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| | Dirty Work [Mission Topic] | |
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Nol
Posts : 135 Join date : 2012-06-01
| Subject: Dirty Work [Mission Topic] Thu Sep 20, 2012 3:06 pm | |
| Ahh New York, where on in the right circles, or the wrong ones in some cases, can get a lot done in a short amount of time. The setting was a little dive bar, the only entrance was considered a back way, because you had to get there through a dark alleyway. The alley was almost always filled with the wrong type of people, and this night is happen to have a group of three young guns, but all they had on them were pocket knives, switch blades to be exact. The night air was rather cold, so their leather jackets were zipped up tight, and their collars popped up as much as they would go. They were smoking, their breath and the smoke of their cigarettes making the alleyway covered in almost a fog. As one opened the door, they would see a small little bar, it was a dive. Low lighting and smoke filled the room, giving off a presence that most people, even the patrons, weren't welcomed there. You could see a few tables where people were playing cards, gambling heavily, and then there was the bar itself, the bartender always keeping a loaded hand cannon under the counter, just in case. If you asked the right phrase, you would go to the back room, which looked rather luxurious compared to the rest of the area, considering the circumstances. Inside that room, which was rather large, as it was about the same size as the whole bar, there would be a group of five guys sitting at a table, their tommy guns leaning against the sides of their chairs, and they would be cursing and drinking, throwing some chips into the middle of the table, having a rather good time.
They all had the same old style mob look to them, minus the color. They had the striped suit, the striped capone style hat, and then the nice shoes. The color scheme was a more tan and brown color though, and that was simply because of their boss, and his strange trench coat outfit. The other five guys were scattered around the place. One of them was in the actual bar, drinking and trying to chat it up with a young lady that was in there, while another was in the restroom, getting rid of multiple bodily fluids, mostly because of how drunk he was. Two of them guarded a third door, which led to Pacino's office, where he sat. The last of his goons was simply leaning against the side of the wall next to the second door, waiting to catch whoever wanted to bust in there by surprise, should someone be stupid enough to try. Then, we finally go to the third door, which housed a small desk, a few filing cabinets, and then of course, his mask. No one was allowed inside the room while Pacino didn't have his mask on, it was against the rules, and those who did see his face were killed, just because he liked his true face not being known by anyone. The shortness of breath that was coming from the room signaled that he was indeed in there, but the goons knew full well not to even check on him, for risk of them being murdered.
Pacino was devising a rather heinous plan to poison certain water supplies in the city. This of course would raise alarms, and that water wouldn't be drinkable, and the catastrophe would be averted. However, Pacino had guys inside of one of the large water stations, and he was in control of it. It was all about money, and when he suddenly was the only one with drinkable water in the city, he would make a fortune, or people would simply die. Rather a ruthless business man than a thug, one would initially think, however Pacino knew martial arts for a reason. He was a large, heavy and brutal man, and he systematically murdered people in the water station until he could have the station hire his own people to do the job. He was fairly smart and quick witted, which made him a very dangerous criminal indeed, especially when it came to his hand to hand abilities. | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Dirty Work [Mission Topic] Thu Sep 20, 2012 3:42 pm | |
| The night was cold as hell, and the rain didn't help. The drizzles falling down from the nighttime sky would have anyone suffering from the chills in this darkness. This was the perfect weather for such dirty work. Previous to this engagement, Jesteria had received the work from an unknown benefactor. Now, she didn't know about the area all that well, but with her spy network working their magic, she got enough information about the layout of the building. More or likely, the outside. There was only one real entrance to the place, but sometimes one needed to simply create a new entrance. Air circulated through the place most likely, which meant there were a number of vents to probably slip through. However, that didn't sound too fun to the Jester. It was too logical, and thus, didn't appeal to her madness. No, instead she would give different orders to her followers this night. Ever since she had taken a few criminals under her wing, her charismatic traits washed over them. They followed her every command, and this would be no different. Before even arriving to the destined place, she had already told them what they would be doing this night. Two of her male goons would be positioned on the building across the street, laying down to keep a good outside perimeter of the building. Her female goons, including herself, would get a closer look of the place. Now, people knew her as Jesteria, but they had never met her other personalities, nor seen her without her face paint and identity changing make up. Tonight the clown would actually be dressed like a woman. With her hair down, and dyed blonde, and wearing what appeared to be a dress with a black overcoat; the woman would walk into the alley with three women following behind her. The women wore similar attire as her. It pained the Jester to dress so light, as she could only bring the essential weapons for the mission. This meant no chainsaw, no katana. Nothing big and bulgy. However, her small items, and even firearm, was strapped to her legs beneath her flowing dress, and out of sight. On her hand was a hidden object aswell, that was easily concealed from the eye. Around her neck was her masquerade mask, with its dual purpose, but it simply looked like a mask at this point. With her voice like honey, the Jester would keep her back to the walls while engaging the men in the alley. "Hello, fellas. We're tonight's entertainment for the boss. I hope you don't mind us showing up late. It's rather cold out here." The woman would give a slight shiver, before grabbing one of the men's arm, and pressing herself against it. The other girls she brought to the party would do the same with the other two. - skills:
Skill Name: Web of Spies Skill Specialty: Witty Skill Rank: C Skill Description: When one is charismatic, they find themselves with a number of followers. In Jesteria's case, this is no different. Using her connection to the Order of the Black Rose, she has spread her influence out into the common populace. Any "dirty" or interest warranted deeds done where prying eyes could catch a glimpse, will be reported to the charismatic clown. This does not pertain to personal occurrences where the common populace is not present, such as closed meetings, etc.
Skill Name: Miss Charisma Skill Specialty: Witty Skill Rank: C Skill Description: Jesteria has a luring voice of propriety that causes people like herself to be drawn to her and follow her blindly. These people are usual criminals, murderers, and even the insane. It is unknown if they follow her because of her ideals or out of fear of what she'd do if they didn't. Limited to NPCs only.
Skill Name: Seductive Skill Specialty: Witty Skill Rank: C Skill Description: Men (And Bisexual - Lesbian Women) will fall for Jesteria's charm. The way she moves, talks, and whispers can get a man's heart beating fast. She can even convince them to do things they wouldn't do on the normal, making her very dangerous with her tongue. Works on NPCs and womanizer PCs.
Skill Name: Little Ms. Liar Skill Specialty: Witty Skill Rank: C Skill Description: Jesteria can lie her way out of a situation using her silver tongue to her advantage. She can be so convincing that even people who saw her commit a crime will second guess themselves after she lies and says she had no part in it. Works on NPCs and Playable characters who do not have a lie detector trait.
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Dirty Work [Mission Topic] Thu Sep 20, 2012 4:43 pm | |
| There he was. Standing in a bathroom. His helmet? It was open. His face was visible. This bathroom? Rather sleezy looking. Dirty walls. Rats running around on the floor. Anyway in the corner of the bathroom next to the sinks was Lone Star. He was twirling his revolver being a slight noise was heard and a rat jumped signaling the bathroom door to open and a hooded man walked in. Lone Star seemingly didn't mind the man being here as he continued to twirl his gun and even now so smiling a bit. Quickly the hooded man walked into a stall and stayed there for about 10 seconds best before walking out towards the door. "Using the bathroom without flushing? That's just wrong" said Lone Star as the man stopped before walking out the door and just sucked his teeth before continuing out. Lone Star slowly stopped spinning his revolver being putting it back in its holster on the right side of his hip. He then walked into the specific stall and saw the brown paper bag. Quickly Lone Star opened it and read the details noting that Pacino was having a little gathering at his joint soon. Probably a day from now. Actually it was exactly a day from now. Yes Lone Star quickly tossed the paper bag in the toilet and flushed it down before closing his mask and walking out. So yes. The next night. Exactly two days from the next full moon. There was Lone Star. kneeling on a building probably 3 buildings away from the alleyway. His gun was still in his holster his skull themed mask was on with his suit and he had his bow and arrow with him tonight. Something just felt all to good. Not to mention he brought his favorite Bo staff with him. So yes the alleyway there was plenty fog. Didn't look natural. Looked like carbon air. Serious shit. Anyway Lone Star quickly closed his eyes adjusting his settings to that of thermal allowing him external vision into the alley where he saw 3 bodies. Wait no. There was a fourth. It was female shaped. The other 3 were male. Lone Star didn't really care. They all looked like they were partaking in something. They were Pacino's goons for sure but that wasn't Lone's problem for now. Now that Lone Star thought about it he got his numbers wrong again. There wasn't 3 men and 1 women down there. It was 4 women and 3 men. How he slipped up on that was beyond him. Anyway he would aim his bow at the building which Pacino was using luckily being much taller then the building he was on with no windows in that field of view he turned his heat vision mode off before pulling out an arrow and fired it off at its top speed to the building connecting quickly zip-lining across. Halfway across his zip-lining Lone Star dropped 3 arrows. All having an oddly colored cylinder head and BOOM they would fall into the alleyway instantly catching on fire. Lone Star wasn't dumb. The arrows each had their own room to breathe and with them each having a distance of 9 meters apart that covered 27 meters across the ground floor of the nice building Pacino was running. Anyway the seven people in the alleyway were safe as the fire was going around them but also turned a corner seemingly blocking out other exits. As for Lone Star? He was standing infront of the roof door with his bow on the floor and once again twirling his revolver and his sniper rifle on his back. He uttered a few words "Now we wait" and a second voice commented "Now we wait? D.C you never let me have fun" Those words. They came from Kimberly. Now that Lone Star could remember his past he remembered his adoptive daughter he somewhat left behind. She was on this mission today tho. He wanted to reintroduce her to crime. "Shut up and do it" Lone Star would say as he heard his daughter Kim Respond "yea yea yea". She was on the same building Lone Star just left and she was cloaked in the shadows pointing down at the three men Lone Star looked at previously. Quickly she aimed off her daggers shooting one each at the shoulder of each men. Left shoulders to be exact. This would put them out for the night or just hurt alot. These shots came at their top speed back to back to back. As for Lone Star? He was standing directly next to the roof door still. Waiting his prey out. Hoping they ran out so he could catch them off guard. Not to mention he was causing a bit of chaos. Lone Star - Spoiler:
Skills
—Name: Marksmen Eye —Specialty: Weapons Expert —Rank: C —Description: Because of his practice with long ranged weapons Donnille was alble ot learn and get precise aim and accuracy on his target as long as they are in viewing distance. His viewing range is about that of 50Ft where he is at his peak performance. At 300FT he extremely skilled and at 800Ft he can still make an average shot.
Weapons
Item Name: The Collective Suit Item Rank: B Item Description: Entire suit is composed of flexible steel and padded army like material capable of handling all C-rank weaponry and the minimum for B-rank weaponry. Where his fingernails are in the suit there is nothing because his claws need room to breathe sometime. As for the helmet it does provide freshair but prevents poison from getting in. There is various compartments on the suit used for holding weapons and or items. Once again the helmet does slide up with the click of a button and slides down with the same function. The button in question is right next to his left side of the neck. And its tiny and black masking into the attire. As for everything else it looks just like the suit. his eyesight is fine in the suit and he can move like normal while wearing it. His hearing remains perfectly fine. Patent: N/A Item Image: Item Power:
1. The first power is the use of blocking telepathy and nullifying it when it comes in contact with anything based around this specific suit. B-Rank and below that is.
2. Withing each backhand wrist area there is a compartment holding and hable to fire off 2 rounds per arm per topic. Their speed is the same of an Ak. 47 and their standard cartridge is 7.62×39mm. The bullets are only fired off with the pointing forward of the hand in a fist motion like a jab.
—Name: Electric Red bow and arrows —Appearance: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red. The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. oh yes each arrow is 32" —Description: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red . The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. —Origin: A gift left mysteriously by someone...
Item Name: Molotov Arrows Item Rank: C-S Item Description: A standard trick arrow with a cylinder head with a red glow on the top. Patent: N/A Item Image: My ava Item Power: By firing off the specific arrow(s) Red Arrow would wait for it to land on a target or on a surface before witnessing the arrow burn into flames starting off at the 8Meter mark. The mixture in the cylinder contains kerosene and Azides causing an explosion of fire when they two open into eachother on contact. The fire burns at 450 degrees F. At C-Rank the arrows shoot at 90 FPS, At B-rank its 130 FPS, At A-Rank its 200 FPS and at S-rank its 370 FPS. His optimal range is 170 Yards and his maximum range is 180 Yards.
Item Name: Cable Arrows Item Rank: C-S Item Description: A standard Trick arrow with a cylinder head but with a black glow on top. Patent: N/A Item Image: My ava Item Power: When fired off Red Arrow can use this cable coming from the arrow to retract to roofs or down to lower ground in a safe non dangerous manner. At C-Rank the arrows shoot at 90 FPS, At B-rank its 130 FPS, At A-Rank its 200 FPS and at S-rank its 370 FPS. The optimal range is 170Yards with the maximum being 180.
Item Name: Special Domino mask Item Rank: C-S Item Description: A black domino mask with cybernetics built in. Patent: N/A Item Image: Look at ava Item Power: By using his domino mask Red Arrow is able to see in many different visions. Mainly thermal, Heat , and night vision and also to keep track of his tracers. To activate their different modes Red Arrow must blink for 3 seconds to change the vision type. By activating these visions they enable Red Arrow to see for the max radius of 40 meters ahead of his already good vision. Another good use of the mask is shielding his eyes from gases such as tear gas and regular gases in general.
Kid Arrow - Spoiler:
Skills
—Name: Mid Range Combat Specialist —Specialty: Weapon Expert —Rank: D —Description: Because of her extensive training Kimberly has become skilled in the art of mid ranged weaponry such as daggers and most projectile like weapons.
Weapons
—Name: Daggers —Appearance: 4 inches long 1 inch wide daggers colored electric yellow. —Rank: D —Description: Used mainly for mid range combat but can be used in a close combat situation. Comprised of steel. (Can only use 10 per topic) —Origin:
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| | | Soviet Jesus
Posts : 300 Join date : 2012-05-23
| Subject: Re: Dirty Work [Mission Topic] Thu Sep 20, 2012 8:08 pm | |
| 'Paccino, I've heard that before I swear' Ray thought to himself as he read the note. He had recieved it some time back and was holding it in the palm of one hand. Getting in was going to be the first step, of course, like always with these things. That was until he noticed a map on the back of the instructions. It was good enough for the symbiote, and that brought a smile to Ray's face. The place was a dive bar, the map however was rather un detailed and Hiim was not going to risk a full teleportation into that place without knowing all the details, good way to get telefrag after all. Quickly the symbiote shot above his body covering him in a secondary skin the color of crimson, it oozed over him like some melting lava. Before that process was even complete he would sink down into the form of a thirty pound shag haired cat, his fur ended up becoming rusty colored and was inched about two inches off his skin. His ears were large and came to a point where the fur curled around into a black tip. The cat's eyes were a deep shade of crimson and sparkled with an otherworldly presence. BOOM! The symbiote showed up on the top of the building as explosions went off below it. 'Nicccce dissstraction for ussss' Chosen would chuckle in their head as the cat slunk along the rooftop to a grate where air was being circulated in the building. If the map was correct, the vent should lead right above Paccino's office meaning that Hiim could get there and think before having to fight off goons, perhaps set off a trap. Anyways after he crossed the crushed rock rooftop for five feet the cat came to the grate covering the shaft that held the air purifiers. Quickly a tendril of rust colored skin rushed forward and yanked the grate off from the vent before setting it down next to the vent gently and retreating back into the cat. With a hop, a meow and a purr the cat somersaulted into the vent growing operable thumbs and using his claws to get a grip on the nearly featureless sides of the air duct. Scaling down like a cat-epilar Hiim would begin his decent into the den. - Spoiler:
Name: Shape Shifting Rank: B Power: Chosen Symbiote Physiology Description: Hiim can change his appearance to fit any desire, this will also change his scent rendering him completely like the subject in question only telepaths will be able to see through the guise. He cannot shift into anything that is not an animal or a human, or anything below five pounds or above five hundred.
Name: Symbiotic Skin Manipulation Rank: B Power: Chosen Symbiote Physiology Description: With this ability Hiim can manipulate his symbiotic skin into a myriad of things such as bladed weapons, horns, tails, tendrils, claws, needles and more. They retain the same speed, durability, and strength as Hiim himself.
Name: Portals for Others(II) Rank: B Power: Teleportation Description: With his increase in power, Hiim can teleport anyone he is touching and that is willing in a split second. He can teleport up to one thousand two hundred and fifty pounds this way. If the subject is not willing it will take a second and a half of contact, he can also teleport anything that is fifteen pounds or under without even touching it. Furthermore he can now teleport to not only places he sees or has been, but is shown the location of(eg map).
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| | | Nol
Posts : 135 Join date : 2012-06-01
| Subject: Re: Dirty Work [Mission Topic] Fri Sep 21, 2012 12:10 am | |
| The three men outside weren't part of the goons that Pacino had, but they knew of him nonetheless, and of course they instantly fell for the ladies that were there. As the first one grabbed one of their arms and hugged into them, she said that they were entertainment for the boss. "Boss? Oh you girls must mean Pacino, I didn't think he even liked women." The one said, blushing towards the woman, before acting like a suave ladies man. Another butted in quickly though. "Yo, you know no one ever sees Pacino, he sees you." This guy had a thick New Yorker accent that permeated his speech. The guys shrugged, and they would make their way closer to the door, before the strange fire erupted, and they were shaking and looking around, some of them yelling FIRE at the top of their lungs, before getting hit with some daggers being thrown at them. The woman might have gotten hit, but they were probably smart enough not to hold onto the guys when the crazy fire bombs were dropped. This would definitely cause the bartender to quickly call the police, before nodding towards the goon that was surveying the table area. The guy ran over to the door, and knocked three times, before letting out a distinctive robin whistle. The door would swing open, two machine guns pointed towards the man, before the two men realized who he was, and let him in the room.
"Yo, what's going on, we heard something." One of them would say to the man entering the room. "Well, the cops are coming, seems like someone is trying to torch the place, probably after the boss, trying to cook him alive." The men then ran over to the door, and simply pressed a button on a two way speaker that was there, signaling Pacino to answer it.
"Something... went wrong... right? Or else... you would know... not to disturb... me." Pacino's voice was not only sinister, but it was very deep, and sounded as though the devil himself addressed you. The man's voice was shaky, but he was loyal enough to not be afraid when talking about something urgent.
"Y-y-y yah Boss, there's someone outside trying to torch the place, you should probably get out of here, the cops and firemen are coming."
There was the distinctive small amount of static coming from the other end of the speaker, before it suddenly cut out. The men quickly backed away from the door and the speaker, as the door was slowly opened. Out of it came the large, hulking man, his mask on, and seemingly moving by it's own accord. No one dared ever ask what was behind the mask, as that would sure mean their death. He was a calm, calculating individual however, so he wouldn't let any poking or prodding get to him, if someone were to make fun of him.
As he stepped out, his visage made him look as though he was a giant. "I... sort of liked... this place." Pacino would say, before looking upon his men. The drunk one was rounded up and put before him. "Well... it seems that... we have a... volunteer. You... go and see... what the commotion... is about."
The man never questioned the order, his simply took his gun and walked towards the door. The man would open the door, to see the fire burning around the people, probably only getting them hot, as it didn't seem to be aimed at the building either. They weren't trying to torch the place, but it did seem like there was something planned. The ladies wouldn't get special treatment, and the gun would be pointed at them as well. "What did you do? Tell me or you're toast!" The man was hungover and a bit groggy, but he still had the sense to take the safety off. He did keep glancing down at the men with the daggers or knives in their shoulders, which is why he accused the women in the first place. There was no one else around, and it seemed like they were femme fatales rather than actual entertainment, or at least people who would be around this place. He also knew that the boss would never have anyone be intimate with him, not even very sexy ladies such as these, so lying to him about that wouldn't work. | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Dirty Work [Mission Topic] Fri Sep 21, 2012 12:45 am | |
| The woman's ears would twitch at the sound of a shifting cable and the distinct sound of zip lining. Apparently there were some wanna be ninja prowling the grounds this night. It caused her eyes to shift up towards the sky, where what appeared like a shadow was traveling over head. This was just great. Was this another guard of Pacino popping up and keeping tabs? That thought was soon removed as the flames began to burn the surrounding area. The men, of course, panicked. But Jesteria, on the other hand, would let out a disgruntled groan at the predicament. Once again, her ears would twitch at the distinct sounds of the wind being split. On instinct, she would step back from the man, acting as though she was surprised from the flames. As she did this, each would be picked off from the daggers, causing them to hit the ground with thuds. Her female cohorts would look confused towards the mistress, but the Jester would only shake her head. "I guess they got the..'point'..Hahaa..Whatever." Jesteria used the firearm hidden under her dress to fire three precise shots, each aimed towards their heads to put them out their misery. The women didn't laugh at her jokes, and the clown would simply give a puckered lip response. However, this would only last for a second, as she'd reach down beneath her dress and remove a grappling gun that was latched onto her thigh. Pointing it towards a fire escape on the opposite building, far above the ground level. Reeling herself up, she'd flip over and onto the fire escape, keeping her back to the wall and sticking to the shadows. Placing her grappling hook back to where it was placed before, she would reach to her other thigh, removing her old faithful glock. Setting up shop around the way, she would point her gun towards the doorway that was still closed. She knew the commotion outside would most likely take the attention of those inside. She wasn't aware they had alerted the cops but that didn't play into her thought process of needing the mission done fast. Apparently there was a sniper somewhere on the buildings nearby, and that didn't pay tribute to the other zip lining around the rooftops. This meant the Assassin would need to play it close to the chest now. The moment the door opened and the drunk man pointed his fire arm at her followers, Jesteria would fire a single shot aimed in the center of his head. If it hit, his blood would be splattered down towards the ground, and the power of the shot would send him falling back. She wasted no time to switch weapons and plot out a trajectory for her next attack. In her hand was a grenade, and with a quick pull of the pin with her tooth, she'd launch it into the opening of the door. It'd hit the hard ground between the man's legs and bounce over his body, before sliding into the room and releasing a white cloud of smoke that would make visibility low and coat the majority of the room in a haze. Now this was when she played the waiting game. Keeping her ears focused, she would simply listen to her surroundings. Foot steps, words, and movements in general. She needed to pinpoint their locations before going in for the final icing on the cake. Her followers, at the mean time, were shaking in their heels. - Spoiler:
Skill Name: Armor Piercing Precision Skill Specialty: Weaponry Skill Rank: C Skill Description: Jesteria is so fluent with her firearms that she can pinpoint an area on an opponent and fire a shot that will do more damage than normal. For shields or durable skin that block things their own rank, the bullet will do half damage, but still injure them. Instead of going through them like before, it will actually become embedded in their body slightly. If it is shot in a vulnerable area such as the eyes, mouth, or temple, the bullet will pierce through completely.
Skill Name: Enhanced Hearing Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Being trained by Assassins, Jesteria's senses are abnormal and controlled at will. Because of this she adapted to hearing things better. At C-rank the user can hear a pen drop from 3 blocks over. At B-Rank he can hear a pen drop 5 blocks over. At A-Rank it becomes 8 blocks and at S-Rank it becomes 10 blocks in distance.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
Skill Name: Unpredictable Madness Skill Specialty: N/A Skill Rank: D Skill Description: Being insane, attempting to read Jesteria and predict what her next move is, is nearly impossible. Only a hunter that matches her rank or above has any hope of predicting what her next move MAY be.
Skill Name: Quick Draw Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled at equipping and pocketing her weapons in a blink of an eye. This allows her to become a one woman army, unleashing an onslaught of weapons one behind the other when in the midst of combat or to just show off.
Name: Old Faithful Glock —Appearance: A basic 9mm handgun with a black handle. On the barrel is the words old faithful. —Description: The gun shoots .50 cal bullets and holds a clip of 12. —Origin: Given to Larah after her training with the Assassins.
Item Name: Gas Powered - Magnetic Grappling Gun Item Rank: C Item Description: Golden Laced Grappling hook with rubber handle for grip. Comes with a spool of over 300 meters wire with a magnetic hook at the end for a sturdy grip onto obstructs. Patent: (If you or someone else has this item patented) Item Image: Item Power: Can hold up to 600lbs, and can be used to traverse wide gaps, high obstacles, or used in combat to pull enemies closer. The hook shoots out at the speed of 80mph and works on powerful clockworks to reel in once pressing a button on the side.
Item Name: White Phosphorus Grenades x4 Item Rank: C Item Description: four inch silver canister with pins. Rubber grip. Patent: - Item Image: - Item Power: Grenade releases toxic white smoke at a 7 meter radius that burns on contact. Can easily render someone immobile and on the brink of death/dead through direct skin contact and inhalation depending on the amount of contact. It burns clothes, skin, fuel, ammunition, etc when making contact. The smoke has a unique property of an incendiary, which means any sort of flame could cause it to ignite into a violent explosion, incinerating anyone unlucky enough to be within its range. Once explosion occurs, danger zone is spread out to an extra 3 meters.
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Dirty Work [Mission Topic] Fri Sep 21, 2012 10:29 pm | |
| So yes there he was standing on a roof. Lone Star could hear everything going down around him including the fire escape being met with feet seemingly turning Lone's attention to that area but he was distracted when suddenly "We got trouble boss. I get the feeling you know why" Lone Star did actually know why trouble was in the air. Quickly he picked up his bow once more and pulled an arrow from his quiver. No two arrows. He pointed them at the street and fired them off before clicking his bow causing his arrows to blow up making a pothole in the floor. Pretty much blocking the cops off from the area. Wait no there was a 3rd arrow. Quickly and accurately it fired off into that pothole and set it ablaze. This was the only way Lone Star figured he didn't have to kill anyone. Considering this was a dead end street Lone Star wouldn't have to do this repeatedly. With that done Lone Star would once again take off his quiver before quickly getting an idea... Keeping his quiver on he spoke "Kim daddies going to kill some bad people. Keep watch" silence filled the air for no more then one second as Kim responded "Yea yea yea just don't get your memory erased again" "Well that hurt. Also watch yourself there is someone near. Not sure if shes a friendly so stay sharp." "Gotcha.. Be safe". With that said the conversation between Lone Star and his adoptive daughter was over as Lone Star opened the roof door and walked into the building and down the stairs. Bow and Arrow in hand bow in left hand and 1 arrow in right hand already pulled back. With that done Lone Star noticed the white smoke that filled the area and quickly reverted back to his thermal vision before turning the corner of the stairs and firing off his arrow at a goon that he'd spot staring at something. A marvel of a giant. With that done Lone Star would quickly draw a second arrow. - Spoiler:
—Name: Marksmen Eye —Specialty: Weapons Expert —Rank: C —Description: Because of his practice with long ranged weapons Donnille was alble ot learn and get precise aim and accuracy on his target as long as they are in viewing distance. His viewing range is about that of 50Ft where he is at his peak performance. At 300FT he extremely skilled and at 800Ft he can still make an average shot.
Weapons
Item Name: The Collective Suit Item Rank: B Item Description: Entire suit is composed of flexible steel and padded army like material capable of handling all C-rank weaponry and the minimum for B-rank weaponry. Where his fingernails are in the suit there is nothing because his claws need room to breathe sometime. As for the helmet it does provide freshair but prevents poison from getting in. There is various compartments on the suit used for holding weapons and or items. Once again the helmet does slide up with the click of a button and slides down with the same function. The button in question is right next to his left side of the neck. And its tiny and black masking into the attire. As for everything else it looks just like the suit. his eyesight is fine in the suit and he can move like normal while wearing it. His hearing remains perfectly fine. Patent: N/A Item Image: Item Power:
1. The first power is the use of blocking telepathy and nullifying it when it comes in contact with anything based around this specific suit. B-Rank and below that is.
2. Withing each backhand wrist area there is a compartment holding and hable to fire off 2 rounds per arm per topic. Their speed is the same of an Ak. 47 and their standard cartridge is 7.62×39mm. The bullets are only fired off with the pointing forward of the hand in a fist motion like a jab.
—Name: Electric Red bow and arrows —Appearance: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red. The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. oh yes each arrow is 32" —Description: Its a mixture of a compound bow and arrow and a composite bow.. Very small and stature and can be kept concealed in a little pouch by folding it and.. Can be snapped back together instantly by waving it in the air or snapping it. Full steel beside the elastic string which is used for firing Arrows. The entire bow and arrow set is red and black.. The arrow head is red the shaft is black and the fletching is red . The head of the arrow is steel and the body is made from common bambo with a coat of elastic over it. —Origin: A gift left mysteriously by someone...
Item Name: Molotov Arrows Item Rank: C-S Item Description: A standard trick arrow with a cylinder head with a red glow on the top. Patent: N/A Item Image: My ava Item Power: By firing off the specific arrow(s) Red Arrow would wait for it to land on a target or on a surface before witnessing the arrow burn into flames starting off at the 8Meter mark. The mixture in the cylinder contains kerosene and Azides causing an explosion of fire when they two open into eachother on contact. The fire burns at 450 degrees F. At C-Rank the arrows shoot at 90 FPS, At B-rank its 130 FPS, At A-Rank its 200 FPS and at S-rank its 370 FPS. His optimal range is 170 Yards and his maximum range is 180 Yards.
Item Name: Explosive Arrows Item Rank: C-S Item Description: A standard Trick arrow with a cylinder head but with a green glow on top. Patent: N/A Item Image: My ava Item Power: When firing off the arrow Red Arrow doesn't really have any aiming preferences because the moment the arrow connects to something it will explode or sometimes it will detonate before landing. These were created by mixing Peroxides with Strained ring compounds when the arrow(s) opens up. By clicking a little button on the bow Red Arrow can dictate the explosion. The detonation range is 9meters . At C-Rank the arrows shoot at 90 FPS, At B-rank its 130 FPS, At A-Rank its 200 FPS and at S-rank its 370 FPS. The Optimal range is 170Yards with the maximum being 180. The destructive power rivals a hand grenade.
Item Name: Special Domino mask Item Rank: C-S Item Description: A black domino mask with cybernetics built in. Patent: N/A Item Image: Look at ava Item Power: By using his domino mask Red Arrow is able to see in many different visions. Mainly thermal, Heat , and night vision and also to keep track of his tracers. To activate their different modes Red Arrow must blink for 3 seconds to change the vision type. By activating these visions they enable Red Arrow to see for the max radius of 40 meters ahead of his already good vision. Another good use of the mask is shielding his eyes from gases such as tear gas and regular gases in general.
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| | | Soviet Jesus
Posts : 300 Join date : 2012-05-23
| Subject: Re: Dirty Work [Mission Topic] Fri Sep 21, 2012 10:43 pm | |
| Sliding down the shaft the kitten would give a marlp as he hit a part where it leveled out and went horizontally, he was above Paccino's office as the man exited from the door. Kicking the grate off the kat would then slide through like a snake into a burrow or in this case coming out of one. The man mentioned a like for this place, how wonderful...now what would scare a man the most? Well that was simple, himself, however the door was still open and Hiim did not have much time to think about it. Landing quietly on his graceful feline feet, he would then morph into a more normal looking symbiote blue and red combating each other at mid-torso as the red tried to droop and ooze down towards his lower regions. As he landed he would morph with his left hand aimed for the small of Paccino's back where a tendril would shoot out of his hand a total of the five meters between the man and Hiim. The tendril would go behind him and loop around to the left driving itself into the left ear of Paccino all while staying out of his view and the tendril took only a second to accomplish it's feat.
This would of course happen as soon as they selected a man to rush to see what the commotion was, little did they know that the true threat was right behind them. This of course would also add some distraction in by the appearance of Hot Shot, useful as always though maybe not in the way he anticipated. The tendril would slid under the mask and into the ear in half of the second it took to complete it's task before it would plunge into the grey matter of Paccino. It was hardened slightly but the most important part is the sharp point it formed as it made the plunge. | |
| | | Nol
Posts : 135 Join date : 2012-06-01
| Subject: Re: Dirty Work [Mission Topic] Sat Sep 22, 2012 1:15 am | |
| As the man opened the door, there was a gun waiting for him on the other side of it, and it seemed to not want the man to even begin his sentence, as the man was suddenly silenced with a bullet to the head. His nerves twitched as he fell back, sending a few random rounds into the roof, which would do nothing but confuse and frighten the people in the actual bar section to duck down. The bartender was debating whether or not to actually do something about this, but the fire and the crazy woman was too much, and he simply ducked down behind the bar. The goon that was sitting in the room, which was now filling with smoke, banged his hand on the wall twice, before pointing towards the door. The smoke was very thick, but the man thought he might be able to see people, should they try to enter under the guise of the smoke, and he simply looked forward, before an arrow hit him in the stomach, and he was put down, although he did keep a hold of his gun. He started randomly shooting out of panic, and was simply spraying the room in front of him, towards the man with the arrows, and although the man was blind, there was still a random chance of a stray bullet finding the man. As the thumping on the wall happened, it seemed Pacino walked forward a step or two, and the rest of the goons were looking at him, which would provoke one of them to see the weird thing attempting to sneak up behind him. The goon suddenly yelled out towards the boss, trying to get him to turn around, and Pacino could already understand what the man was about to signal, but he simply stayed put. "Boss, lookout, some weird thing!" Those were the only words that the goon could muster to describe the symbiotic being that was standing behind the boss, but before Pacino turned around, a tendril went into his ear, and into his brain. Everyone was silent for a moment, as everyone looked on, and Pacino just stood there, as if he was paralyzed. Suddenly, Pacino would turn around, and look down towards the weird symbiotic being. The hulking man was not a human, anymore. He was made from human parts, but his brain had long been dead, an unknown force, perhaps dark magic, was keeping him conscious. He was a strange mixture of bat and human parts, as he was also a super. One would call him, a Frankenstein Monster. He had the face of a bat, but the body of a human, which was why he kept his face hidden. The large staples keeping his long dead flesh together were prominent, which is why he wore the large trench coat. The three unique people would most likely have to work together to defeat this large man. Pacino jumped back, causing the tendril to slip out of his ear, and then the goon, not knowing what to make of that, simply opened fired on the symbiote all at once, attempting to disintegrate him, creating a swiss cheese like being. - Power and Ability:
Main Power: Frankenstein Monster Physiology - User with this ability either is or can transform into an Frankenstein monster, a being created from (possibly several) corpse of dead people, or sometimes animals. As they are formed from dead beings, they lack most of the weaknesses of living have, including need for sustenance or rest, feel no pain, etc. Due to the fact that most are animated by electrical impulses, they are naturally resistant to electrical attacks and some may posses other electricity related abilities as well. Name: Defunct Physiology Rank: B Power: Frankenstein Monster Description: User of this ability lacks any physical weaknesses of an organic, living body including the need for rest, sustenance or other physical requirements. They do not feel pain and cannot be poisoned or ill. Usually the users are formed from inorganic matter (such as stone, metal or etc.) or animated flesh, bone, wood or other formerly living matter. This also means the user is immune to most mental attacks or damage, their brain long since dead or artificial.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Dirty Work [Mission Topic] Sat Sep 22, 2012 1:36 am | |
| By this time, the poorly ventilated room was being filled with the white smoke. No one seemed to try and stop the grenade, so this was perfect for the woman's next plan. With superb agility, she slipped off the fire escape and would land in the alley way. However, she wouldn't land infront of the door where she could possibly be shot through the blanket of smoke. She'd land to the side, hitting the ground where a barely lit cigarette was still flaming. Grabbing the cigarette between her index finger and thumb, she'd use her enhanced marksmanship mixed with her trajectory sense, to plot out a path. This only took an instant, and in that instant, she would flick the cigarette through the opening of the door and into the white smoke. This source of flame would cause the white smoke to burst into an intense blaze, burning everyone that was caught within it. The large man, Pacino, that had jumped back from the other attack had jumped right into the smokey fray. So once it was lit, he would find himself covered in these flames. And unbeknownst to Jesteria, he was a walking heap of held together flesh. Flesh burned quite easily, especially when an incendiary was involved. Though the heavy man probably wouldn't feel it, he'd notice the flesh melting off his frame quite easily. The man, and his goons, would be having a real party in the flames of hell. This large blaze was just the welcoming party. The only thing anyone could hear through the screams of people actually burning alive, would be the insane laughter of the clown, as she made sure to take cover away from the burning building, and behind a dumpster so she couldn't easily be sniped off by the watching eyes over the area. She should have thanked the others who took the attention off of her, because without them, there would have probably been a chance where the opposition could have escaped the stove made building, and made it out to the streets. - Spoiler:
Item Name: White Phosphorus Grenades x4 (Used previously) Item Rank: C Item Description: four inch silver canister with pins. Rubber grip. Patent: - Item Image: - Item Power: Grenade releases toxic white smoke at a 7 meter radius that burns on contact. Can easily render someone immobile and on the brink of death/dead through direct skin contact and inhalation depending on the amount of contact. It burns clothes, skin, fuel, ammunition, etc when making contact. The smoke has a unique property of an incendiary, which means any sort of flame could cause it to ignite into a violent explosion, incinerating anyone unlucky enough to be within its range. Once explosion occurs, danger zone is spread out to an extra 3 meters.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Weapon's Knowledge Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: If Jesteria sees a weapon her own rank clearly, she can figure out how it's used, and what it's used for. She can also figure out the kind of condition it is in, and the basic stats on it aswell. This allows her to pick up weapons on the fly, and use new ones even in the midst of combat
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
Skill Name: Unpredictable Madness Skill Specialty: N/A Skill Rank: D Skill Description: Being insane, attempting to read Jesteria and predict what her next move is, is nearly impossible. Only a hunter that matches her rank or above has any hope of predicting what her next move MAY be
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Dirty Work [Mission Topic] Sat Sep 22, 2012 12:48 pm | |
| OOC: Not much for me to do.
POW. Right not in the kisser. Lone Star hit that dude with the arrow in his chest. Ouch that hurt. That had to hurt. Lone Star felt the feeling he just knew that was bad. But ANYWAYS. The guy began to fall and once he hit the ground he began to spray the area with bullets causing Lone Star to drift back up the stairs the best way he knew how. Like a boss. With a few dandy flips and running motions Lone Star was up the staircase and back near the roof where he pointed his bow and arrow down the staircase awaiting for someone to come and test him. As Lone Star awaited the arrival of some backup he continued on out to the roof where he lowered his bow and arrow and pulled out his revolver. From there Kim would start speaking "Oldman. Whats happening? Are you okay? I can see you from here. Did something go wrong?" "Yea something we wrong. Dumb goons who don't know how to drop a gun". A small chuckle from Kim would break out before a large boom was heard and Lone Star actually jumped about a foot in the air before falling back down to the roof and confused about what just happened. "Kim.. Call Hiim" "That bad oldman?" "Just do it" "Okay okay" with that said Kim would start calling Hiim knowing Lone Star needed some backup now. | |
| | | Soviet Jesus
Posts : 300 Join date : 2012-05-23
| Subject: Re: Dirty Work [Mission Topic] Mon Sep 24, 2012 9:24 pm | |
| As the tendril slipped out, Hiim would teleport back to the rooftop. 'Okay, stabbing in the brain doesn't kill it' Ray would say internally as if marking off a list of groceries. As that happened however a great boom would sound and flames would explode out of the openings in the building, doors, windows, and the ventilation shaft five feet behind where he was standing.
"Sssssshit" the symbiote hissed as he came into existence tens of meters above the building before dropping back down with yet another teleport after the flames had cleared.
"Anyone ssssstill kicking?" he would ask as he noted the other person on the rooftop, Lone Star. 'Call Hiim' he spoke into a device, smiling the symbiote turned and threw out his arms.
"Assssk and ye sssshall recccieve" the symbiote said chuckling as he looked to where the man had just came from. "What issss going on here? Did you try to kill Paccino with that? Headsssshotsss won't work" the three sentences were fired off in fast succession as Hiim darted about the roof ready to look for anyone trying to escape the inferno of a building. | |
| | | Nol
Posts : 135 Join date : 2012-06-01
| Subject: Re: Dirty Work [Mission Topic] Tue Sep 25, 2012 2:13 pm | |
| Pacino was a bit startled that suddenly the thing was gone, and a moment of searching through the room held little results, and they didn't have a lot of time to spend looking around, as suddenly, an explosion of fire went off, and it started entering the room that they were in. The white smoke type stuff had already started choking a few of his goons, so Pacino quickly went into action. There was only one way out, and now it was covered in fire, so the goons were starting to freak out, and they looked to Pacino for guidance. Too bad that Pacino was partially in the smoke, and his coat had been lit ablaze. He freaked out hating fire, and began to panic, and he simply ran forward. He ran as fast as he could, and rammed through the wall of the opposite side of the building. He fell to the floor, but was still on fire, apparently the phosphorous was some bad stuff. Pacino had to ditch his coat, as he quickly threw it off and patted himself down to make sure there was no fire on him. He still had a thick sweater on under it, so he was fairly safe from the heat, and besides that, he couldn't feel pain, but fire was still frightening for him. After a deep breaths, although unneeded, Pacino was a bit calm, and would simply walk away from the building. Pacino would then find himself at the back of the building, and in an alleyway. He would slowly walk away, brushing all the dust and drywall off of his coat, and then would make his way away from the actual street, as the approaching sirens said that the police were close, and of course the fire fighters as well. Pacino then started walking through the back alleyways, with his people following him. He then turned back, knowing that the people were probably expecting some sort of bodies, and being the ruthless man he was, he grabbed the man that was choking on the smoke, the only one that didn't pass out in the building, and then he simply threw him back into the fire, after breaking his neck of course. "You all... saw... nothing." Pacino would say, and then simply continue his walk away from the building. The people would most likely be looking towards the only two ways to actually exit the building, so they might not notice that Pacino was actually leaving the opposite direction. He only had 5 goons left, but it seemed he was going to escape. - Spoiler:
Name: Undead Strength Rank: B Power: Frankenstein Monster Description: The user being undead, has no physical restriction on their muscles, allowing them to use super strength. This simply allows the user to lift 2000 lbs.
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| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Dirty Work [Mission Topic] Tue Sep 25, 2012 5:14 pm | |
| If one was deaf, they probably wouldn't have heard the large crashing noise coming from the back side of the building. Luckily, Larah's ears were finely tuned after years of training. Common Sense also played a fairly large section, of her current deduction on Pacino's placing. Telling from the intel, he was a hulking brute. A giant, to say the least. Breaking through a wall seemed like something right up his alley, literally. Though Jesteria was totally insane, it didn't make her stupid. Moving fast, she'd press off the dumpster and slide to the three dead bodies that were put down with the daggers. Taking these daggers from their bodies, she would strap them along her waist line. How did that old saying go? Re-Equip on the battlefield? That's exactly what the smiling woman would do. It only took a few seconds before she dashed off and towards the corner. However, she'd slow down before actually turning the corner simply because of the rain. Hearing her footsteps would be too easily if she wasn't moving rather slowly. Luckily the goons didn't think of this, as they walked on with the multitude of splashing footsteps that gave them away. She closed her eyes and listened. She would get a good count on just how many there were there, simply from the process of elimination and the pattern between footsteps. Getting the daggers ready in her right hand, while having her gun drawn in her left, she would hold her breath and turn the corner. "You..all..saw..nothing." Was the last the female heard before she suddenly turned the corner. They had their backs turned towards her, and she took this opportunity to nail them down. With a shift of her right hand, the three daggers would be thrown with precision, thanks to her marksmanship. All three would be aimed at separate targets, right in the head. All goons, not Pacino himself. With her firearm, she'd continue her assault on the men, shooting the rest in the head. However, she would keep Pacino alive. Because guns were too fast. You never got to know someone personally until you sat them down, and slowly pressed a blade into their gullet. The desperation showed their true selves. The torture peeled back layers of their mind slowly. And that transformation did nothing but make Jesteria laugh when the time came. So instead of shooting Pacino in the head, she would instead attempt to shoot out his kneecaps from behind, so he wouldn't be running anywhere anymore. She was about ten meters away through this assault on their backside, and hopefully the element of surprise was on her side aswell. She made sure to stay close to the wall, with her back against it, simply so if someone attempted to get the drop on her, they wouldn't be able to blindside her. - Stuff:
—Name: Daggers —Appearance: 4 inches long 1 inch wide daggers colored electric yellow. —Rank: D —Description: Used mainly for mid range combat but can be used in a close combat situation. Comprised of steel. (Can only use 10 per topic) —Origin:
Skill Name: Unpredictable Madness Skill Specialty: N/A Skill Rank: D Skill Description: Being insane, attempting to read Jesteria and predict what her next move is, is nearly impossible. Only a hunter that matches her rank or above has any hope of predicting what her next move MAY be.
Skill Name: Armor Piercing Precision Skill Specialty: Weaponry Skill Rank: C Skill Description: Jesteria is so fluent with her firearms that she can pinpoint an area on an opponent and fire a shot that will do more damage than normal. For shields or durable skin that block things their own rank, the bullet will do half damage, but still injure them. Instead of going through them like before, it will actually become embedded in their body slightly. If it is shot in a vulnerable area such as the eyes, mouth, or temple, the bullet will pierce through completely.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
Skill Name: Enhanced Endurance Skill Specialty: Physical Prowess Skill Rank: C-A Skill Description: In the profession she is in Jesteria learned how to use stamina in a way that suits her better. At C-Rank she can run of that as a professional marathon runner without tiring. She can run on empty for 3 days at B-rank and at A-Rank her body becomes strong enough to work properly after a week of no sleep.
Skill Name: Enhanced Hearing Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Being trained by Assassins, Jesteria's senses are abnormal and controlled at will. Because of this she adapted to hearing things better. At C-rank the user can hear a pen drop from 3 blocks over. At B-Rank he can hear a pen drop 5 blocks over. At A-Rank it becomes 8 blocks and at S-Rank it becomes 10 blocks in distance.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Trajectory Sense Skill Specialty: Weapon's Training Skill Rank: C Skill Description: Being well off with weaponry training, Jess can predict the trajectory of weaponry thrown or fired, if her eyes can see it. This can help her pinpoint dodges or counter attacks if she is dealt with someone who focuses on projectile combat.
Skill Name: Weapon's Knowledge Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: If Jesteria sees a weapon her own rank or below clearly, she can figure out how it's used, and what it's used for. She can also figure out the kind of condition it is in, and the basic stats on it aswell. This allows her to pick up weapons on the fly, and use new ones even in the midst of combat.
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
—Name: Old Faithful Glock —Appearance: A basic 9mm handgun with a black handle. On the barrel is the words old faithful. —Description: The gun shoots .50 cal bullets and holds a clip of 12. —Origin: Given to Larah after her training with the Assassins.
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Dirty Work [Mission Topic] Tue Sep 25, 2012 11:28 pm | |
| OOC: Seriously not much for me to do.
As Lone Star saw Hiim. He knew he could go all out on this mission now. He would smile as he looked at the lower building right next to the one he was on and seemingly jumped over there rolling taking everything but his bow and arrow. He would come down in a commando pose with his sniper rifle in hand and see the crazy girl shooting and killing and just going wreck on Pacino's men. This caused Lone Star to smile as he would take the safety off his sniper pistol and pull the trigger after having the gun aimed at the neck area of Pacino mainly around the main string on the main right side of the back of the neck basically severing this string would presumably cause all the other strings to detach thus causing the chain reaction of nohead syndrome. | |
| | | Soviet Jesus
Posts : 300 Join date : 2012-05-23
| Subject: Re: Dirty Work [Mission Topic] Thu Sep 27, 2012 8:29 pm | |
| 'Well if the othersss wissssh to bring him down, we sssssshould not care'
'We do get paid either way'
Hiim thought this to himself as he would then teleport to the stairway on the side of a building that gave him a beautiful view of the action that was about a block away and twenty feet below. From there he would light up a cigarette and slowly exhale as Jesteria threw the first dagger.
'Such a filthy habit' the symbiote stated as his body shifted into that of a young boy, aged around six years with long shaggy black hair. He wore a blue button up dress shirt, and grey slacks. His eye brows ere thin, but his eyes held no color other than black not even the whites of the boy's eyes would show. | |
| | | Nol
Posts : 135 Join date : 2012-06-01
| Subject: Re: Dirty Work [Mission Topic] Thu Sep 27, 2012 9:55 pm | |
| Pacino would turn around frantically, as daggers and then gunfire would take his men out quickly. The girl that did it was a fairly young, but pretty little girl, but it seemed she was also a professional killer, because her shots were very precise. He would about to go and get her, when an arrow had simply struck him in the back of the neck. The dead skin made it difficult to cut all the way through, and so it was stuck in his neck. He reeled sideways from the force, but then looked up towards where the arrow had come from. It seemed that a team was ordered to take him out, but he wasn't going to have any of that, as he looked down and grabbed a manhole cover. He was surrounded and slow, so it was better just to fight it out as much as he could, because he didn't see himself running away. He grabbed the manhole cover, and if he wasn't so big, he would have tried to jump down there, but he couldn't fit. He simply held the manhole cover in front of him, before rushing towards the woman with the gun and daggers, making sure to block his chest, for a particular reason.
[OOC: sorry, my muse for this topic is gone... Chronas is the only one doing stuff!] | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Dirty Work [Mission Topic] Thu Sep 27, 2012 10:23 pm | |
| - Pacino wrote:
- So instead of shooting Pacino in the head, she would instead attempt to shoot out his kneecaps from behind, so he wouldn't be running anywhere anymore.
So the sniper was still in the area (He said sniper pistol but since he didn't post his weapon I'm ignoring his attack on you). That was to be remembered. However the large husk of a man seemed to be slow on his feet, as Jesteria's two bullets hit their mark. With her precise aim, they'd most likely been embedded in the knee cap, and didn't take it out altogether. That was understandable. The more she studied this opponent, the more she noticed how inhuman he truly was. So as he charged, her hands went to work. She holstered the fire arm at the same time as grabbing her grappling gun and pointing it up towards the building positioned opposite to the burning one. With the hand that holstered the firearm, it would begin to indiscreetly unhinged a certain grenade that was strapped to her leg. The grappling gun fired, and hooked onto a fire escape more than fifty feet up from the alley way. Pressing the button to reel in, the woman would begin to run towards Pacino before jumping to the wall and shooting up towards the fire escape with a safe distance between her and the brute. She would wait before she was partially pass him from above, before doing a basic softball throw to send the grenade down onto the ground. It would bounce once hitting, and head between the brute's legs before exploding quite suddenly. The explosion was powerful enough to engulf him in its blast range and flames that came with it. To protect herself from the brunt of the shrapnel, Jesteria would flip over the side of the fire escape and crouch near the far corner away from the blast. Though this protected her from abit of it, seeing how it would be under a massive brute, that didn't mean traces didn't come up to hit her body. Just nothing fatal, lucky for her. Nothing hindering either, with her level of durability. Now was the time she'd look over the fire escape, keeping her back to the wall, to see the amount of damage of her attack. - Stuff:
Item Name: Gas Powered - Magnetic Grappling Gun Item Rank: C Item Description: Golden Laced Grappling hook with rubber handle for grip. Comes with a spool of over 300 meters wire with a magnetic hook at the end for a sturdy grip onto obstructs. Patent: (If you or someone else has this item patented) Item Image: Item Power: Can hold up to 600lbs, and can be used to traverse wide gaps, high obstacles, or used in combat to pull enemies closer. The hook shoots out at the speed of 80mph and works on powerful clockworks to reel in once pressing a button on the side.
Item Name: M61 Grenade x2 Item Rank: C Item Description: it has a weight of 14 ounces and a diameter of 2.5 inches this is currently in use by the usa and canada. It is filled with explosives. comes with an M213 fuze has a 5 second time delay. Patent: (If someone else has this item patented) Item Image: (Not necessary) Item Power: The M61 fragmentation grenade is a hand grenade which is used by the Us army it has a blast radius of 15m, half of older models of fragmentation grenades. The M61 can be thrown around 40m by the average soldier
Skill Name: Marksmanship Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.
Skill Name: Jill of all Trades Skill Specialty: Physical Prowess//Weaponry Expert Skill Rank: C Skill Description: Just like the clown she is, Jesteria is very comical. Even to the point where in combat, she may seem to be completely random on weapon choices, and approaches. One moment she may be fist fighting, but suddenly she may pull a gun, or maybe even a bottle of acid. She makes it up as she goes along, and can switch methods of combat in a blink of an eye from long range to short, to destructive to light. Studying and attempting to recreate what she does is impossible, as it's all free fighting.
Skill Name: Enhanced Speed Skill Specialty: Physical Prowess Skill Rank: C-S Skill Description: Because of her assassin training, Jesteria can move really fast for a human. At C-Rank she moves at the speed of 14MPH. At B-Rank she moves at 18MPH, At A-Rank she maneuvers 24MPH and at S-Rank she maneuvers at 30MPH
—Name: Enhanced Agility/Acrobatics —Specialty: Physical Prowess —Rank: C —Description: Because of her training, Scourge has become adapt in getting in and out of situations that call for extreme skill in such. These include climbing and scaling buildings, running on walls and or general acrobatics.
—Name: Enhanced Durability —Specialty: Physical Prowess —Rank: C —Description: Because of all the training used to hone this skill Scourge makes the best of it by using her body to take more hits and or damage. At C-Rank she can withstand knife wounds to the limbs and or blunt objects damage she will take damage just not die. At B-Rank she can take the damage of being hit by a car and the force that comes with it. At A-Rank she can take the damage of being hit in the head with a steel pole and at S-Rank her body shuts off any physical pain but can still be killed through all this.
Skill Name: Unpredictable Madness Skill Specialty: N/A Skill Rank: D Skill Description: Being insane, attempting to read Jesteria and predict what her next move is, is nearly impossible. Only a hunter that matches her rank or above has any hope of predicting what her next move MAY be.
Skill Name: Quick Draw Skill Specialty: Weapon's Expert Skill Rank: C Skill Description: Jesteria is skilled at equipping and pocketing her weapons in a blink of an eye. This allows her to become a one woman army, unleashing an onslaught of weapons one behind the other when in the midst of combat or to just show off.
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| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Dirty Work [Mission Topic] Thu Sep 27, 2012 11:11 pm | |
| The arrow it was stuck which caused Kim to speak "Uhhh DC shouldn't you get going? The moon is almost at its apex..." Lone Star laughed as he continued on with doing nothing as he put down his sniper rifle and realized Kim wasn't lying. The full moon was tonight. Quickly as he looked at the stars Lone Star began to toss his helmet and rip off his suit as he began changing. His facial hair began to thicken and he quickly let out a scream as he fell to his knees and his eyes would change to that of a yellow color as his arms began to bend backwards and the cracking of his bones could be heard as they began to break and bend in the opposite direction. From a far Lone Star could hear Kim "DC are you alright?" His back began to expand as did his arms and he began to grow fangs and claws. His screams grew louder as his feet changed and he began to stand up. He would let out a loud growl which could be heard throughout the New York City skies before an explosion went off and caused Lone Star to growl again. His crimson fir shined off the nightsky as his 10foottall body stood and jumped down off the roof standing on all fours before jumping at the man known as Pacino with a slash from the right frontal paw across the neck aiming to rip his strings off his head. - Spoiler:
Name:Hunters Speed Rank: B Power: Werewolf Physiology Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster. Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.
Name:Claw Retraction Rank: B Power: Werewolf Physiology Description:The user can project razor-sharp claws from their fingertips for offensive purposes. These claws are underlayed with keratin and have a reinforced bone structure that is superior to that of the rest of the body. They can grow up to six inches and have a natural neuro toxin that weakens physical capabilities by 25% per rank. Though the range is extremely limited these claws are strong enough to pierce objects of equal rank. User can retract their claws at will, this also applies to Lone Star's fangs.
- Spoiler:
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| | | Soviet Jesus
Posts : 300 Join date : 2012-05-23
| Subject: Re: Dirty Work [Mission Topic] Fri Sep 28, 2012 8:25 pm | |
| Whiiiiiiiz-thunk. A grappling gun would hit a fire escape nearly thirty feet away from the young child whom Hiim appeared as. The crazed woman was now zooming towards it post-haste while delivering a fiery blast that made Hiim glad he had chosen such a far spot. However while that was happening it would seem that the man in armor was now bursting out of it at the seems with fur all over. That was the time when Hiim realized it was night, and a full moon. Odd how time had passed so quickly, he thought it was morning when he arrived. Still the symbiote's sense of time was never good. Soon as the flames had cleared the giant wolf had jumped into the fray, with a wave over at the woman on the fire escape Hiim would then turn back to the fight while shouting over in a light boy-ish voice "Fifty bucks on the furry." | |
| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: Dirty Work [Mission Topic] Fri Sep 28, 2012 10:20 pm | |
| Pacino looked at the man, as he started changing, turning into some sort of... werewolf? Either way, Pacino readied himself, looked around, and noticed that the girl was nowhere to be found, and Pacino cursed under his breath at the thought of letting her get away, but suddenly an object caught his eye as it fell. Pacino looked down, which he shouldn't have, but he wasn't quite as intelligent as others thought he was, at least not on the battlefield because usually things didn't hurt him, so he didn't need to be entirely cautious. He should have been, as the hit squad that was sent after him contained some sort of werewolf, but before he could even think, the explosion happened. and while the blast knocked him back and rattled him a bit, the shrapnel did very little. however, the fire from the blast engulfed him, and before he could try and strip off all his clothing he had on, the thick fibers of his sweater caught alight. They would see the glowing light of a fire, as the man attempted to rip his clothing off that was burning him, but it was a bit too late, as the fire had caught to his dead skin like kindling, because there was very little water and no more blood left to stop it from catching immediately. His muffled screams as the mask caught fire as well could be heard, as slowly but surely, the electrically charged power cells that kept his body moving would be burnt out, the lightning arcing around him to nearby metal, although it wouldn't do much other than a nasty shock. A grenade and fire were definitely unfair in Pacino's eyes, as the glass that contained the electricity on his chest burnt out and exploded, his body immediately shut off. His body simply fell to the floor in a burning lump, and even though it seemed he was dead, he could be turned on again. But, seeing as he was being rapidly incinerated, he wasn't really able to be salvaged. So, the goons dead, Pacino's body simply burning away, it seemed that the people's jobs were over. However, the police and firemen were arriving at the scene just then, and they would be looking towards the fire behind the alley as well. | |
| | | The Killing Joke
Posts : 521 Join date : 2012-06-26
| Subject: Re: Dirty Work [Mission Topic] Fri Sep 28, 2012 10:30 pm | |
| With the job done, and the massive target down for the count, Jesteria simply blinked with a sort of annoyance. The arcs of electricity would be more interested in the water surrounding it than the actual girl far up on the fire escape. The sound of sirens were apparent, and instead of staying back where the child and werewolf were, she'd shoot her grappling gun up and swing up onto the rooftop. Taking off in a sprint, she'd hop building to building with sheer agility and speed. She headed the opposite way from the sirens for obvious reasons. Her female cohorts would have made their own escape through the open manhole. And the clowns on the building rooftops that were patrolling the area? Well, they were long gone. Jesteria, after creating more than three buildings distance from the target, would hop off the rooftop and down towards an alley way below. Sliding down the wall, she'd kick off into a roll and slide to a stop infront of a manhole. Using her grappling gun, she'd hook it to the manhole cover, yank it off, and hop into the darkness to make a speedy escape from the scene.
[exit] | |
| | | Lone Star
Posts : 345 Join date : 2012-06-04
| Subject: Re: Dirty Work [Mission Topic] Sat Sep 29, 2012 11:54 pm | |
| BOOM. An explosion. Quickly Lone Star in his wolf form felt this and he was sent flying back from where he came. He came from the smoke in his human form. But ass naked. But not really. His suit didn't completely break. As he rolled infront of Hiim the downed Lone star would speak into his mic which was laid next to him "Kim, Leave" before passing out infront of Hiim with scratches and some shrapnel wounds in his mid section which seemed to be healing up faster then normal. He was now knocked the fuck out. Kim? She was gone. Nothing was left behind on her roof.
Exit with Blaine. | |
| | | Soviet Jesus
Posts : 300 Join date : 2012-05-23
| Subject: Re: Dirty Work [Mission Topic] Sun Sep 30, 2012 3:51 pm | |
| Sighing the boy would touch the were-human and teleport out of there in a flash, bringing him to the office before he would then teleport again to another place.
-Exit- | |
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