Hello everyone! I know every once in a while, your super powers could be complemented with a bit of gadgetry or maybe you're just a human that wants a gun to defend himself. Well, you've come to the right place!
First and foremost, the weapon and item system will very closely mimic the Unlimited System, using Tiers as a base. This guide will cover weapons, items, and consumables(whether that be poisons, potions, steroids and the like).
Weapons and Items:Alright, to start off is the weapons and items, everyone loves them, but not everyone will have access to the same technology. Whether your character makes them them self, or they buy them from a legitimate business, or the black market, they will all follow a simple system.
- Quote :
- Tier 1-Basic
1.
2.
3.
4.
Tier 2- Upgraded
1.
2.
3.
4.
Tier 3- Masterwork
1.
2.
3.
4.
Tier 4- Future Tech
1.
2.
3.
4.
So, you might be wondering what this means. Well, the Tiers are the power levels of the weapons/items. In each Tier, you are able to upgrade a weapon/item 4 times before you must 'Level it Up' to a new Tier.
All of the upgrade info can be found here: https://marvelunlimited.forumotion.com/t1864-upgrade-system You might be thinking that this is quite expensive. Well, that depends. If you are a human, you get a 20% discount off of your weapons, upgrades, and level ups. Hurray for humanity!
If you are one of those people who have powers, well, you are a bit more limited. For every Main Power your race starts with, you get a stacking 10% increase in price for your weapon, making weapons and items a lot more expensive to those who use super powers, and you might just want to buy some powers.
The final thing! For those of you who are super smart and take the Professor specialty, you may choose to give your weapon/item 2 additional upgrade slots before you upgrade it to the next tier! This only applies to weapons/items that deal with your Professor specialty specifically(a Chemist's flash bang, for instance)
--------------------------------------
Now, let's get into what the Tiers are even talking about.
Tier 1 - Basic: Your run of the mill items and weapons. Your basic 9 milimeter pistol, katana, 4 pack of radio transceivers, grappling hook, etc.
Tier 2 - Upgraded: This is your military grade wares. Explosives, snipers and automatic weapons start here, as well as things like poisons. Item examples could be scanners that can detect certain races, or jet boots.
Tier 3 - Masterwork: For most, this is the best of the best. Your ironman suits, your ray guns, your teleporters, your super serums, etc.
Tier 4 - Future Tech: The most feared things in the galaxy, Anti-matter rays, Nuclear warheads, things that can instantly effect an entire city or even a small country belongs here.
--------------------------------------
The upgrades are fairly simple, most weapons/items start with a range of 20 meters, unless it is a ranged weapon, such as a gun, then this is increased to an Effective Range of 30 meters.
The upgrades are once again, in the upgrades topic, linked up there a bit ^
--------------------------------------
Fuel:Fuel, battery life, charges, or number of items plays a huge factor into your weapons, and you must take this into consideration. This is completely dependent on Tiers, and you may also upgrade this.
Tier 1 - 10 uses. Upgrading Duration will increase this by 5
Tier 2 - 7 uses. Duration increases by 3
Tier 3 - 5 uses. Duration increases by 2
Tier 4 - 3 uses. Duration increases by 1
-------------------------------
PricesTier 1 - 20 prestige
Tier 2 - 30 prestige
Tier 3 - 40 prestige
Tier 4 - 60 prestige
========================
Poisons and other Consumables:Poisons, steroids, and anything consumable that gives a benefit or a hindrance to yourself or others, shall be handled similarly, with Tier groups, however, the upgrade amount and type will be different. All of these must have a post count, and in the case of poisons, what the effects are per post. All consumables will be a single dose.
- Quote :
- Tier 1-Basic
1.
Tier 2- Advanced
1.
Tier 3- Master
1.
-------------------------------
Tier 1 - This Tier is simple poisons or consumables, that can't cause direct damage or increases in stats, but can have supplementary effects. This can be things like tear gas, inhibitors, drug-like effects, and things that increase focus or reflexes.
Tier 2 - This Tier are the more serious effects. Poisons that can completely paralyze, and drugs that can give slight to moderate increases to stats such as strength and speed, as well as stronger supplementary effects. Poisons at this point need at least 5 posts to take full effect.
Tier 3 - The extreme danger Tier, in which poisons can kill, and drugs can greatly increase the stats of the consumer at the cost of health. Poisons at this point that don't kill must take 3 posts to take full effect, while a poison that kills must take at least 5.
-------------------------------
Poison and Consumable Upgrades
-------------------------------
Duration(can increase effect by 2 posts)
Reduced Duration(can take effect 1 post faster)
Potency(can increase effect by 25%)
Extra Effect(can add 1 extra effect)
-------------------------------
PricesTier 1 - 30 prestige
Upgrades - 20 prestige each
Tier 2 - 50 prestige
Upgrades - 30 prestige each
Tier 3 - 100 prestige
Upgrades - 60 prestige each