Marvel Unlimited
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.

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Marvel Unlimited
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.

Show me how to get started.
Marvel Unlimited
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Marvel Unlimited

Create your own Super hero or Super villain. Save the universe or conquer it. The choice is yours in Marvel Unlimited.
 
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The Daily Bugle

Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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Nol

Nol


Posts : 135
Join date : 2012-06-01

Modifications Empty
PostSubject: Modifications   Modifications EmptyTue Jul 17, 2012 3:51 pm

Name: Ice Beam
Rank: C+
Body Part: Head
Power Source: Cryokinetic
Description: The Ice Beam comes in the shape of a small blue gem looking item on the robot's forehead. The weapon fires a thin beam that freezes the air around whatever object it hits, encasing it in ice. This will prevent movement, and stop many superpowers involving the body. The beam travels at 60 mph, and has a cool down of 3 posts, and a range of 20 feet.

Name: Magnetic Barrier
Rank: C+
Body Part: Torso
Power Source: Electricity
Description: The magnetic barrier is a shield of sorts which coats the entire body of the robot. This creates a powerful magnetic field, which can be switched from positive to negative at will. Positive will attract any metal objects within 5 meters that can be magnetized to the body of the robot. Negative will repel any metal objects within 1 foot of the robot, preventing them from entering the field. In terms of projectiles such as bullets, any bullets not aimed for the center mass will be forced around the body, missing completely. This field also coats any modifications the robot uses, preventing their own metal from being effected, however, any electrical modifications won't work while this field is on. If the field is forcibly shut down or damaged, it has a cool down of 4 posts before it can be turned on again.

Name: Fly Wire Launcher
Rank: C+
Body Part: Left Leg
Power Source: Electricity
Description: The Fly wire launcher is an area prevention weapon using electricity. A hook is fired from the leg, attaching to any surface it hits. The user can then fire again, sending the other end of the wire into another surface, putting up a sort of fence. The wire is electrified, sending a powerful electric shock to any who touch it, acting much like an electric fence. The wires are 15 meters long at the most, and the leg carries 4 of them.

Name: Cryobomb
Rank: C+
Body Part: Right Leg
Power Source: Cryokinetic
Description: The cryobomb is a grenade type item, utilizing the cryokinetic energy to freeze things. When the tennis ball sized orb is fired from the leg, it will explode after a 1 second delay, freezing the air in the area, encasing everything in a 3 meter radius in ice, and freezing any liquid in the area. The leg carries 3 of these, and can launch them at 50 mph and up to 20 meters away.


Last edited by Alphas on Tue Jul 17, 2012 4:41 pm; edited 1 time in total
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The Killing Joke

The Killing Joke


Posts : 521
Join date : 2012-06-26

Modifications Empty
PostSubject: Re: Modifications   Modifications EmptyTue Jul 17, 2012 4:31 pm

When the magnetic modification is active, you won't be able to use your other electrical modifications. Add that small tidbit. If a large electric disturbance is around, it would most likely throw off this magnetic modification. You don't need to add this in, I'm just letting you know. If something like that does forcefully shut it down, give a cool down time for repairing it before you can use it again.

Cyrobomb needs to be toned down in either speed or radius of explosion.

Ice Beam needs to be toned down to around 60mph aswell.
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Nol

Nol


Posts : 135
Join date : 2012-06-01

Modifications Empty
PostSubject: Re: Modifications   Modifications EmptyTue Jul 17, 2012 4:42 pm

added magnetic field in, changed cryobomb to 3 meters, and ice beam to 60mph
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The Superior Spider

The Superior Spider


Posts : 1147
Join date : 2012-05-23

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PostSubject: Re: Modifications   Modifications EmptyTue Jul 17, 2012 4:47 pm

approved for training
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