down to using their own momentum, or redirecting their blow, to force them to cause self harm while attacking with ones own attack. Skill Name: Corruption Skill Specialty: Witty Skill Rank: C Skill Description: Jesteria has a way with words that makes it seem as though she imprints herself into people's minds. They will always remember her words, even if she would pass away, and she could even cause restless nights and nightmares to those without a fearless trait her rank or above. This most likely will cause a distinct fear of clowns if the proper procedures are not met to counteract her corrupting words. Skill Name: Flowmotion Skill Specialty: Physical Prowess / Weapon's Expert Skill Rank: C Skill Description: The user can fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash, swing around lampposts and grind along rails and battle enemies with speed and style. Fighting multiple enemies without being blindsided is a breeze when using such a skill. Skill Name: Interrogation Skill Specialty: Witty Skill Rank: C Skill Description: The user is capable of extracting information from opponents and other beings through various means, often by inducing/inflicting fear and/or pain or through psychic means. Skill Name: Treachery Skill Specialty: Witty Skill Rank: C Skill Description: The users are only loyal to themselves or have other reasons use this skill to get around and infiltrate enemy lines so they can destroy them from the inside. The user may also manipulate others into fighting each other for the sake of accomplishing their own goals. Works on NPCs and PCs with foolish personalities who do not have a lie detector trait that matches the users rank or is higher. Skill Name: Enhanced Preparedness AKA Metagame Skill Specialty: Witty Skill Rank: C Skill Description: The user possesses the ability to be aware of how to prevent certain possibilities or scenarios that other people would not consider. This is useful in defeating enemies, since the user would be aware of the enemy's powers or abilities. Calls for Jesteria to know what she's getting herself into before hand. Meaning she must know her opponent, their abilities, their possible applications. This can also come to understanding ones environment aswell. Skill Name: Feint Fighter Skill Specialty: Weapons/Physical Prowess Skill Rank: C Skill Description: A style to compliment her Assassin Martial Arts, this allows Jesteria to bait blocks/dodges, making it appear as though she is about to attack, and suddenly topples the block/dodge with her real attack. This works on people her rank and below, and especially works on people who watch the opponent's body to attempt to predict their moves.
Skill Name: Unpredictable Madness Skill Specialty: N/A Skill Rank: D Skill Description: Being insane, attempting to read Jesteria and predict what her next move is, is nearly impossible. Only a hunter that matches her rank or above has any hope of predicting what her next move MAY be. Skill Name: Limb for Limb Skill Specialty: Physical Skill Rank: C Skill Description: Being trained by Assassins has made Jesteria a well trained body language reader. When in combat, she focuses on the points that may give an opponent's attack away. This can be the eyes, or simply body movements such as bringing back a fist or leg. It gives her a good idea on what limb is attacking, and where, thanks to the opponent's eyes. The eyes section of this skill does not work on an opponent that has a martial arts or skill that involves the eyes not being involved in combat. Skill Name: No such thing as a pulled punch Skill Specialty: Physical Skill Rank: C Skill Description: Jesteria's blows are precise and hold extra torque when making contact. This makes her blows more painful, and abit stronger than others her own rank. Even those with a durable body her rank will feel half damage instead of no damage, if she strikes them with a clean blow. Those who have no sort of protection will have the wind knocked out of them, or be dazed, if hit with a direct strike from the female assassin. Skill Name: Muscle Memory Skill Specialty: Physical Skill Rank: C Skill Description: Even if her mind is lost, or she is dazed, Jesteria's animalistic behavior will come out from her years of training. Her muscles work on their own sort of memory, allowing her to do basic actions like blocking and protecting her body, even when her mind isn't entirely there. Skill Name: Armor Piercing Precision Skill Specialty: Weaponry Skill Rank: C Skill Description: Jesteria is so fluent with her firearms that she can pinpoint an area on an opponent and fire a shot that will do more damage than normal. For shields or durable skin that block things their own rank, the bullet will do half damage, but still injure them. Instead of going through them like before, it will actually become embedded in their body slightly. If it is shot in a vulnerable area such as the eyes, mouth, or temple, the bullet will pierce through completely. Skill Name: Voice Copy Skill Specialty: Witty Skill Rank: C Skill Description: Jesteria has an odd talent of being able to disguise her voice at will, allowing her to pose as different people with different accents. This only works with her voice alone, and if someone actually recognizes her face it obviously will not work.
Skill Name: Miss Charisma Skill Specialty: Witty Skill Rank: C Skill Description: Jesteria has a luring voice of propriety that causes people like herself to be drawn to her and follow her blindly. These people are usual criminals, murderers, and even the insane. It is unknown if they follow her because of her ideals or out of fear of what she'd do if they didn't. Limited to NPCs only.
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this.
Skill Name: Enhanced Reflex v.2 Skill Specialty: Physical Prowess Skill Rank: B Skill Description: Jesteria's reflexes are abit more intune than the next guy. Her reflexes are so intune that almost at a drop of a dime, she moves with precision. If someone were to accidently drop something, she'd catch it way before it reached the ground. If she were to be tripped, or knocked down, she would recover on reflex and instinct immediately. Whatever the human eye can see, she can respond to on a dime. Now, she can even react to things that appear like a blur to the human eye. An example of this is being able to shoot the wings off a fly. Her reflexes are 20% higher than others her rank.
Skill Name: Selective Hearing Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has trained herself to be able to block out the high frequencies of her own weaponry. This is from giving herself prolonged exposure in small spurts until adapting to the noise, and thus ridding the potential damage it could have done. When it comes to other sounds, the same can occur, but she would need to give herself the same sort of exposure at small bursts. After 5 posts of being within intense sounds, she will begin to adapt and cancel negative effects it may have on her.
—Name: Bombastic —Specialty: Weapons Expert —Rank: C —Description: Scourge does not only specialize in basic blades and handguns, but she can build home made bombs aswell. This includes pipe bombs, etc. Nothing military grade, but simply materials that can be found in every day life.
—Name: Art of the Assassin —Specialty: Physical Prowess / Weapons Expert —Rank: C —Description: Scourge specializes in a custom Martial Arts style created by the Band of Assassins. It involves the user having a very aggressive approach, using both weaponry and hand to hand combat as one. It involves quick strikes into an even quicker retreat, baiting the opponent for an opening to finish them quick and precisely.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Enhanced Endurance Skill Specialty: Physical Prowess Skill Rank: C-A Skill Description: In the profession she is in Jesteria learned how to use stamina in a way that suits her better. At C-Rank she can run of that as a professional marathon runner without tiring. She can run on empty for 3 days at B-rank and at A-Rank her body becomes strong enough to work properly after a week of no sleep.
Skill Name: Enhanced Hearing Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Being trained by Assassins, Jesteria's senses are abnormal and controlled at will. Because of this she adapted to hearing things better. At C-rank the user can hear a pen drop from 3 blocks over. At B-Rank he can hear a pen drop 5 blocks over. At A-Rank it becomes 8 blocks and at S-Rank it becomes 10 blocks in distance.
Skill Name: Gadgetry Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is resourceful, and has the ability to create gadgets for specific situations to either cover weaknesses or gain a strength over an opponent she may encounter again sometime in the future.
Skill Name: Combat Perception Skill Specialty: Weapon's Expert//Physical Prowess Skill Rank: C Skill Description: With this ability the user is able to instantly understand an opponent's method of thinking and fighting after watching their style and form of combat (Must be her rank or lower and must be fighting with them for atleast 2 posts). Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.
—Name: Weapons Training [Blades] —Specialty: Weapons Expert —Rank: D —Description: Scourge is trained with uses various bladed weaponry. More specifically, knives and katana.
—Name: Weapons Training [Firearms] —Specialty: Weapons Expert —Rank: D —Description: Scourge is trained with using basic firearms, such as handguns. Her aim is slightly over average, being able to accurately shoot even while moving or jogging. Never in an all out sprint.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Jesteria Fisticuffs 101 Skill Specialty: Physical/Witty/Weapon's Expert Skill Rank: C Skill Description: Using all her past styles learned, plus her own psychotic antics, Jesteria has created a martial arts style known and mastered by her, and her alone. It is completely random, yet still holds the discipline of her past styles learned when she was an Assassin. She even tops off the style with complete rambling that makes her opponents have difficulty concentrating, because her voice can resemble a similar sound like nails on a chalkboard. Any skills or abilities that may require focus will be toppled by this skill if they are the same rank or lower than the user. Skill Name: Jesteria Fisticuffs 102 Skill Specialty: Physical Prowess/Weaponry Expert Skill Rank: C Skill Description: The Art of Dirty fighting. Jesteria is a dirty fighter and will use various tricks to catch her opponents off guard. Even in a stand off with someone, they may go toe to toe, and during that time she can perform a random fast action that could be seen as a "below the belt" hit. These dirty attacks are done with sleight body movements, making them hidden behind various attacks, and can catch an opponent off guard in the heat of battle. Skill Name: Dull Pain Skill Specialty: Physical Prowess Skill Rank: C Skill Description: During years of training with the Assassins, Jesteria has gone through brutal training and missions. The pain receptors are dulled in her body, and she can virtually turn off any natural (injury) pain to get the mission done. However, this won't stop her from dying, it just ignores the pain. Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat. Skill Name: Weapon's Knowledge Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: If Jesteria sees a weapon her own rank or below clearly, she can figure out how it's used, and what it's used for. She can also figure out the kind of condition it is in, and the basic stats on it aswell. This allows her to pick up weapons on the fly, and use new ones even in the midst of combat. Skill Name: Body Control Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Calming herself, and bringing herself into a meditative daze, Jesteria won't be able to run and will be forced to walk, but can slow down her heart rate and blood flow. Any poisons plaguing her system will take an extra 3 posts (C) 5 posts (B) 7 posts (A) 10 posts (S) to effect her system. Skill Name: Killer Submission Skill Specialty: Physical Prowess/Weapon's Expert Skill Rank: C Skill Description: Jesteria has a grip much stronger than someone her own size. Once she gets a hold onto someone, she can bind them like a snake does its prey. She uses this for various submissions, and no matter how much they struggle, the more they move the tighter the bind becomes. Skill Name: Seductive Skill Specialty: Witty Skill Rank: C Skill Description: Men (And Bisexual - Lesbian Women) will fall for Jesteria's charm. The way she moves, talks, and whispers can get a man's heart beating fast. She can even convince them to do things they wouldn't do on the normal, making her very dangerous with her tongue. Works on NPCs and womanizer PCs. Skill Name: Body Control v.2 Skill Specialty: Physical Prowess Skill Rank: C Skill Description: Jesteria has complete control over her body and can do the most minuscule movements to get from point A to point B. From shimming in small spaces, to slipping out of a hold, she makes sure she is the only one with control over her body.
Skill Name: Web of Spies Skill Specialty: Witty Skill Rank: C Skill Description: When one is charismatic, they find themselves with a number of followers. In Jesteria's case, this is no different. Using her connection to the Order of the Black Rose, she has spread her influence out into the common populace. Any "dirty" or interest warranted deeds done where prying eyes could catch a glimpse, will be reported to the charismatic clown. This does not pertain to personal occurrences where the common populace is not present, such as closed meetings, etc. Skill Name: Chainsawmanship Skill Specialty: Weaponry Expert Skill Rank: C Skill Description: Users possess dangerous aptitude for the way of sawed weaponry, they demonstrate great proficiency in power, speed and sheer savagery allowing them to perform feats such as decapitate their opponents, saw off their opponents weapons and cut through stone, concrete and brick with ease. Skill Name: Don't Hold Me Back Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Being born using mass amounts of weaponry, and keeping them on her body, Jesteria is skilled in maneuvering while carrying a large amount of weapons on her person. They do not slow down, nor hinder her movements in the least, allowing her to move swiftly, and still attack brutally, in perfect unison. Skill Name: Ridiculous MMA Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Using all her styles [Jesteria's Fisticuffs 101 & 102, Boxing Mistress, Feint Fighter, Art of the Assassin, Killer Submission, etc] she can mix them into a whacky MMA style that becomes a bastardized mix of all their principles and strengths. Those who analyze styles will have a hard time pinpointing what this one does exactly, unless they have a skill higher ranked than the user. Duplicating it also becomes impossible unless they have each style mastered that is used within it. Skill Name: Playing Possum Skill Specialty: Physical Prowess//Witty Skill Rank: C Skill Description: When one is with the Assassins they must also learn how to control their body completely. Jesteria can fall into a "death" state, where her body gives the illusion of no heart beat and no breathing. She actually appears like a dead body. She can hold this for more than 5 minutes (posts) before needing to take a deep breath. Skill Name: Body Language Analysis Skill Specialty: Witty - Weapon's Expert Skill Rank: C Skill Description: The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell. Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
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Last edited by Jesteria on Wed Oct 10, 2012 9:25 pm; edited 18 times in total | |
| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: JESsica STERling [Update] Tue Oct 09, 2012 11:24 pm | |
| Weapons/Devices:- Weapons:
Item Name: Joy Buzzer Item Rank: C Item Description: A small coin sized white buzzer worn on the palm of the hand. Patent: (If you or someone else has this item patented) Item Image: - Item Power: The buzzer acts like a taser and uses small coin batteries to power it. One batter gives one shock that sends the shockee's body into a spasm before making them crumple over in pain for an entire post. Once using it, she needs to replace the batter with another coin, with a simple open up, and replacing the dead coin with a new one. She only carries two extra coin batteries on her person at a time.
Item Name: Fun House Gloves Item Rank: C Item Description: Red and Black diamond insignia forearm high gloves worn on the hands with spikes on the knuckles and blades on the side. Patent: (If you or someone else has this item patented) Item Image:
Item Power: The steel encrusted spikes and blade double Jesteria's piercing power, allowing her to do more damage than she has ever before.
Item Name: Gas Mask Item Rank: C Item Description: A small red and black gas mask worn around the neck like a decorative diamond designed choker. Patent: (If you or someone else has this item patented) Item Image:
Item Power: Filters the oxygen and fumes in the air to allow safe breathing in dangerous environments. Has a visor that can be extended to cover the entire face if ever needed.
Item Name: Bola x2 Item Rank: D Item Description:
Patent: (If you or someone else has this item patented) Item Image: - Item Power: Used to capture. Thrown at limbs, such as legs, to tie them together and bound the opponent. Carries 2
Item Name: Handcuffs x3 Item Rank: D Item Description: Basic handcuffs Patent: - Item Image: - Item Power: Restricts people's arm movements by binding the wrists. Carries 3
Item Name: Homemade Smoke Bomb x3 Item Rank: C Item Description: Small clayish pellets that can be plastered onto items and objects. They can also be thrown. Must be ignited to be used. Patent: (If you or someone else has this item patented) Item Image: https://2img.net/r/ihimg/photo/my-images/530/p2110094ug1.jpg/sr=1 Item Power: Releases a steady source of smoke that blankets 8 meter area with a dense smoke. This smoke lasts for 2 posts before dispersing amongst the wind. Ammonium nitrate is a dangerous explosive found in a surprising number of household items, including cold packs and fertilizer. This video demonstrates a relatively safe application of this chemicals powers, the construction of a homemade smoke bomb. In this case, the ammonium nitrate comes from cold packs, and is first dissolved in water in a bucket and then absorbed into a newspaper, which forms the body of the bomb. The massive amount of smoke produced is very impressive relative to other smoke-bomb-making techniques. Carries 3
Item Name: Infra-red Goggles Item Rank: C Item Description: Small black goggles that can be strapped over the head and turned on to reveal infrared. Their regular appearance is a suped up masquerade mask for a custom touch. Patent: (If you or someone else has this item patented) Item Image: Item Power: Allows one to track body heat
Item Name: Miniature Torch Item Rank: C Item Description: Small torch used to light things. Patent: (If you or someone else has this item patented) Item Image: Item Power: Used to burn various things. Raises to temperatures that rival 6000 degrees Fahrenheit
Item Name: Homemade Tear Gas x3 Item Rank: C Item Description: A glass cologne bottle that will smash apart when thrown. Patent: (If you or someone else has this item patented) Item Image: - Item Power: Once being smashed, the fumes immediately escape into an area of 7 meters. Those who inhale this will suffer from their nose swelling and burning, causing them to breath from their mouth and suffer there as well. Their eyes will water and swell up immensely, as the intense burning matches that of pepper spray. The fumes will last for 2 posts and effect anyone in the area. The effects linger until the proper methods are taken to relieve the symptoms. Carries 3
Item Name: Ammonia Bleach Boom Item Rank: C Item Description: Medium sized bottles with a thick filter that goes through the middle of them keeping the liquids and fumes separated Patent: - Item Image: - Item Power: Once shaking the bottles hard, the filter breaks and allows the two liquids to mix. This gives the user a minimum of three seconds to discard the closed bottle before the fumes and toxins burst the bottle open. If this liquid lands on someone, it immediately begins to eat through their skin. Not to mention the fumes will cause their lungs to begin to burn and force the user to cough violently, spitting out blood. If the user has prolonged contact [3 whole posts] with this liquid without being able to wash it off with water, their entire arm will look like a flesh stick. If they inhale the fumes for the first post, the coughing and burning in their lungs will be felt. If they remain within the fumes for two posts, their vision will become blurred. For three posts, and they'll hit the ground from losing consciousness. The liquid, when freed, spreads out to 5 meters. The fumes spread out to 8. The safest way to deal with the dangerous situation is to remove yourself from it entirely, and wash any of it that has got on your body, thoroughly. x2
—Name: Bane —Appearance: A Katana with a black 5 inch hilt and a blade that stretches for 3.5 feet —Description: A Katana made of pure steel. It is a prototype for a frequency blade in development, and is being test ran by Larah herself. —Origin: A Katana given to Larah by the Band of Assassins during her departure.
—Name: Old Faithful Glock —Appearance: A basic 9mm handgun with a black handle. On the barrel is the words old faithful. —Description: The gun shoots .50 cal bullets and holds a clip of 12. —Origin: Given to Larah after her training with the Assassins.
Item Name: Miss Boomstick Bernellie M3 Item Rank: C Item Description: Pump action shotgun with shorter barrels and no barrel choke. Patent: - Item Image:
Item Power: The Benelli M3 (Super 90) is a dual-mode (both pump-action and semi-automatic) shotgun designed and manufactured by Italian firearms manufacturer Benelli. The M3 holds a maximum of seven rounds and uses the proprietary Benelli semi-automatic system first showcased in the M1. The M3 is notable for allowing the user the choice of semi-automatic or pump-action operation. It is reliable and versatile, and popular with both police forces and civilian sportsmen. Pump-action operation is employed when shooting less powerful shells—such as rubber bullets—that do not generate enough recoil to operate the semi-automatic mechanism. Conversely, the semi-automatic mode can be employed with more powerful shells, absorbing some of the recoil. Switching between the two modes is done by manipulating the ring located at the front of the forend grip. The Benelli M3 also features a removable stock allowing the user to choose one of two styles, the traditional shotgun stock or a stock with a pistol grip. 7+1 round tubular maganize. Semi Automatic 12 guage 3" magnum loads. Item Name: Betty Chainsaw! Item Rank: C Item Description: cc: 38.2 weight: 10.4 lb. bar: 16 in. decibels: 103. Pink heart designs around the main base of the chainsaw. The blade is sparkling silver colored, and seems to radiate a bright light when activated. This light is controlled by a switch that can be turned on or off. Patent: - Item Image: Item Power: This gas powered chainsaw has a metal saw that can grind through wood, concrete, stone, flesh, bone, etc. Pulling the handle once or twice is all it takes to bring this smooth operator to life. Its starter handle is large enough for a gloved hand. Overall, this is a reasonably fast saw with good vibration isolation at the handles. Comes with a strap that can keep it easily hoisted around the body. Once pressure is taken off the handle, the chainsaw stops automatically. Item Name: Adhesive Fluid Shooter Item Rank: C Item Description: Dual small dials worn on the wrists of the user. Can release a sticky goop of webbing that has strong adhesive qualities. Patent: (If you or someone else has this item patented) Item Image:
Item Power:
Fires an adhesive white fluid that resembles webbing, used to distract opponents or seal openings. Once making contact with air for more than a second, the liquid becomes a very sticky adhesive that constricts onto a surface once it latches on. If it were to get onto someone's face, it would successfully latch onto them, cutting off visibility and even air, unless forcefully removed. The best method of removal is burning or freezing and breaking off, as physical pulling only causes the adhesive materials to tighten even more. The webbing fired has two different settings. Glob and String. String is used to make complex traps, such as trip lines, or other various methods. Glob shoots a three foot in diameter web that can wrap an opponent if hitting them. Each dial holds five usuable webs at C rank. More vials may be held at higher ranks. Fluids shoot out at 65 mph and are accurate within thirty meters. Created using Gadgetry skill.
Item Name: Black Star Ring Item Rank: C-S Item Description: The rings are bathed in darkness and death; being created from the Black Star itself. The body of a ring has a circle head, the heads design at the bottom has a upside down triangle, while small white lines stretch upward from the stem. Patent: N/A Item Image: Item Power:
Rings created on a dying star plagued by war and madness. Though unmarked on Earth's universal maps, this star has full knowledge of the planet. Few have visited the star and left it the same way as they arrived. The stench of death plagues the dark planet and corrupts those that are foolish enough to venture into its miasma without proper protection. On this planet "lives" the personification of death throughout the universe. It is the looming feeling one gets. The cold shiver down their spine. Every fear. Every worry. Every chaotic nature. All personified into this enigma. And with this enigma's presence in the universe, comes the realization of death, and the fear and madness it brings into the spectrum. This being created powerful rings with its very essence to send across the universe and spread the inevitability of death. Only a certain few could wield such rings, yet once they did, they became one with this entity and used its power on their behalf. What this enigma of death wants is truly unknown. Perhaps it wants to remind the universe that all must come to an end. Those who understand this concept, and wield the ring, are usually driven mad which makes it more attracted to those who have already passed that barrier.
The Dark Star ring has the ability to create pure constructs powered by death and madness. The ring also has the ability to generate protective aura and allow the user to fly if the ring is on. (They are lifting themselves after coating themselves in a construct) Flight speed- C-150mph B- 300mph A-600mph S-1,200mph. The ring feeds on the madness and killing intent of the user, and causes non enhanced mother nature around the user to die. The ring's sole ability is creating black constructs. The ring, being created among the stars, also allows the user to breath in outer space and translate alien language into human language: as death and madness does not differentiate between races. If the user consumes fresh flesh of a living being with the black star ring active, they will heal up to their rank (following the branching list) There is a limit at each rank of how many constructs the user can create. (C-20 B-40 A-60 S-80). Each time the user reaches their rank of how many constructs they can make they must recharge the ring. The ring also chooses who becomes its owner: it picks the people who embrace the reality of death, are completely insane, and wish to spread their madness. Only those with insanity in their repertoire can bear these rings, and the moment they wear it they have a mind link with the enigma itself. Those who are otherwise good, sane, and have an otherwise pleasant personality without tragedy in their past, will not be able to wear the ring. If they attempt to wear the ring, they will be repelled completely. Only 3 rings exist on earth itself, each hidden and only another power ring can locate it. Supers can wear this ring just like humans but it takes up one power slot for them as the ring has the power of madness and death based constructions. Those who wear the rings have their current attire turned to black, with the symbol of the ring over their chest. Even their skin and body appear decayed, as if they were walking zombies. Finally, the ring has a passive ability of locating those who have felt the embrace of death once before. NOTE* The main battery to this ring is madness and death. If the user is not insane and hasn't taken a life, the ring won't work. If their insanity is somehow removed/cured (not going into details there) their constructs will become a rank weaker than what they currently are. Otherwise, the ring's constructs follow the same guidelines as those that main in shield creation.
Once the ring reaches B rank, the user may turn in a sub power slot and unlock its Necromancy abilities. This allows the ring to reanimate the dead, and bring them back as flesh craving zombies without a soul. There is a limit to how many zombies can be formed, going by rank. Once the number has been used up, the ring must be recharged. (C-20 B-40 A-60 S-80) To animate the corpse, one would only need to point the ring at the remains and utter the word "Rise." The zombie is controlled by the user, but still follows common instinct whenever the user is not controlling them manually. They have all the weaknesses of a modern zombie, such as blunt trauma to the skull. If a zombie had any super powers in their previous life, it is lost. However, minimal skills remain.
*Insanity means your character no longer follows logic nor can pretend to be sane even in masses. They have no morals, nor goals, nor massive plans. They have difficulty working with others, and may even kill their own if given the chance. This is watched closely.
Item Name: Smoke Pellets x6 Item Rank: C Item Description: Small round balls that release smoke once hitting a surface or squeezed. Patent: - Item Image: Item Power: Smoke from each pellet spreads out into a radius of 3 meters. The smoke it releases is black and can cause coughing and irritation to the throat. Smoke lasts for three posts.
Item Name: Gas Powered - Magnetic Grappling Gun Item Rank: C Item Description: Golden Laced Grappling hook with rubber handle for grip. Comes with a spool of over 300 meters wire with a magnetic hook at the end for a sturdy grip onto obstructs. Patent: (If you or someone else has this item patented) Item Image: Item Power: Can hold up to 600lbs, and can be used to traverse wide gaps, high obstacles, or used in combat to pull enemies closer. The hook shoots out at the speed of 80mph and works on powerful clockworks to reel in once pressing a button on the side.
Item Name: White Phosphorus Grenades x4 Item Rank: C Item Description: four inch silver canister with pins. Rubber grip. Patent: - Item Image: - Item Power: Grenade releases toxic white smoke at a 7 meter radius that burns on contact. Can easily render someone immobile and on the brink of death/dead through direct skin contact and inhalation depending on the amount of contact. It burns clothes, skin, fuel, ammunition, etc when making contact. The smoke has a unique property of an incendiary, which means any sort of flame could cause it to ignite into a violent explosion, incinerating anyone unlucky enough to be within its range. Once explosion occurs, danger zone is spread out to an extra 3 meters.
Item Name: Decoy - Sparkler x3 Item Rank: C Item Description: A three inch round green ball that activates with pressure or blunt contact. Patent: - Item Image: (Not necessary) Item Power: The Decoy Sparkler sets off a number of bright colorful flashes (compared to a Flash Grenade) and extremely loud noises that resemble fire arms. It is used to claim the attention of anyone within the area who can hear or see (the sounds resembling gunshots which would take attention - Flashing colors which would also take attention working on human nature to be interested in colors -so ignoring it complete is nearly impossible). This sparkler goes off for two posts.
Item Name: Strobe Light Attachment Item Rank: D Item Description: A simple small flash light to be attached to the end of a fire arm. Patent: - Item Image: - Item Power: The strobe light has three settings. Active light- which is a basic flash light setting to allow sight in dark area. -Constant Flash- Sending a constant bright flash of white light that can blind anyone looking directly at it, simply because the human eye cannot handle the increase change of rapid bright lights in its retina. -Flashing Frequency- The last setting is flashing frequency which emits a high frequency shriek similar to a bat's howl that causes the average human ear to go into a white noise deafness for two posts once hearing. This also includes the flashing section of the previous setting aswell. Those with advanced hearing will be disoriented from the high frequency slurs.
Item Name: M84 Stun Grenade Item Rank: C Item Description: Black cylinder with holes on all sides. -Weight 8.33 ounces (236 g) -Length 5.25 inches (133 mm) -Diameter 1.73 inches (44 mm) Patent: (If someone else has this item patented) Item Image: Item Power: Upon detonation, it emits an intensely loud "bang" and blinding flash of more than one million candela and 170–180 decibels within five feet of initiation, sufficient to cause immediate (but temporary) flash blindness, deafness, tinnitus, and inner ear disturbance. Exposed personnel experience disorientation, confusion and loss of coordination and balance for 2 posts [ending at the end of the second]. The M84 is classified as a Less-lethal weapon. These effect happen within a 2meter radius.
Item Name: M61 Grenade x2 Item Rank: C Item Description: it has a weight of 14 ounces and a diameter of 2.5 inches this is currently in use by the usa and canada. It is filled with explosives. comes with an M213 fuze has a 5 second time delay. Patent: (If someone else has this item patented) Item Image: (Not necessary) Item Power: The M61 fragmentation grenade is a hand grenade which is used by the Us army it has a blast radius of 15m, half of older models of fragmentation grenades. The M61 can be thrown around 40m by the average soldier
Item Name: Chaff Grenade x3 Item Rank: C Item Description: Black cylinder with the word CHAFF written in white. Patent: (If someone else has this item patented) Item Image: - Item Power: The Chaff Grenade releases a ton of magnetized particles into the air that disable all electronics within a 10 meter radius for two posts. Since this effects electronics, robots will have a hard time focusing for the 2 posts and end up not being able to target people accurately and motor functions will be cut to a small degree causing slower reaction times.
Item Name: High Frequency Blade Item Rank: B Item Description: Made of tempered high carbon spring steel, with a blade length of 29 3/4 in, and a handle length of 11 in, weighing at 3.75 lbs. Patent: (If you or someone else has this item patented) Item Image:
Item Power:
High Frequency Piercing Power: The high-frequency blade is a sword that resonates at high frequencies, raising its temperature, thereby increasing its cutting ability. Striking, cutting, and thrusting attacks are performed with the blade, with the sharpened edge and point used for lethal attacks, and the blunt edge used as a clubbing weapon. Proficient users were also able to wield the blade with such accuracy and speed that they were able to deflect bullets. This allows the user to pierce armor/shielding and skin its rank and below easily. Cuts through steel, wood, concrete, and any basic raw metal with ease plus things beneath its chopping point aswell.
High Frequency Ring: With its constant vibrations, the High Frequency blade lets out a spine tingling ring when unsheathed. This ringing is so high pitched it is ranked at the rate of 180dB, which is enough for hearing tissue to be heavily damaged. Those without the proper protection will not only hear a white noise, but will have a sharp pain focused around the ears. Prolonged exposure could cause bleeding ears and blurred vision (3 posts) even longer exposure to the blade (6 posts) could cause those unprotected to be knocked out (post count consecutive or not). Those who are deaf, or not within fifty meters of the blade, will not suffer from the effects.
History:Band of Assassins :: Plague of Shadows Larah doesn't remember her parents, nor does she care for them. All she remembers was her childhood being brought into a cult that worshiped the art of death. At the tender age of five, Larah had her first taste of blood. The blood of a man who stole crops from a neighboring villager, in the small village she lived in when being trained. The man begged for their life, but she was already brainwashed. Being overlooked by her superiors, the young Sa'l Ghar would not hesitate to slice the throat of the man. This first act of violence had changed her life forever. The blood that splashed on her face. The blood that splashed on her hands. It felt refreshing and causes a fit of laughter. The next few years, similar cases would occur and with each kill she'd become more and more insane. The Assassins took note of this, and when she finally raised her hand to kill one of their own, she was banished from the band, never to return. For a short time in her life she mutilated animals to calm the raging impulse of murder beating in the center of her skull. This soon grew into killing thugs, and then turned into an all out slaughter of innocent people. Though, even as a sociopath, she grew bored of killing just the normal people. She wanted some sport. Some challenge. And so, she decided she would focus her attentions on the various super beings that sprouted their ugly heads across the globe. She would embarrass them. Demoralize them. And then finally kill them in their moment of weakness. Breaking them entirely.
Last edited by Pulse on Sun Oct 28, 2012 8:49 pm; edited 3 times in total | |
| | | K-9
Posts : 78 Join date : 2012-09-18 Age : 30
| Subject: Re: JESsica STERling [Update] Wed Oct 10, 2012 2:59 am | |
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| | | K-9
Posts : 78 Join date : 2012-09-18 Age : 30
| Subject: Re: JESsica STERling [Update] Wed Oct 10, 2012 9:31 pm | |
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