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Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Kyrie Chester

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Flux

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Posts : 86
Join date : 2012-07-30

PostSubject: Kyrie Chester   Wed Dec 19, 2012 11:55 pm


Kyrie Chester
Punching holes through mountains, changing the courses of rivers... that's power. Yet, having all this power, and doing the right thing with it... That's what makes us heroes.



The Biography


Birth Name: Than'aran Yalakyrie Erranvathaar (troublesome to pronounce by humans, so "Kyrie" will have to do)
Aliases: None, yet.
Gender: Female
Age: 23
Birth Date: Unknown
Class: Otherworldly

Appearance: Kyrie is a busty young woman standing at an average height of 5 feet and 5 inches. She has straight, rose colored hair that falls all the way down to her tush, with a snow-white patch of hair at her forehead. Her eyes are naturally a light shade of steel gray, but when she activates her powers, they glow a livid blue. She has a small nose and small mouth with pink lips, and a few freckles dot the bridge of her nose and cheeks. The rest of her body frame is slim, but well endowed, and her skin is flawless, without a scar.

Val tends to be a bit fickle in the way of clothing, and cannot be said to favor any particular style of dress. She, however, tends to keep jewelry on her person minimal. The only things that are constantly seen on her are a pair of large, golden, lightning-shaped earrings. During battle, she wears her battle suit.

Her 'battle suit' is shown in the picture below; she usually wears a brown jacket over her shoulders, especially when not in conflict.

Spoiler:
 

Personality: Kyrie tends towards being the reserved, withdrawn type. Her normal expression is usually a solemn, thoughtful gaze, and she doesn't really say much, usually. Not being that expressive, it is very difficult to know what is on her mind, and she hardly ever complains, even when she is seriously suffering. She is a bit more open around those she is comfortable with, and will show more emotions in their company.

Kyrie is actually a sweet lady, with a powerful sense of empathy. This enables her to fit easily into the 'big-sister' role. She is quite considerate, gentle and supportive, willing to listen and only giving her advice if she feels it is absolutely necessary or when asked for her opinion. And although she is tactful in dealing with others, she can still be very blunt. She doesn't get angry easily, but the problem comes when she eventually does get angry, because she can be a bit irrational. She also has serious issues with betrayal, and she doesn't forgive traitors easily.

Kyrie tends to shy away from the opposite sex a little, not because she doesn't like them, but because she hardly understands human sexuality, having grown up among her father's people (and she still wonders why males ogle when she has her battle outfit donned). She has an interesting, and often humorous culture-shock issue, and though she's up to speed with most things, she still tends to goof up with the supposedly obvious stuff (like wondering about the purpose of a rubber duck). She also is wary of leadership, because she is a bit unsure of herself as a good leader, and her greatest fear is to lose a life she is responsible for. Kyrie believes strongly in justice, and in helping others with her powers. She frowns on any form of abuse of power.



The Capability


Rank:

Specialties:

    Main Specialty: Weapons Expert
    Sub Specialty: Projection


Powers:

    Main Power: Psionics: Psi-kappa
    This involves the ability to affect the physical environment with an advanced mind. It essentially allows Kyrie to move objects and herself, create fields that can attract and repel stuff, and such similar abilities. It can be loosely defined as Psychokinesis.

    Main Power: Psionics: Psi-gamma
    The only Fortunian power that Kyrie has so far exhibited, this involves the ability to affect the immaterial environment with an advanced mind. Although it can be described as telepathy, it does not offer the ability to control minds. What it does is allow the user to know and understand things that the five senses can never reveal, react quicker to stimuli, as well as create immaterial constructs that have a variety of effects on the mind, when they touch the body, such as pain, psychic resistance, breaking psychic resistance, etc.

    Main Power:(Leave blank until B-Level)
    Sub Power:(Leave Blank Until A-Level)
    Sub Power:(Leave Blank Until A-Level)



Abilities:(1 Free C-Level ability at Creation per power)

    Name: Extrasensory Perception
    Rank: C
    Power: Psionics: Psi-gamma
    Description: This acts as a sixth sense, giving Kyrie the ability to sense whatever happens around her. As a result, she does not always need to rely on her five senses in order to perceive things. It is very difficult, nearly impossible to hide from her when she is using this ability, and this ESP is very helpful in alerting her to danger. It is not constantly active, however, but must be "switched" on and off.
    C-rank: Kyrie can sense whatever happens around her in a spherical radius of 50 meters.
    B-rank: Kyrie can sense whatever happens around her in a spherical radius of 150 meters.
    A-rank: Kyrie can sense whatever happens around her in a spherical radius of 400 meters.
    S-rank: Kyrie can sense whatever happens around her in a spherical radius of 1 kilometer.



    Name: Psychokinesis
    Rank: C
    Power: Psionics: Psi-kappa
    Description: Psychokinesis is the ability to move an object with one's mind, even to the level of flinging the subject with alarming speeds. Of course, it can also be used to halt moving objects.
    C-rank: Kyrie is capable of moving up to 3 objects within a 100 meter radius, to a maximum weight of 2000 lbs.
    B-rank: Kyrie is capable of moving up to 5 objects within a 250 meter radius, to a maximum weight of 3500 lbs
    A-rank: Kyrie is capable of moving up to 10 objects within a 1000 meter radius, to a maximum weight of 6000 lbs
    S-rank: Kyrie is capable of moving up to 30 objects within a 2000 meter radius, to a maximum weight of 8000 lbs




    Name: Flight
    Rank: C-S (currently C)
    Power: Psi-kappa
    Description: Using her psychokinetic powers, Kyrie can beat the laws of physics and levitate herself. This does not add her weight to the weight or number of objects she can carry with her mind, and she is capable of flying with whatever weight she can lift physically. Kyrie can fly at fast speeds, based on her rank.
    C - 150mph
    B - 300mph
    A - 600mph
    S - 1,200mph




    Name: Invulnerability
    Rank: C-S (currently C)
    Power: Psi-kappa
    Description: By manipulating the forces of attraction and repulsion around her body with her mind instinctively, Kyrie has developed a form of invulnerability to protect herself from physical attacks. While it can be voluntarily switched on and off, it is almost always active, just the way a human breathes almost involuntarily, but can affect their breathing at will. Her invulnerability is dependent on rank.
    C - Withstand moderate bludgeoning and melee
    B - Withstand Small arms fire
    A - Withstand larger caliber rounds and heavy bludgeoning damage
    S - Withstand energy blasts taking half damage




    Name: Burst
    Rank: C-S (currently C)
    Power: Psi-kappa
    Description: Kyrie releases a shockwave of raw psionic power which produces a physical pressure on the environment. The shockwave goes out in a spherical pattern, with herself at the center, or she can channel it in a single direction, in which case it will travel twice the length of the radius of the shockwave when it is radial (such lengths are indicated in brackets after the shockwave radius length). Of course, channeling it in a single direction makes it easier to dodge. The air seems to distort where the shockwave goes.
    At C-rank, she creates a shockwave of 10 (20) meters in radius, which is capable of sending average humans flying and cracking bone.
    At B-rank, she creates a shockwave of 20 (40) meters in radius. This shockwave can crack strong walls and move cars.
    At A-rank, she creates a shockwave of 50 (100) meters in radius. This shockwave can cause buildings to collapse and dent reinforced steel.
    At S-rank, she creates a shockwave of 100 (200) meters in radius. This shockwave has the power to rip its way through a mountain, and few can stand in its path.


Skills:

    Name: Strength Augmentation
    Specialty: Projection
    Rank: C
    Description: Using her psionic powers, Kyrie affects objects she comes in contact with physically, lifting or moving them a little with her mind, while she acts simultaneously. The result is that she appears to be 10% stronger than normal.


Weapons/Devices:(2 D-Level weapons if you have weaponry spec if not you start with none)

    Item Name: Fortunian Maiden Battle Suit
    Item Rank: D
    Item Description: A battle suit worn by the young females of the dominant alien species inhabiting the planet Fortuna Prime, this indicates that they are worthy to serve as fledgling warriors, but are not yet ready to enter the circle of the Sentinels. On becoming a Sentinel, the Fortunian maiden receives a different armor and weapon. The suit allows for good ventilation in the humid jungle environments, and 'lights' on the suit activate when the wearer uses her powers. These lights are more of an aesthetic thing, and hardly have any other use.
    Item Image: Check Kyrie's appearance
    Item Power: Other than provide good ventilation and distraction for most males (who are into that sort of thing), it does little else.



    Item Name:
    Item Rank:
    Item Description: (What it looks like)
    Patent: (If you or someone else has this item patented)
    Item Image: (Not necessary)
    Item Power: (What the Item does)



The Background


History:
Spoiler:
 
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Skyscraper

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PostSubject: Re: Kyrie Chester   Thu Dec 20, 2012 8:40 am

Approved
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TheTempest

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PostSubject: Re: Kyrie Chester   Mon Jan 14, 2013 11:41 pm

Note as I review other abilities for this character.

Psi-Gamma is typically only related to ESP, remote viewing, object reading, i.e. Psychometric stuff. The ability to create psychic constructs (a la Psylocke's psychic knife) to cause pain wouldn't typically be considered part of Psi-Gamma at least by my review and ruling.

However, the character could have just been made with Telepathy which is a very large umbrella, which could have had branched abilities to such. Thus I think it's a permissible combination of "sensory" psychic power, either offensive or defensive.

While I know this was already approved I think this distinction should be noted now in case it comes up again.
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