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The Daily Bugle

Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Heightened Dexterity

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Fox

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Posts : 93
Join date : 2012-09-21

PostSubject: Heightened Dexterity   Sun Sep 23, 2012 6:22 pm


    Skill Name: Enhanced Dexterity
    Skill Specialty: Physical Prowess
    Skill Rank: C
    Skill Description:
    The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility. Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly. Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions.


Stealing this ish.
To replace the heightened dexterity already on my application.


Last edited by Agent Orange on Mon Sep 24, 2012 12:26 am; edited 1 time in total
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The Superior Spider

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PostSubject: Re: Heightened Dexterity   Sun Sep 23, 2012 6:30 pm

Way too many things under one C rank skill. I'll let you have my dexterity skill if you really need it.

Jesteria wrote:
Skill Name: Enhanced Dexterity
Skill Specialty: Physical Prowess
Skill Rank: C
Skill Description:
The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility. Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly. Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions.

Your skill not only brings in enhanced agility but also aim dodging which brings in enhanced reflexes aswell. Think of it as building blocks.
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