I'm trying to understand your system, as its more complex than I had anticipated, a bit too complex in the grand scheme of things but I might just be a natural born idiot so it's not the problem. I'm trying to make a character whose main focus is on his ability to out-"box" his competition with his boxing skills, to effectively create his style of fighting to be able to counter any other style of martial combat with just his boxing skills. Weird goal right, and no his stories not about making boxing the "best" martial art it's because a lot of characters have "Physical Prowess" as the main basis of their skills. He can learn more martial arts, but he only uses boxing in battle and only uses his knowledge on an opponents style to effectively defeat it with his boxing.
Anyways, I'm trying to understand the skills assessment and want to create a human elite. He has skills that develop around his boxing (of course), his physical skill (of course) and his ability to be a pragmatist (someone who uses "illegal" moves in order to gain the edge and by illegal moves, I mean like use keys (between his fingers), brass knuckles, glass (between his fingers), etc... for an effective weapon or attack an opponent in different spots (like the back of the neck, the chin, the genitals, the armpit, etc...). So yeah, basically that's it. I wanted him to learn how to use parkour in order to be able to move around the city and stuff like that but mostly I want him to be capable of using his boxing as effectively as possible.