Marvel Unlimited
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.

Show me how to get started.

Marvel Unlimited

Create your own Super hero or Super villain. Save the universe or conquer it. The choice is yours in Marvel Unlimited.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Latest topics
» Thou shall not steal
Wed Jul 08, 2015 1:11 am by Amen

» Cu Sith($1,500,000)
Sun May 31, 2015 2:47 pm by Amen

» Mystery Egg($3,000,000)
Sun May 31, 2015 2:39 pm by Amen

» Weapon Modifications($300)
Sun May 31, 2015 2:25 pm by Amen

» Classic Ranged Weapons($300)
Sun May 31, 2015 2:15 pm by Amen

» Melee Weapons($250)
Sun May 31, 2015 2:08 pm by Amen

» Heavy Weapons($3,000)
Sun May 31, 2015 2:04 pm by Amen

» Small Arms($500)
Sun May 31, 2015 1:03 pm by Amen

» Hawkeye's Bow ($4500,000)
Sun May 31, 2015 1:01 pm by Amen

The Daily Bugle

Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
Staff List
-Our Button-


-Our Affiliates-
Coming soon!


Share | 
 

 Rules for New Powers

Go down 
AuthorMessage
Keita
Humans
Humans
avatar

Posts : 319
Join date : 2012-05-23

PostSubject: Rules for New Powers   Wed Jun 11, 2014 7:59 pm

So, you got a bunch of prestige and wish to buy a new power, eh? Well, this is something that effects your character as a whole, and thus, there will be a few rules about this, depending on whether you are buying a Main Power or a Sub Power.

Main Power Rules


  • 1) When buying a Main power, it simply needs to make sense in character. If your character already has something like blood manipulation, then obviously you might be able to unlock other parts of your body, and manipulate your bones, thus Bone Manipulation would make sense without a lot of thought or effort needed. However, if you have Blood Manipulation, and you want something like Cyber Mind, well... you're going to need to figure out a way to make this work IC. This means, perhaps you get another scientist character to tinker in your brain. Perhaps you have an npc played by a staff member kidnap your character and an experiment makes your brain into a super computer, then your friend rescues you. Simply make it make sense.
  • 2) Main Powers that directly contradict each other will also not be allowed. An example would be the already banned combination of Light and Dark manipulation. You may ask if Fire and Water would be a banned combo, but no. Those are simply 2 different elements. What would be banned, perhaps, would be 2 different physiologies. Since you already have Wolf Physiology, you can't possibly have Cat Physiology as well. This rule is under staff discretion, but you will rarely run into a problem with it.


Sub Power Rules


  • 1) A very simple rule, it may have been unwritten before, but when purchasing a Sub Power, it MUST be related to one of your Main Powers. This means that if you have a Main Power relating to the body (super speed, strength, etc) You can not have Telekinesis as a Sub Power, it simply makes no sense. Sub Powers are meant to be a portion of your main power, that perhaps you evolved it into it's own power. It came from your Main Power, but now it's slightly stronger and more defined than a simple Main Power Ability. The only exception to this rule is Flight, being a universal power.
Back to top Go down
View user profile
 
Rules for New Powers
Back to top 
Page 1 of 1
 Similar topics
-
» Maximum Warband Size - House Rules
» Cursed hillman HS rules
» Rules for mounts and riding
» Changing the Rules? Yes or No?
» "The Victorian Affair"- Rules and Regulations.

Permissions in this forum:You cannot reply to topics in this forum
Marvel Unlimited :: Creation Zone :: New Power/Skill registry-
Jump to: