Latest topics | » Thou shall not stealWed Jul 08, 2015 1:11 am by Amen» Cu Sith($1,500,000)Sun May 31, 2015 2:47 pm by Amen» Mystery Egg($3,000,000)Sun May 31, 2015 2:39 pm by Amen» Weapon Modifications($300)Sun May 31, 2015 2:25 pm by Amen» Classic Ranged Weapons($300)Sun May 31, 2015 2:15 pm by Amen» Melee Weapons($250)Sun May 31, 2015 2:08 pm by Amen» Heavy Weapons($3,000)Sun May 31, 2015 2:04 pm by Amen» Small Arms($500)Sun May 31, 2015 1:03 pm by Amen» Hawkeye's Bow ($4500,000)Sun May 31, 2015 1:01 pm by Amen |
|
The Daily Bugle |
|
Senator Hines has revealed how mutants will be handled: Sentinels.
A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
|
|
-Our Button-
-Our Affiliates- Coming soon!
|
| | Nameless stuffs | |
| | Author | Message |
---|
Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Nameless stuffs Mon Aug 13, 2012 11:36 pm | |
|
Name:Flow Like Water(phase 1) Rank:B+ Power:Intuitive Ninjutsu Description:The power to read others' body language and anticipate their actions and use of force. The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. When used in physical combat gives an incredible advantage over most opponents, usually by either messing with them psychologically or predicting their movements. This can also be used to simulate a form of Lie Detection. This ability is often used against coordinated strikes. It is useless against clumsy maneuvers and those with erratic behavior. The users can read the movements of those of the abilities rank and below.
|
Name:Flow Like Water(phase 2) Rank:B+ Power:Intuitive Ninjutsu Description:The ability to avoid linear attacks with ease. The user can avoid linear attacks such as bullets, thrown projectiles, punches and lasers by simply positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do. This ability works on attacks that travel on a straight path. Does not work against unpredictable and erratic attacks. This is often used with phase one to complete the flow like water adaptation style. This works with objects, abilities,people this abilities rank and below.
|
Name: Assassination Fist (phase 1) Rank:B+ Power:Intuitive Ninjutsu Description:The ability to counter attacks enemies by using their own physical force against them in addition to the user's attack power. This is the power to reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them. The stronger the opponent, the more devastating a counter will be once it connects with the opponent. In order for this to work the user must anticipate the movement of the opponent and make contact in some form or fashion as well as knowing exactly how much force was placed into the strike. The user can redirect the impact of a physical blow and add their own strength to it. If the user is hit however he still takes the damage and if the damage does not allow for a proper counter than the ability is void. Only works against opponents/abilities/items or this abilities rank and below.
|
Name:Combat Perception Rank:B+ Power:Intuitive Ninjutsu Description:With this ability the user is able to instantly understand an opponent's method of thinking and fighting. Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.The user is an expert in hand to hand fighting styles being able to automatically understand and analyze opponents style of martial art and detect flaws on opponents defense and attacks. He can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor. The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage. This can only be done against people/tactics of the abilities rank and below. Has a range of the users perception.
|
Name:Art of the Assassin Rank:B+ Power:Intuitive Ninjutsu Description:The power to possess expertise in stealth. The user possesses incredible skill in stealth tactics, enabling them to easily slip in and out of areas undetected. The user can’t be tracked down. Fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. Military call people like these 'Ghosts' because they leave no physical traces behind them, at least none to clearly define a man was there. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals. At B-rank Sound made could only be detected by a heightened sense that matches this abilities rank or is higher. At A-rank this takes on the prior and works the same against scrying and supernatural means of detection(if one has a main power that focuses on detection the user can be detected if the ranks are even). Users can silently takeout enemies quickly and effectively without alerting other targets or civilians and carefully pick off each target allowing for a smooth mission and a quick and easy escape.. Appearing to be off the grid unless and actual visual was given or the ability was outranked.
|
Name:Art of the Escape Rank: Power: Description:The power to wriggle out of any binds, break through any fetters, or otherwise escape captivity with ease. The user can escape all manner of bonds. The user mind deductively analyzes knots, fetters, bonds, etc and quickly defeat them. Bonds that are weaker or of the same rank are easily escaped within the post. Those that are of a higher rank require 2 posts per rank above the ability(If one has a power that focuses on bondage or entrapment then this does not work) .
|
Name:Psionic Analysis Rank:B+ Power:Telepathy Description:The ability to analyze, and later pick up on, patterns in one's environment. This ability comes in two parts: the analysis and the perception. First, the user looks at a subject, or otherwise, comes into contact with it, which triggers the willful psionic analysis of a subject's properties and features (shape, density, texture, etc. ). After the analysis, the second part comes into play, allowing the user to pick up on any subject of the same molecular/chemical/genetic, or otherwise, structural makeup, and track them accordingly. Only those of the same rank or lower of this skill can be detected by this.
|
Name:Ninja Weapon Proficiency Rank:C+ Power:Intuitive Ninjutsu Description:Ability to understand and use any and all Ninja used weapons with the proficiency of a master. User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. The rank determines the use of this ability as it only works with weapons that are of the same level as this skill. At C-rank this is applied to Melee weapons, at B-rank it is applied to projectile weaponry and at A-rank it can extend to hybrid weapons.
|
Name: Wall running Rank:C Power:Intuitive Ninjutsu Description:The ability to scale walls by walking/running. The user is enabled to scale walls similar to the effects of wall-crawling. However Wall-Running requires the user to build up enough momentum for a limited run on surfaces/walls. while wall-crawling is enabled through adhesive suctioning on the wall (slime, miniature hairs, talons, magic, etc.). Users are able to run up/down walls, cartwheel across ceilings, and similar actions wall-crawlers are enabled to. These actions are re-enacted through methods of standing, walking or running, instead of crawl on all fours.
|
Name:Mental Clarity Rank:B Power:Telepathy Description:The vast power and ability to possess an unusually strong and powerful force and strength of will and focus. The user has unnaturally strong and powerful willpower, enabling them to resist all forms of temptation and distractions. Users of this ability can remain calm in virtually any situation. This allows one to think with perfect clarity, even when under extreme emotional or physical distress. High level users are essentially immune to emotional manipulation and highly resistant to torture(At lower ranks of primary powered emotional manipulatorscompletely immune at same rank delay of 2 user posts, at higher rank they are completely exposed). This is rank dependent as those of equal or lower rank are voided.
|
Name:Assassination Fist-Phase 2 Rank:B+ Power:Intuitive Ninjutsu Description:The ability to deal an attack or dodge with perfect form. Each movement made is flawless with no wasted energy or movement. With this one could intercept or dodge attacks that are faster(Up to 400mph per rank). The user through perfect technique can also punch and kick without damaging their limbs. They know how to correctly fall and take damage to minimize it's effects as much as possible(turning a fatal blow into a moderate injury). This does not make the user faster or stronger but makes their technique impeccable where there mind and body is in perfect harmony and unison.
|
Name:Undetected Rank:C+(Training at B-rank) Power:Telepathy Description:The user through a telepathic signal is able to take advantage of the human "blind spot". Because human beings have two eyes, the optic nerve has to translate two sets of data into a single, three-dimension image. The spacing of our eyes allows for a gap in this data. This ability effects other people's optic nerves, expanding the blind spot to accommodate Nameless's size making the user vision to appear normal. This is not invisible but a signal sent to the brain to sell the blind spots of the onlookers. The user could be right in front of the victim and they could not see them. Works 40 yards per rank up to 2 people per rank.
|
Name:Flowing water reflection Rank:C+(Training at B-rank) Power:Intuitive Ninjutsu Description:In order for this ability to work the user needs to be able to predict the movements of an opponent. Using a limited extension of muscle memory(an application of Ninjutsu) the user can anticipate and mirror close combat strikes allowing the user to parry close quarter strikes. The user can actually replicate the exact speed the user is dishing out in their hand to hand strikes. The speed is the exact same and can be no more or no less. This works in a melee range of 7ft per rank making it possible to even use this against pole arms at advanced ranks. It can only be used on opponents who are the same level and below as this ability. This works to speeds up to 60/200/400/550 mph.
|
Name:Flowing water refraction Rank:B Power:Intuitive Ninjutsu Description:The power in which one can control limbs and digits with sheer adroitness.The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility.Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly.Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions. This is to be perfectly aware, familiar, and in control of one’s body motions. When this ability is used the user has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. User is able to perfectly balance on any object, no matter how narrow or unstable it may be. One can go from one motion to another effortlessly. One with this ability can effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Last edited by Nameless on Sat Aug 18, 2012 6:52 pm; edited 10 times in total | | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Nameless stuffs Tue Aug 14, 2012 3:17 pm | |
| | |
| | | The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Nameless stuffs Wed Aug 15, 2012 8:13 pm | |
| Name:Flow Like Water(phase 1) Rank:B+ Power:Intuitive Ninjutsu Description:The power to read others' body language and anticipate their actions and use of force. The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. When used in physical combat gives an incredible advantage over most opponents, usually by either messing with them psychologically or predicting their movements. This can also be used to simulate a form of Lie Detection. This ability is often used against coordinated strikes. It is useless against clumsy maneuvers and those with erratic behavior. The users can read the movements of those of the abilities rank and below.
If the lie detector trait ranked over this, it will still fail. If it's the same, then it'd be a complete toss up between you and the other. But just make sure that if the lie detector trait is higher ranked.
Name:Art of the Assassin Rank:B+ Power:Intuitive Ninjutsu Description:The power to possess expertise in stealth. The user possesses incredible skill in stealth tactics, enabling them to easily slip in and out of areas undetected. The user can’t be tracked down. Fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. Military call people like these 'Ghosts' because they leave no physical traces behind them, at least none to clearly define a man was there. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals. At B-rank Sound made could only be detected by a heightened sense that matches this abilities rank or is higher. At A-rank this takes on the prior and works the same against scrying and supernatural means of detection. Users can silently takeout enemies quickly and effectively without alerting other targets or civilians. and carefully pick off each target allowing for a smooth mission and a quick and easy escape.. Appearing to be off the grid unless and actual visual was given or the ability was outranked.
If someone mains a power that allows supernatural ways to track, then they should be able to still locate you, as this is a sub power. Just make that note.
Name:Art of the Escape Rank: Power: Description:The power to wriggle out of any binds, break through any fetters, or otherwise escape captivity with ease. The user can escape all manner of bonds. The user mind deductively analyzes knots, fetters, bonds, etc and quickly defeat them. Bonds that are weaker or of the same rank are easily escaped within the post. Those that are of a higher rank require 2 posts per rank above the ability.
Needs a rank and power. Also I'm edgy about the part which allows you to break out of bonds above the ability's rank, simply because what if someone specializes in bonds or prison like constructs, etc? Maybe keep it same rank or below.
Name:Ninja Weapon Proficiency Rank:C+ Power:Intuitive Ninjutsu Description:Ability to understand and use any and all Ninja used weapons with the proficiency of a master. User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. The rank determines the use of this ability as it only works with weapons that are of the same level as this skill.
C rank, try to base it one the type of weapon. Like ranged or close hand. As you rank up, add more weapon specialities under this ability.
Name:Mental Clarity Rank:B Power:Telepathy Description:The vast power and ability to possess an unusually strong and powerful force and strength of will and focus. The user has unnaturally strong and powerful willpower, enabling them to resist all forms of temptation and distractions. Users of this ability can remain calm in virtually any situation. This allows one to think with perfect clarity, even when under extreme emotional or physical distress. High level users are essentially immune to emotional manipulation and highly resistant to torture. This is rank dependent as those of equal or lower rank are voided.
Same case for this. If you were to go against someone who focused entirely on emotional manip and not branched it under telepathy, I believe it should still be able to work. Maybe same rank the effects are delayed, but would still work over due time.
Name:Undetected Rank:C+(Training at B-rank) Power:Telepathy Description:The user through a telepathic signal is able to take advantage of the human "blind spot". Because human beings have two eyes, the optic nerve has to translate two sets of data into a single, three-dimension image. The spacing of our eyes allows for a gap in this data. This ability effects other people's optic nerves, expanding the blind spot to accommodate Nameless's size making the user vision to appear normal. This is not invisible but a signal sent to the brain to sell the blind spots of the onlookers. The user could be right in front of the victim and they could not see them. Works 40 yards per rank.
Works on how many people at a time?
Name:Flowing water reflection Rank:C+(Training at B-rank) Power:Intuitive Ninjutsu Description:In order for this ability to work the user needs to be able to predict the movements of an opponent. Using a limited extension of muscle memory(an application of Ninjutsu) the user can anticipate and mirror close combat strikes allowing the user to parry close quarter strikes. The user can actually replicate the exact speed the user is dishing out in their hand to hand strikes. The speed is the exact same and can be no more or no less. This works in a melee range of 7ft per rank making it possible to even use this against pole arms at advanced ranks. It can only be used on opponents who have the same level and below as this ability.
Muscle Memory involves copying muscle movements but still up to the speeds your body can handle. This seems abit too much. Atleast put a cap on how fast you can go, because if you have no previous training with throwing blows at lets say 1000mph, then your body will not encompass that speed correctly. Place a reasonable cap of speed onto this. | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Nameless stuffs Thu Aug 16, 2012 2:42 pm | |
| Edited all but mental clarity. Emotional manip can be performed in 4 ways Empathy, Hypnosis/Persuasion, Telepathy, or the user of pheromones. It's not branching it is just an avenue in which it can be used. No manipulation based push has ever worked on any trained telepath unless it was overwhelmingly powerful. That more or less goes for any mental ability. I mean I doubt if anyone could go to Jean Gray or Proefessor X and say I'm going to mentally toy with your emotions that would be laughable. If you even go under the wiki of telepathy you will see under telepathic offenses Emotional Manipulation. It is a primary function of telepathy. http://powerlisting.wikia.com/wiki/TelepathyWe mostly use this site to reference so Ill use this one. It is listed under telepathic Offense. | |
| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: Nameless stuffs Sat Aug 18, 2012 5:07 pm | |
| Amatsu, got to go with Chronas on this. If they main'd Emotion Manip, they could get to you. If they were the same rank of course. | |
| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: Nameless stuffs Sat Aug 18, 2012 5:25 pm | |
| | |
| | | Amen Damned
Posts : 946 Join date : 2012-05-22
| Subject: Re: Nameless stuffs Sat Aug 18, 2012 8:44 pm | |
| | |
| | | Keita Humans
Posts : 319 Join date : 2012-05-23
| Subject: Re: Nameless stuffs Sat Aug 18, 2012 11:19 pm | |
| added and account books updated | |
| | | Sponsored content
| Subject: Re: Nameless stuffs | |
| |
| | | | Nameless stuffs | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |