Skyscraper
Posts : 255 Join date : 2012-10-06
| Subject: Skyscraper's Martial Arts and assets Tue Oct 09, 2012 8:55 pm | |
| Skill Name:Jeet Kune Do Skill Specialty:Physical Prowess Skill Rank:C Skill Description: A martial arts invented by the late Bruce Lee, influenced by Wing Chun. The following are principles that Bruce Lee incorporated into his Jeet Kune Do. . Familiarity with each of the "Four ranges of combat", in particular, is thought to be instrumental in becoming a "total" martial artist. JKD teaches that the best defense is a strong offense, hence the principle of an "intercepting fist". For a person to attack another hand-to-hand, the attacker must approach the target. This provides an opportunity for the attacked person to "intercept" the attacking movement. The principle of interception may be applied to more than intercepting physical attacks. The "Five ways of attack", categories which help JKD practitioners organize their fighting repertoire, comprise the offensive teachings of JKD. The concepts of "Stop hits & stop kicks", and "Simultaneous parrying & punching", concepts of single fluid motions which attack while defending, comprise the defensive teachings of JKD. These concepts were modified for unarmed combat and implemented into the JKD framework by Lee, to complement the principle of interception.
The philosphy is 5 modes of attacks and four ranges. The modes are Simple Angle attack (S.A.A): The simple angle attack is the use of any “Simple Attack”, an attack that has direct line of fire that is exploited by faking or beating an opponent to the punch, from an unexpected angle. The S.A.A can be set up by either feinting or readjusting the distance with footwork. . Immobilization Attack (I.A): The immobilization attack is the effective use of “Trapping”. Trapping is a method of attack that results in the holding down of an opponent’s hand or leg providing a safe route of attack. The trapping prevents the opponent from moving the body parts needed for defense, leaving them “trapped” and their body or face open for multiple strikes. . Progressive Indirect Attack (P.I.A): The progressive indirect attack is similar to a “simple attack” except there is not a committed fake or feint. The P.I.A is an uncommitted thrust motion that forces your opponent to move in defense as you exploit the predetermined open area. . Attack by Combination (A.B.C) Attack by combination is a series of punches and or kicks that follows a particular sequence to create openings or “Setups” in your opponent’s defense. The “setup” is created by the series of punches and or kicks maneuvering the opponent into a position to receive a knockout blow. . Attack by Drawing (A.B.D) The attack by draw method is executed when you are able to make your opponent believe there is an opening or weak spot in your defense. When your opponent tries to attack this area he creates his own opening or weak point and you attack that area, completely catching them off guard
And the Ranges are kicking, punching, trapping, and grappling. (Information received from Wikipedia, credit goes to respective people. Not my information or fighting style. Credited by Bruce Lee.)
| Skill Name:Wing Chun Skill Specialty:Physical Prowess Skill Rank:C Skill Description: A martial arts focusing on close combat with a mixture of striking and grappling. Wing Chun distinguishes itself from other types of martial arts in that it relies on superior techniques instead of superior strength, or, as we put it in the introduction, it prizes know-how over brute strength. The Wing Chun stance is like a piece of bamboo, firm but flexible, rooted but yielding. This structure is used to either deflect external forces or redirect them. Balance is related to structure because a well-balanced body recovers more quickly from stalled attacks and structure is maintained. Wing Chun trains the awareness of one's own body movement derived from muscular, tendon, and articular sources. Wing Chun favours a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle (K1 or Kidney 1 point) of the foot. All attacks and counter-attacks are initiated from this firm, stable base. Wing Chun rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited. (Information received from China Travel)
| Skill Name:Acrobatics Skill Specialty:Physical Prowess Skill Rank:C Skill Description: The user is enabled to preformed acrobatic, gymnastic and athletic abilities with the utmost of ease. For example, front flips, back flips, wall running, spinning on bars, pull ups.
| Skill Name:Aikido Skill Specialty:Physical Prowess Skill Rank:C Skill Description: After extensive training Skyscraper has somewhat learned the high levels of using ones motion against them in battle thus furthering his counter like abilities in the middle of battle.
| Skill Name:Escape Artistry Skill Specialty:Hunter Skill Rank:C Skill Description: The user mind deductively analyzes knots, fetters, bonds, etc in order to assist in breaking out of various traps that immobilize him. It helps escape traps that are ranked lower then him.
| Skill Name:Krav Maga Skill Specialty:Physical Prowess Skill Rank:C Skill Description: This selective style is what Skyscraper would use in a real life situation like a gun and or knife being held at him in a very close range mainly counteracting their skills with his own turning their power into his. A counter style for fighting weapon wielders such as gun slingers holding Skyscraper up at gun point and or holding most weapons at his current rank to his head and or body allowing for an easy counter out by using many hip tosses and or submissions to counter and give him space or control the situation. | | |
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K-9
Posts : 78 Join date : 2012-09-18 Age : 29
| Subject: Re: Skyscraper's Martial Arts and assets Wed Oct 10, 2012 1:10 am | |
| approved for payment/ training | |
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Skyscraper
Posts : 255 Join date : 2012-10-06
| Subject: Re: Skyscraper's Martial Arts and assets Sat Oct 13, 2012 9:21 pm | |
| Skill Name: Disguise Mastery Skill Specialty:Hunter Skill Rank:C Skill Description: The user has great skills in acting and disguise, allowing him to go undercover or go into hiding in a disguise to hide from certain people.
| Skill Name:Quick Draw Skill Specialty:Weapons Expert Skill Rank:C Skill Description: The user is able to grab a projectile out of a holster and toss it fast in one action. Much faster then the average human.
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Ford Perfect
Posts : 284 Join date : 2012-05-29 Age : 26
| Subject: Re: Skyscraper's Martial Arts and assets Sat Oct 13, 2012 11:20 pm | |
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Skyscraper
Posts : 255 Join date : 2012-10-06
| Subject: Re: Skyscraper's Martial Arts and assets Mon Oct 29, 2012 10:08 pm | |
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The Superior Spider
Posts : 1147 Join date : 2012-05-23
| Subject: Re: Skyscraper's Martial Arts and assets Tue Oct 30, 2012 10:17 pm | |
| Stomach turning approvafied for those | |
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| Subject: Re: Skyscraper's Martial Arts and assets | |
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