Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.
Welcome to Marvel Unlimited where you create your own hero/villain and do as you please. If you have question please look for the people with the @ in front of their names, they will happy to help you.
Senator Hines has revealed how mutants will be handled: Sentinels.
A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
Subject: Beating Pulse [Done] Sun Oct 28, 2012 7:27 pm
Pulse "I'll give you a head start; you're going to need it."
The Biography
Birth Name: Tara Strong Aliases: Pulse - Speedy - Fastest Woman Alive - Miss Flash Gender: Female Age: 23 [Appearance and Body of a 17 yr old] Birth Date: Nov, 23 Class: The Experiment
Appearance:
In Costume:
Tara is a young woman that stands to the height of 5'5 and weighs an average 118 pounds with a bust ranging to a delicate C cup. Her body is toned from the months of using her abilities, and she usually has an agitated or goofy expression across her face, depending on the situation. Her hair's bleach blonde while her eyes are a keen green. Both traits that have come from her mother. Now that Tara has a family, she's finally began living like an average young woman. She no longer steals, and has her own fashion sense now that she doesn't need to hide her appearance everywhere she goes. Her style can be described as a mixture between lolita and pun rockish at times. Her appearance also changes when she is wearing her super suit, which can be seen above.
Personality:
After recent events of being held against her will, Tara Strong has finally returned to a world six years after her disappearance. Apparently someone had been posing as her all along, making her extremely distant from others getting close to her. Attempting to make a name for herself, and to get rid of the "Flash" name she was dubbed because of her double, Tara would look to help people under the name of Pulse to slowly make people forget about the false Flash. Tara knows the world needs a Flash, and she's forced to fill in the place after downing the Ms. Flash that took over her life for six years. Though she feels uncomfortable dealing with others, she does still show she has some sense of humour as she cracks alot of jokes, even at inappropriate times. Some people find this annoying, while others find her as the moral guideline of hero work. She strongly believes you don't need a reason to help someone, and lives by this code each day she puts on the Pulse Outfit.
—Main Power: Super-Speed —Main Power: Cosmic Flame Manipulation —Sub Power: Accelerated Probability —Sub Power: Speed Conduit —Sub Power: Pyrokinesis: Friction Based Ignition —Sub Power: Mobile Shielding
Abilities:
Combined Stacks:
Name: Superhuman Speed Rank: - Power: Super Speed Description: These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. - 11200 mph
Spoiler:
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
—Name: Superhuman Speed —Rank: A+ —Power: Super Speed —Description: These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
—Name: Superhuman Speed —Rank: A+ —Power: Super Speed —Description: These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description: These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description: These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description:These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Superhuman Speed Rank: A+ Power: Super Speed Description: These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
—Name: Superhuman Speed —Rank: A+ —Power: Super Speed —Description: These characters immediately understand how to run at superhuman speeds and their bodies instinctively understand how to react at high-speed situations. An amateur speedster can move at 70 mph which is below sonic booms allowing them to react to situations without causing civilians undo stress. A lesser application of super-speed is also entitled within this, giving the ability to move individual parts of their body at their maximum rate of speed, independent from that of the rest of their body. When in motion, the user appears to be a blur. C - 70mph B - 250mph A - 500mph S - 700mph
Name: Increased Perception Rank: C Power: Super Speed Description: Tara possesses the ability to alter her perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. She can do this so quickly as to have it happen invisibly to the normal human eye. She can strike a single opponent multiple times in a second or multiple opponents two or three times in a second. She can disarm or jam any number of opponents weapons before they are even aware of her movement [if she sneaks up on them] and can hurl small projectiles at speeds that match her own.
Name: Supercharged Brain Activity Rank: B Power: Super Speed Description: Tara's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and her ability to perform normal feats at increased speeds has allowed her to move sandbags to cover a beach or search a city for something as small as a paper clip. Tara can also read at super-speed, but rarely takes advantage of this ability to learn at increased speeds. Those attempting to read her mind will have a difficult time, as the thoughts and memories run through it at overdrive. This does not mean she is immune. If her rank is the same as the Telepath, it will take an extra minute [post] to sort through the chaos in her brain and effect it. If her rank is below the Telepath, it'll be no problem to read it and effect it. If it is above the Telepath's she will be unaffected by their mind bending abilities.
Name: Accelerated Energy Probability Rank: C Power: Speed Conduit // Accelerated Probability Description: Combining her powers of Accelerated Probability and her intunish with Super Speed generated Energy, she can see the pathway of any speed force/aura projected people or objects five seconds before they make the move. The catch to this ability is, they can only see the projection of the person, and not the person themselves. So if they use a Speed Force Aura, she will be able to predict where they are traveling from that, and that alone.
Name: Vibrational Trembler Rank: B Power: Super Speed Description: Vibrating her leg, she lifts it up and slams it down onto the ground. The vibrations are so strong that it causes the molecules in the earth to begin to shake and shatter, splitting the very ground beneath her feet, and sending it forward for 20 meters, being 3 feet wide from her body, and spreading 3 more feet outward for each meter afterward. The vibrations in the earth can cause people to lose their footing and fall, if they are not stable, and can even send them flying if their in the way of the splitting.
Name: Invisible Streak Rank: C Power: Super Speed Description: Moving so fast, photons don't have the chance to bounce off Miss Flash and into the eyes of another. This means she can move fast enough through the average field of vision to be unseen, and in other words, invisible. Depending on her current speed will label just how visible she truly is. If she is running below 300mph but more than 100mph she'll appear as a blur to the naked eye. When going any faster, she won't be visible at all to the naked eye thanks to her small size and immense speed.
Name: Speed of Her Own Rank: C Power: Speed Conduit Description: Being a Speed Conduit, Tara can control all aspects of her speed, and has essentially created the energy she generates to only react to her, and her alone. This means any speed draining, speed countering, speed canceling abilities used on her will be ineffective if they are her rank or below (Unless it is their Main Power - then same rank works 100%). Anything above will have no problem effecting her. Tara's Speed Energy only follows her will, as it is specific to her solely and completely negates any other speed forces that may come into contact with it rendering their effects ineffective on it. This is all possible because she has become her own speed force by turning herself into a speed conduit.
Name: Fast Healing Rank: A+ Power: Super Speed Description: Accelerating her healing factor, Tara can heal from any injuries without prematurely aging. However, this is very limited and medical treatment is still recommended. It takes a full post to heal, but the user must not be using their super speed for anything but healing.
C - Light Wounds B - Bruises and Internal Injury A - Large gashes S - Anything but lethal wounds
Name: Superhuman Endurance Rank: C Power: Super Speed Description:This character can keep up physical movement without taking a break, allowing them to keep running at a prolonged time without needing to take a break or catch a second wind. She can keep running at full speed for 30 minutes straight without having to stop for a second, nor lose her focus and concentration.
Name: Rapid Physical Combat Rank: C Power: Super Speed Description: The ability to strike in rapid succession. Users of this ability are able to fight at incredible speed. They could strike their opponent in rapid succession that it could possibly kill them instantly. Their attacks would possibily deliver stronger attacks than a normal humans due to the gaining kinetic energy produced through the speed of each hit. This is Flash's own version of Martial Arts, making up for lack of training with her own unique skill set. The time it'd take for an average punch to be thrown, Tara can throw out a multitude of attacks. In one second she can throw out the maximum of fifty punches/kicks/etc in rapid succession.
Name: Vibration Rank: A+ Power: Super Speed Description: This speedster can move her body at super-speed on the molecular level causing their entire body to vibrate in place. At C rank the vibration is very basic, allowing her to create friction so hot that it can cause first degree burns on the skin, if someone is currently making contact with her. This ability also enables her to slip her molecules between the molecules of external matter allowing her to phase through solid objects at higher ranks. B rank she can go intangible for 2 seconds and loses her super speed for the 2 posts after the initial post of intangibility. A rank for 4 seconds and her total speed is reduced by 3/4 for two posts until regaining her original speed. S rank for 6 seconds and will have a speed reduction of 2/4 for two posts before reclaiming her original speed. When going intangible it puts extreme strain on her body, only giving her those few seconds of being able to use it. If she goes tangible while passing through something, she could permanently injure or kill herself.
Name: Infinite Mass Strike Rank: A+ Power: Super Speed Description: By traveling at great speeds, the user can acquire the relativistic mass of such speed to land blows which can hit with tremendous force. Depending on the max speed the user is running will determine just how strong this attack will become. When dealing with obstacles, the user can use this ability to rip through brick [steel at atleast B rank] and other forms of durable matter.
Name: Cyclone Spinning Rank: A+ Power: Super Speed Description: The user can spin like a tornado or run in a circular motion for both offensive and defensive purposes. If running/spinning clockwise, the tornado made will blow people into the air and off their feet. If running/spinning counter clockwise, the user will create a vortex that sucks people towards it, and can suffocate people who are within it. At C rank, the user can only create small vortexes and tornadoes with single limbs. The winds blow at only 40mph. At B rank the user can now run around an opponent and create cyclones. The user must run a radius of atmost 25 feet around an opponent or target for effects to occur. The winds will be 70mph and will lift them 15 ft in the air before launching them 10 feet away. When creating a vortex, if an opponent is stuck within it for four posts straight they will pass out from lack of air [if they don't take special precautions]. At A rank the winds are up to 100mph and will lift an opponent 30 ft in the air before launching them 20 feet away. If caught in the vortex, an opponent would need to escape before three posts or they will pass out from lack of air [if they don't take special precautions]. The user can now spin their own body and create a cyclone around themself for the same results. At S rank the winds are up to 150mph and will lift an opponent 50 ft in the air before launching them 35 feet away. If they are caught in a vortex, they will need to escape before the end of the second post straight [if they don't take special precautions], or they will pass out from lack of oxygen.
Name: Sonic Speed Dissemination Rank: B Power: Super Speed Description: The user vibrates their limbs at a molecular level fast enough to where it can virtually phase through objects. When doing this, the user can moleculary scatter, and thus make objects unstable and explode [2 meter explosion - object must be atmost human size and no larger to explode entirely. If larger only specific area will dissemble]. When doing this to an actual person, it can cause the specific area to dissipate and become unstable from the massive molecular vibration, causing that specific area to become scattered and destroyed. If one was to do this to someone's arm, their arm could virtually become a heap of flesh from the inside out. The user's limb must stay within the object to scatter it, meaning they can not do hit and runs, running through the opponent, to do this.
Name: Pit Stop Rank: C Power: Super Speed Description: The user is so experienced with their speed that they can stop on a dime without much effort. However, if the user is running more than half their total speed, they will not be able to stop without atleast skidding. Anything below, they can stop right then and there, and on the dime.
Name: Accelerated Probability Rank: C Power: Accelerated Probability Description: When focusing [eye sight] on a single object/projectile from an opponent, Ms. Flash can predict the path they will take precisely, allowing her to dodge with ease. The outcomes she sees only goes up to five seconds, giving her a brief look on the trajectory of the object before it is unleashed, allowing her to perform a flawless dodge. Once finding the best point of action to take, she can utilize her super speed to follow through for the best results in a dodge or counter attack. This does not read the opponent themselves, but does read anything they may be using as a projectile or extension of themselves [such as a pole or blade]. This means punches and kicks, and frontal normal hand to hand based attacks will not be predicted and the user will have to rely on their own abilities to deal with them. An Example - Seeing the trajectory of a bullet before it reaches its target. This works on one object/projectile at a time.
Name: Spinning Drill Rank: B+ Power: Super Speed Description: The user spins at an accelerated pace that allows them to drill through stone walls or earth, similar to a regular drill. They don't need to be super durable to pierce the earth, as they virtually appear as a blur, drilling and parting the earth around them to press through. At B rank the user can pierce more durable forms of matter such as steel.
Name: Speedster Aura Rank: A+ Power: Super Speed Description: People who are propelled by high speed can survive the harsh conditions associated with mach speeds. If say a user must rescue an individual from a burning building these individuals will be protected while within an aura. Tara's aura is specifically a golden light and protects her from friction and small debris [small rocks - objects] at C rank. Allows her to strike durable forms of matter such as brick walls and steel at B rank without breaking bones. Allows her to appear like a speeding bullet at A rank, and shred through anything that is concussive [sharp piercing objects and attacks will pierce the aura. Only durable forms of matter such as walls and people will be tore through], tearing through it with pure speed. Those she carries while running can also be surrounded in this aura if she wills it.
Name: Piercing Blow Rank: C Power: Super Speed Description: Vibrating a single limb at super human speeds, the user uses the friction gathered on the Speed Force Aura to super heat it. This allows the user to use the said heat to pierce through durable forms of matter and leave 2nd degree burns in their wake. Once piercing through, the user can continue to vibrate the specific limb, further damaging whatever they pierced from inside - out. Leaving internal burns and bruising.
Name: After Image Rank: D Power: Super Speed Description: Tara moves her body so fast while dodging that she can generate after images that can confuse the opponent into attacking them, leaving them open for a fool proof counter attack. This diversion works best in close quarters combat.
Name: Fastest Girl Alive! Rank: A+ Power: Super Speed Description: A technique specific to Chronas. Being a girl whose focused only on speed, through specialities and abilities, allows her to tap into a force within and boost her current level of speed. At C rank, she is capable of boosting her speed 2x its current max. At B rank she is capable of boosting her speed by 5x. At A rank 7x and at S rank 10x. When using this ability, what appears to be gold lightning will shoot around her body and the world will appear to stand still through her eyes. This ability is taxing, however; which causes her to lose speed once the phase ends. The phase only lasts 3 posts and once done, she will lose the amount of speed she had previously gained. Meaning instead of being 2x her max speed, she will be -2x her max speed for 3 posts cool down time.
Name: Durability Rank: C Power: Super Speed Description: Having super speed involves the user having a super toned body. Tara is abnormally more durable than the next guy. At C rank, physical blunt damage is less effective. She can be sent through brick walls, knocked in the head with blunt objects, etc, and will not break bones. However, she will still have bruises and bleeding. Her body is just tone enough to absorb most of the damage if there is any.
Name: Accelerated Probability Rank: C Power: Accelerated Probability Description: When focusing [eye sight] on a single object/projectile from an opponent, Ms. Flash can predict the path they will take precisely, allowing her to dodge with ease. The outcomes she sees only goes up to five seconds, giving her a brief look on the trajectory of the object before it is unleashed, allowing her to perform a flawless dodge. Once finding the best point of action to take, she can utilize her super speed to follow through for the best results in a dodge or counter attack. This does not read the opponent themselves, but does read anything they may be using as a projectile or extension of themselves [such as a pole or blade]. This means punches and kicks, and frontal normal hand to hand based attacks will not be predicted and the user will have to rely on their own abilities to deal with them. An Example - Seeing the trajectory of a bullet before it reaches its target. This works on one object/projectile at a time.
Name: Speed Force Energy Constructs Rank: C Power: Speed Conduit Description: Tara can create pure gold energy constructs that can take any shape, as long as its human sized [6 feet long/wide] These constructs are intangible at C rank, but become tangible when Tara makes physical contact with them. They are only tangible for her and no one else. She can use these constructs to make pathways to run on, or simple energy forms of maps, people, etc. that can't be interacted with by anyone else, but can be used for visuals. These constructs can only be formed 15 meters from her body.
Name: Steal Speed Rank: C Power: Speed Conduit Description: When making physical contact with an item or person, Tara can drain them of their speed and momentum. When making contact with an actual moving object such as a car, she can drain the speed/momentum from it, causing it to get stuck in place and adding the speed onto herself. When dealing with a person, she can touch them and drain 20% of their speed and transfer it to herself. This speed steal only lasts three posts until they regain their lost speed and Tara loses the speed she absorbed from them. However, the post count can stack if she repeatedly make contact with them, adding 20% to her own speed, and taking 20% of their own. The speed she takes is lost at the end of the topic, and is not kept into a new topic.
Name: Pep to her Step Rank: C Power: Super Speed Description: Moving at Super Speeds is already abnormal, and the friction that's gathered is just as abnormal. The friction beneath her feet is more potent, allowing her to run on sticky surfaces without the threat of slipping. This includes Water, Ice, Etc and she must be going half her total speed or below, or she will still be suspectable to slipping.
Name: Power Transferral Rank: A+ Power: Speed Conduit Description: If Tara makes physical contact with another speedster, she can temporarily take one of their abilities and add it to her own. She can only hold C - 1 Ability. B - 2 Abilities. A - 3 Abilities. S - 4 Abilities at a time. When these abilities are stolen, the other speedster can not use them temporarily. Ms. Flash will hold onto them for 4 posts before losing the power and allowing the speedster to regain their lost power. This ability can not be stacked.
Name: Speed Dead Zone Rank: C Power: Speed Conduit Description: Releasing a fury of golden sparks through the area [15 meter radius], and making the area begin to slow down. Any super speedsters, even the user, within this area will have no access to their Super Speed abilities. They will be just as fast as normal people, and will need to rely on their other abilities until they get out of the radius of the Speed Dead Zone. The user is also in the same boat as them when using this move. She can only use this for three posts before it fades away. After that, she must wait 5 posts before being able to use it again.
Name: Speedster Aura : Friction Transfer Rank: C Power: Super Speed Description: After running atleast 300mph, friction is gathered on the speedster aura surrounding Tara's body. If she rams, or makes contact with a person or object, they will suffer from immediate burns, igniting their clothes in fierce flames which could threaten to engulf their whole body. Burns are 2nd degree.
Name: Speedster Aura Projection Rank: A Power: Speed Conduit Description: Stopping suddenly, Tara can send her speed force aura forward in her place to collide with an opponent. The aura has no physical form at C rank, is as solid as stone at B rank, and steel at A. The speedster aura shoots off at her previous speed, and travels 15 meters before dispersing.
Name: Hyper Active Blow Rank: C Power: Speed Conduit Description: Being in complete control of the speed aura she generates, and the force it hails from, which is separate from all other speedsters, she could manipulate the properties of it aswell. Whenever her speed force energy comes into contact with another's, it explodes outwards into a high pressured shockwave that adds double damage to her blows. What could be felt as an average punch could turn into a internal force that could cause the point of impact to bruise severely and cause broken bones/internal bleeding.
Name: Pyrokinesis: Friction Based Ignition Rank: A Power: Pyrokinesis: Friction Based Ignition // Speed Conduit Description: Once finding a source of heat generated from friction (Like someone rapidly rubbing their hands together, or moving atleast 300mph -CANNOT BE USED ON PEOPLE SIMPLY WALKING, ETC), Ms. Flash can cause that friction to ignite into flames and control it on a whim. This can be on herself or others. These flames usually rank at 1,830 degrees Farenheit (heat of a candle flame). Tara can control these flames freely, and can compress them into two basketball sized globes of fire. When wanted, she can shoot these flames out in a steady stream that reaches up to 10 meters outward. These flames can only be controlled within a 15 meter radius from her body. The flames can be stimulated by her speed conduit abilities, allowing them to move around and fire at half her speed.
C - 2 sources controlled at a time B - 3 sources controlled at a time A - 8 sources controlled at a time S - 15 sources controlled at a time
Name: Funnel Track Rank: C Power: Super Speed Description: Running pass an obstacle, obstruct, movable mass/energy with intense speeds, a funnel is formed behind Miss Flash that trails three seconds behind her. The funnel is strong enough to act as a suction that pulls things behind her at rapid speeds. She can use this funnel to redirect attacks that are suspect-able to suction, such as flames, thrown projectiles (not fast enough to pierce through like a bullet), etc. and create a new pathway simply by running. When wanted, she can break off from this funnel, sending the attack flying forward at half the speed she was currently running. She must be within five feet of whatever she's passing to drag them along with the funnel she generates behind her.
Name: Pyrokinetic Storm Rank: C Power: Super Speed - Pyrokinesis: Friction Based Ignition Description: Once running atleast three circles around an opponent, Miss Flash can generate a vortex around them (atleast 20 feet radius). Using her friction based ignition, she can ignite this vortex into flames that match her current heat limit. (On another ability). The flame vortex is 20 feet in radius at its base and stretches up to 20 meters in the air. Those within this vortex can be cooked alive if they do not escape immediately, or have some kind of fire proof abilities.
Name: Mobile Shield Rank: C - S Power: Mobile Shielding Description: When the user is in motion, she can create a golden shield around their body. This shield can either be visible or invisible, depending on the user's will. The energy shield itself can protect the user from outside damage and attacks that are its rank and below. Attacks that involve things such as brainwaves, special case soundwaves, etc, can bypass the shield with no problem as it attacks the brainwaves, not giving the body itself damage. The user can focus to remove the shield at any time.
Name: Talons of the Phoenix Rank: C Power: Cosmic Fire Manipulation Description: The user coats their body in a flurry of cosmic flames that stretch out to two meters around their person (this last for three posts and has a three posts cool down. Does not effect the actual use of the talons). Using these flames, the user can create talons of flames, resembling the talons of the Phoenix Raptor, that can burn through rock, iron, flesh, lead, and any basic raw material of the Earth without leaving any byproducts. When it comes to advance suits or technology that block off extreme temperatures of heat, it must be a rank above this ability to completely block it. If it is the same rank, it will last three posts within the flames before being torn through completely. These talons stretch out from the user to a total of fifteen meters and move fifty five miles per hour. Tara controls what she wishes to burn, and what not to burn, with these flames. At C rank, the number of talons that can be created at once is three.
Name: Cosmic Propulsion Rank: A Power: Cosmic Fire Manipulation Description: When running, the user can release a blaze behind them that continuously propels them forward. This is only used when the user is running/sprinting and not for stationary body movement. Being of the Cosmic variety, the fire can be controlled and thus, it will not burn things unless the user wills it. When it is used for burning, it can eat through materials that are steel based and below, and can burn it so thoroughly that it doesn't leave any ashes. This goes the same for human flesh and along those lines. However, the main point of this ability is the propulsion part. It literally pushes the user forward the longer they dash, allowing them to continuously gain 30% of their speed each post. Once stopped, they lose all boosts and must rebuild from scratch. The flame trail stretches ten feet behind the user like a flame from thrusters.
Name: Gaining Speed Rank: A Power: Speed Conduit Description: The more Pulse runs, the faster she becomes thanks to absorbing speed based kinetic energy into herself. This stimulates her own speed force to continue to gradually get faster and faster with each step. This is specifically for running, and not for simply standing still with body movement. It's for momentum building in a sprint or long distance run. Each post, the user's speed will continue to increase by 40%. If she stops, the boosts also stops, and thus she will have to start over completely.
Name: Gaining Speed Rank: A Power: Speed Conduit Description: The more Pulse runs, the faster she becomes thanks to absorbing speed based kinetic energy into herself. This stimulates her own speed force to continue to gradually get faster and faster with each step. This is specifically for running, and not for simply standing still with body movement. It's for momentum building in a sprint or long distance run. Each post, the user's speed will continue to increase by 40%. If she stops, the boosts also stops, and thus she will have to start over completely.
Name: Cosmic Supplementary Rank: A Power: Cosmic Fire Manipulation Description: Any abilities Pulse has in her arsenal that involves flames can be turned into cosmic flames by a simple thought. The main difference between these flames are not only the fact cosmic flames can survive in space or underwater, but also the power behind them. At A rank, these flames can eat through practically anything that specifically doesn't protect against intense heat (takes two posts to eat into anything over the threshold of Steel // Item must be ability rank in heat resistance.) The flames are so intense, it burns through things immediately, and doesn't leave any ash byproduct once complete. She can control what burns and what does not.
Name: Super Swim Rank: C Power: Super Speed Description: The user can swim absurdly fast, appearing as a speeding torpedo beneath the waves. Pulse can swim half her running speed and literally appear like a fish in water.
Name: Fast Talker Rank: D Power: Super Speed Description: Tara has the ability to talk at accelerated speeds. This makes her sound like a vhs tape being fast forwarded on high. Other speedsters (those who main/sub Superspeed) can understand what she's saying, making this a sort of code language between those who live on the fast lane.
Name: Aim Dodging Rank: C Power: Super Speed Description: The user can avoid linear attacks such as bullets and lasers by simply positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do. A user of this can run through a network of lasers, bullets, and defenses unscathed simply through moving their body subtly out the way. Combing this with increased perception makes the user harder to pin down with open fire.
Name: Decelerated Aging Rank: D Power: Speed Conduit Description: Speed Force conduits have a slowed aging process, one could be fifty years in age, but still appear to be a twenty year old in their prime.
Name: Self Sustenance Rank: C Power: Speed Conduit Description: Speed Force conduits travel at incredible speeds which cause their bodies to work overtime. In situations where their bodies may be too fast for them to breathe they may impart on the Speed Force for sustenance. However, this almost always results in the conduits having an increased metabolism at all times requiring them to constantly refill their energy supplies. This is why Pulse must eat large amounts of food (seen in Flaw) to keep her power at full capacity.
Name: Sharing the Force Rank: B Power: Speed Conduit Description: Speed Force conduits can allow their friends or family members to run along side them at their equaled speeds. Certain conduits who may only have minor access to the Force may achieve full levels of the Force due to the main conduit's association with it. This allows those Tara wills to run by her side at her current speed limit. This also allows her to give them a speed force aura so they can survive the intense conditions of this aswell, such as friction, loss of hearing, sight, smell, taste, G force, etc. They must be within thirty yards of her for them to be able to share her power. If they go any further, they lose it all.
Name: Team Work! Rank: C Power: Super Speed Description: This ability allows Tara to utilize her super speed abilities (that she currently has trained) and use them to associate with team attacks. This can allow her to easily grab someone by the arm, spin super fast, and launch them like a javelin towards a target. Run circles around someone who also has super speed to combine their vortex abilities and make the winds more harsh, etc. This simply allows her to work better with others, using her prowess with super speed, to find a more needed result with another.
Last edited by Superior on Sat Dec 22, 2012 8:56 pm; edited 4 times in total
—Name: Mad Dash v.2 —Specialty: Physical Prowess —Rank: A —Description: Gives the user a 40% boost to current base speed.
—Name: Dash Master —Specialty: Physical Prowess —Rank: A —Description: The user is in tune with speed and can therefore deal with other fast objects/people that are atleast 40% above her current speed level or below with ease.
Skill Name: Flash Step V. 2 Skill Specialty: Hunter Skill Rank: B Skill Description: Tara has the ability to sneak up on people using her ability. This can give her the element of surprise when dealing with multiple opponents. She can lose the trail of anyone who can't follow her speed with ease (through a main power increased perception power). A person's eyes never stop moving. We never look steadily at a single point in space. We are not aware of it, but our eyes constantly dart from one location in the visual scene to another. They make small jumps that last about a fifth of a second. These jumps are called “saccades,” during which our visual system is suppressed. Tara reads these saccades and shoots past during it, to make it seem as though she's vanished suddenly. This allows her to lose the trail of anyone attempting to look directly at her to pinpoint her location when/where she's moving.
Flaw Name: Recharge Flaw Flaw Specialty: Physical Prowess Recharge Item: Food // Snacks Flaw Description: The user posses abilities that must be recharged by consuming large amounts of food [in Ms. Flash's case these are special power bars kept in her gloves can hold 2 at a time at C rank. 3 at B rank. 4 at A rank and 5 at S rank], or eating a large amount of food that rivals food contest winners limits, such as more than 50 burgers etc.) after 10/15/20/25 uses. If the power is all exhausted then the user dies though if severely low(10% of total uses) then the character shows signs of fatigue and physical attributed should decrease. 1 post equals two uses of the ability. Of course this cannot be counter acted and even the source that charged your abilities should deplete over a reasonable amount of time. When high on usage without a recharge, the user's speed is reduced by 50%, making her vision blurred and impaired while causing her to breathe heavenly.
Weapons and Items:
Item Name: Slim Film Item Rank: C Item Description: Black rubber layer that can be put on the bottom of the soles of shoes Patent: N/Q Item Image: - Item Power: This item allows the user to have better traction when running on uneven or slick surfaces, such as ice. This allows them to be able to run 3/4's their total speed and have full control without spinning out of control.
Item Name: Flash Goggles Item Rank: C Item Description: Red colored goggles worn around the head Patent: - Item Image: Item Power: Capable of seeing different light/radiation wavelengths and can be used for purposes such as thermal imaging. Can simply be worn on head like an accessory or over the eyes when dealing with situations that need a finer touch. Vision good for 100 yards.
Item Name: Night Vision Goggles Item Rank: D Item Description: Red goggles usually worn on the forehead which double for night vision goggles in dark environments. Patent: - Item Image: Item Power: Allows sight in dark areas.
Item Name:Ms. Flash Primary Armor Item Rank:B Item Description: Lightweight and high-performance polyethylene UD (non-woven) fabric is made from several layers of the strongest bullet proof fiber (ultra-high molecular weight polyethylene / UHMWPE fiber). The fiber is lighter than water, resistant to UV, and is more than ten times stronger than high-quality steel and around 40% greater than normal aramid fiber. The modulus is very high and the elongation at breaking is very low. The bullet proof UD (non-woven) fabric's anti-ballistic performance is higher than other conventional woven fabrics because the energy from a ballistic impact is quickly distributed along the fibers. It is typical bullet proof material used worldwide for soft body armour vests / jackets, hard armour insert plates, ballistic helmets and armoured vehicles. Patent: N/A Item Image: Shown Above Item Power: This Armor is red with gold trimming. It's primary ability is it's endurance. It is able to to withstand Mach 3 speeds and able to stop small arms fire. Due to the material it is extremely light and thus does not hinder someone with Ms. Flash's speed. It's secondary ability is giving off a field of illumination around the body by refracting or bending light around oneself in order to create the optical illusion of Invisibility.This is by adapting and having the same refractive index as the surrounding medium (like air). This built in function has also been known to function by allowing visible light to pass through the body, preventing it from reflecting off of the form and therefore being seen by the eye after it has been refracted onto the retina. This means that visible light from the surrounding environment will be able to pass through the user as well, simply giving the impression that there is nothing in that spot. The stealth function works for 4 user posts before there is a 3 post cool down.
Item Name: Ms. Flash Jacket/Pants Item Rank: Item Description: Lightweight, soft and high performance SAP is the main ballistic system of bullet proof vests / jackets. It is cut from the polyethylene UD (non-woven) fabric through normal garment cut machine according on different vest size (or by order shape) and sew into a water-resistant cover. All Black with a leathery appearance. Patent: N/A Item Image: Shown above Item Power: Due to it's durability it can withstand speeds up to Mach 3. It is bulletproof to the point of small arms fire and extremely light. It's secondary function is that it protects the user from shrapnel and debris especially around the vital organs where the jacket mainly covers.
Item Name:Ms. Flash Bracers/Belt Item Rank:B Item Description: Is the combination of Polymer and Steel. With Special ballistic polymer, plus a thin steel sheet, this combination forms a rebound effect to up to 5.56 machine gun fire and energy blasts. Gold plated with a red lining. Patent: (If you or someone else has this item patented) Item Image: Shown above Item Power: This combination of complex material and stores kinetic energy, causing the potential energy within the bracers to become excited and be propelled in the opposite direction, basically "pushing" the object, away from the person. However the bracers do have a limitation being able to handle small caliber rounds (under 50 caliber) though it is extremely potent against energy attacks able to rebound blasts B-rank and below. This feature works for us to 5 B-rank energy blasts or 10 C ranked energy blasts. Works indefinitely against small caliber normal rounds, can take 5 piercing rounds, and 1 50 cal round. When reaching it's max the bracers malfunction.
Item Name:Ms. Flash Gloves Item Rank: Item Description: Red gloves made of a special friction gathering material Patent: N/A Item Image: Shown above Item Power: Made with a friction storing material that allows the user to generate large amounts of friction in their hand passively without the introduction of another object. In Tara Strong's case this means she can generate her flames without using other sources of friction. The secondary function is that it is able to repel heat. This means Tara's own flames are generated at a safe distance and the user can repel flames with their hands up to their rank.
Item Name:Ms. Flash Boots Item Rank:B Item Description: Black leather looking boots Patent: N/A Item Image: Shown above Item Power: Also known as leap boots this footwear monitors and stores the kinetic energy used when Ms. Flash runs. At any point in time she can say the word "leap" on voice command and release the stored energy into a powerful leap. She can jump 1ft per mph she ran prior to storing. Once released the boots must store more energy before she can use them again in this fashion. They always store the fastest running speed though the user does not have to leap the full distance. With these boots Tara could leap buildings with a single bound.
History:
Tara was born into the world on a cold November morning. During her birth, her mother was very sick and bled out to bring new life into the world. She only spoke two words to her newborn baby before she took her last breath of life by her husband's side. As the doctors checked Tara, they were concerned about the frailty of her lower body. Her legs were abnormally thing and did not match the rest of her body, giving the doctors reason to believe she was not as healthy as they initially believed. As the years went on this only became more true, as Tara was ridden to sit in a wheel chair for the rest of her life. People only seemed to pity her for losing her mother, and being a cripple, which would only make her more distant than ever before. She despised being looked down on, yet everyone, even after she asked them not to, gave her a pitiful gaze. All her father wanted was for her to be happy, and so using the resources of the government he'd press for the permission and funding to work with human experiments in hopes of creating and genetically splicing DNA to cure diseases that plagued our kind. These studies would soon bring him across the mutant gene...The X gene, in other words.
Mutants were born with the gene, which made Tara's father take in mutant test subjects against their will. These mutants were ranged from those who showed powers that attributed their strength to tremendous levels. By using them as a basis, her father would be able to create an artificial gene that could be injected into the system to boost a human's overall body performance, whistle healing them of whatever is plaguing them. Tara would be the first subject to be injected with his "cure" for her sickness. Her hopes were high, but as time went on she noticed nothing had changed within her. She was still the same girl stuck in a chair for the rest of her life. In anger and depression she would retreat to her room and lay upon her bed alone. No matter how many times her father urged her to talk with him, she refused. Before she knew it, she found herself drifting into a sleep out of pure depression. As she slept she had a dream..A dream that she was running. Running fast..and faster..and faster. Really fast..
Before she knew it, she had awoke in the middle of a field, alone. Standing there on both legs. Behind her was beaten up trail like some form of oversized bullet had blasted through the field and caused the tall grass to part. There was so much going through her head..Not only was she standing, but she was away from home and had no idea where she was. This was before a vehicle ripped through the grass and pulled up by her side. Little did she know it was her father who had tried to catch her as she bolted off, but soon realized he turned his only child into a mutant when he only attempted to let her walk again. He wasn't upset by any means..He was just happy his experiment was an success, and she was a normal girl like all the rest..Or maybe alittle abnormal.
The government was extremely pleased at the advancement in Tara's Father's research, and would fund him even more, even though he had accomplished his goal. No man could turn away from such an offer, however. As he continued his work, Tara saw less and less of her father. She didn't mind this, though. She could finally walk..Run. See the world! She was hardly at home, as she ran from city to city with her new found abilities. Life seemed perfect until she returned home to find her house complete ransacked and destroyed. Running through the house, she hoped to find her father alive..Though what scared her was nothing was taken..It appeared as though whoever did it was looking for something. Pressing the thoughts to the back of her head, Tara knew something was wrong when her father was no where to be found and he wasn't picking up his phone.
Making a mad dash to his office in the city, she'd arrive in a couple minutes to find his office building burning down to the ground. Outside the premises there were cops and agents that her father supposedly worked for. No matter how many times she asked if her father was okay, she was ignored and was given no response. Taking matters into her own hands, she would bolt pass the barricade and head into the building to find him. This was where she would meet her first mutant. Though the flames made it impossible for her to see who exactly it was, she could see it was the source of the blaze..It was the reason her father's life was in danger. Before she could make a move, the building began to crumble down, forcing her to take off at high speeds and shoot through the window. It sent her hurling towards another building across the street and allowed her to land on the rooftop with a bumpy landing. She couldn't help but look back at the destruction with pure hate in her eyes..Her father was most likely dead..and it was because of a freak..
With nothing holding her back, Tara would leave home to travel across the world and learn more about her father, and who would have wanted him dead. She couldn't help but blame herself for his death. The only reason he agreed to do any of it was to see her walk. If she was home when it happened, she could have saved him. That's what she told herself day in and day out. Without a steady income or a job, Tara knew she would have to use her abilities to live. This meant she would need to steal and do odd jobs to keep up the finances. Luckily for her, after many months of digging, she would come into contact with a certain information broker that seemed to know it all. After having a meeting with the sly faced bastard, they made a deal. If she was to work for him, he'd get information on what happened to her Father..With this agreement, she began to work for the mysterious male, awaiting any clue he might have about the freak that burned down her father's lab.
The Theme List Cause everyone needs abit of music.
Tara's Main Theme
My Common Senses are tingling!
"Some are born great...some achieve greatness...and some have greatness thrust upon them. Which category are you?"