Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.
Senator Hines has revealed how mutants will be handled: Sentinels.
A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
Birth Name: Sakit Aliases: S Gender: Male Age: About 2500 years or so? He doesn't care enough to know the exact count. Birth Date: Once the last keeper of the Underworld died. He ascended then. Class: Otherworldly
Appearance:
Sakit has a very unusual appearance, being a keeper of the underworld, he has an inhuman, yet human appearence. He is what some superstitions call a death god, in that he has dominion over death to a degree. Beings like him live nearly infinitely many years, and are not easy to kill. Sakit himself takes an appaereance that, like some others of his kind, somewhat resembles his former form as a human being, but warped greatly. His body is covered in a blackish thing, and many people might call it that. It isn't really aparent wether or not it is clothing or fur. As far as he knows, it is closer to fur than anything, but unlike any animal fur on earth for sure. It is a very dark grey/charcoal/black color, which matches the color of his hair. His hair is kept fairly short, a medium short that really has no style other than messy. Greyish bandages cover his body in various places, though he isn't hurt. They are more of just something he wears, for absolutely no reason other than that when he became what he is, they came with it, so he wears them. Between his wings he has a weird thick "maine" of fur/whatever it is, that spreads out down his back, though it isn't all that long, just bit looking. He has the same color wings that are thickly feathered, and have the look of feathered dragon or bat wings, with a thumb-claw left. Oddly enough he may not even have wings sometimes. He seems to just tuck them inside himself, as if making them disappear when tucking them around himself literally into his body, and taking them out equally oddly. He stands a total of 6 feet 6 inches tall, fairly big, but lanky. His Abdomen is odd in that is is too thin, as if he is starvingly hungry, yet he really has no need for sustenance (though he can and may eat, he doesn't "need" to.) This enhances his weird look, int hat while very thin to the point normally you would see rib bones, you see no bones on him, creating the idea there might not be anything inside him, that he is just an animated husk in some people. He is mostly a type of undead to be honest, however he can "re-die" simply by killing him. Sakit has brown eyes, the iris perhaps larger than that of a humans, but not much so. His skin is a very pale color, yet flawless and in a way, beautiful, there is no real terrifying marks, etc. His face is often said to be pretty to view, especially in a good mood, when his smile lights him up. Elsewhere, his body is composed of many odd stitch marks that seem to indicate he was sewn together. These markings are part of his body, and don't really seem to be a weak point, and in memory he was never cut to ribbons and sewn back together, so it is assumed it is just a "birthmark" of sorts. Either way, he thinks tey look nice. His hands and feet are soemwhat clawed, his wrists bandaged up, and his feet having tufts of "fur" or whatever that is, coming from his body. He wears no shoes, and goes completely barefoot.
Personality:
S, Sakit, Whatever you prefer, has a very unique personality. He is very odd, almost innocent to a degree. Though his body looks somewhat evil or creepy to some eyes, his facial features don't match that, and weird people out. He is easily amused by many things. He can cheer up quite simply just by getting something he likes to eat. There is just some childish innocence to him, that he can display, at the same time as creating a zombie minion, and creep everyone out. Perhaps the thing that drives this, is that he really isn't evil. People have a bad idea about the undead, the souls, etc. People seem to think he is practicing a vile perverse thing, not understanding truly what it is that he does. And combine that, with the sheer fright and emotional factors of seeing corpses move, and it's easy to call him evil. It's easy to assume he is trying to acomplish some dastardly goal. In truth, S has a goal beyond what others think of as a good goal. His goal, is to save the livings the pain of their dead loved ones. To help dead family members, relatives, etc. He comes to this world at the request of the dead to save it from the humans, who war, fight, and kill over petty things, causing their ownr ace so much hatred, fear, sadness, and pain. His goal is to stop that pain, by stopping the wars if at all possible. He comes at your dead relatives request to help ensure you live a happier life. He doesn't bind and torture your relatives soul as some so desperately want to assume he does. It would however be very wrong to think of him as childish, or ignorant, or stupid. For he is none of these. He is very intelligent, and capable of easily coming up with all kinds of plans, seemingly off the top of his head. He is very observant, and analytic. On the other hand, he is blunt. Very blunt. He doesn't lie unless nessisary, so don't ask questions to which you are not ready to hear the truth. If your dress looks ugly, don't ask if it looks good or not, unless you can stand to hear the truth.
Necromancy is a fairly broad power, like telepathy, which can mean many things. Necromancy often can mean communicating with the dead via many methods, or downright raising of the dead. Necromancy as a power, when fully developed, offers many abilities. Some of these are things such as communing with souls to gain information, the ability to predict death or sickness, in addition to the common modern definition, of using necromancy to raise spirits of the dead in various forms from ghosts, wraiths, zombies, skeletons, etc. It is also a means to divine or predict the future. Necromancy can also refer to things having to do with the soul, such as placing the soul of one being into a container, or modifying such a thing, controlling them. An example would be someone skilled in this power putting the soul of a dog into a wolf skeleton to create a sentient skeletal pet. Necromancy can also mean animation as a hole, animating inanimate things to serve a purpose.
—Main Power:Decay Manipulation:
Decay manipulation also spans a large amounts of possible things. from decaying a building into a rotting husk, to taking rotting wood, and reversing it to arrive at good wood again. Because all things decay or decompose over time, this becomes a versatile to more powerful the user. At S rank even doing things like rusting normal bullets mid flight, corroding armor, sheilds, weapons, buildings, or un-corroding them. Or something like taking a corpse, un-deccaying it tot he point it looks perfectly intact. This field, while narrow sounding, is immensely powerful depending upon the mind of the user.
—Main Power:(Leave blank until B-Level) —Sub Power:(Leave Blank Until A-Level) —Sub Power:(Leave Blank Until A-Level)
Abilities:
Necromancy Abilities:
—Name: Corpse Animation —Rank: C —Power: Necromancy —Description: This is a stable skill of necromancy, and is often one of the first abilities learned. It allows the necromancer to animate all corpses within a set distance of themselves, which are able to move at a pace equal to the users running speed. These things follow the user's commands, and have no consciousness or intelligence. It is simply a corpse made to walk, attack, dance, pick flowers, whatever the necromancer fancies. At C rank, corpses within 5 meters can be animated using this ability, and controlled to perform various functions. Corpses need not be human, animal corpses, and other such things work just fine.
Name: Necromantic Endurance (Undead) Rank: C+ Power: Necromancy Description: S, as a necromancer, is training the ability to give his undead a new sort of power. He recognizes that, without a graveyard, or building with the right energies, his necromantic powers are unable to be used to as great an extend. So, after much training, he has unlocked the ability to imbue a few beings, the number depends on the rank of this ability. There are a few things that must be done first. The undead this is to be given to must be created or come under his control IC, and must have some degree of intelligence. (he has an ability for this) After that, he is able to give certain undead the ability to create an "energy vacuum" of sorts, that converts some heat energy around them, within a few yards of them, into energy for themselves, to "power" their existence. The only noticeable effects is that others very near them may experience a mild drop in temperature. This allows for undead to travel with him from topic to topic. The total number is 5 at C rank, 10 at B rank, 15 at A rank, and 20 at S rank. (Can not be trained multiple times.) (Each one is normal for that type of undead unless each one has been modified IC)
Ethereal Undead wrote:
]Name: Ethereal Undead Rank: C+ Power: Necromancy Description: Necromancy can raise/control more than just skeletons and zombies. More meningeal forms of undead exist, and sometimes are more powerful exist on this earth, and more sentient than their cousins, the physical shell undead, skeletons and zombies. These undead are more alive, and may even have, the more powerful ones, a consciousness of their own. As a keeper of the dead in earths "underworld" of sorts, S has dominion over the necromantic energies of the other forms of undead. There are a variety of beings that fall under this category. S is able to create and/or control any that he meets the rank requirements of. However, as they are ethereal, they can't be punched, kicked, energy-balled, etc. out of existence, they must be expelled by someone with some form of dominion over them, a soul manipulator for example of equal rank. They are quite common, and may simply choose to be invisible. Ethereal undead are harder to control, due to many being intelligent, he can only control 3 times his rank. (3-6-9-12 at S)Here is a list:
Ghosts Rank Required: C Appearance: Ghosts can choose to resemble many things. One example being A dense misty like appearance. Or, they can choose to be mostly invisible, or resemble that of a human. (they can have 1 set human appearance, 1 ghost can't change his human look) In this mode, they are always slightly blurry, slightly transparent looking. Abilities: Ghosts are rather weak in terms of abilities. Should you get close, you will notice the temperature around them is always colder. They are able to make various sounds, from moans to thumps, but no words or languages. They can't move physical objects, but if one, tried to shove you, you would feel only a light gentle touch from their attempt. They are mostly used for a scare factor, easily terrifying things, but boasting no more power than as a distraction. They are quite common, and may simply choose to be invisible. These reside in all forms and manners of buildings in which people have died, or great suffering or sadness has occurred.
Shadow People Rank Required: C Appearance: Shadow people are supernatural shadow-like humanoid figures that, according to believers, are seen flickering on walls and ceilings. They are often reported moving with quick, jerky movements, and quickly disintegrate into walls or mirrors. They may resemble any size or shape of person, from a 2 year old girl in a dress, to a large imposing male standing 6 feet 5 inches. But they always appear to be shadows, lacking any real tangible forms. Abilities: These are more ominous, and while not more than a little stronger than ghosts, are world renowned for being a stronger type of "spirit." The touch of a shadow person is chilling, raising every hair on your body, slightly cool but it invokes a feeling of fear, sadness, or anger. The are able to move and push with a stronger force, when they, say, try to push you down the stairs, you would feel only light force, but it would be clear what they had tried to do it. They can project their own voice, coming out as a rapid whispering in which only a few words are distinguishable unless you are a telepath or have enhanced hearing. They tend to be less nuetral than ghosts, and are very defensive. Angering these "spirits" may cause them to protect their area quite well, and whispered words are far from kind, tending to be great warnings or threats. These are common as well in places like buildings people have died around, abandoned buildings, and very prone to cemeteries. Doing something like just casually sitting on a headstone or disrespecting the dead may result in quickly being surrounded.
Poltergeist Rank Required: C+ Appearance: These appear differently, they are less defined. One detects these with machines designed for tracking or identifying ethereal undead, or having some degree of telepathy. They are very rarely openly visible. Abilities: This is where things start to go from scarey but mostly harmless, to horrifying and not-so-harmless anymore. They posses the same abilities as weaker spirits for the most part. They can attempt to push or shove someone, which might result in someone stumbling forward a step or two, but that is it. They can make all manner of sounds, from loud bangs and thumps, to clear and easily disernable whisperings. They are well known for their ability to throw physical objects, like pots, cups, plates. They can lift and throw objects up to 10 pounds at C rank, and an additional 20 pounds per rank past that, capping at 70 at S rank. They are fairly accurate, as much an an average human. These spirits are rarer than others, but able to be created by S. They occur normally in only more energetic places, hospitals that have een abandoned, houses with some history, and sometimes even following people from home to home, haunting a single person rather than a place, if said person attracts, most often they have some slight telepathic ability or some such that makes them more sensitive.
Name Wraiths Rank Required: B+ Appearance: These appear as normal human beings, but hazy and transparent, they often appear covered in shadow or as if in dark clothing, They may be any size or shape of human, from little girls to imposing tough looking males. They project a malevelent aura with their appearance, and even if a person normally wouldn't find it scary, seems to just "sense" the malevolence when they choose to appear. These are almost always fully visible. Abilities: These are stronger, and darker. They are able to many any kind of sound, from loud bangs of what sounds like slamming a door shut, to normal talking with a "whispery" sound to it, but at normal volume. They can talk quite clearly and distinguishably. They can pick up and throw objects, starting at 25 pounds and increasing by 20 every rank. They are capable of now shoving a human to the floor, unless they have some enhanced strength, balance, etc. Unlike a poltergeist, which might throw a cup randomly, these might throw the cup at your head. At this level, those haunted by them are fully aware, and terrified. Their words no longer are mostly warnings like "Leave" or "Run" but are now clearly very threatening. If one speaks, it is known, and a warning is a half scream. Only very rarely in very haunted places filled with bad "vibes" are these seen in nature. While clearly malevolent, they won't and can't really kill. They won't, for example, throw knives. They simply lack that power, but can cause harm. They are also able to produce very shallow cuts or bruises on people.
Lesser Demon Rank Required: A+ Appearance: These appear no longer as simple humans, They can't just "become invisble" anymore either. When you see then, they are dark, and while they may look human, just seeing one makes it clear that this thing is the real deal, and is easily capable of killing. One might resemble a human, but be entirely black, like a shadow, but unlike one, walk forward in a 3d space, no longer against walls, ceilings, floors, etc. They tend to have eyes that glow somewhat. They may also appear to be shadows, ominous spreading things across hte ceiling perhaps, spreading tendrils of shadow, this is a form they love to take, and seeing a room slowly grow more and more covered in shadow, dark tendrils waving around, coming for you, threatening to kill, is easilyan appaerence they might take. Abilities: These are far superior to lower ranking "spirits" and are clearly more dark. One of these might push, very forcefully, someone down a flight of stairs. They are strong enough to physically make someone levitate into the air, though not throw them. At this rank, they may cut people fairly deep, make bruises and punch people. One of these lesser demons might open a knife drawer and start chucking them. These are easily able to pick up and throw things like chairs at people. While not normally able to outright kill with force, they are smart, and will apply force in ideal places, like to your back when you are standing at the top of the stairs, to a knife, aimed at your head. These give no warnings, and any speaking they do, will be threats that clearly tell, in the best situations "Leave no, you you will die" And any warning given, heed it, because they will not hesitate to follow through. This being, despite many calling it a demon, is actualy one of the most extreme cases of powerful "ghosts." Things like this get called demons because when they get so strong, and so malevolent, what else are you going to call it?
Greater Demon Rank Required: S Appearance: These are more ominous than lesser demons, but surprisingly less so. They might take any manner of form, changing seemingly at will, from a kind old man to a 5 year old girl, to any manner of human appearences. They look solid, though, being ethereal, can't be touched. They favor very weak or frail, or innocent forms. Why? They don't want to kill you, they want to torture you. A lesser demon might chuck knives at your head, these might threaten to skin your child to death in front of you, and take the appearance of your child while they do it. Abilities: These monstrosities, hardly exist in the natural world, things have to be in the worse case situation wise, an abandoned hospital or house, where only the vilest of murders have occured, palces true sadistic killers have lived. They are now easily capable of picking up and chucking normal people, though not those who are, say, super strong, etc. They can slash with fingers or claws that can cut to the bone, stripping flesh off seemingly. Someone who's back was clawed at by this will look like someone tried to whip them with a whip covered in metal shards. These are able to pick up half the weight of a car, and chuck it at something or someone. As said earlier, they are easily able to kill, but prefer to play. This being, despite many calling it a demon, is actually one of the most extreme cases of powerful "ghosts." Things like this get called demons because when they get so strong, and so malevolent, what else are you going to call it?
Name: Sentience Rank: C+ Power: Necromancy Specialty: Projection Description: This is a necromantic ability to instill some degree of intelligence into an undead. However at C rank, the intelligence is very minor. Similar to immuring a zombie with the intelligence of a dog or a cat. It's not all that useful. However at higher ranks, one might be able to instill undead with a much higher degree of intelligence. At C rank however, little can be done, perhaps creating like a skeletal pet with a cat's intellect, etc. (Though I guess if you imbued a zombie with a dog's intellect they might end up doing more stupid things, like trying to claw more with claws they don't have, etc.) At B rank, they are about the intelligence of a 5 year old, at A rank, close to that of a 10 year old, and at S, late teens. However these have no real willpower or mind of their own, they are just intelligence enough to do thinks without him having to actively control them. Due to the necromantic power, they can't betray him.
Name: Necromantic Mutation Rank:C-A Power: Necromancy Description: Using necromantic powers, the user is able to use available tools like bone and flesh, and edit them to their will. An example would sacrificing a zombies arms and legs, and using the bone, create wings where the arms were using the leg/arm/foot/hand bones to make the wing structure, and the flesh to make the wings, the extra just lying on the ground in a random pile, or what have you. These wings, using this ability, is "implanted" into the flesh of the other zombie.Using this, allows for undead of the physical type (not ghosts and such, who have no physical body) to be modified for increased attacking abilities, instead of the normal weak human zombies. Another example would be sacrificing 2 zombies to make another one much bigger, or to cover it with bone-like armor, etc. However the materials for such new limbs needs to come from somewhere, be it another zombie, which is sacrificed for it's "parts" or some other source. At C rank, only more easy to use parts can be made, not parts that allow for other things. A bone club on the arms, other melee or simple weapons, etc. At B rank, advanced parts can be made and grafted onto undead, like other weapons more hurtful or advanced than melee clubs, size increases, etc. Finally, at A rank, very advanced new parts, wings, highly advanced weapons of complex systems can be created.These mutations must be made IC, and stated when made. (IE made in a prior topic, IC or before the fight started in the same topic.) Overall, this is allows for isntead of 5 normal zombies or skeletons, 2 or 3 "higher quality" zombies or skeletons.ing one yet, I will at higher ranks.)
Decay Manipulation Abilities:
—Name: Restoration —Rank: C —Power: Decay Manipulation —Description: This is a rather off part of decay manipulation. Instead of causing an object to decompose, one uses the power to start restoring it to it's intact state, undoing the decomposition. At this rank, it requires the user to touch the object, adn concentrate, restoring it over the course of the post. One example of this application would be, after raising a zombie, restoring it so that it doesn't look gorey and gross, but as it did when it first died.
Name: Rust Aura Rank: C+ Power: Decay Manipulation Specialty: Projection Description: This ability creates a simple aura within 2 feet in every direction of the user per rank, creating a decaying effect on armor and weapons up to the rank of this ability. For every post they are within this aura, the weapon will decay and become less sharp or effective, after a post or two guns might jam with rust. Similar effects happen to armor.
Name: Decaying Aura Rank: C+ Power: Decay Manipulation Description: This ability is one that is quite simple, and predicatable coming from his ability to manipulate an objects state of decay. With this, within a certain range, he is able to decay objects. An example would be to decay something thrown at him, cause wood in a building to rot and collapse, or soil to become mushy and murky, unable to support weight. what it decays, is selected mentally by S, and won't effect everything. The range is 2 meters from his body in all directions, plus 2 more meters for each rank after C. Touch haves the time it takes objects to decay. At C rank, wood, earth, dead tissues, rubbers, plastics, papers, and other objects that lack great toughness will decay, things like stone will be effected, but extremely slowly, and not fast enough to really prove useful, many hours. At B rank, things like metal wire/mesh and other durable things will decay over the course of a post, things like rock or chunks of metal, not fast enough to help much still. At A rank, within about 2 posts even rock will start to crack, and, given about 5 more, crumble into sand. At S rank, this happens within 3 posts.
Skills:
Weapons/Devices:(2 D-Level weapons if you have weaponry spec if not you start with none)
—Name: Scythe —Appearance: A long straight shaft, with a rather simplistic, yet nice look to it. It doesn't have a fancy design, and is rather simple, being a charcoal black-gray (the same color as most of his body). —Description: A sythe, used for cutting grass, cutting heads, a walking stick, something to fiddle with, something to use for intimidation, etc. The blade has a very simple mechanism that allows it to fold so the blade rests near the shaft, conserving space. Unlike some, this scythe isn't huge with a shaft as long as he is tall, and a very long blade, etc. —Origin: A simply scythe obtained from a mutant merchant who sold odd weapons, as a replacement for the scythe he has in the "underworld" which he was unable to take with him when he came to the living world.
—Name: Dagger —Appearance: A dagger with a charcoal black-gray handle the same color as the scythe. The dagger blade is about 6 inches long —Description: The handle of the dagger matches the color of the scythe exactly, because the dagger is sheathed in the end of the scythe, making the dagger look nearly invisible, just being the end of the shaft of teh scythe. This allows it to function as a hidden weapon for throwing, slashing, stabbing, whatever. —Origin: Bought with the scythe as a set.
The Background
History:
Sakit, sometimes just known as S, was never really born. He came about when someone in "earth 616"'s "living world" died, and their soul got sent to the "earth 616"'s underworld of sorts. This world was where allt he souls of those that died on earth went after death. A sort of alternate version of earth, filled with the souls of the dead. It it's really an unpleasent place. Unlike what one might thing, it isn't filled with shambling corpses, but often the undead there choose to resemble the bodies they had when living, though some may choose to take the form of skeletons, and other such beings. This alternate or underworld deminsion of earth was ruled by various keepers, each in charge of specific areas. One might say that, for example, Keeper A was in charge of keeping the souls of those who died of suicide, or those who died in Africa. Other keepers kept different souls. Each time a keeper died for some reason, a soul would "ascend" and take on a shinigami type form, adn replace them. This is how Sakit, or S, came to be. S helps watch over the souls of the dead, and did so for a great many years. To be honest, he really doesn't know how many. After hundreds of years, the years mean less and less.
After many years of hearing the plight of the souls of the dead, his heart became greatly burdened. The tales of teh dead, how they feared for their families, who were still living, how mankind was going to destroy itself, constant wars and the fear, anger, and other issues, he became so burdened that he felt he needed to do something about it. It was clear that humanity was going to wipe itself out. Pointless wars, and superhumans becoming more and more common, threatening to wipe out humanity. The souls of the dead cried out to him, begging him to try and stop it, try and save their living relativves from destroying themselves with constant wars. The dead told him tales of great sorrow, humans waging pointless wars against one another for no real reason. The dead cried out for someone to save their living relatives from their fate, to save them from destroying themselves. Sakit was moved with compassion. He could feel the sadness of the dead. He contacted another keeper, and manged to cross fromt he world of the dead, tot he living world, to help stop the pointless suffering the living inflicted upon themselves. However, in the crossing from the underworld to the living world, Sakit's powers were sapped a bit, reducing him from a powerfull keeper to a lower level otherworldly, until he can train himself back up to his true power int he world of the living, where necrommantic powers are harder to use.
Amen Damned
Posts : 946 Join date : 2012-05-22
Subject: Re: Sakit {Done} Sat May 26, 2012 6:21 am
Approved
Kaira
Posts : 3 Join date : 2012-05-23
Subject: Re: Sakit {Done} Sat May 26, 2012 9:38 am