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Senator Hines has revealed how mutants will be handled: Sentinels.

A rumor traveled the circles of the supernatural. Mutants heard a safe, underground railroad was being started, inquire at the Summit. The beyond sought the strange power said to rest at the Summit of New York City. The gossip flitted amongst the rest: valuable information was to come to light when dawn broke over the Summit.
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 Jesteria New Skills

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The Killing Joke

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PostSubject: Jesteria New Skills   Thu Sep 20, 2012 6:01 am

    Skill Name: Body Language Analysis
    Skill Specialty: Witty - Weapon's Expert
    Skill Rank: C
    Skill Description:
    The user can intuitively read others' body language, allowing them to anticipate their actions and respond accordingly. Doesn't work on those with a liar or unpredictable skill above the user's rank. Must be someone within eye sight aswell.


    Skill Name: Aim Dodging
    Skill Specialty: Weapon's Expert - Physical Prowess
    Skill Rank: C
    Skill Description:
    The user can avoid linear attacks such as bullets and lasers by simply positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than they do. Does not work on point blank fast moving attacks.


    Skill Name: Enhanced Vision
    Skill Specialty: Physical Prowess
    Skill Rank: C
    Skill Description:
    Users have eyes enhanced to see with amazing clarity, distance, or color. User can perceive things in a more detailed manner. In battle users can see incoming attacks and quickly find a way to dodge said attacks. This only comes into play when the user focuses. When focusing, one could see clearly for about 100 yards.


    Skill Name: Marksmanship
    Skill Specialty: Weapon's Expert
    Skill Rank: C
    Skill Description:
    The activity in the user’s brain center for aim, accuracy and precision is drastically improved. The user's needs only to aim for an instant before they can precisely hit a target with a weapon or a blow. Can even allow one to judge extremely long and great distances amazingly accurately, so one can gauge the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation to not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. Can also drop objects on targets precisely. The user's of this ability are also able to compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). They do this by aiming slightly to the side and above of their target, so that upon launching their chosen projectile, the environmental factors they calculated and compensated for will direct the projectile back onto its intended target. Modern military snipers are trained to be able to do this. It is even possible for someone to make a weapon out of almost anything in their environment by simply throwing it, such as rocks and pebbles, pens, paper, playing cards, toothpicks, tools, food, broken glass, bottle caps, and even in the most desperate cases, one can turn their own teeth into a weapon.


    Skill Name: Peak Human Healing
    Skill Specialty: Physical Prowess
    Skill Rank: C
    Skill Description:
    The user's natural healing capability is at the highest limits of human potential. Their white blood cells fight off microbes, infections, dieseases, disorders, wounds etc. Additionally, their healing time would not be similar as a superhuman; cuts and wounds would be healed in minutes, small broken bones (hand - fingers etc) would be healed hours and severed limbs would be healed in days (doesn't mean regrow limb obv. The wound will close). Large gashes and injuries will take days to heal.


    Skill Name: Peak Human Longevity
    Skill Specialty: Physical Prowess
    Skill Rank: C
    Skill Description:
    Because users are at peak human condition, they're capable of aging slower than normal members of their species due to having extremely healthy cells. One could be in their fifties and still appear to be in the prime of their youth.


    Skill Name: Indomitable Will
    Skill Specialty: N/A
    Skill Rank: C
    Skill Description:
    The user has unnaturally strong and powerful willpower, enabling them to resist all forms of temptation including Subordination Manipulation , Telepathy, Mind Control, and Subliminal Seduction. Through their will, the user can face great physical pain and psychological trauma. Jesteria, after being put through abuse for the majority of her young life, was forced to develop and unbreakable will to deal with it. Can block off hindering methods that can be subsided with their will, their rank and below. When dealing with those who main telepathy/etc, the user is only immune to relevant methods that are below their current rank.


    Skill Name: Divided Mind
    Skill Specialty: Witty
    Skill Rank: C
    Skill Description:
    The user is subjected to multiple personalities, which can be evoked at variable times. Some personas may be passive or aggressive, some may have different special abilities and powers. The separate identity inhabiting the user's hosting body is attributed as a specific symbiote. In most cases this identity can exist for an extensive period of time in which the user may have no prior knowledge of the identity's existence. It is apparent that while these personas all look out for the original, a factor may present to have intents of over-writing and taking over as the original identity. In Jesteria's case, she has multiple personalities yet two stand dominate. Her Assassin side, Larah Sa'l Ghar, and her Manic side, Jesteria. She can voluntary and involuntarily switch this off, and remove a personality from the equation to hide information if need be. This can help if someone is attempting to read her with an interrogation trait. Those who read minds will only have a single post delay before being able to find what they're looking for. Only effective to people her rank and below.


Last edited by Jesteria on Fri Sep 21, 2012 6:56 pm; edited 4 times in total
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Lone Star

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PostSubject: Re: Jesteria New Skills   Thu Sep 20, 2012 9:56 am

A
P
P
R
O
V
E
D
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The Killing Joke

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PostSubject: Re: Jesteria New Skills   Thu Sep 20, 2012 3:09 pm

My last post - http://marvelunlimited.forumotion.com/t889-the-world-after-training-invite#4759

Training for -

Body Language and Marksmanship
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Nol

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PostSubject: Re: Jesteria New Skills   Thu Sep 20, 2012 3:13 pm

those 2 approved
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PostSubject: Re: Jesteria New Skills   Fri Sep 21, 2012 2:10 am

    Skill Name: Enhanced Dexterity
    Skill Specialty: Physical Prowess
    Skill Rank: C
    Skill Description:
    The user’s nimbleness is drastically improved, includes the inability to be clumsy or fumble. Can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly. Can't ever trip or wobble. The user can even move their finger or toes effortlessly, tendon strain is no longer a problem. Works hand in hand with Enhanced Agility. Can only fall over when physically uprooted or pushed, though most times the user can land on his or her feet. Practiced users can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earth quake. They also are able to regain balance or bounce back to their feet quickly. Allows them to perform feats, such as shooting a gun, throwing a knife, or fighting hand to hand combat, at impossible angles and positions.


    Skill Name: Counter
    Skill Specialty: Physical Prowess
    Skill Rank: C
    Skill Description:
    User with this skill can reverse the moves of opponents and attack with the user's own counter moves. This technique acts as a trump card against opponent with superior power and skill, as it turns the strength of such opponents against them. The stronger the opponent, the more effective this skill becomes. This simply comes down to using their own momentum, or redirecting their blow, to force them to cause self harm while attacking with ones own attack.


    Skill Name: Corruption
    Skill Specialty: Witty
    Skill Rank: C
    Skill Description:
    Jesteria has a way with words that makes it seem as though she imprints herself into people's minds. They will always remember her words, even if she would pass away, and she could even cause restless nights and nightmares to those without a fearless trait her rank or above. This most likely will cause a distinct fear of clowns if the proper procedures are not met to counteract her corrupting words.


    Skill Name: Flowmotion
    Skill Specialty: Physical Prowess / Weapon's Expert
    Skill Rank: C
    Skill Description:
    The user can fluidly move around on both land and air making the environment their playground allowing them to kick off almost any surface and air dash, swing around lampposts and grind along rails and battle enemies with speed and style. Fighting multiple enemies without being blindsided is a breeze when using such a skill.


    Skill Name: Interrogation
    Skill Specialty: Witty
    Skill Rank: C
    Skill Description:
    The user is capable of extracting information from opponents and other beings through various means, often by inducing/inflicting fear and/or pain or through psychic means.



    Skill Name: Treachery
    Skill Specialty: Witty
    Skill Rank: C
    Skill Description:
    The users are only loyal to themselves or have other reasons use this skill to get around and infiltrate enemy lines so they can destroy them from the inside. The user may also manipulate others into fighting each other for the sake of accomplishing their own goals. Works on NPCs and PCs with foolish personalities who do not have a lie detector trait that matches the users rank or is higher.


    Skill Name: Enhanced Preparedness AKA Metagame
    Skill Specialty: Witty
    Skill Rank: C
    Skill Description:
    The user possesses the ability to be aware of how to prevent certain possibilities or scenarios that other people would not consider. This is useful in defeating enemies, since the user would be aware of the enemy's powers or abilities. Calls for Jesteria to know what she's getting herself into before hand. Meaning she must know her opponent, their abilities, their possible applications. This can also come to understanding ones environment aswell.



Last edited by Jesteria on Fri Sep 21, 2012 6:58 pm; edited 2 times in total
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The Killing Joke

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PostSubject: Re: Jesteria New Skills   Fri Sep 21, 2012 1:44 pm

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Soviet Jesus

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PostSubject: Re: Jesteria New Skills   Fri Sep 21, 2012 6:23 pm

Quick Q, how does N/A work for a skill slot?

Can I put down N/A for power and get full blown telepathy?
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PostSubject: Re: Jesteria New Skills   Fri Sep 21, 2012 6:27 pm

Aim dodging training approved
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Soviet Jesus

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PostSubject: Re: Jesteria New Skills   Fri Sep 21, 2012 6:33 pm

Quote :
Skill Name: Enhanced Vision
Skill Specialty: Physical Prowess
Skill Rank: C
Skill Description:
Users have eyes enhanced to see with amazing clarity, distance, or color. User can perceive things in a more detailed manner. In battle users can see incoming attacks and quickly find a way to dodge said attacks. This only comes into play when the user focuses.

DETAIL, how far can ya see? Whats the smallest thing ya can see? Etc

Quote :
Skill Name: Peak Human Healing
Skill Specialty: Physical Prowess
Skill Rank: C
Skill Description:
The user's natural healing capability is at the highest limits of human potential. Their white blood cells fight off microbes, infections, dieseases, disorders, wounds etc. Additionally, their healing time would not be similar as a superhuman; cuts and wounds would be healed in minutes, broken bones would be healed hours and severed limbs would be healed in days.

FUCK NO, Regen is a power, not a skill.

Quote :
Skill Name: Divided Mind
Skill Specialty: N/A
Skill Rank: C
Skill Description:
The user is subjected to multiple personalities, which can be evoked at variable times. Some personas may be passive or aggressive, some may have different special abilities and powers. The separate identity inhabiting the user's hosting body is attributed as a specific symbiote. In most cases this identity can exist for an extensive period of time in which the user may have no prior knowledge of the identity's existence. It is apparent that while these personas all look out for the original, a factor may present to have intents of over-writing and taking over as the original identity. In Jesteria's case, she has multiple personalities yet two stand dominate. Her Assassin side, Larah Sa'l Ghar, and her Manic side, Jesteria. Those attempting to read or effect her mind will be delayed by C - 3 posts B - 5 posts A - 7 posts S - 10 posts. She can voluntary and involuntarily switch this off, and remove a personality from the equation to hide information if need be.

Nah, just nah. Check a similar B rank ability branched off a power that makes sense. Not only is it weaker, but it is an ability. Makes no sense as a skill at all, Will does, this however does not.

Quote :
Skill Name: Enhanced Preparedness
Skill Specialty: Witty
Skill Rank: C
Skill Description:
The user possesses the ability to be aware of how to prevent certain possibilities or scenarios that other people would not consider. This is useful in defeating enemies, since the user would be aware of the enemy's powers or abilities.

Skill Name: Metagame

Thats what you put here, im sorry but no.
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The Killing Joke

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PostSubject: Re: Jesteria New Skills   Fri Sep 21, 2012 6:58 pm

Done.
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Soviet Jesus

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PostSubject: Re: Jesteria New Skills   Fri Sep 21, 2012 7:09 pm

Beautiful

-Approved all skills before this post-
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