Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.
Senator Hines has revealed how mutants will be handled: Sentinels.
A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
Subject: Nameless "The Dark Prince" Sun Jul 22, 2012 5:20 am
They always fear what they do not know....
The Biography
Birth Name:"He who's name sha'll not be spoken" Aliases:Nameless, Legion, The Dark Prince Gender:Male Age:??? Birth Date:??? Class:Deity Touched
Appearance:here have not been many to have seen the true face of Nameless and lived to tell the tale. His body is covered in a shroud like armor completely composed of sentient DarkForce. Some say that the suit is a part of him others say it is merely an extension of his powers used to house the number of souls that composes Nameless. It usually appears black or red and covers his body from head to toe. The suit being living changes slightly in appearance depending upon how he or it feels from time to time. The largest changes usually being the masks appearance that sometimes bares a viscous maw and other times completely covers the mouth and face. Nameless himself is a rather large individual standing at 7ft tall and over 325lbs of solid muscle. Darkness seems to gravitate to him however so it is very hard to tell how large or tall he is in the mist of opaqueness that shrouds the area he is in. It is said that much of his body is infused with DarkForce energy. In human form he appears as a man in his early to mid twenties with raven black hair that stands roughly 6ft 3 inches at 215lbs. His Darkforce suit is now morphed into regular clothing but in every way acts the same.
Personality:Being the result of several of the most evil souls to exist Nameless is a psychopath and an omnicidal sadist. It is said the original vessel had a troubled childhood he killed his grandmother by pushing her down a flight of stairs and tortured his mother's dog. His mother then tried to kill him, and was apparently beaten to the brink of death by his father, who received no defense from him during his trial. As an orphan, he was sent to the St. Lukes Home for Boys, where his antisocial behavior made him the target of abuse from both the other orphans and the staff. He eventually gained revenge by murdering the disciplinarian administrator, pushing a girl who refused to date him in front of a moving bus, and burning down the orphanage. It was during his brutal years at St. Lukes that he acquired his philosophy that life was essentially meaningless and futile, that "laws are only words", and came to see the spreading of chaos through random, unpatterned bloodshed as "the ultimate freedom.
—Main Power:Telepathy-is the ability to communicate information from one mind to another by extrasensory means. This can range from the traditional reading of minds to the implanting of thoughts into the minds of others. The distance for a telepath's influence to exist depends greatly and varies according to the ability of the wielder. Telepathy could also allow the user to induce addiction, or project thought-wave "static" into the minds of those who try to invade their own or another's mind. Advanced telepaths could possibly exercise a large multitute of abilities branching from a high skill in their own. Persuasion, Dream Manipulation, Astral Projection, Possession, Induced Hallucinations and Psionic Attack are all examples of what a skilled telepath could be capable of doing with their ability.
—Main Power:Dark Force Manupulation--Darkforce is the name given to a negative energy drawn from a dimension near our own. Some mutants can tap into this energy naturally, while others may learn to call it up magically. Like other negative energies, Darkforce is easy to learn but hard to control. Those who can access Darkforce typically summon the dark matter of the Darkforce dimension. It appears in this dimension as darkness, but with varying consistencies. A weak field of Darkforce looks like a dark mist or shadow and can become camouflage, intimidation, or a smokescreen. A medium field behaves like a thick liquid and can impede or encase an opponent. A strong field, for most purposes, acts like a solid that can form shapes or carry things. Umbrakenesis is the most basic of the Darkforce powers being the ability to use dark force energy to extinguish visible light and surround oneself or others in darkness and shadow. One with this power could or surround foes in pitch black space making all light in that area stifled and the person unable to see around them. One with this ability can physically control a shadow by creating them where they should not exist or simply moving them.
—Main Power:Psychic Vampire/Lycanthrope Hybrid Physiology- The user possesses the genetic traits and abilities of both a Vampire and Lycanthrope. It is said that Nameless is the creature from which all Vampires and warewolves were spawned and thus he has the genetic traits of both. As a vampire he craves blood and Psychic waves feeding off psions(Psychic vampire). However due to the Lycanthrope trait Nameless is effected by sways of the moon. However being the first of both species and the first true hybrid Nameless is neither a slave to the sun nor the moon not being affected by sunlight or forcibly changed by a full moon.
—Sub Power:Telekinesis-Telekinesis is the ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. is the ability to move apply force with the mind. This can be done by visualizing the object moving, allowing ones will to move it. It requires conscious effort to use this power. Another way that Telekinesis is done is by using hand gestures to consciously move an object. The level of training and will power likely determine the size of an object's mobility, though obviously some things (like entire buildings, mountains, or the sun) would not be able to be moved, however large vehicles can be. Nonphysical objects, obviously, cannot generally be moved. Visualization is the key to this ability. Being able to "see" the intended target. While with training a skilled telekinetic could move objects they are aware of easily enough, true fine control requires seeing the object or absolutely knowing it's there. Most who develop this ability see it as a giant hand extended from their body that allows them to move objects. Though not as developed as his Telepathy the user can lift 2/3/8/15 objects per rank of this power(by sub power standards). The force and overall power of the telekinesis is(described through abilities).
—Sub Power:Technopathy- psychic ability that allows mental interface with computer data. Users can control the flow of intricate machinery and can allow them to assemble or disengage their programming at will. Can operate most technology just by touching or looking. the user controls specific electrons and instructs them which items to engage or disengage. Some users may even be able to use the electric impulses to gently control smaller metal parts. Such a person could potentially override security codes and infiltrate an installation with ease by manipulating any electronic device as they communicate on the cybernetic level with all things. The person can also have great aptitude in fixing electronic devices. Similarly they have the ability to pull information from computers as if having a civil conversation, illuminating the need to know how to hack or even operate the device normally. The amount of systems affected, or the complexity that can be affected is determined by the user's strength and skill.
—Sub Power:Intuitive Ninjutsu: The ability to intuitively use Ninjutsu, the historic style of martial arts, tactics, strategy, and espionage of unconventional and guerrilla warfare. Its users are respectively called Ninja. Contrary to popular culture, real life ninja were mainly spies, saboteurs, and assassins that rarely appeared in the battlefield. Depending on the school and source ninjutsu focuses on different disciplines, the most common of which was the eighteen disciplines of the Bujinkan. The user is operates in the darkness and the shadows, assassinating in secret.
—Sub Power:(Leave Blank Until A-Level)
—Bane Flaw:
Spoiler:
Flaw Name: Bane Flaw Flaw Specialty: Physical Prowess Bane Item: Holy Objects Flaw Description: Nameless's flaw are holy objects that represent a particular faith where good or righteousness is followed. The item could be prayer beads, crosses, Buddha or anything that represents a patron of the said religion. Objects do not work where balance or evil is represented through divinity but where good outweighs bad(where demons would be shunned). Nameless cannot enter any holy place of the same circumstance, such as a church or holy sanctuary. Being within 10ft of a holy object repels Nameless, though if it makes contact it burns severely to the touch causing 2nd degree burns and Nameless is highly allergic. Keep in mind that these have to be symbols so merely placing two sticks together to form a cross will not work it has to be in representation to a divine faith.(water and oils will not work as it has to be an object or symbol however those who represent a particular faith such as a priest can wield these items more effectively making them cause 3rd degree burns and repulsing 20ft).
All abilities and skills are B-rank trained.
Telepathic Abilities:
Spoiler:
—Name: Mental Induced Illusions —Rank: C-S (Currently at C-Level) —Power: Telepathy —Description: are an extension of telepathy and is closely related to Optikinesis. This ability allows the user to induce hallucinations, or illusions, in another's mind. Unlike optikinesis or light induced illusions, this ability causes the subject to think they see or feel something they do not by impressing a mental image on their victim's consciousness, rather than through control of the eyes. This ability is basically like using a mental projector to make one person feel or see what the wielder wishes them to. As one may guess, the ability may be successful, even easy, when done on a single person, but the act of maintaining several induced hallucinations at once could have drastically negative effects on the projectors mind. The higher the rank the more elaborate the illusions may be and the more people the user may effect at once(C-level 1 person, B-Level 3 people, A-Level 5 people, S-Level 10 people). C-Level illusions usually only effect one or two senses and last 2 posts maximum, B-Level Illusions effect 3 senses and last 4 posts max, A-level effects 4 senses and lasts 5 posts and S-level illusions effect all the senses and lasts 6 posts. (The range of the illusion is 20 yards per Level)
Name:Mental Communication Rank:C-S(C-Level) Power:Telepathy Description: The user can send their thoughts to other people as a form of communication. They are also able to pick up on thoughts being able to read the minds those they so choose. One must focus on the particular person they wish to send or receive thoughts from. At C and B- Level one does not receive a visual image they merely hear the thoughts. At higher levels the user can actually see the images and hear them if they so choose. Of course this ability has a finite range of 30 yards per rank. Surface thoughts are minuscule and require hardly any effort at all. However deeper rooted thoughts require up to 3 posts(subtracted by a post every rank). This power cannot be used while actually engaged in a combat action or an action that requires dedicated concentration.
Name:Possession Rank:C-S(C-Level) Power:Telepathy/DarkForce Description: The user can turn their body into a mass of Darkforce liquid or gas(in this form they can still take damage) and slither through the victims mouth ,ears, or any other place that would allow them to enter the body(this includes cuts and flesh wounds). Once inside the user can impress their own synaptic activity on the victim's anterior cingulate cortex, effectively replicating their mind within the victim's brain. If any of the liquid or gas makes it inside the victims body then the possession is successful and the excess liquid or gas is dissipated. At C-level the possession only works on NPC's or willing PC's, At B-Level the user can take take control of a PC for 2 posts(minus 1 post per rank above the user). At A-Level the user has control of the victim for 4 posts and S-level for 6 posts. If the user were to kill the victim they also would kill themselves. The user while in possession of a body may choose to use their abilities or his own, never both. He can leave the body at anytime through any exit afforded to him by the body.
Name:Telepathic Scopaesthesia Rank:C-S(Currently at C-Level) Power:Telepathy Description:This is the ability to psychically sense when one is being watched and pinpoint the general direction of where one is being watched from. This ability is not restricted to the eyes or any of the normal senses, but can also be used to detect when one is trying to be detected telepathically, or when one is trying to be contacted by clairvoyance or any other forms of ESP. There is no cap on the range though there are restrictions based upon level. C-Level can only sense when someone are watching with their eyes, B-Level can pick up other telepaths. A-Level can detect forms of Clairvoyance, S-level can detect all forms of ESP. Each level can detect the described and all listed in the ranks below it. Machines and in organics cannot be detected through this.
Name:Sedation Rank:C-S(Currently at C-level) Power:Telepathy Description: Sedation is the telepathic ability to cause a victim to fall into a hypnotized or sedated state. The user of this ability can make others spontaneously sleep or cause perpetual insomnia, but more often just cause them to fall into a conscious sedated state. One with this ability could possibly remove the instinctual need to sleep from a person for as long as they deem fit, make them feel dreadfully tired, or drastically mess up normal sleep patterns making them tired in the day and sleepy at night through continued use. At C-Level this can only be used on NPC's though it can make PC's extremely tired and sluggish causing them to lose a quarter of their speed and reflexes. At B-Rank the same applies as C-Rank but they lose half there speed and reflexes instead. At A-rank this can be used on PC's normally but they must be of a lower rank, those of the same rank or higher lose 3 quarters of their speed and reflexes. At S-Level this can put someone to sleep unless they have a strong willed skill of at least a level lower(In which the effects are void).
Name: Telepathic Mnemokinesis Rank: C-S Power:Telepathy Description: One can control as well as modify, fabricate, suppress, influence, repair, restore, erase, detect, and view mental memories. The user can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision replaying the memory. The user may effect their own memories selectively forgetting as they see fit. At C-level this works at full power to NPC's and PC's must be in a lax,sedated, or unconscious state and it erases up to a weeks worth of memories. At B-level it works just as C-rank would except it can effect partial short term memories of up to a month worth of memory time while the opposition is fully functional if they are the same rank or lower. At A-Rank the user can do the same as all the ranks below but effect a year worth of memory time. At S-Rank the abilities have no restrictions unless a mental barrier is formed(with a reasonable explanation). Range of 10 yards per rank.
Name:Telepathic Pathokenesis Rank:C-S Power: Telepathy Description: is the ability to mentally manipulate the emotions of others. With a thought, one could make a brave man panic, cause people to be happy, angry, sad or even feel amorous toward anyone they desire. As soon as the target's emotions are no longer being manipulated, the effect reverts to what they would naturally be feeling. Someone with this ability can also easily read the emotions of others (empathy) which can be used to determine the presence of hidden or invisible people. (due to the infinite directions this power could go in I would be all day explaining the benefits and repercussions so positive emotions.) There are tangible benefits to this as one could place a person in a state of rage making them attack everything they see. Or a state of fear that causes them to go into a uncontrollable panic. It has a range of 20 yards per rank and can work on 1 person at C-rank, B-rank 3 people, A-Rank 5 people and at S-rank up to an entire room. At C-rank one must remain stationary focusing on the target, at B-rank one does not have to be stationary but still has to concentrate, at A/S-rank this requires only the initial concentration.
Name: Psychic Masonry Rank:C-S Power: Telepathy Description:The user can erect, expand, or deactivate a psionic shield, which will protect against any or all mental intrusion. This includes defense against psychic or empathic powers, hypnosis, as well as illusions and deception. Mind readers only “hear” static, while mind controllers are incapable of manipulating those shielded. This is a passive form that is always around Nameless's mind(of course it is Level dependent being able to be trumped by higher level mental attacks). This also can be used to chip away at mental barriers others use though it takes time(1 post for same level mental barriers, 3 posts for higher level mental barriers of one rank, 5 posts for higher level mental barriers of 2 ranks). The numbers are reduced by one post if the opponent is unconscious or sedated. The user must concentrate in order to take down a mental barrier but not to create one. works 20 yards per rank.
Name: Psionic Inundation Rank:C-S Power:Telepathy Description: The user can project harmful psionic volleys. May result in brain damage, memory loss, unconsciousness, vegetative state or even death. The victim is not physically harmed, but damages the internal mentality of a target. This can be manifested through a psychic channel or through a powerful blast of psionic energy. Though a psychic channel is easier to user the psionic blast is much more potent and devices and mental shields cannot protect on from it if it lands due to it entering the body directly. Psionic blasts are powerful enough to destroy areas through concussive force. Damage done through a mental channel does 1 rank lower but the damage is continuous until concentration is broken and works at a limited range of 10ft per rank. The psionic blast acts as a stream of energy that can be shot from the eyes, hands, or mouth and can be up to 5ft wide per rank at a range of 45 yards per rank. C-Rank does sheer mental damage, B-Rank can cause brain damage and a days worth of memory loss(each time it hits the effects stack), A-Rank hitting an opponent once causes 3 days of memory loss and if hit 3 times can cause loss of consciousness, S-rank can cause one to go into a vegitative state.
Name:Telepathic Scrying Rank:C-S Power:Telepathy Description: The power to perceive through other beings' senses. User can "hitch-hike" other beings' senses and experience what happens as they were them. The user can use 1 sense per rank C and above. The user when peering through the eyes has remote view of sorts. All other senses can be switched and swapped between user and opposition. This only works one way as the user can only look through the eyes of another being or hear what another being hears etc. Unless user has some ability to control the being they are using, they have no control where it goes and what it looks at. Beings who have sensory the user does not understand or recognized cannot be used unless it stimulates one of the basics 5. The range is of the initial link is within eye sight after that it is 75 yards per level at C and B. Has an infinite range after initial link is made at A-S level. The opposition is not aware of the scrying during the process.
Name: Psychic Navigation Rank:C-S Power:Telepathy Description: The power to track people/objects with one’s mind and/or create mental maps of an area. Also known as psychic tracking. The user can trace where targeted objects/subjects are located. Can tell if target is progressing. The user has an influential psychic compass within them, feeling a magnetic pull towards the direction to the target. Another version is that the user can create a mental map of an area to prevent getting lost or quickly reach the exit. User has to think about the person/object they wish to locate, or have already had contact with it. The range is expanded 75 yards per rank. At C-rank the user must have a personal item or a picture of the person they wish to locate if it is an item it needs to be something closely related to the item. At B-rank the user has to stay stationary and focus for 2 posts. At A-S Ranks the user can move freely.
Name:Mental Domination Rank:C-S Power:Telepathy Description:The user can control all others. The subjects are rendered into a semi-conscious state and are completely subjected to the users mental impulses. Targets do not remember being used like a puppet. Basically the power to control the mental synapses of other individuals. The use of this at C-rank is very limited as it only works with the weak minded(those listed as being weak minded or having simple thought process's) or NPC's for 2 posts. At B-rank this may work on individuals of equal or lower rank if they are sedated or under some form of exhaustion works for 3 posts. At A-rank this power works on lower levels fully and those at the same level if they are sedated or exhausted(4 posts). At S-rank it works at it's full capacity for 5 posts. This cannot be used to cause an opponent to commit suicide or harm themselves. At A and S levels this effect can be negated if the opposition focuses all their power to push the user out. This will render the opposition unable to use their abilities for 1 post at A-level and 3 posts at S-level but the user cannot use it again for the entire topic on that same opponent.
Name: Fear Feast Rank:C-S Power:Telepathy/DarkForce Description:The mental power to be strengthened by the fear of others or oneself. The user is capable of sensing when others are in a state of fear, and then absorbing that fear to power their mental of physical prowess. Dark Force being the home of fear and darkness allows the user to feed off of those scared around him. He can then use it to fuel his physical prowess giving him more strength Strength(C-S+300/1000/1500/2000lbs) per person afraid or in fear. When focused into boosting one mentally it can expand the range and power of their abilities (C-S 50%/100%/x2/x3) per person afraid on in fear. (This cannot be done via NPC's that the user controls. Though it can be used on NPC's used by opposition in an offensive manor) This is in effect as long as the effected is within the same topic(and not stated being miles away). After the initial fear it lasts 4 user posts per rank if fear has subsided.
Name:Conscious Manipulation Rank:C-S Power:Telepathy Description:Users can manipulate the consciousness of another or swap them between living beings, this may or may not accompany the target taking the mind of the user(or other secondary party) if the user is performing the swap with himself. Some users have changed so many times that they no longer know which body is their own. Some users can inhabit more than one mind at more experienced levels. This ability includes the swapping, splitting, bringing forth or driving out of a conscious. One could cause a person to have a multiple personality disorder creating varied personalities, bring forth a subdued or hidden conscious, or driving out someone conscious completely provided the body does not belong to them. At C-Rank this works only on NPC's, willing and subdued targets, At B-rank it works for all in C-rank except it may make 2 multiple personalities or swap into more than one mind this goes up by one for each rank gained. This ability can only be used on a subdued foe or NPC/weak minded individual(those who have no thought of their own or said to be weak minded) and also those who willingly allow it. This skill must be equal or greater than the oppositions level and has a range of 25ft per rank. The user will maintain his abilities and any physical proiperties the target may have. The oppressed conscious is suppressed and placed in the deepest corners of the mind .
Name:Mindscape Rank:C-S Power:Telepathy Description:The user can trap someones conscious in their mind or that of another including their own, where the subject is rendered under the power of the user’s imagination. The user can release objects from the mindscape at will, and collect items. This is the ability to psychically generate realities, or “frequencies” of imagination within the mind, and to project consciousnesses into one’s own mind or one’s own mind into the imaginations of others. This is a very rare telepathic power and takes skill to perfect. At C-rank this works on NPC's, the weak minded, willing individuals, or those who are exhausted or sedated though it requires 3 posts of concentration where the user must remain immobile. The C-Rank mindscape requires the target to make a topic of at least 3,000 words detailing how they escaped or they stay trapped until they do. At B-rank it is the same as C-rank except it now can effect 2 people and it requires a topic of 6,000 words(each) or be trapped their until they do. A-Rank is the same except it requires 2 posts of concentration and can effect 3 people the topic is now 12,000 words(each) as the prison is now more elaborate. At S-rank it requires only 1 post of concentration and effects up to 5 people and requires 20,000 words a piece or they will be stuck there. The user of this technique can create obstacles of his choosing in the post at any time(does not count towards the opponents words). When opponents are locked in the mindscape there bodies take on an ethereal form and cannot be harmed by damage.
Name:Psychic Constructs Rank:C-S Power:Telepathy Description:The power to project tangible extensions from the mind. User can change psychic energy into tools, objects, weapons and other items, create semi-living constructs and/or create structures of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need. They can channel psychic abilities through these constructs as well as have them do physical damage upon contact(I.e. one may channel sedation through a katana so that if it comes into contact with the user they are sedated as well as any form of damage the blade may do). Often a pure white or bright red energy type when struck by this weapon do to it's touch effect no conditions(such as weak minded, subdued etc) damage and quality of constructs is dependent on rank. The user could form objects with a maximum density of 45-500 pounds per cubic inch, and resistance to concussive forces of up to 105-600 pounds per square inch (400 pounds of TNT at 20 feet) dependent upon rank(C-Level being the lowest numbers of course). He can form objects with a maximum volume of approximately 40-750 cubic feet, sufficient to encompass ten human beings comfortably.
Name:Telepathic Beacon Rank:C-S Power:Telepathy Description:User can create a mental beacon that draws those around it or only the one targeted towards the user. This ability is irresistible, forcefully causing the target or targets to come even closer. By producing stimulating mental waves the user can compel those within a certain radius or a key target to be drawn to his location.At C-rank this spans within a 70 yard radius. At B-rank this spans a 1 mile radius and can compel an entire building. At A-rank this span an entire city and at S-rank an entire country. This does not control an opponent after compelling them and does not effect how they travel to get there(meaning those compelled will use the most sensible means of travel and not put themselves in harms way) it merely compels them to go to a certain location. Those of a higher rank may feel the strong urge to go to the location but can deny it.
Name:Astral Projection Rank:C-S Power:Telepathy Description:The power to separate one's spirit from one's body. While the physical presence (body) assumes a deep trance, users assume an Astral/Spirit Form, separating from the physical body and gaining access of travel on Astral Plane. Experienced individuals may control both presences, the Astral and Corporeal. Can levitate in Astral Form. May allow some users to more easily possess others, but may battle over conscious. At C-rank the user must enter a deep trance to project themselves often living there normal body unguarded. Thus the further away they travel the more vulnerable they are. At C-rank the user may only possess NPC's. At B-rank the user the user maintains some of their consciousness in their physical body being able to use their senses still. The astral body can now hid an a NPC's subconscious being able to scry through their body (though not fully possess it). At A-Rank the user can control their astral and physical body as well as being able to possess NPC's Weak minded or physically exhausted targets(and those that volunteer willingly) and this projection can use the psychic abilities up to A-Rank. At S-Rank the ability can do everything A-rank can but can fully possess those it comes into contact with via touch. All possessions through this form are touch based.
Name:Astral Persuasion Rank:C-S Power:Telepathy Description:The user is able to project his spirit and be invisible to others, while also being intangible. While in this form, the user can plant thoughts,ideas and suggestions into others' heads, making them think that it was their own thoughts. This can be done with a whisper and the victim does not physically hear anything but tthe thoughts will appear in their mind,believing this was their own, doing whatever the user told them to. A variable to astral projection this ability is more complicated and very rare among telepaths. The user can maintain their physical and astral form however they can only project their astral self for a limited time. At C-rank this only lasts for 1 posts and any command lasts for 1 post and can not be anything that may directly harm the target. The command can be no more than one sentence long and must be an NPC, weak minded target, willing or physically or mentally exhausted. At B-Rank commands can be much more complex and can the duration of both the ability and effect lasts for 3 user posts and the conditions are the same. At A-Rank the duration of use and effect are at 5 user posts and anyone of the user's rank and lower can be effected via whisper(3ft range) of the entity. At S-rank the duration and effect are now up to 10 posts and can be triggered via touch or whisper of the astral projection and. While performing Astral persuasion a degree of focus must be maintained leaving the actual body immobile until the astral body returns.
Name:Spatial Anchoring Rank:C-S Power:Telepathy Description: Ability to refuse to be teleported by force; the user of this ability can also prevent the teleportation and time-travel (Dimensional Travel) of others or the transition of ones consciousness. This is done by forcibly binding the conscious of an individual to the residing area. At C-rank this skill can stop teleportation, time travel, or conscious movement for 2 user posts with a 3 post cool down. At B-Rank it increases to 3 user posts with a 3 post cool down. At A-rank it is increased to 4 user posts with a 2 post cool down and at S-rank it increases to 5 user posts with a 2 post cool down. This effects those who are the same rank and lower. The range is 30 yards at C-rank, 75 at B-rank, 150 at A-rank and 300 at S-rank. (The posts for use does not have to be consecutive)
Name:Neuro Augmentation Rank:C-S Power:Telepathy Description:Enables the user to increase/decrease mental capacity, modify minds to be agreeable, bestow mental disorders or break down mental barriers. The subjects are still aware of their conscious. At C-rank the user can shut out mental trauma's or mental anguish of the abilities rank. It is also used to re-enforce mental shields and the tearing down of them adding 3 user posts to any duration to break the users shield down(goes up 3 user posts every rank) and -1 post(per rank) for tearing a mental shield down(opposition) the user can also increase his mental capacity to process information faster or to catch on to information faster or to store and memorize information being able to access key portions of the brain. At B-rank the effects are more potent(being able to do everything the lesser rank could do) as the user can bestow/take away phobias that cause targets to loose focus and tremble decreasing accuracy greatly when around the said object of fear(3 target posts per rank for all mental disorders). The user can also access or decrease the functionality of the targets mind speeding up or slowing down the learning curb for 4 target posts by half their total mental process. This can heal more traumatic things done to the mind. At A-Rank this ability has amplified greatly being able to bestow more drastic mental afflictions such as schizophrenia. The user can also do all of lesser ranks talents to higher degree including limiting/Increasing the amount of information the user/target can process and how fast they can process it by 75% of their total mental capacity. The user can also increase the power of any suggestive or domination abilities by 50% in power, range and numbers effected. At S-rank all of the lesser ranks abilities can be done to a greater degree. Information limiting or increasing can be tripled in oneself or rendered non functional in a target. Also it can double the potency of suggestive and domination abilities in power, range and numbers effected. At C-rank effects can harm NPC's, the feeble minded, mentally or physically exhausted unless done via contact through touch. At B-rank the same applies except PC's can be effected of a lower rank than the skill. At A-rank same as C/B-Rank except it can effect those with no form of telepathic resistance or will power. At S-rank the ability has no limitations(reinforcements are passive). Range of 30 yards per rank.
Name:Telepathic chameleon Rank:C-S Power: Telepathy Description:The user subconsciously nullifies the minds of others to easily merge into a group. Can walk into a restaurant and immediately assume a waiter, or go into a crime organization and assume a the role of domestic servant. The user feels the general emotions of a society or group of people by having an internal social mirror. The user can mingle into any situation. This has a range that spans 40 yards per rank. This is often used for espionage missions or to easily escape tight situations. The user could walk into the middle of a crowded building with a bomb and no one would think anything was out of place. Though anything to draw special attention to oneself such as screaming frantically or murdering someone would undo the mental act.
Name: Subliminal Seduction Rank:C-S Power: Telepathy Description:Also called Psychic Seduction or just Seduction, one with this ability can project seductive thoughts to the minds of others, can speak with subliminal seductive power behind each word, and stimulate the brain's pleasure centers by touch, voice or thought. This can be used to attract and seduce any subject one desires, because the subject receiving the thoughts would believe they were the ones thinking them. This must be done via touch or eye contact at C-rank. At B-rank the user may also do this via partial sedation or while the opponent is weakened, at A-rank it works with all the other and as an AoE of 5ft in close proximity. This expands to 12ft at S-rank.
Name: Psionic Radar Rank:C-S Power: Telepathy Description:The power to Instantly sense when and where psychic powers and abilities are used by picking up brain waves and psionic energy particles. This ability has a range of 45 yards per rank. The more powerful the psychic the easier it is to read them. Psychic shields do not mask this as they themselves have psionic energy however certain masks can hide the opposition. At B rank and above the user can tell exactly what psychic abilities have been used and at A-rank what abilities the sensed posses.
Name:Tranquil Stare Rank:C-S Power: Telepathy Description:The power to tranquilize organisms into a somnolent state. Users may manipulate the users motor functions preventing them from moving or reacting in any way but not altering their higher brain function. This ability is limited in its use by eye contact. At C-rank the eye must remain locked on the target and they are considered in a sedated state. At B-rank after eye contact is gone they stay in the state for 2 posts. Two posts are added every rank afterwards. (staring into the eyes of the user can cause this effect so shades do not work).
Name:Emotional Amplifying Rank:C-S Power:Telepathy Description:he power to augment, amplify and strengthen the emotions of others to above human standards. The user can augment the emotions of others. Any emotion could be augmented. For example, a rational fear could be augmented until the person was so terrified he or she couldn't move, and sadness and grief could be augmented until it drove the victim mad. The user can also effect others' control over their actions and abilities by overcoming their abilities. It differs from normal emotional manipulation in that the emotion must already exist however it can drive the emotions beyond normal human levels(as emotional manipulation can only operate in what the opposition is mentally capable of).
Name: Psycho Scream Rank: C-S Power:Telekinesis/Telepathy Description:User can emit psychic waves that can be picked up as an alarm or signal to those who have natural intelligence. Those who are sensitive to psionics or possessing psychic powers can hear this scream at greater distances. However if a sensitive is at close proximity they can be deafened and it can cause great pain even causing the brain to bleed out. The range that those without any form of sensitivity can hear this is 70 yards per rank those who are sensitive this is instead 70 miles per rank +10 miles per rank of the opposition. Being within 50 yards of the scream will effect all other sensitives but the user.
Name: Neuro-Manipulation Rank: C-S Power:Telepathy Description:The power to harness the synapses and nervous energies in the brain for a variety of purposes. This includes bolstering his brains capacity for short periods of time sending it into hyper drive. When this is done the user has immense memory/Brain speed and other mental capacities, allowing thinking on various different levels at once and while multitasking. User can immediately conceive complex formulas and models, possible results and other factors on speed comparable to super-computers as well as recall everything they have experienced, connecting and comparing known facts, etc. They can also do the opposing to victims upon contact shutting down brain functions completely. The user can perform this for 3 posts per rank(does not have to be consecutive) before a cool down for 3 posts is issued. The opposing effect also lasts for 3 posts per rank.
Name: Power of Fear Rank: C-S Power: DarkForce/Telepathy Description: The user can draw on fear using it as a medium for his telepathic abilities. He can use fear in order to weaken mental barriers and access the mind more easily of his opponents(by 50% per rank). This also allows him to absorb and feed off of his own fear to bolster his mental powers 30% per rank of the opposing inducement. This ability itself does not cause fear the fear has to already be in existence in order for the ability to take effect. Range coincides with whatever telepathis or Darkforce ability the accompanies.
Name:Psionic Analysis Rank:B+ Power:Telepathy Description:The ability to analyze, and later pick up on, patterns in one's environment. This ability comes in two parts: the analysis and the perception. First, the user looks at a subject, or otherwise, comes into contact with it, which triggers the willful psionic analysis of a subject's properties and features (shape, density, texture, etc. ). After the analysis, the second part comes into play, allowing the user to pick up on any subject of the same molecular/chemical/genetic, or otherwise, structural makeup, and track them accordingly. Only those of the same rank or lower of this skill can be detected by this.
Name:Mental Clarity Rank:B Power:Telepathy Description:The vast power and ability to possess an unusually strong and powerful force and strength of will and focus. The user has unnaturally strong and powerful willpower, enabling them to resist all forms of temptation and distractions. Users of this ability can remain calm in virtually any situation. This allows one to think with perfect clarity, even when under extreme emotional or physical distress. High level users are essentially immune to emotional manipulation and highly resistant to torture(At lower ranks of primary powered emotional manipulatorscompletely immune at same rank delay of 2 user posts, at higher rank they are completely exposed). This is rank dependent as those of equal or lower rank are voided.
Name:Undetected Rank:C+(Training at B-rank) Power:Telepathy Description:The user through a telepathic signal is able to take advantage of the human "blind spot". Because human beings have two eyes, the optic nerve has to translate two sets of data into a single, three-dimension image. The spacing of our eyes allows for a gap in this data. This ability effects other people's optic nerves, expanding the blind spot to accommodate Nameless's size making the user vision to appear normal. This is not invisible but a signal sent to the brain to sell the blind spots of the onlookers. The user could be right in front of the victim and they could not see them. Works 40 yards per rank up to 2 people per rank.
Name: Telekinetic Touch Rank:C+(Training at B-rank) Power:Telekinesis Description: The user can touch objects imbuing them with telekinetic force and can cause them to move anytime thereafter. Due to this being a touch based attack the user can also use this against PC's. The size and weight is determined by telekinetic force. This can also be used to imbue the hands enabling the user to slap away projectiles and forms of energy or even catching them without harm. The use of this lasts 3 posts per rank range of 40 yards per rank.
Name:Trained Telekinesis Rank:C+(Training at B-rank) Power:Telekinesis Description:is the anomalistic ability to move and effect physical objects through the mind. It differs from basic Telekinesis in that hand gestures, finger pointing or even in the form of invisible appendages, known only to the user of the ability are utilized more than a simple will of the mind. These telekinetic vectors carry with them a wave of telekinetic force that can tear physical matter to pieces, or even move quickly enough to pierce through it without causing any tangible harm, or be as precise as the simple cutting through a human skull while leaving the brain in tact. This still cannot effect PC's directly and must Pin down or effect immobile PC's for the scalpel effect. The strength of these telekinetic vectors is dependent on the user's ability to use them but can be as wielded with power enough to lift a semi truck or rip a human in half. This requires that the user is immobile due to concentration. The force and strength is based on Telekinetic Force and the rank of the ability. works at 30 yards per rank.
Name:Psy Explosion Rank:C+(Training at B-rank) Power:Telepathy Description:The power to create and discharge a collected concentration of destructive psychic energy across a wide range. The user can create concentrated forms of psychic energy to disperse over a wide area to do immense amounts of collateral damage. The power scale of this ability is colossal, as it could range in being able to decimate a building to being able to decimate an entire city. If the user is mentally unstable or volatile, they could easily lose control of their power and destroy their allies along with their opponents. At C-rank the user can cause an explosion up to 50ft, At B-rank up to 50 yards, At A-rank 50 miles , At S-rank 500 miles. The user must charge this for 2 posts per rank. The explosion comes from oneself.
Name:Telepathic Programming Rank:C+(Training at B-rank) Power:Telepathy Description:The ability to remember how to do something the exactly the same way each day and use your psychic powers to do. To do the same thing everyday in a the same way. I.e. Block enemy projectiles like in the first battle, clean the dishes or Make origami things with ease everyday. Thus when the user has overcome an obstacle or defense once whether it is mental of physical they can overcome the obstacle thereafter instantly without ensuing the same penalties and drawbacks. This only lasts for the topic it is used in and is rank dependent.
Name:Metal Molding Rank:C+(A-Rank) Power:Metallokinesis Description:User can move, shape,compress, liquefy, shatter or Sharpen/dull metal objects and substances within a 25ft per rank radius. The user cannot generate metal but manipulate the metals that are already present. Controlled metal is affected by everything that normal metals would be, although the user is perfectly able to use their power to return the metal in its original shape and/or controlling it even under these forces. User can manipulate the abilities range worth of metal material.
Name:Metal Shifting Rank:C+(A-rank) Power:Metallokinesis Description:The user can increase or decrease the density of a metal object making it lighter or heavier in weight, tougher or more malleable. This is a touch based ability though can last 1/3/5 posts per rank after released from the users grasp if they so desire. The user can add/subtract 500/1000/3500lbs and can add/subtract 20/50/75% density(or quality of metal) per rank making a metal much stronger or weaker.
Name:Tactile Telepathy Rank:A Power:Telepathy Description:Tactile telepathy is a special ability that Nameless possesses; it makes him capable to read people's thoughts by touching them. Though it goes much further than that. Due to him being able to attach his brainwaves directly to the neurological system via contact external shielding such as armor, helmets etc do not work this also negates the conditions that ranged telepathy has to follow such as being in a sedated state, NPC only, weak minded etc. Though much more risky this touch based telepathy is more potent in that deep rooted thoughts are known instantly, as well as feelings and emotions, though he can channel any of his telepathic abilities through the touch.
Name:Psychic Inhibitors Rank:C+(A-rank) Power:Telepathy Description:The ability to place psychic inhibitors into others' minds.The user can place psychic barriers in others' minds, allowing them to block things like abilities and memories. Once they have placed the blocks, the victims cannot access their abilities or memories, making them harmless. The user can block either skills or abilities with this by focusing on the users mind for 4 posts(-1 post per rank minimum of 1 post). The target must be sedated if a PC as it works on NPC's normally. The range is 10ft per rank and the inhibitors last 1 day/3 days/1 week/2 weeks rl time. There are ways to remove the inhibitors. If one has a power as their main to restore memories and an ability from it of equal or greater rank. Or One that is subbed or branched of greater rank than this ability.
The Background
History:Being the result of several of the most evil souls to exist Nameless is a psychopath and an omnicidal sadist. It is said the original vessel had a troubled childhood he killed his grandmother by pushing her down a flight of stairs and tortured his mother's dog. His mother then tried to kill him, and was apparently beaten to the brink of death by his father, who received no defense from him during his trial. As an orphan, he was sent to the St. Lukes Home for Boys, where his antisocial behavior made him the target of abuse from both the other orphans and the staff. He eventually gained revenge by murdering the disciplinarian administrator, pushing a girl who refused to date him in front of a moving bus, and burning down the orphanage. It was during his brutal years at St. Lukes that he acquired his philosophy that life was essentially meaningless and futile, that "laws are only words", and came to see the spreading of chaos through random, unpatterned bloodshed as "the ultimate freedom.
He becomes a serial killer. He is captured and sent to Ryker's Island prison for 11 murders though he brags of a dozen more where he shares a cell with a strange man named D. D States that he can get him out of prison but in return he needs him to kill everyone on his list when he is out. He tells him there are 10 victims and hands him a list with only 9 names. He lets him know the final name will be revealed when he has killed the others. He escapes prison, and begins a series of murders, and at the scene of each crime, writes "The Nameless Killer" on the walls with his own blood. It took all of a few weeks for him to kill the names on the list and D appears as he drives a knife into the last body. D informs him that the last name is is own and that he was an assassin from hell who had come to claim the souls listed on the paper. D had used him like a pawn and killed him sending his soul to the lowest pits. Decades had past and something strange had happened. His soul began devouring others growing more and more powerful. Devouring the most evil of souls only made him stronger and more demented and no longer being able to contain him his soul was banished to the DarkForce realm. Where he would be known in hell as "He Who's Name Shall Not be Spoken" "He Who's Name Shall Not be heard" or "He Who's Name Shall Not be Seen". His hunger it seemed was not only for souls as he feasted upon the material of the dark force realm it increasing his power with every morsel. He was soon was greeted by Soren a planes jumper who had came to the DarkForce Plane by incident. He asked the being what was his name. The being answered "My name is Legion for we are many" and forced him to take him back to earth. Once on earth the creatures abilities evolved and he formed an organization called the Anarchs to help him gain power and revenge. He has since changed the name to the corporation in order to gain more power politically as well.
Last edited by Nameless on Thu Jul 26, 2012 2:11 am; edited 6 times in total
Amen Damned
Posts : 946 Join date : 2012-05-22
Subject: Re: Nameless "The Dark Prince" Mon Jul 23, 2012 4:00 am
Dark Force Abilities:
Spoiler:
—Name:Dark Force Constructs —Rank:C-S(Currently at B-Level) —Power:Dark Force Constructs —Description: The user of this ability can create tangible weaponry or constructs from Dark Force. These constructs are mentally-controlled solid objects possessing the density of steel such as pincers, rings, columns, and spheres, or as beams of concussive force thus causing the Darkforce to behave like either matter or energy.The user could form objects with a maximum density of 75-700 pounds per cubic inch, and resistance to concussive forces of up to 125-800 pounds per square inch (700 pounds of TNT at 20 feet) dependent upon rank(C-Level being the lowest numbers of course). He can form objects with a maximum volume of approximately 40-750 cubic feet, sufficient to encompass ten human beings comfortably. These objects are solid and well defined while he consciously wills them to be. If he is knocked unconscious the constructs fade into nothingness. If course the higher the rank the stronger the constructs.
Name:Umbrakinetic Control Rank:C-S(B-Level) Power:Darkforce Description: The ability to use dark force to extinguish visible light and surround oneself or others in darkness and shadow. One with this power could surround foes in pitch black space making all light in that area stifled and the person unable to see around them. One with this ability can physically control shadows by creating them where they should not exist or simply moving them. Darkness and shadows feed Darkforce like energy and can be controlled, molded and manipulated through Dark force power. When used in conjunction with Darkforce constructs they can be made tangible and constructed in the same fashion.
Name:DarkForce Shroud Rank:C-S(Currently used at C-level) Power:Darkforce Description: A ebony mist (refer to Cloak or Asylum) that can be conjured mentally from the Darkforce realm that can shroud his body as a large mass that can take on any shape the user sees fit. The shroud extends 20 square feet per rank from the user. It is not instantaneous as it comes from his body like smoke from a flame and takes a full post to fully manifest. This not only hinder vision and makes it hard to tell where Nameless is but the shroud has properties. Those who are caught in the mist are tainted by the inner taint of the Darkforce realm which brings their inner most fears to the surface and intensifies them ten fold. At C-rank victims shake uncontrollably unable to perform tasks accurately or need precision or concentration(Unless they have a accuracy skill outranking this ability). At B-rank the opposite effects takes place the opponent is scared stiff and cannot move from the spot they are in. At A-level the victim is partially paralyzed(legs and arms). At S-Rank the visions are so bad that the victim will actually try to bore the visions from their head. Unable to perform any tasks but claw at their own face(doing damage of 1 rank lower than the victims rank).
Name: Shadow Shifting Rank:C-S Power:DarkForce Description:Shadow Shifting is the ability teleport an object/Person from shadow to Shadow or dark area to dark area. This is accomplished by deactivating light particles and converting said particles into a dark version of a wormhole and shifting into an alternate DarkForce dimension and out on the other side. The overall limit on the size of the object/person the users can shift is based on the size of the shadow or dark area they walk through(If none exist for them to exit through they are pushed out from the one they came through(if the one they came through no longer exists the user is trapped in the Darkforce dimension until a shadow or dark area returns in range that compensates his size. Aside from the object size the ability as stated earlier requires two areas within eye site. At B-rank the user can do this where they think a shadow or dark area will logically be. At A-rank the user can move through shadows/Areas they themselves have created. At S-rank they can move Anywhere darkness or shadows exist as long as the size compensates. Shadows and areas the user creates cannot be used for this until A-rank. This is more effective at night but still has a max range cap of 75 yards per use at all ranks except S. One can walk/run into the shadows and appear instantly on the other side, or quickly melt into the shadows in a matter of seconds.
Name:Shadow Mimicry Rank:C-S Power:DarkForce Description: The power in which one’s physiology and anatomy becomes that of a shadow. The user assumes a 2D form, and can crawl up walls and such or a 3D form but retains jet-black skin with white eyes. Can extend outward to become a larger shadow. The user can blend into shadows completely or even hide within them. One with this ability can even flatten up against walls and impersonate the shadows of others (allowing one to sneak up on or away from foes). In shadow form the user is able to phase through most none light based objects or powers. Those such as lightning, fire, light produced blasts or any other energy type that produces a large amount of illumination will revert the user back to normal. When in shadow form the user is completely intangible. At C-rank this can be held for 2 user posts(does not have to be consecutive at any level) before a 5 posts cool down is applied, At B-Rank it can be held for 4 user posts. At A-Level it can be held for 6 user posts. At S-level it can be used at will.
Name:Dark Adaptation Rank:C-S Power:DarkForce Description:Power to adapt to darkness to benefit the user. The user is able to better operate in dark environments (especially nighttime conditions), with a circadian cycle programmed for nighttime activity, heightened senses(that of a wold or canine) to compensate the absence of light, and darker coloration to match the environment. The user gains a sixth sense in the darkness able to "feel" the presence of those in the dark(30 yards per rank). The users speed, reflexes and strength increase per rank while in complete darkness. Speed(+25/100/300/400mph), Strength(+900/1800/3000/4000lbs), reflexes x2 per rank.
Name:Night Inducement Rank:C-S Power:DarkForce Description: The user instantly creates a 35 meter per level area of darkness that absorbs light. Energy based attacks within the darkness lose 25% of their power per rank of the ability. The darkness is supernatural and rays of the sun cannot pierce it neither can any outside form of illumination or vision(unless it is of a superior level). Energy based attacks still work but are weakened while being fired within the darkness. The area is completely dark and one could not see their hand in front of their face when this power is activated. Darkness lasts 4 user posts per rank with a cool down of 3 posts.
Name:Darkforce Displacement Rank:C-S Power:DarkForce Description: The user displaces projectile attacks against his person by opening small apertures into the Darkforce dimension. By connecting the two adjacent doorways the user can actually cause the objects to go through one portal entering the dark force real and come out of the other end continuing the same path and velocity as the original projectile. At C-rank only one portal no bigger than the user himself can be created. At B-rank the user may create up to 3 at one time. At A-Rank the user can create 6 of these and at S-rank they can create up to 12. Living organisms cannot pass through these portals until A-rank and above. The portals can only be made where the eyes can see.
Name:Shadow Beast Rank:C-S Power:DarkForce Description:The power to bring one's shadow to life to fight for them. The shadow of the user is a living creature of the DarkForce realm that serves the user and is an independent entity. The Shadow evolves and grows with the user but remains incorporeal and may operate independently. At C-rank the shadow may only use DarkForce powers and it's main priority is the defense though it can attack via force of will. For each rank above C-rank the user produces an extra shadow. If not attacking it constantly pulls shadows from around the area(15yards per rank) to act as an auto defense for the user at. The power of the shadows defensive and offensive capabilities are based on level of the ability. The shadow is just that a shadow and are a DarkForce manifestation of the user's subconscious. Thus it cannot be effected by anything on the material plane other than what may effect a normal shadow other than complete darkness(It still can operate in complete darkness though is extremely weakened by light such as lightning or fire).
Name:Shadow Camouflage Rank:C-S Power:DarkForce Description: The power to become virtually undetectable in a dark state. The user can become almost imperceptible, and as such can rarely be detected or communicated with by external forces while in this state. They cannot be physically or mentally harmed as they become the darkness itself, cannot be smelt and give off no heat, yet the space they occupy has no lack of it. They are completely inaudible and make no sound, and cannot be touched or seen. To all intents and purposes, the user does not exist. However they are very prone to light. Thus any illumination that would touch them undoes the ability. If they are revealed by illumination then At C-rank the cool down is 4 posts, at B-rank 3 posts, A-Rank 2 posts and S-rank 1 Post. If darkness does not exist neither does the means for this technique. The user cannot attack while in this state.
Name:DarkForce Storage Rank:C-S Power: DarkForce Description:The user can put items/beings into a separate DarkForce dimension for safe keeping, and can summon them back with relative ease. Some users have different methods of "Pocketing", some have holes or areas on their body that "suck" objects in. Some use a "Bag of Tricks" or "Magic satchel" to hold infinite amounts of objects inside. Others can create a "floating" portal or simply reach behind/in anything and pull out the wanted item. At C-Rank only up to 200lbs can be stored like this, At B-Rank up to 500, at A Rank 1k may be stored and at S-rank 5k may be stored.
Name:Dark Healing Rank:C-S Power: DarkForce Description:The user can rapidly heal from minor to serious ills when in Dark or shadowy areas. User's cells regenerate very rapidly, helping them overcome injuries of all types. It takes a full post to heal, but the user must not be using their super speed for anything but healing. C - Light Wounds B - Bruises and Internal Injury A - Large gashes S - Anything but lethal wounds
Name:Dark Force Energy Coating Rank:C-S Power: DarkForce Description:Users are in control of negative energy, usually from some inter-dimensional or negative source. Darkforce energy can come in waves or as tiny particles. Users may be able to manipulate items similar to Psychokinesis. This power is usually limited to its destructive force, usually being a neutral and rarely being a positive skill. Thus when coating a construct or item with Darkforce energy it will cancel out positive energy sources of it's rank or lower allowing whatever it coated to be unaffected by the positive energy source.
Name: The Black ooze Rank:C-S Power:Darkforce Description:The user summons a black ooze from the darkforce realm. Only a few drops can be summoned into the Earth realm however it has the ability to multiply itself in water. The ooze is a very sticky adhesive that can bind someone in place unless they have some form of superhuman strength and then it can slow them down 10%. The main ability of this goo is that it can slowly feed off the bravery of the user as sustenance creating fear within the victim. This cannot effect PC's body directly(as it cannot be summoned directly on a PC).
Name:Explosive DarkForce Constructs Rank:C-S Power: Darkforce Description:The user can create and launch explosive Darkforce constructs that have various yields, ranging from small explosions to near-nuclear blasts(At S-Rank). These constructs are composed of the zero/Negative Darkforce energy and upon impact or the user's discretion (the user may choose) the construct will explode with darkforce energy. At C-rank the explosion is roughly 20 yards, at B-rank this is amplified to 40 yards, At A-rank this increases to 100 yards and at S-rank it can easily level a city block. Explosions can be controlled to deliver a more compact yet potent result.
Dark Force Abilities(Flight):
Spoiler:
Name:DarkForce Flight Rank:C-S Power:DarkForce Description:By generating a invisible, intangible portal into the dimension in the contour of his body, he balanced its attractive force upon him against that of Earth’s gravity without passing through the portal. In order to increase its counterbalance with gravity and wind resistance, he angles the portal more steeply as he accelerates so that the attractive force does not leave his center of gravity (and his moment of inertia) behind as it draws him long.(Taken from the Darkforce Flight that Laynia Petrovna Aka Darkstar uses) C - 200mph B - 400mph A - 800mph S - 1,600mph
Name:DarkForce Flight Rank:C-S Power:DarkForce Description:By generating a invisible, intangible portal into the dimension in the contour of his body, he balanced its attractive force upon him against that of Earth’s gravity without passing through the portal. In order to increase its counterbalance with gravity and wind resistance, he angles the portal more steeply as he accelerates so that the attractive force does not leave his center of gravity (and his moment of inertia) behind as it draws him long.(Taken from the Darkforce Flight that Laynia Petrovna Aka Darkstar uses) C - 200mph B - 400mph A - 800mph S - 1,600mph
Name:Shadow Lord Rank:C+(training at B-rank) Power:Dark Force Description:User is able to transform their body completely into shadow. Users transformed form can be either anatomically identical to their normal form, aside of being made of shadow, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogenous matter, without any part of their form being more important than the other.The user can assume a 2D form, extend outward to become a larger shadow, blend into shadows completely, or even teleport through them. User that is Nigh Formed Shadow Beings are or can change into mostly physical beings, with the energy flowing through their being, fortifying their cells, bones and muscles. Their power is mostly focused to their bodies and while they gain some amount of energy-attacks, the changes and applications are mostly internal. User that is Full-Formed Shadow Beings are completely formed of energy, without anything truly left from their physical form. They gain impressive control over their form and vast capacity to expel energy in various ways.At C-rank the user can only use the nigh form and can only hold it for 2 user posts with a 4 post cool down, At B-rank both forms may be used and held for 4 user posts with a 3 post cool down, At A-rank it is 6 posts with a 1 post cool down and at S-rank it can be held indefinitely. The user can still use this in complete darkness though direct light can act as a physical force negating intangibility.
Name:Dark Mind Rank:C+ Power:Dark Force/Telepathy Description:Nameless being from the darkest pits of hell and the chaotic Dark Force realms for thousands of years has learned to embrace madness and become unpredictable in his thoughts and actions. This has also given him insight on the darkest and most corrupt minds being able to understand those who are deranged, evil, and unpredictable. The user possesses a completely unpredictable nature and can understand those chaotic and unpredictable of the same rank and lower.
Telekinetic Abilities:
Spoiler:
Name:Telekinetic Scalpel Rank:C-S Power: Telekinesis Description:The user has the ability to turn their telekinetic force into a finely sharpened force that can easily slice through anything below it's rank and damage anything of it's own rank. The positives to this ability is that the blade has no finite shape and can be molded by the users mind this also gives the advantage of it being self sustaining unlike physical blades that can be broken. The negatives is that hand gestures are necessary to direct the blade not only that but a moderate degree of concentration is needed in order to form such precision with telekinesis(PC's have to be pinned down or unable to move). Range of 30ft per rank.
Name:Concussive force Rank:C-S Power: Telekinesis Description:User’s can outstretch their hand firing amounts of pure telekinetic force, releasing at will. This force can knock over or obliterate objects/people, but does not maintain control of them as telekinesis would an object. The amount of force is dependent upon the telekinetic force ability and it's range is 30 yards per rank. At A-Rank the user can actually release this force from their entire body as an AoE attack.
Name: Telekinetic Defense Rank:C-S Power: Telekinesis Description:The user can basically control the motion and direction of an object. User cause stagnant and unmoving objects to travel in a controlled direction, regardless of the users physical strength or speed. In short, this is a more advanced and powerful version of Telekinetic Force. Moving objects too can be redirected, essentially creating a "Ultimate Defense" that prevents any physical energy or matter from coming into contact with the user by using the telekinetic force in a swirling vortex type motion around them or a strong repulsive effect. Using the telekinesis as a surrounding AoE effect. Weight is based on telekinetic force. This has a range of 30ft per rank. No other telekinetic abilities may be used during this process. This can be used on items the abilities level and lower.
Name: Telekinetic Crush Rank:C-S Power: Telekinesis Description:The power to create enough force with the mind objects to crush or deform them. The weight is measured by the user's telekinetic force surrounding an object and then constricting to crush it. This has a range of 30 yards per rank. As stated this may only work on objects(and NPC's) not playable characters.
Name:Spacial Sensing Rank:C-S Power:Telekinesis Description:The user can create an area of low level telekinetic force. The force is not enough to move or shift objects but enough to sense the movements within the area. The level of of concentration is minimal given the rudimentary amount of force spread through out the area. Because of this the ability stays active unless the user is in a critical or unconscious state. The range on this ability is 40/60/75/100 yards at levels A-S.
Name:Tactile Telekinesis Rank:C-S Power:Telekinesis Description:A layer of telekinetic energy surrounds the user that is invisible to the eye. It absorbs impact up to the power of telekinetic force( TK Force strength vs opposing strength). If the telekinetic energy is stronger than it nullifies the physical blows done to it if not then it reduces the damage subtracting it's power from that of the blow. This has to be activated. Cool down is 3 posts at C rank, 2 at B rank and 1 at A-rank.
Telekinetic abilities(Telekinetic Force):
Spoiler:
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Name:Telekinetic Force Rank:C-S Power: Telekinesis Description:Power to redirect matter and energy either through direct or indirect contact. The user can basically control the motion and direction of an object using their mind. It is also the foundation of all telekinetic abilities as all others are based on the weight of this ability. The telekinetic force of this ability is 1000/2000/3000/4000 according to rank moving 2/3/8/15 objects according to ranks C-S. This cannot effect PC's body directly. 30 yards per rank is the range on this ability. Concentration is often needed do to it being a sub power hand gestures are used to cut the time on concentration.
Spoiler:
Skills:
—Name: Living DarkForce Suit —Specialty: Projection —Rank: C-Level —Description: Nameless wears a living, sentient Darkforce-based symbiote suit made from his own body(not an item just a construct of his DarkForce powers). The suit feeds from the DarkForce in Nameless's body and is able to shapeshift into a cape, spikes, and chains, vines,claws, regular clothing etc. The DarkForce is all part of an organism that is bonded to his central nervous system; because of this connection he can mentally manipulate the suit to perform shapeshifting feats as he would independently or the suit can perform them instinctively. Thus the benefit of him wearing it is that it covers him in all angles being able to react on it's own. At B-rank and above the user can form living entities from the suit that can be used as a medium for his abilities to extend range or exert touch based attacks at 2 "living" entities every rank above C.(Extension of Darkforce Constructs)
Skill Name:Tip the Balance Skill Specialty:Projection Skill Rank:C-S Skill Description:Nameless is a exceptionally strong telepath. When battling with an opposing telepathic power that is of equal rank Nameless's will always win. Mental shields take longer to penetrate (1 post) and if he is aware of their presence he can even remove others from his mind and they may not attempt again for (2 posts). This skill is accomplished through shear will of the mind.
Last edited by Nameless on Fri Sep 21, 2012 9:06 pm; edited 3 times in total
Amen Damned
Posts : 946 Join date : 2012-05-22
Subject: Re: Nameless "The Dark Prince" Mon Jul 23, 2012 9:55 pm
Telepathic Abilities(Converted Strength):
Spoiler:
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,200lbs B - 2,250lbs A - 4,000lbs S - 5,500lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,200lbs B - 2,250lbs A - 4,000lbs S - 5,500lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,200lbs B - 2,250lbs A - 4,000lbs S - 5,500lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,200lbs B - 2,250lbs A - 4,000lbs S - 5,500lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
Name:Converted Mental Strength Rank:C-S Power:Telepathy Description:Also called Mental to Physical Strength.The power to have physical strength dependent on your mental state and strength. The user can lift and hit to a certain magnitude depending on their mental strength e.g. a very mentally strong person could lift a great amount whereas a mentally weak person could only lift 1 kilogram. This is often used by rare telepath's such as Onslaught, Phoenix, and the Strontians(Namely Gladiator). If something interferes with Nameless's mental state or mental strength then his strength will be reduced. C - 1,000lbs B - 2,000lbs A - 3,000lbs S - 4,000lbs
TechnoPathy Abilities:
Spoiler:
Name:Cyberkenises Rank:C+(Training at B-rank) Power:Technopathy Description:The user can control electronic/digital/cybernetic objects or trigger computers/appliances or anything with an attachable cord or inserted batteries. It can also be used to Repair/induce glitches in technology or boost a machine's capacity or speed. This is done via direct contact or concentrating on a medium such as a lap top or cellular phone(distance of 30 yards per rank). This can only be used on machinery of it's rank or lower unless NPC based.Basic functions however can be controlled without a medium such as turning a car around or changing the channel(simple single functions commands that can only direct change). Two machines may be controlled per rank.
Name:Machinopathy Rank:B+ Power:Technopathy Description:The power to intercept, generate, and interpret electronic, digital, and radio transmissions and signals with one's mind. This extends to sensing and patching into radio and transmission frequencies to raging proportions and power-levels. The user can "see" electromagnetic wavelengths and they have the ability to intercept communications and encrypted messages with their minds, send an electronic message without interface, and can easily read messages from remote distances without accessing any standard source of communication. The user is in essence a living wireless hub. Can communicate over voicemail, texts, emails, instant message, beepers, and even high level users can alter live video dialogue or subtitle, as well as video-games or patch themselves into phone calls. That way the users can pedict a target's movements. Works at 30 yards at C-rank, 90 yards at B-rank, 2 miles at A-rank, same continent at S-rank.
Name:Disruptive Aura Rank:C+(Training at B-rank) Power:Technopathy Description:The power to disrupt electronics by emitting a dead zone like aura. The user can disrupt electronic signals, performing such feats as causing cell phones and machinery to work erratically, if at all by emitting a dead zone like aura. At C-rank machines act erratically flickering off every 3 posts within the aura before coming back on the fifth post, At B+rank the machines within the aura of the same rank or lower will shut down while in the aura. The Aura can be held for 4 posts per rank at a 3 post cool down -1 per rank. Range is 30 yards per rank.
Name:Enhanced Mechanical Intuition Rank:B+(Training at B-rank) Power:Technopathy Description:The power to have an innate understanding of mechanics with little or no study. The user can observe random scattered "junk" and subconsciously or effortlessly create a schematic then create an effective creation or device using said "junk". Could be used to make complex devices or weapons out of mere scrap and "garbage". It extends to the anomalistic ability of extreme creativity in the field of construction or invention. Someone with this ability will suddenly and inexplicably have an idea on how to build a complex device that has never been created before or determine on a whim all of the parts required to build their concepts or how to replace those parts whenever certain parts are broken or not available. One with this ability is never at a disadvantage when confronted, as they can find the most obscure but creative uses for seemingly normal, everyday objects. The use of this ability can only be used to create(or hack) things of the abilities rank or lower. Anything created with this only lasts for the topic unless made in the item creation section later. Items of lower rank takes 2 posts to create, items of equal rank takes 4 posts.
Name:Mechanical Master Rank:C+(Training at B-rank) Power:Technopathy Description:Mechanical master is the ability to visually perceive mechanical energy in action. This power allows Nameless to instinctively recognize the potential and functional uses of any machine or technological device in his visual range. The user can operate, modify and disassemble existing technology or create countermeasures for it.This superhuman talent for invention does not mean that he is of a superhuman intellect, even a genius at invention must for the most part consciously work out the theoretical principles behind the invention and then the design of the invention itself through a series of logical steps. In this case however, many of these logical steps are worked out by his subconscious mind. Hence, the user might not be entirely aware of exactly how he figured out how to create an invention of his. It also allows for intuitive skills like hacking dealing with machinery. Sometimes, he must disassemble a device he has made to even figure out how it works. This of course works up to the users rank instantaneously anything above takes an additional two posts of study(this does not include the invention of any device which is limited by the rank of this ability).
Name:Computer Interface Rank:C+(Training at B-rank) Power:Technopathy Description:The power to create a personal digital interface and manipulate the data via physical interactions with the computer hologram. This can be done with actual components or via energy construct projection. Users of this ability can create a digital archive in their surrounding allowing them to create a portable interface out of thin air. The sophistication is limited by the abilities rank(the interface is the same as the natural interface of it's rank).
Name:Enhanced Transport Rank:C-A(Training at B-rank) Power:Technopathy Description:The power to instantly or intuitively know how to use some all forms of transport to an expert level. The user can easily operate a wide variety of vehicles (cars, boats, aircraft, etc.) like a top professional or stunt driver. At C-rank the user can operate any vehicle as a licensed operator, At B-rank the user is able to operate any vehicle as if they were a teacher or expert, At A-rank they are masters of their craft.
Name: Com-putative Brain Rank:C+(Training at B-rank) Power:Technopathy Description:The power to mentally process information at incredible speeds. The user possesses the analytical prowess of a supercomputer, allowing them to compute and process information at great speeds. The user can perform this ability like an elite computer of the rank given to this ability. Thus at C-rank the user could perform at the speeds of a top of the line household computer.
Name:Tech Cloaking Rank:C+(Training at B-rank) Power:Technopathy Description:The power to be invisible to all forms of electronic detection. The user cannot be detected by any technological systems, rendering security systems useless.This of course is rank dependent(same rank and lower) and has no effect on non electronic detection. Works at a range of 50 yards per rank.
Name:Mechanical Restoration Rank:C+(Training at B-rank) Power:Technopathy Description:The user can fix broken or damaged inanimate objects by touching the broken/damaged object or by snapping the fingers. This ability could be used to repair any mechanical item, no matter how long it has been broken, and no matter how damaged it is. Of course this is based on rank being able to effect those of the abilities rank and lower. Items effected by this seem to assemble themselves or attract the pieces needed to repair themselves. If whats needed to make the repair is not around the ability may not work to it's full extent.
Name: Telekinetic Construction Rank:C+(Training at B-rank) Power:Technopathy/Telekinesis Description:The power to telekinetically construct any inanimate, inorganic object the user can think of, provided they have the resources to make that object. The user requires three things to make this power work: an object pictured in their mind, a centre of construction and the resources necessary to make the object. If the user doesn't have all three of these things, their power will fail. This works with Mechanical master and Enhanced mechanical intuition in the same token it is limited by the rank of the ability. Using this the user can cause items to reconstruct and deconstruct at will instantly at any location they wish.
Name:Supercomputer Mentality Rank:C+(Training at B-rank) Power:Technopathy/Telepathy Description:The power to be precise with numbers and view the world as a numerical system or matrix of numbers. The user has the ability to solve, measure, and calculate problems trough numbers without using mathematical operations, but through pure intuition. One can tell how many bullets there is inside a gun and how many have been shot, also the measurements of areas or coordinates without having data of it or any information.One can use this to solve problems,puzzles or riddles and can enhance one's accuracy to be precise and always hit the target. Advanced users can even tell the numbers of stars in a galaxy or atoms in a certain body and always tell the right time including hour,minutes, seconds and milliseconds with the slightest thought as their mind acts like a search engine. Precision is based on rank, at C-rank the user can calculate distance and time, at B-rank distance, time, speed, and momentum, At A-rank all mathematical equations can be analyzed .
Weapons/Items:
Spoiler:
Item Name:Shadow Flickers Item Rank:C Item Description: they 1.5 Inch flat disks. They are black in color with an unpolished appearance. Patent: None Item Image: N/A Item Power: The item when tapped and thrown is activated. It has a 2.5 second detonation time after being released from the hand. Upon detonation it releases a small arrangement of lights. However these are no ordinary lights or arrangement. The lights are a visual pattern of ocular stimulus that can attract the eye anywhere within the visual range. It serves as a temporary distraction luring the gaze of an onlooker for 2-3 seconds. This is a visual based item so one must see it in order to be lured by it. Shades can nullify the effects as well as those who have a skill or ability that is based on increasing overall focus. The radius of the light patter is 10ft per disk.( Pack of 10)
Item Name:C.A.L.V.I.N Item Rank:B Item Description: A sofisticated AI program, able to interact with human beings just as a living person. As a program it can be downloaded and integrated in virtually any machine that receives data. Though it's original form is a mini computerized bracelet. Patent: No Item Image: N/A Item Power: It possesses very deep scientific and computer knowledge. It is programmed with a very cold and sarcastic personality often mocking his own master. The program is imperfected however and only has the hacking capabilities of the user. However it can perform computerized tasks and even look up information through databases and search engines while the user is occupied. C.A.L.V.I.N can be implemented into various systems and run in a hive mind type method through machinery. Though C.A.L.V.N is susceptible to virus's of a higher rank as well as technopaths of an equal or higher rank.
Item Name:Chrome and black Glock 18 Nameless Variant (x2) Item Rank:B Item Description: Another compensated variant was also produced, known as the Glock 18C. It has a keyhole opening cut into the forward portion of the slide, not unlike the opening on the Glock long-slide models, although the Glock 18 has a standard-length slide. The keyhole opening provides an area to allow the four, progressively-larger (from back to front) compensator cuts machined into the barrel to vent the propellant gases upwards, affording more control over the rapid-firing machine pistol. The compensator cuts start about halfway back on the top of the barrel. The two rear cuts are narrower than the two front cuts. The slide is also hollowed, or dished-out, in a rectangular pattern between the rear of the ejection port and the rear sight. The rate of fire in fully automatic mode is approximately 1,100–1,200 rounds per minute. Most of the other characteristics are equivalent to the Glock 17, although the slide, frame, and certain fire-control parts of the Glock 18 are not interchangeable with other Glock models. This model is Chrome and black Patent: (If you or someone else has this item patented) Item Image: N/A Item Power: (What the Item does) The Glock 18 is a selective fire variant of the Glock 17, developed at the request of the Austrian counter-terrorist unit EKO Cobra. This machine pistol-class firearm has a lever-type fire-control selector switch, installed on the serrated portion of the rear left side of the slide. With the selector lever in the bottom position, the pistol will shoot fully-automatic, and with the selector lever in the top position, the pistol will fire semi-automatically. The firearm is typically used with an extended 33-round capacity magazine, although other magazines from the Glock 17 will also function, with available capacities of 10, 17, or 19 rounds. Early Glock 18 models were ported to reduce muzzle rise during automatic fire. The Nameless variant has built in suppression, a semi automatic function, and an extended 25 round clip.
Item Name:Black Powder Bombs Item Rank:B Item Description: Chalky spheres the size of golf balls. Patent: N/A Item Image: N/A Item Power: Golf ball sized black spheres that release a dense black powder throughout the air upon impact. The powder is dense enough to stop light of equal or less rank from entering. Though dense the powder does dissipate within 2 user posts. Variables such as heavy winds can also cause the powder to clear prematurely. Each bomb can cover a 15 yard span. Only 10 can be carried at any given time.
Item Name:Suction Orbs Item Rank:B Item Description: Black golf ball sized orbs with a pale grey button. Patent: N/A Item Image: N/A Item Power: Upon hitting a button a 1.5 countdown starts. When time has elapsed the orbs will open a small compartments and activate very strong vacuums within it's mechanism which suck in gases and impurities in the air(small particles and grains). The compartments contain air purifiers which cleanses toxins and impurities which are sucked in and frees up space. The orbs can cleanse 15 yards per post and only strong enough to cleanse impurities of the items rank and below. Suctions lasts 4 user posts. 10 orbs usable.
Intuitive Ninjutsu:
Spoiler:
Name:Flow Like Water(phase 1) Rank:B+ Power:Intuitive Ninjutsu Description:The power to read others' body language and anticipate their actions and use of force. The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. When used in physical combat gives an incredible advantage over most opponents, usually by either messing with them psychologically or predicting their movements. This can also be used to simulate a form of Lie Detection. This ability is often used against coordinated strikes. It is useless against clumsy maneuvers and those with erratic behavior. The users can read the movements of those of the abilities rank and below.
Name:Flow Like Water(phase 2) Rank:B+ Power:Intuitive Ninjutsu Description:The ability to avoid linear attacks with ease. The user can avoid linear attacks such as bullets, thrown projectiles, punches and lasers by simply positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do. This ability works on attacks that travel on a straight path. Does not work against unpredictable and erratic attacks. This is often used with phase one to complete the flow like water adaptation style. This works with objects, abilities,people this abilities rank and below.
Name: Assassination Fist (phase 1) Rank:B+ Power:Intuitive Ninjutsu Description:The ability to counter attacks enemies by using their own physical force against them in addition to the user's attack power. This is the power to reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them. The stronger the opponent, the more devastating a counter will be once it connects with the opponent. In order for this to work the user must anticipate the movement of the opponent and make contact in some form or fashion as well as knowing exactly how much force was placed into the strike. The user can redirect the impact of a physical blow and add their own strength to it. If the user is hit however he still takes the damage and if the damage does not allow for a proper counter than the ability is void. Only works against opponents/abilities/items or this abilities rank and below.
Name:Combat Perception Rank:B+ Power:Intuitive Ninjutsu Description:With this ability the user is able to instantly understand an opponent's method of thinking and fighting. Once they understand their enemies strategy, they are able to find their flaw and weakness and take them down with little effort. While some users of this method do not use it as part of their primary fighting style, it is helpful in emergencies against difficult opponents where ordinary methods will not work against them.The user is an expert in hand to hand fighting styles being able to automatically understand and analyze opponents style of martial art and detect flaws on opponents defense and attacks. He can also use attacks that can automatically knock down the opponent or use the strength of the opponent to his favor. The user has a vast knowledge of the opponent's body and their limitations, have an incredible perception of opponents and the users surrounding areas using it to his or her advantage. This can only be done against people/tactics of the abilities rank and below. Has a range of the users perception.
Name:Art of the Assassin Rank:B+ Power:Intuitive Ninjutsu Description:The power to possess expertise in stealth. The user possesses incredible skill in stealth tactics, enabling them to easily slip in and out of areas undetected. The user can’t be tracked down. Fallen hair, blood, skin particles, etc. will dissipate into dust and no scent is given off. Military call people like these 'Ghosts' because they leave no physical traces behind them, at least none to clearly define a man was there. They do leave behind a trace such as broken sticks or disturbed leaves, but to the less observant eye, it would only be said to be wild animals. At B-rank Sound made could only be detected by a heightened sense that matches this abilities rank or is higher. At A-rank this takes on the prior and works the same against scrying and supernatural means of detection(if one has a main power that focuses on detection the user can be detected if the ranks are even). Users can silently takeout enemies quickly and effectively without alerting other targets or civilians and carefully pick off each target allowing for a smooth mission and a quick and easy escape.. Appearing to be off the grid unless and actual visual was given or the ability was outranked.
Name:Art of the Escape Rank:C+ Power: Intuitive Ninjutsu Description:The power to wriggle out of any binds, break through any fetters, or otherwise escape captivity with ease. The user can escape all manner of bonds. The user mind deductively analyzes knots, fetters, bonds, etc and quickly defeat them. Bonds that are weaker or of the same rank are easily escaped within the post. Those that are of a higher rank require 2 posts per rank above the ability(If one has a power that focuses on bondage or entrapment then this does not work) .
Name:Ninja Weapon Proficiency Rank:C+ Power:Intuitive Ninjutsu Description:Ability to understand and use any and all Ninja used weapons with the proficiency of a master. User with this ability need only to pick up a weapon before they instantly become proficient in it. The first time they pick up a sword, they can spar with masters, the first time they use a bow, they can hit bulls-eyes. The rank determines the use of this ability as it only works with weapons that are of the same level as this skill. At C-rank this is applied to Melee weapons, at B-rank it is applied to projectile weaponry and at A-rank it can extend to hybrid weapons.
Name: Wall running Rank:C Power:Intuitive Ninjutsu Description:The ability to scale walls by walking/running. The user is enabled to scale walls similar to the effects of wall-crawling. However Wall-Running requires the user to build up enough momentum for a limited run on surfaces/walls. while wall-crawling is enabled through adhesive suctioning on the wall (slime, miniature hairs, talons, magic, etc.). Users are able to run up/down walls, cartwheel across ceilings, and similar actions wall-crawlers are enabled to. These actions are re-enacted through methods of standing, walking or running, instead of crawl on all fours.
Name:Assassination Fist-Phase 2 Rank:B+ Power:Intuitive Ninjutsu Description:The ability to deal an attack or dodge with perfect form. Each movement made is flawless with no wasted energy or movement. With this one could intercept or dodge attacks that are faster(Up to 400mph per rank). The user through perfect technique can also punch and kick without damaging their limbs. They know how to correctly fall and take damage to minimize it's effects as much as possible(turning a fatal blow into a moderate injury). This does not make the user faster or stronger but makes their technique impeccable where there mind and body is in perfect harmony and unison.
Name:Flowing water reflection Rank:C+(Training at B-rank) Power:Intuitive Ninjutsu Description:In order for this ability to work the user needs to be able to predict the movements of an opponent. Using a limited extension of muscle memory(an application of Ninjutsu) the user can anticipate and mirror close combat strikes allowing the user to parry close quarter strikes. The user can actually replicate the exact speed the user is dishing out in their hand to hand strikes. The speed is the exact same and can be no more or no less. This works in a melee range of 7ft per rank making it possible to even use this against pole arms at advanced ranks. It can only be used on opponents who are the same level and below as this ability. This works to speeds up to 60/200/400/550 mph.
Name:Flowing water refraction Rank:B Power:Intuitive Ninjutsu Description:The power in which one can control limbs and digits with sheer adroitness.The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility.Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly.Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions. This is to be perfectly aware, familiar, and in control of one’s body motions. When this ability is used the user has both extremely well developed sense of balance, the positioning of limbs and the center of balance as well as the physical condition to use these facts. User is able to perfectly balance on any object, no matter how narrow or unstable it may be. One can go from one motion to another effortlessly. One with this ability can effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort.
Name:Flow Like Water-Formless Rank:B Power:Intuitive Ninjutsu Description:User is able to bend and twist their body far beyond the normal limits of physiology, although still only from the joints. Their joints, muscles, tendons and physiology in general is modified to allow the user perform near-boneless looking contortions without stress or damage and stay in any position they choose as long they need without effort or strain. This is not to be confused with elasticity in the sense that flexibility is still limited to the joints and physical limitations.
Name:Shinobi Predator Rank:B+ Power:Intuitive Ninjutsu Description:The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make him a master of pursuit and capture. This includes what move a foe will make, where he is headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit. The user can track those of equal and lower rank who do no have a primary power specializing in stealth. Those who have a sub power specializing in stealth can delay this ability for 2 posts those that have a branched stealth ability can delay it for a single post.
Name:Master Thief Rank:B+ Power:Intuitive Ninjutsu Description:The user can pickpocket those they make physical contact with. Masters of this skill is able to become more elusive than the average thief. They are able to blend in the shadows, walk on narrow spaces, avoid detection from guards, and escape without leaving behind any evidence. Users of this skill can pick pocket those who are equivalent or below this abilities rank and have no primary ability that focuses on heightened awareness(i.e. Enhanced vision, senses, etc) those who have a sub power makes it a toss up between the two abilities. If an item is not listed as not being on the person or there is no previous post where the item is stored somewhere else it may be pick pocketed.
Name:Master Of Deception Rank:B+ Power:Intuitive Ninjutsu Description:The power to master to abilities of betrayal,deception, and trickery against others or a system. The user of this ability can use distractions and trickery in combat to gain a bonus such as using feints to lure enemies into a weak spot that does not exist. If an opponent is distracted they react slower(1/4) per rank in speed and reflexes when defending against an attack when they are caught off guard by an attack. The secondary function is if a feint maneuver is performed to make the user look as if he provided an opening(has to be a clearly identified feint that is uncharacteristic of the characters normal battle tactics.) they are staggered and lose there footing(unless they have a balance skill of a higher rank) the post there after they are slower to react to the counter after the feint. The user is also less prone to fall for these feints in others of equal rank and lower of this skill.
Hybrid Physiology:
Spoiler:
Name:Feral Rank:C-S(trained at B) Power:Hybrid Physiology Description:User is able to tap into primal, unstoppable rage that allows them to perform in vastly increased capacity. The power to neutralize one's sensitivity to pain and survive what would naturally kill others. The users still sustains damage But they are much harder to kill being able to perform at optimal states short of anything besides taking limbs apart. One could stay alive 2/6/8/12 posts or until the topic ends after terminal injury until they die.
Name:Semi Immortality Rank:C-S(trained at B) Power:Hybrid Physiology Description: Although the user still experiences pain and injuries, wounds result in the user becoming unconscious until injuries are tended upon, but their body will never rot, age or grow old. The possessor will stay young forever. However if the user is beheaded, heart is removed, or a loss of 80% of his blood he will succumb to final death.
Name:The Beast Rank:C-S(trained at B) Power:Hybrid Physiology Description:Unlike other warewolves lycanthropy is not a curse from a bite but an inheritable trait. Thus the moon holds no sway in Nameless's transformation. Unlike most lesser warewolves. Nameless can master 4 forms of the warewolf state.
Lupai - The wolf form-This form is attained at C-rank as a fletchling warewolf. In this form the user can use none of their powers except for those attaining to natural weaponry. Yet they are extremely quick. Any strength abilities are converted to speed plus all speed and reflex abilities are active. The users also heal more quickly in this form (x3 their healing ability if focusing uninterrupted). Can hold this form 5 user posts per rank or indefinitely during a full moon. Takes 4 posts to transform minus 1 post per abilities rank.
Crinas - is the monstrous hybrid form of man and wolf often called the war form. Often called the war form all strength abilities are doubled when in this form and durability is treated as if it was a main(at his rank). However only mental powers can be used in this form and natural weapons. Can hold this form 3 user posts per rank or indefinitely during a full moon. Takes 5 posts to transform minus 1 post per abilities rank. (Takes so long due to the potency of this ability). In this form the user is close to 2 tons of solid muscle and stands 10ft tall.
Glabro - is a human-like shape, that might be mistaken for a prehistoric human. Considered a medium between Crinas and the humanoid form. The user gains half their overall speed/reflex and strength and can still user all of their other powers. Can hold this form 4 user posts per rank or indefinitely during a full moon. Takes 3 user posts to transform minus 1 post per abilities rank. This form does have a cool down of 4 posts however.
Hispai - is a dire wolf-like form taking the form of a wolf that would come to a man's shoulder and in some cases Nameless can increase the wolf's size to 20ft in length(without the tail) standing 10ft tall from the ground up. The user takes the form of a monstrous wold and can use mental and darkness powers. Strength and reflexes/speed is increased overall by 10% and all natural weapons have 2x their piercing power. Takes 4 posts to transform minus 1 post per abilities rank. (Takes so long due to the potency of this ability). In this form the user is close to 2.5 tons. Can hold this form for 3 user posts per rank. Can remain indefinitely in a full moon
Full moon may only be claimed 2 times a month during the first 2 user posts.
Name:Blood Bond Rank:C+(Trained at B-rank) Power:Hybrid Physiology Description:The Tie that Binds Is the Tie that Kills Some mortals say love is the most powerful emotion. The Kindred know better. Far more powerful than love is the force of blood. When drunk from Nameless the victim is bound to him similar to the sire bond but much worse. A unique trait and ability to Nameless though he can teach it to vampires it was also named the blood oath. A supernatural link of fidelity and dependency of one individual if one drinks his blood once they have a dependency to be around him and do what he says. Resistance to do such can lessen physical traits(Speed, strength, dexterity etc) by 10/20/30/40%. Each additional time the blood is drank these numbers are doubled. The blood bond can only be taken off by Nameless or one who has the ability to remove curses. If Nameless dies so does the person under the blood bond. The user must drink Nameless's blood.
Name:Eclipse Rank:B+ Power:Hybrid Physiology Description:During a Eclipse Nameless cannot be harmed by energy types(other than physical) outside of his flaw. He is truly indestructible for 2/3/4/5 user posts. In order for this to work Nameless must declare an eclipse within the first two user posts of a topic. An eclipse can only be called 1 time per real life month and never anymore unless another party causes one supernaturally. Allies cannot claim an eclipse for Nameless. Under the sway of the eclipse anything that would harm Nameless by using energy other than his flaw has no effect. (Can only be used 1 time per real life month)
Amen Damned
Posts : 946 Join date : 2012-05-22
Subject: Re: Nameless "The Dark Prince" Tue Jul 24, 2012 8:15 pm
bumpx2
The Killing Joke
Posts : 521 Join date : 2012-06-26
Subject: Re: Nameless "The Dark Prince" Wed Jul 25, 2012 1:55 pm
I can put an approved on this, but you sure you don't wanna leave it in Creation Zone till you train all your stuff so it'll be an easy crossover?
Amen Damned
Posts : 946 Join date : 2012-05-22
Subject: Re: Nameless "The Dark Prince" Thu Jul 26, 2012 2:43 am
Everything trained now ready for approval
Mayday
Posts : 137 Join date : 2012-06-20
Subject: Re: Nameless "The Dark Prince" Thu Jul 26, 2012 6:50 pm
Approved
Mr.Red
Posts : 91 Join date : 2012-05-27
Subject: Re: Nameless "The Dark Prince" Sun Sep 09, 2012 1:12 am
Hybrid Shit
Spoiler:
Name:Vampiric Burst Rank:C+(Training at B-rank) Power:Hybrid physiology Description: Nameless has the ability to disperse his body into a horde of monstrous looking bats. At any time these bats may come together to make his complete form. Scattering into a large area while retaining control over their fragments instead of staying in relatively cohesive form and reforming from any part. At C-rank the user can break into 20 bats that must stay within 5 feet of each other. If 15 of the 45 bats are killed then if forces the user into their original form. At B-rank there are 100 bats and 30 must die for nameless to be reverted. At A-rank there are 500 and 100 must be killed and at S-rank 1000 bats and 400 must be killed. After C-rank separation is B-rank 15 ft, A-rank 30ft and S-rank no limitations.
Name:Wall Crawling Rank:C+(Training at B-rank) Power:Hybrid Physiology Description: The user can climb walls and stay unto ceilings. The user does not deny gravity, but has mutative "tarsi" or microscopic hooks on their volar (palm of hand) and plantar (sole of foot) skin allowing them latch unto structures (like an insect). Some users can disperse energy from their body into the surface allowing them to walk, run, or crawl on the walls. User can move at ¼ there total speed per rank when wall crawling.
Name:Survivability Rank:C+(Training at B-rank) Power:Hybrid Physiology Description:The user can survive the harshest conditions. At C-rank the user cannot die from lack of food, water, or oxygen (does not need to breathe at all). At B-rank the user may not be affected from extreme heat, cold, and diseases (they can still be effected by fire or frozen however and if diseases are from an ability or weapon they are immune up to equal rank). Users physical needs are greatly reduced or completely removed. These needs include sleep/rest, food, drink, bodily evacuations, shelter from environmental effects and their lack (heat/cold, dryness/wetness), etc. User is also able to stay unmoving without normal effects this would have. At A rank the user is immune to poisons of equal and lower rank (those who specialize in poisons using an equal rank ability will trump this and the user will only have a resistance lessening the effects by half). At S-rank all the previous ranks apply to an S-rank status.
Name:Heightened Smell Rank:C+(Training at B-rank) Power:Hybrid Physiology Description: Users can detect specific persons, objects, substances or even places, locate their origin and track with nothing but their nose. Some may even be able to detect lying, sicknesses or tumors by which hormones/smells they excrete. The user does have the ability to shut this off. Range of smell is 40 yards per rank.
Name:Heightened Hearing Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: Users have ears enhanced to hear with amazing clarity, distance, and even frequencies outside normal range. Users ears can pick up every single sound, can decipher layer upon layer of differing sounds/conversations, locate the source of noise or pick up a sound from a mile away in a busy city. The user can hear a pin drop 70 yards per rank. If focusing for an entire post the user can increase this by 10% per post focused up to 200%. The user can shut this down and also has the ability to focus hearing to certain area, or filter out everything but the wanted sound. His hearing is acute to the point that he can hear infra-sounds which are below the normal hearing range; since infra-sounds are produced by several natural forces the user is able to sense natural disasters (earthquakes, volcanoes, etc.). Several machines produce these voices as well, so user could hear when they start malfunctioning. He can also hear ultrasounds which are above the normal hearing range. These are mostly produced by animals, which gives notable edge for a hunter.
Name:Night Vision Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: One can see a dark atmosphere or environment as though it were well-lit. Nameless can perceive deactivated photons as visible light, allowing perfect vision in a dark environment. This works in darkness of equal and lower rank and all natural darkness.
Name:Hunters Speed Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.
Name:Hunters Speed Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.
Name:Hunters Speed Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.
Name:Hunters Speed Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.
Name:Hunters Speed Rank: C+(Training at B-rank) Power: Hybrid Physiology Description: User can move far faster than the average member of the user's species, some at or above supersonic speed or even faster.This allows a vampire/Lycanthrope to move extremely quickly at a 50/180/380/480mph rate of speed.
Name:Hunters Reflexes Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Hunters Reflexes Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Hunters Reflexes Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Hunters Reflexes Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Hunters Reflexes Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Hunters Reflexes Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:One can dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments, and normally react instantaneously to what others take more time to react to. If a subject attempts to punch the user, the user could dodge the hit and retaliate before the first person even gets a hit in, all doing so involuntarily. This also controls the users dexterity being able to move their limbs at the speed of 50/180/380/480mph.
Name:Claw Retraction Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:The user can project razor-sharp claws from their fingertips for offensive purposes. These claws are underlayed with keratin and have a reinforced bone structure that is superior to that of the rest of the body. They can grow up to six inches and have a natural neuro toxin that weakens physical capabilities by 25% per rank. Though the range is extremely limited these claws are strong enough to pierce objects of equal rank. User can retract their claws at will, this also applies to Nameless's fangs.
Name:Leaps and bounds Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:Users can reach frighteningly tall heights and cover long distances. Usually comes with strong legs. In some cases a jump can fool an observer into believing the person is "Flying". The user can jump 20/50/120/400 ft per rank. These numbers gain a 50% increase if the user has a running start. Nameless can also fall from these heights(provided he lands on his feet) without injury(base+running start).
Name:Predators Persistence Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:The user's physical durability (ability to endure/resist damage) is considerably higher than an "average" member of their particular species. The power in which one is highly resistant to all forms of external physical damage. Withstand moderate bludgeoning and melee at C-rank, Withstand Small arms fire at B-rank,Withstand larger caliber rounds and heavy bludgeoning damage at A-rank,Withstand energy blasts taking half damage at S-rank.
Name:Bite Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:The user can bite with extremely strong (sometimes unhinging) jaws and teeth. Allows the jaws to clamp onto nearly any subject or target, and able to resist deterioration. Users is capable of resisting hits to the jaw with little to no damage as their jaws are for biting extremely tough surfaces. The users biting power is tied to their strength plus 500lbs per rank and can hold on to what they are biting even if damaged. The jaws are extremely strong going up in one level of durability(jawd only while biting).
Name:The curse Rank: B+ Power: Hybrid Physiology Description:Nameless being the genesis of both the Warewolf and Vampire species has the ability to create both. In order to create a vampire the user must bite the victim and abstain from killing them. The victim with literally die for three days(rl time) before they come back a transitioning vampire. After which they have 3 days (rl time) to feed on a PC or die permanently. When a vampire is created and they are Otherworldly or deity touched they must substitute a main power for vampirism or take the 4 flaws(Sunlight Bane, Uninvited guest Bane,Recharge blood must feed 2x per topic, and holy bane) to take Vampirism as another main power. Any other class can only choose the the second option. They would be considered 1st generation vampires and any vampire created thereafter would receive another flaw on top of the 4 the 1st generation has. For instance a second generation vampire would have Sunlight Bane, Uninvited guest Bane,Recharge blood must feed 2x per topic, holy bane in addition to Running water bane or some other flaw that relates to vampires. Third generation another flaw would be added for a total of six, 4th generation 7 flaws and so on. The user can create Lycanthropes as well but it must be on a full moon or when in wolf form(which can be declared 3x out of the month(rl time) and must be stated within the users first three posts if not stated by another poster. The process is different with creating Lycans in that there is no feeding process they change immediately. However the flaw system works the same except the flaws relate to werewolves(Silver Bane, Fire Bane, Deformed ability flaw on full moons, when around wolfesbane, or angered and transormation flaw)after a warewolf transforms they must rest for 2 days (rl time). The generations work the same as well as every generation after the 1st must take on another flaw.(For Lycanthropes it takes a 10k topic done by themselves to be able to transform at will and not wait on the full moon. Though the full moon will still force a change. Any vampire or Lycan created by Nameless is under a sire bond. They cannot attack Nameless directly, if Nameless dies they die, and he can locate them at anytime no matter the distance.
Name:Limited Shapeshifting Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:The user’s genetic and cellular structure instantaneously rearranges according to mental input from the user. At C-rank minor details can be changed such as eye color, hair color, or the user's voice. At B-rank the user can transform within the same species ,gender, and 1ft taller or shorter. At A-rank it is the same except it is expanded to 3ft. At S-rank the user can change genders at will.
Name:Psy Vampirism Rank: C+(Training at B-rank) Power: Hybrid Physiology Description:Being a Psy Vampire Nameless can absorb psionic energy from thought-waves and convert it into sustenance to fuel his power and body. Though Nameless craves blood(no benefits to blood just plot) he feeds off psychic waves. There are 3 ways in which he can extract these waves. One is he can extract them through the blood, the other placing the hand over the head, lastly is being exposed to psychic waves directly. The user gains +200lbs of strength and +40mph for each post psychic waves are drained at any rank. However the user can only drain waves up to their rank if exposed directly. If being drained directly via contact a a non psychic being can last 5 posts of continuous draining before dying. At 3 posts they are mentally exhausted and unable to use any mental powers/abilities or skills. If a being is psychic they can last 6 posts with an additional 2 per rank. At 60% drainage they cannot use mental skills or powers/abilities.